More specific "triggers" for MA objectives
Possibly because mob and item placement is currently random so you could end up having the key on the wrong side of the locked door.
Maybe well get this if we ever get grater control over mob and item placement.
Unfortunately I don't see that coming because it would aid farming
Maybe (I don't know if this is possible because I have very little experience with programming) but couldn't it be programmed so that the key cannot end up on the wrong side of the door?
Yea that's more than likely doable but probably requires some messing about with the code of course.
But if it was codded so that key was always spawned on the mission entrance side of a locked door it would also improve paper missions as then "get the key" could appear as a objective in them as well.
That is a good idea, I think it would really improve the gameplay a bit because we only really see them in TF's and a couple of arcs.
Farming should not stop the players that give a damn having such options.
That really is cutting off your own nose to spite your face.
/Signed here
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Very true and if the Devs are going to carry on there hard line on farming then it shouldn't matter as those that use the feature to create farms will be banned from the MA.
[ QUOTE ]
Very true and if the Devs are going to carry on there hard line on farming then it shouldn't matter as those that use the feature to create farms will be banned from the MA.
[/ QUOTE ]
...Get outta mah brain!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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But its so comfy *Kicks back and relaxes*
/signed
Anti-farming actions should harm farmers, not story tellers.

Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
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After playing through LRSF and reaching mission 3(?) were you have to defeat Ms. Liberty I noticed in the objectives, "Find key". Why aren't we able to do this for our own MA arcs? Have a glowey that contains a key or security code to unlock a safe/door?