Badge Kills


ArticFire

 

Posted

When trying to get a badge that's say 'Kill X of Y' and you're on a team fighting a Y is that the person who gets the last hit who gets the kill count, or is it shared between the team or is it something to do with proportional damage?



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

As long as the requirements for the mission is in place then whoever on the team kills that enemy will count towards your mission.

Just remember some kill X of Y missions have to be located in a certain area to count (outcasts on cherry hills as an example).

Edit: Just realised its for badge But yeah same applies to badge kills. A level 1 in pi can get the fake nemesis badge by joining a team whose killing them without even moving.


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

So it doesn't matter who kills them? Everyone would get a +1 to their badge kill count if anyone on the team kills a Y?

I have another question. I've just reached Level 24 on my main and I'm thinking of doing a respecification. I talked to a friend that says there's no need to do a respecification becuase you can get a second build that allows you to re-choose your enhancement slots and powers (just like a respecification) and that you can just auto-level it, contrary to this article: http://cityofheroes.wikia.com/wiki/Multiple_Builds

Now, I'm confused. Surely a Dual Build just makes respecifying absolutely obsolete. Which doesn't make sense. But, I can't see how my friend would be mistaken about something so obvious. Anyway, yep I'm confused and would appreciate any help you could give me.



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

Yes, you can get a dual-build, simply by visiting a trainer and choosing the 'Select Active Build' option. The first time you do this (and choose build 2) you will get to choose the powers and slotting just like a respec. What you won't get are the Enhancements to put in those slots, each build has to have it's own so you will need to buy them for every slot on the second build.

Whilst it does go some way to lessening the need for Respecs, the real point of them is to give flexibility. As a Defender, for instance, you can have an attack heavy build for soloing and a buff heavy build for teaming.

And, of course, you might still want to respec either of the builds at a later time, if you don't like something about either of them.


However, it turned out that Smith was not a time-travelling Terminator

 

Posted

yes to your first question, everyone gets a +1 to the count

and no it doesnt because someone might have a PvE build and a PvP build, and want to respec one, also if you get IO sets, you lose then if you go into a dual build, but if you respec you get to replace them/keep


 

Posted

I just recently tried the 2nd build on my MM, could have respecced, but thought about having one build that's mostly pet control and another that allows me to mix it up a bit more too. a teaming build and solo build as it is. of course, the main differences (other than the order I chose powers in) is my ditching teleport for flight and not taking personal forcefield on my 2nd build. might respec build 1 to further diversify them

and kills badges are much easier in teams. especially for those enemies who spawn more often with larger groups.


@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.

 

Posted

IIRC the previous answers to the OP question have been omitting a requirement.

You do all receive kill credit for the counts, but only if you're in the same zone/map as the kill.

Many a time I've been on hunts in teams where several members of the team need the same kill X (e.g. for costume and aura missions) but split, and only those in the same zone as the kill get the credit.

Other than same zone/map I don't think that there's any other proximity requirement.


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Posted

[ QUOTE ]
yes to your first question, everyone gets a +1 to the count

and no it doesnt because someone might have a PvE build and a PvP build, and want to respec one, also if you get IO sets, you lose then if you go into a dual build, but if you respec you get to replace them/keep

[/ QUOTE ]

Ah! I misread the article on power respecification. I understood that you lost all your enhancements when you respecified. Well this is certainly enlightening. Thanks for your help everyone.

Wait, one more thing. It says that you can restribute your enhancements...how? What if you have more enhancements than enhancement slots?



Bad Voodoo by @Beyond Reach. Arc ID #373659. Level 20-24. Mr. Bocor has fallen victim to a group of hooded vigilantes who have been plaguing Port Oakes, interfering with illegal operations and pacifying villain's powers. He demands that revenge is taken on these miscreants and his powers are returned! You look like just the villain for the job. Challenging.

 

Posted

[ QUOTE ]
[ QUOTE ]
yes to your first question, everyone gets a +1 to the count

and no it doesnt because someone might have a PvE build and a PvP build, and want to respec one, also if you get IO sets, you lose then if you go into a dual build, but if you respec you get to replace them/keep

[/ QUOTE ]

Ah! I misread the article on power respecification. I understood that you lost all your enhancements when you respecified. Well this is certainly enlightening. Thanks for your help everyone.

Wait, one more thing. It says that you can restribute your enhancements...how? What if you have more enhancements than enhancement slots?

[/ QUOTE ]

When you respec, you go into a screen where you can pick powers one-by-one, corresponding to the levels they would become available at. You then get to add slots to those powers, 2 or 3 at a time, corresponding to the levels you would get those at. Finally, all the Enhancements you had slotted are stored in a little box. You drag them from there into the slots you want them in.

Any Enhancements you no longer need are left in the little box. You have a choice of placing 10 of them into the strip that holds Enhancements that drop in game (minus any that are already in there). When you finish, any that are left in the little box are deleted, and you receive Inf corresponding to their value as if sold in stores.


However, it turned out that Smith was not a time-travelling Terminator