Mission suggestion
/signed, so long as there are several ways to solve some 'missions'
I.e. a cat in a tree/on a lamppost;
<ul type="square">[*]Fly up and pick it up carefully (clicky so long as you're in fly mode)[*]Target it and use recall friend to bring it to your hands[*]Target it and use a telekinisis based hold power such as 'levitate' to lower it safely into your arms[*]Target it and use a knockback power to bring it down to earth with a bump *[*]Tear that motherfarming tree/lamppost down with your attack powers *[/list]
* - as the cat's falling, you/a teammate can catch it by jumping/flying/walking into it, or using a hold that holds targets in the air and clicking it. On landing, the cat takes a small ammount of damage, then beings to run away from you like crazy**
** - If the cat runs, you/a teammate can catch it by running into it, or using a hold/sleep/stun/fear power on it, making it into a static clicky kitty.
- Your powers don't damage the cat, but the cat is effected by any status debuffs you throw at it like a normal enemy. Maybe allow it to be SB'd/AM'd just for a challenge.
- Enemies will attack the cat if you provoke them
- When you have the cat in your arms, you cannot attack (but can fly/ss/sl). Being attacked makes you drop the cat**.
The cat must be taken back to the owner to complete the mission. If the cat dies, you have to go back to the contact and explain what a horrible person you are.
I can just see Imoba Crane Kick that tree then deftly catch the cat in one hand... and half a second later the cat claws his face off
I love it!
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I can just see Imoba Crane Kick that tree then deftly catch the cat in one hand... and half a second later the cat claws his face off
I love it!
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I would laugh so hard that my mask would fall off!
Get more people to like my idea, I want to see some fails In-game
I would love this. Superheroes aren't always involved in stopping Doomsday devices
Maybe have one over redside where you do the opposite of what they ask to spite them?
Eh, technically there sort of are things like this. The handbag swiping Hellions in Atlas and Galaxy, the stranded women in the Hollows...and you can always maul everyone in the Rogue Isles. Thematically, I don't think people would be crazy enough to ask a Villain for help
Not a bad idea, but not something I can see being implemented.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Eh, technically there sort of are things like this. The handbag swiping Hellions in Atlas and Galaxy, the stranded women in the Hollows...and you can always maul everyone in the Rogue Isles. Thematically, I don't think people would be crazy enough to ask a Villain for help
Not a bad idea, but not something I can see being implemented.
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What about mobsters in Rogue Island, they can ask villins to 'do a job' for them.
I think it's a good idea, the missions in CoH are a tad repetitive, some external missions, some of which involve flying to the top of a building to fight a specific boss or save a specific citizen would be a great addition.
Im not here to complain but i´ve noticed something during my rather short play time that is starting to bug me and that is the missions, they are almost the same thing over and over again so why not add some different missions with a different point than just to get to the warehouse, kill some baddies, destroy crates.
I would like to see different types of mission, maybe some gathering-missions that you would get from citizens and would be like this:
"Oh no mr superhero sir, some badguys stole my doll and ripped it apart, please can you get it for me again?" - And that would mean that you run around in the area where you got the mission collecting "dollpieces" and when you complete the mission you maybe get a follow up mission to create a storyline.
I know I have bad english so to make it shorter:
Missions from citizens that would involve gathering things OUTSIDE of the "warehouses" (maybe collect a stolen piece from the atlas statue that you will find in a trashcan).
Storyline quest.
I know im not the only one that doesnt like the everlasting "dungeon"-missions.
Thats my opinion, and again; sorry for bad grammar and the confusing thread.