MA changes on US test
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Trick Arrow:
* Glue Arrow was moved to Extreme.
* Flash Arrow was moved to Hard.
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*thumbs up* Could you imagine the epic debuff in a team against TA?
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Ninjitsu - Hide ain't in this list as far as i see. So does it mean it ain't a bug as people claimed?
I think it was deliberate to have just one stalker secondary set.
Fury
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Ninjitsu - Hide ain't in this list as far as i see. So does it mean it ain't a bug as people claimed?
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I dont think its a bug since its the only unique stalker set. That and the fact that blaster sets also get defiance, it seems intended to me.
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Ninjitsu - Hide ain't in this list as far as i see. So does it mean it ain't a bug as people claimed?
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The bug was to do with the damage bonus Hidden Mobs get I think, it was lasting longer than intended.
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* Minions get Shockwave instead of Slash when set to Hard. Not sure why they needed this when they already get Focus on Standard.
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Shockwave could hit more people and do greater damage to the group as a whole.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I found this last night on US forums and i havent seen peopel speaking about it this side (or many over there for that matter). I thought id post it here since it could have a pretty big impact on alot of people's arcs.
Here is a list I am starting of the changes I have found with the way AE critter powers are being given on different difficulties after the 4/27 patch. This is also a discussion on the issues these changes cause.
The entire thing about being unable to give Minions Mezz resist anymore is another issue in itself. Personally I hope they give us back the option to give it to them on the Extreme settings. Taking away options does not make the system more flexible, no matter what anyone wants to claim.
Energy Aura:
* Cannot give Minions Power Shield at all but can give them Energy Drain on Extreme.
* Cannot give LTs or Bosses Entropy Shield without going to Extreme. Since Energy Drain is given on Hard, this poses a big problem. (Suggestions: Move Entropy Shield to Hard and Energy Drain to Extreme, or remove Energy Drain from the set entirely.)
Archery:
* Minions and LTs can no longer get Blazing Arrow, but get Rain of Arrows on Extreme.
* LTs still get Aim on Hard. (Suggestions: Move Aim to Extreme.)
Trick Arrow:
* Glue Arrow was moved to Extreme.
* Flash Arrow was moved to Hard.
Claws:
* Minions cannot get Follow Up at all anymore.
* Minions get Shockwave instead of Slash when set to Hard. Not sure why they needed this when they already get Focus on Standard.
* Minions get Spin on Extreme.
Dual Blades:
* Minions and LTs cannot get Sweeping Strike at all now, but they get 1,000 Cuts on Extreme.
* Minions get Typhoons Edge on Hard.
* Minions no longer get Blinding Feint.
Energy Assault:
* Snipe moved to Extreme.
* Setting Minions to Hard gives them Whirling Hands and Power Push.
* LTs and Bosses get Power Burst on Standard. This is a rather powerful attack to be giving a LT on Standard.
Electrical Melee:
* Cannot give LTs Thunderstrike at all. Instead they now get Lightning Rod on Extreme. (Suggestions: Change it back to Thunderstrike, Lightning Rod on a LT?)
* LTs get Build Up on Hard instead of Extreme now. (Suggestions: Move Build Up to Extreme.)
* LTs get Chain Induction on Standard instead of Extreme now.
* LTs get Thunder Clap on Hard now, before they didn't get it at all. (Please reconsider this.)
Dark Armor:
* Minions cannot get Obsidian Shield or Murky Cloud at all now.
* Minions get Dark Regeneration on Hard. (Why does a Minion need such a powerful heal instead of resistance?)
* Minions get Cloak of Darkness on Hard.
* Cannot give LTs Obsidian Shield without giving them Dark Regeneration, Cloak of Darkness, Death Shroud, and Oppressive Gloom. (At this point it might as well just be a Boss.)
War Mace:
* LTs and Bosses get Build Up on Hard now instead of Extreme. (Suggestions: Move Build Up back to Extreme.)
Fire Blast:
* Minions get Rain of Fire on Hard.
* Only Bosses get Blaze now.
Gravity Control:
* LTs and Bosses now get Propel on Standard rather than Hard.
Dark Miasma:
* Tar Patch is an Extreme only power for Minions, LTs, and Bosses.
* Minions, LTs, and Bosses get Darkest Night on Standard.
* Minions, LTs, and Bosses get Twilight Grasp and Shadow Fall on Hard.
* LTs and Bosses get Petrifying Gaze on Standard now, this used to be an Extreme power.
Radiation Blast:
* Proton Volley is now Extreme only for both LTs and Bosses.
* A LT set to Extreme will now get Atomic Blast.
This is only what I've come across so far. Some of this looks ok, but a lot of things make me go "Huh?"
Original post can be found here:
http://boards.cityofheroes.com/showf...9#Post13402725