Maybe add damage to Tesla Cage for Defenders?


Alvan

 

Posted

If damage were added to tesla cage for defenders this might give electrical assault single target damage a leg up.

Maybe damage in line with the one defender blast set where the heavy hitting third attack and mezzing power are a single power, i.e. cosmic burst from radiation blast?


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

I'd fap.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

Sounds great; but why only Defenders? Do it for Blasters and Corrs too.


 

Posted

agreed seems kind of odd to only do it for defenders when there are 2 other ATs that make use of the same power.


 

Posted

Sounds good...Tesla Cage candy for everyone!!


@Moondog
Union:
CoH: Moondog (WS); V-Rock (Tnk, semi-retired); Pole-Star (Bla); Demon Dog (Scr).
CoV: Midnight Gunner (Corr); Operative John Doe (Ban); Day-Star (Dom); Commissar Jaeger (MM).

 

Posted

I think this will be unfair to the other powersets with hold. Increased damage to all the holds!


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Or simply leave it as it is?
There are very few holds that do lots of damage. The one I can think of right awat is the Warshade one, which is a melee range attack, and thus involves some risk.

With a standard ranged hold, the point isnt really damage. The point is to leave your opponent stood like a lemon while you rain down fire and brimstone, thunder and lightning and gods own divine fury upon his pitiful little hide, leaving nothing but oblivion where he stood!
...
*ahem*
Yeah, anyway, Hold = free shots at an enemy. Ergo, no need for added damage.

Thats the logical side. Unlogical; Damage plz! -drags out the railguns-


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GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Actually, the logical aspect is that Elec Blast does poor damage.

Do what they did with Clobber in War Mace - change the focus of the power from control to damage, thus reducing the duration of the Hold in favor of giving it high damage.


 

Posted

I'd so hit that.


@Rooks

"You should come inside the box... Then you'll know what I mean."

 

Posted

/Unsigned for cutting hold length
A power, for me at least, is either a mez or an attack. Even then its a fine line. For example, the Warshade melee hold I tend to put acc and hold slots in it, seeing as the damage is decent enough anyway. Whereas some other hold/attacks I put acc and damage in (depending on spare slots)
Whereas Tesla Cage etc get the traditional hold treatment. having to mix and match between that is never a good thing.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Just make the hold duration equivalent to the stun duration of Cosmic Burst, and then make the damage the same too. That way the hold will be more of a shiny secondary effect and Elec Blast gets some real ST damage.


@Rooks

"You should come inside the box... Then you'll know what I mean."