Nitoichi


Crius

 

Posted

I have to stop spending money on this stuff, however, when this came out, I decided it was worth it. I wish you could see the desktop background this was rendered for, because it's bigger and better, but the reduced size version on dA still looks good, I think.

Nitoichi

The main differences between this version and the original version on dA are new lights and skin shaders, but Ni also has a new pair of eyes.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

No more crazy eyes?

It looks great, best one so far imo. But if i can clank down on a few things.
Shadows - I can understand you wanted that look, but sadly the darkness removes much of her appearances. A trick is to use some softer lights at distance, so that you still get shadows but they won't be so sharp and hard.

Skin - I like you managed to get away from the typical plastic/oily reflection skin i tend to see in alot of 3d renders, but Nitoichis skin in this pic looks almost like the skin of an orange. If possible, keep the settings (reflection, refraction, bevel etc) for the skin but reduce the bump map depth about 50%.


 

Posted

Whoa!!!

This look smoking hot. In all your pictures i think this one is my favorite. Your every picture getting better and better.


 

Posted

Looks ace your stuffs really leaping forward


 

Posted

[ QUOTE ]
Shadows - I can understand you wanted that look, but sadly the darkness removes much of her appearances. A trick is to use some softer lights at distance, so that you still get shadows but they won't be so sharp and hard.

[/ QUOTE ]

Sorry, Sapphy, I disagree. I do want her heavily shadowed and (this could because I get to see the image in glorious HugeRenderScope-o-Vision) I don't find that she loses too much because of it. I've actually specifically altered the shadow bias to harden some of the shadows.

I'm afraid that's a matter of your taste differring from mine, or my view on artistic whatsit being different from yours.

Skin... yes, I may have a play with some of the mapping there. I've used the defaults on the new skin maps, but I seem to remember seeing that the bump strength with quite high.

[ QUOTE ]
Your every picture getting better and better.

[/ QUOTE ] [ QUOTE ]
Looks ace your stuffs really leaping forward

[/ QUOTE ]

I'd just like to point out that this is not entirely true. I've produced some really horrible things recently which I've not posted anywhere because they really do look that bad, or I just can't get the stupid software to do what I want.

However, thanks for the compliments.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Oh it's your call, just giving some feedback. Personally i think it's a shame you hide so much of the character with the shadows but it's entierly up to you.


 

Posted

That is AMAZING! Nice one, RW!


 

Posted

[ QUOTE ]
Oh it's your call, just giving some feedback. Personally i think it's a shame you hide so much of the character with the shadows but it's entierly up to you.

[/ QUOTE ]

I just happen to love this pose and scene, so I keep re-rendering it whenever I can improve it. I am working on some other shots which are a bit better lit (in a 'brighter' sense).

PS. The bump mapping business is fascinating. I'm going over her anatomy with a fine tooth comb (I know, lucky me ), tweaking settings and finding out what they do. So far, I've turned her lips from "I've been in a desert for six weeks" to something a bit less like a mummy. We shall see what else can be twiddled to give good results.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Well, it's about time I finally did one of these posts...

Love it. Like, really love it

I really love the lighting and the shadows personally. And I'm not even complaining about the background anymore, because when Ni is looking that good, you're not even looking!

The skin in particular looks amazing (and if you have any tutorials/tips/step by step walkthroughs on how to get it that good, I'll be very happy )

I'll do my usual at this point and say I'm not really a fan of the hair! I love how it looks, but the colour seems a bit too vibrant. Not sure why, probably just me!


@Crius

Bassai, Canadian Kid, Alruna, Kahi

Mistress Rad, Culpeo, Ms. Demeanor, Celsius

If nothing we do matters, then all that matters is what we do. Let's go to work.

 

Posted

[ QUOTE ]
The skin in particular looks amazing (and if you have any tutorials/tips/step by step walkthroughs on how to get it that good, I'll be very happy )


[/ QUOTE ]

The tip is: Get the Elite Human Skin Shaders pack.

There are also some special lights you can get which give far more options for shadow generation and such.

It was on sale recently and I picked it up. It gives massive amounts more control over how the skin looks, has more detailed bump maps, sub-surface specular layers, yadda. Loads of stuff I haven't figured out yet, but it just makes everything look a bit more natural. I'm working on making it look even better and I'll post yet another version when I'm happy with it, and then I might be able to make suggestions about how to tweak the defaults.

I've got another render with the bump variance on the face reduced (to about half, as Sapphy suggested ). The body texture actually has bump-mapping turned off, the 'orange skin' effect appears to stem from the reflection effects. I've tweaked those and have a new version which shines less, but I still want to work on it a little more. The new shaders give so many options it's a matter of playing with them until the look exactly how you want them.

[ QUOTE ]
I'll do my usual at this point and say I'm not really a fan of the hair! I love how it looks, but the colour seems a bit too vibrant. Not sure why, probably just me!

[/ QUOTE ]

The hair is now sufferring from not being as good as the body textures, I think. I really like the style, so I may be able to do something about adding new shaders to the hair surfaces, or something and see if I can improve things. Guess that'll be the next 'project' after getting the skin the way I want it.

It's a horribly time consuming hobby, especially when working around the eyes, which really require a lot of rendering time. I tend to start working, lose track of time, and suddenly it's midnight. My entire weekend vanished into this, but I think I'm getting to the point where it's worth it.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
The hair is now sufferring from not being as good as the body textures, I think. I really like the style, so I may be able to do something about adding new shaders to the hair surfaces, or something and see if I can improve things.

[/ QUOTE ]

I think that probably is it. As your eyes were being drawn to the background before, now mine are drifting towards the hair.

I too do like the style though, so I hope you can figure something out


And I agree with the time consuming thing. I've been messing with the defaults and free things you can get, and even then it has a surprising way of sucking time from you without you noticing!

Looking forward to the updated one/more.


@Crius

Bassai, Canadian Kid, Alruna, Kahi

Mistress Rad, Culpeo, Ms. Demeanor, Celsius

If nothing we do matters, then all that matters is what we do. Let's go to work.

 

Posted

Two new shots. One Sapphy won't like ( ) and one Sapphy might like.

That Can't Be Good
YANR (Yet Another Nitoichi Render)


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

First one i can't really see her ><
and in the second one. Did she dislocate the leg for that pose?


 

Posted

[ QUOTE ]
First one i can't really see her ><

[/ QUOTE ]

That would be the one I figured you wouldn't like.

[ QUOTE ]
Did she dislocate the leg for that pose?

[/ QUOTE ]

She's very flexible. Ask Libby.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Two new shots. One Sapphy won't like ( ) and one Sapphy might like.

That Can't Be Good
YANR (Yet Another Nitoichi Render)

[/ QUOTE ]

First one, the lights don't work. Theres no obvious light-source for the green, and if its from the water...it doesnt quite work. Two much shadow without enough light to cast it. And doesnt match the background lighting.
THAT said...its still damn cool Only thing is the lighting, is all.

Second one....yeah, her legs look broke sorry. And the crazed eyes are back


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

That Can't Be Good: From the looks of it, the glow is coming from the bottom of the shaft with the ladder coming out of it, there's underglow on the rungs and chains, plus a little spill I think on the edge of the square hole. I like that shot, quite a bit actually. In fact, I personally think it's my favourite shot I've seen of all Ni's pics. Two thumb's up.

For YANR, I saw it and heard the noise of a joint dislocating in my mind's ear. Ouch. S'good, but ouch.


 

Posted

Well spotted hairy! There's actually two green lights, which is probably what causes the 'confusion.' The original light is at the bottom of the well and provides the underglow on the rungs and such. Unfortunately, it doesn't light Ni's face at all well, so I added a point light which makes her face glow green and incidentally provides that overspill you mentioned. It would have been better if I could have avoided the overspill, but I'm glad you like it.

And I'm going to redo that damn leg!

Correction: I have redone that leg. Now, I could get into that position without dislocating anything now. When I was 20 it would have probably been comfortable!


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.