Mind Control
Mind control is fantastic, the lack of a pet doesn't really hit it cause of mass confusion and terrify. Played a mind/kin and wound up hating Kin but loving mind. I'd imagine it would be fairly good at farming actually too. Good control and good damage in the set, shame the sleep isn't a stun or an imob instead though that's the way I'd improve the set
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Mind control is fantastic, the lack of a pet doesn't really hit it cause of mass confusion and terrify. Played a mind/kin and wound up hating Kin but loving mind. I'd imagine it would be fairly good at farming actually too. Good control and good damage in the set, shame the sleep isn't a stun or an imob instead though that's the way I'd improve the set
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I agree with this.
One thing that I will add though is that Mind is probably the hardest set to play well.
The sleeps can be broken so you'll need to choose the targets wisely and Telekinesis takes some getting used to. In the right hands it's great, in the wrong hands it can mean trips to the hospital due to aggroing multiple groups.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Mind is the best controller set we currently have if you ask me. If you play a mind controller as your first it is really hard to look other sets.
Mind is also set of wonders, you can do many things that other controllers can only dream about. As Psiphon said your biggest weapon is kinda useless in teams. Don't get me wrong your sleeps also help greatly in teams but generally i think Mind as better soloer tho.
You can't see many mind controllers because of their lack of pet and slower kill speed in teams (you have best single target damage, maybe gravity is better but his hardest punch takes ages to fire). People tend to go after sets with more flashy results in teams. As i always say, mind controling is a delicate business. You can put AVs, not talking about the AVs you see in your regular missions but the AVs in Statesman TF including big bad Lord Recluse himself, in sleep with one hit. You have many aggro free attacks to keep you alive while doing it. Last night i kinda tanked Mako/Scorpion/Scirocco when we pulled two or three AVs at once. Mass Hypno and Mesmerize mixed with confuses, your terrible AV slept like a baby before me. No you can't take them down like a ill/rad but that kinda help to your team by disabling a great threat is always a good thing in my book.
Maybe i am not seeing things clearly as Mind Control is the only set suits my personality, tricky, need to know what you are doing and need planning thru missions.
Also another big factor is some people's hate to Confuse powers and uncourage others to use them. For me, i use them anytime i feel the need. If others don't like Mass Confuse or Confuse they are free to go and kill confused mobs, as a mind troller I'm doing my job, preventing them from faceplanting. Confuse ain't loss of XP, confuse is one big friendly aggro free hold to keep me and team safe. I also got my share of bites from others during the Psy-knight's carreer to 50 and i know how that words can make one give up this brilliant set.
@Cynic,
I am glad Mind has sleep instead of immobilize which i don't like. For stuns, yeah it's a pity Mind Control don't stay as mind controlling and gets into borders of telekinetic powers. I really like to see stuns (single target and AoE) in mind control instead of Levitate and Telekinesis even those two powers are too usefull.
The best trick from Mind Control are the aggro-free powers: Mass Hypnosis, Mass Confusion, Confuse. Pair them with some kind of Invisibility or stealth and you are golden if you know what you are doing. For example: I can solo Positron TF with my Mind/Empathy controller without being hit a single time.
On the other hand, Mind has a very fast single target attack chain that develops pretty soon: dominate-levitate-mesmerize. The trick is, you slot mesmerize as a ranged attack, for damage not sleep. The sleep duration of your sleep powers is pretty long anyway. With this chain you get containment continuously, even if you interrupt your Mesmerize power.
Also, Mass hypnosis + Terrify is a good opener for AoE containment damage.
All in all, do a bit of search-fu in the US forums and read Enantiodromos guide for Mind/Empathy or Mind/Rad. It is a very good guide and explains nice mind tricks.
My first toon was Mind/Emp. From the early levels as of lvl 10 you could create complete and utter total safety for teams. We all have powers that can be counterproductive to our own and other peoples and so awareness of that in order to take full advantage of that safety is advised.
I generally find Scrappers the best AT to team with as one.
The problem with Mind and Empathy going together is one that shows up when you have team dynamics that doesn't best help you to help the team. Each power can only be cast one at a time and each one comes with a cast time. Timing and order comes into play.
It's best advantage is with obtaining pets. People do like to attack a confused enemy say a Medic whilst a unconfused PP is stabbing them in the back though.
Some people play in a way that having a Illusion is best for them, some people play in a way that having a bubbler is best for them. A Mind/Emp can be as good as any around people that can play to suit any.
In teams, with other controllers, Mind control can go for lack of graphical effects unnoticed. You can also have other controllers canceling your powers out. You could mass confuse but then another could aoe hold them. I find its best to feel like your contributing in other ways at such times and the secondary becomes my main focus.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The thing that infuriates me with people using confuse is when they confuse someone I've already half killed and then moan at me for finishing it off........ I know you've just confused it, but the attack was queued and I was looking for my next target, yes it was a threat that could have been handy, but it was a threat so I killed it. I wont attack something that's been confused, but if I'm killing something don't confuse it cause if I'm playing a scrapper chances are its one click from dead.
That's my scrappers view point on confuse, when I'm playing other things it doesn't tend to happen. Probably cause my blasters are pretty much AoE based as are my tanks so my target is only there for its position not for its threat. My illusion controller has no issue with confuse and my Rad defender loves it, but when I'm playing a scrapper I swear controllers are targeting through me for that power
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Yeah I know what you mean. As you can see I happen to like Scrappers. Its easy for two people to have two counter acting powers going off on the same target at the same time. I've often said sorry for my opener countering someones better opener. It comes with adjusting on how we work together. Failing to adjust and constant compromising of other people often says nothing bad about a powerset, just the people who play them or with them.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Oh yeah, once I see that a controller is going to use confuse then I will ask it what it normally targets. Just cause someone has confuse doesn't mean it gets uses all that often, my Ill/Rad tends to be rather busy and doesn't use it as often as I could/should. My Mind/Kin was the same. If I had a buffing secondary (like FF or Sonic) Its likely I'd use it much more cause I wouldn't be targeting for position so much, as targets fall fairly quick it can be a real effort picking out good anchors on that Rad and stopping to confuse someone isn't always a good choice. So my confusion doesn't tend to be an opener. If I see that someone else does use theirs for it then its about finding out who.
Kind of like when I play my BS scrapper and I see another a scrapper on the team I use Shift+tab instead of Tab to select foes
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Confuse is often better than anything else. You pick the right one to either help your team and/or turn on their own. I know you can one shot Sappers but I much prefer seeing them turn on their own men. Some people would rather me fort them and/or AB them so they take the sapper out but I have logged in to play a Controller. Same with Tanks, if I wanted to play like a Scrapper I would of logged in with one.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
And of course confused FFGs on Skyraider mishes do wonders for a teams survivability
Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant
The only problem with confuse is that the targets worth confusing tend to be those people go for first.
Coming from an Illusion controllers point of view (Only a single target confuse) on PuG's I no longer bother as even with a bind people just attack anyway, but I mostly play on a team made up of roughly the same people who trust me to confuse the FFG's/Surgeons etc and then its great fun
I actually have a targetting bind on my T key that looks for voids etc (Comes from mainly playing a WS) and I have a whole bar with macros in that will adjust the T key to also pick up targets depending on who I am facing, so if I press my 'Roman' macro then T key will find voids etc plus surgeons.
British by act of union, English by grace of God, Northern by pure good fortune!
Ive recently go my Mind/Trick Arrow to 30 and am finding it a lot of fun.
I will admit that it was bit slow at first but I think that was from the Trick Arrow part rather than the Mind part. My only problem is a lack of space for all the powers I want.
I currently respec'd out mass hypnosis and mesmerise in favour of total domination and lift. I have found from my play style that although mass hypnosis was good at first (I respec'd it out around lvl 20) now I have acid arrow and terrify the sleep gets knocked out so am not finding it as useful. Lift generally does more damage than Mes and is useful when facing psi resistant foes (although I might take it back once I have emp arrow/oil slick/fireball).
I am finding that this build is very much more single target holding, currently with 3 hold powers combined with haste I can easily keep powerful foes held without problem. However I can still deal with small groups single handed with total dom, terrify and now telekinesis. Although without them I can still deal with small groups easily without them, holding two folds, immobilising one and confusing a fourth.
And I have taken Stealth and Super Speed from the power pools I can sneak up to foes and just confuse them all without being noticed.
I am thinking I would like to try Mind with another secondary set at some point as currently I find my Mind/Trick Arrow works because of the synergy between the two sets
Yeah this is why i deleted my Mind/TA after level 14. In future in order to lock mobs i will need the Total Domination and there were too many good powers to choose. Also i wasn't using TA part as much as i wanted.
Instead i rolled Araf as Mind/Kin and as i am delaying Siphon Speed he is going good atm.
My main is a Mind/Emp. I love him to pieces!
Rabbits & Hares:Blue (Mind/Emp Controller)Maroon (Rad/Thermal Corruptor)and one of each AT all at 50
MA Arcs: Apples of Contention - 3184; Zen & Relaxation - 35392; Tears of Leviathan - 121733 | All posts are rated "R" for "R-r-rrrrr, baby!"|Now, and this is very important... do you want a hug? COH Faces @Blue Rabbit
Mind/Rad and almost more fun than Fire/Kin in some situations... certainly more survivable.
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Instead i rolled Araf as Mind/Kin and as i am delaying Siphon Speed he is going good atm.
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Big mistake IMO - Siphon Speed can be triple stacked for +60% global recharge.
How much would that cost in IO's?
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
Mindcontrol is a very efficent and useful power. The lack of Pet means u don't get petaggro as from the other Primaries. Anyone got any builds for PvP on a 50 Mind/rad btw?
Defiant:
Cunundrum, Defender (Generic Supergroup 101)
Other servers too.
New Global: @cunundrumEU
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Mindcontrol is a very efficent and useful power. The lack of Pet means u don't get petaggro as from the other Primaries.
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Some pets can draw unwanted aggro (Fire Imps are easily the worst) but overall the fact that mobs have other targets apart from yourself is actually very beneficial.
Playing my Ill/Kin I've been mezzed by EB's and had no trouble surviving as Phantom Army, Phantasm and it's decoy pull the aggro away from me.
The ability of Pets to pull aggro is usually a good thing.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
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Some pets can draw unwanted aggro (Fire Imps are easily the worst) but overall the fact that mobs have other targets apart from yourself is actually very beneficial.
Playing my Ill/Kin I've been mezzed by EB's and had no trouble surviving as Phantom Army, Phantasm and it's decoy pull the aggro away from me.
The ability of Pets to pull aggro is usually a good thing.
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Solo: Yes. On teams: not always...
Defiant:
Cunundrum, Defender (Generic Supergroup 101)
Other servers too.
New Global: @cunundrumEU
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Instead i rolled Araf as Mind/Kin and as i am delaying Siphon Speed he is going good atm.
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Big mistake IMO - Siphon Speed can be triple stacked for +60% global recharge.
How much would that cost in IO's?
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Heh Araf hit the 50 between this time. I learned to play with SB and SS. Now if you ask me which one is more fun to play, I will prefer Mind/Kin over Mind/Rad. This can be just because of concept tho', I loved Araf's background story more.
In large teams unfortunately you become a buffer more than a controller. Also you don't have heavy debuff punches of Rad versus AVs. Hmm and rez, you lack mutation which is too usefull on Co-op TFs.
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Heh Araf hit the 50 between this time. I learned to play with SB and SS.
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Have you tried the Siphon Speed / Hover combo?
There are no powers in Mind or Kin that require you to be earthbound. Hover and SS allow you to move around at a good speed avoiding any ground based AoE.
It's a far less frenetic play style to than being ground based.
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In large teams unfortunately you become a buffer more than a controller. Also you don't have heavy debuff punches of Rad versus AVs. Hmm and rez, you lack mutation which is too usefull on Co-op TFs.
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This is true compared to Rad.
Personally at the high levels only SB people that either ask for it, are having End issues and Granite tanks.
Most of the time the team is moving so fast it's not worth it - as long as FS is flowing people are happy.
In regards to AV's kin has reasonable debuffs:
Siphon power - damage
Transfusion -regen
It's no Rad though!
Over the course of a mission I'd say the kin brings more to the table.
L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR
Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller
I should add another nice thing about Mind/Kin and EBs, especially MA ones. Trasference and couple of heals leave them without endurance (if they didn't change it tho'). So Mind/Kin is a better soloer than Rad. Your damage is higher than Rad. so killing an EB is a possibility.
I usually use fly to keep up with the rest of the team while SBing them. I use both SB and ID, even on tanks.
I am happy with it, at least Kin keeps you busy and you can't understand how long some TFs are.
Mind Control? Is it any good? It seems to have everything a controller needs in the control department, and its psychic too which should make it good against most villains. So why don't people talk about it? And I havn't exactly seen a lot of mind controllers on teams recently... ok I havn't seen ANY!
Is mind control bad? Does the lack of a pet kill the set?