new powerset Feral


Golden Girl

 

Posted

Ive been playing a bit on both city of heroes and city of Villains and i noticed that despite how amazingly varied you can make a hero theres one section that really isnt catered for and thats the monster costume options, these are an amaing touch for costumes but in the game they are hardly different from any other hero or villains as they seem very humanoid and not truly like the beasts the are, so im suggesting a feral powerset to make them more brutal
powers:
power hit
bite (moderate damage with crushing damage)
pounce (knockback ability)
feed (bites an enemy causing damage and healing your character)
Toxic bite (causes mild damage instantly then continues to damage the enemy for 30 seconds causing 1-2 damage each second)
brutish rage (a violent attack that causes moderate damage rapidly, similar to the rapid puch with the speed power set)
beasts eye (causes enemies close to a target and the target to have fear status)
Chilling call (character lets out a loud beat howl knocking surrounding enemies back)
Charge ( the player runs at the target causing kncokback)
savage attack ( a high damage with extra criticial damage chance that
primal rage (completely cuts recharge time on all powers for 45 seconds and deflects all enemy attacks, after 45 seconds the player has 0 stamina lowered defence and is imobilized for 30 seconds)


 

Posted

Primal rage, although nicely different from the normal tier 9s, which are nearlly all the same (the ones in the uber def/damage and -end camp, that is) it does look a tad OP. Although 45 secs...thats not ages. Actually quite tasty.

Id change the Brutish rage to a simple cone 'swipe'. Flurry/Sands of Mu is not a nice attack it misses far too often, and the animation for it is monstrously long (pun not intended )
Only other thing is Chilling Call. Maybe a PbAoE fear, or a -something power. KB doesnt fit the bill, is all. Charge being a bit like Shield charge sounds good, although maybe only single target.

-nods-
I like it. Something a bit different.


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Posted

Primal Rage would be OP against almost everything except Bosses and higher, who would murder you. After 45 seconds of spamming Savage Attack, the power won't need to kill your Endurance, you won't have any, and then you can't even run away while anything left pummels you for 30 seconds.

Nope. No thanks.

And, tbh, the rest of the set seems rather badly themed.


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Posted

[ QUOTE ]
Primal Rage would be OP against almost everything except Bosses and higher, who would murder you. After 45 seconds of spamming Savage Attack, the power won't need to kill your Endurance, you won't have any, and then you can't even run away while anything left pummels you for 30 seconds.

Nope. No thanks.

And, tbh, the rest of the set seems rather badly themed.

[/ QUOTE ]
well the way i was trying to do it was to be similar to other powersets that offer a high risk power that basically is all or nothing for a short time then you are done for, say your about to die anyway it would mean you could act like a cornered animal and fight as hard as possible before the enevitable death, the main thing I was trying to do was create a powerset that was general enough for any monster character so you could have almost any other monster type as it would be bad to do a specific monster as the alien is alot different to a werewolf or a giant ape but the way Ive tried to lay out the powers would allow any monster to use them and have it fit in fairly well


 

Posted

I quite like the idea of a 'monster attack' powerset, but powers like feed and bite wont look good until we have mouths that can move.

The immob after the T9 is also a bit OTT and dangerous.


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Posted

Yeah, cut the immob and I dont think its too bad. Other than that, agree with the moving mouth point. CoT Behemoths get it


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Posted

[ QUOTE ]
well the way i was trying to do it was to be similar to other powersets that offer a high risk power that basically is all or nothing for a short time then you are done for

[/ QUOTE ]

That may be what you were aiming for, but no other set gives you truly awesome, godlike power, and then absolutely assure you'll die when it wears off. It's too powerful and too short, and too dangerous.

Also, this god-mode power is more suitable for a secondary set. Essentially, someone could have this AND a tier 9 defensive secondary.

[ QUOTE ]
Ive tried to lay out the powers would allow any monster to use them and have it fit in fairly well

[/ QUOTE ]

And then you went and put toxic attacks in, and bites, which is saying your monster has poison and fangs. Trying to be too generic usually ends in it not fitting anything, rather than it fitting everything.


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Posted

I would take a look at the other monsters beasts that exist in the CoH verse when it comes to the attacks at the moment there all pretty much either a punch or a bite which also leads to problems with animation.

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bite (moderate damage with crushing damage)


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as i said bite attacks are more than likely going to cause animation night mare at the moment we only have one mob that makes use of a "bite" attack and that's the snakes why use a kind of snake strike looking animation which looks good for them but i would imagine would look a bit weird coming from a player character.

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pounce (knockback ability)


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another hard one to animate I've no idea how this could be achieved other than using something like jump kick animation with you going from a crouched position to a leap but could end up looking a bit meh as well as having a long animation which is bad for a tier 2 power as normally tier 1 and 2 are quickish attacks

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feed (bites an enemy causing damage and healing your character)


[/ QUOTE ]

another bite attack so back to the hole animation thing again other than that the tek is already there as its basically siphon life with another name.

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Toxic bite (causes mild damage instantly then continues to damage the enemy for 30 seconds causing 1-2 damage each second)


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again bite again so the hole animation thing raises its head once more

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brutish rage (a violent attack that causes moderate damage rapidly, similar to the rapid puch with the speed power set)


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meh rally is all i can think to say the flurry animation is not the most loved animation in teh world so i could see this being skipped a lot you could perhaps replace the animation with the rapid attack from claws (i forget its name)

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beasts eye (causes enemies close to a target and the target to have fear status)


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this could be handled a few ways if it was done either as a single target melee fear ala touch of fear or as a click aoe fear ala the presence pool it would probably fit ok into a melee primary but if your envisioning a toggle type power then i would say it should be moved to a defensive set.

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Chilling call (character lets out a loud beat howl knocking surrounding enemies back)


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I like this one kinda like hand clap (which unfortunately most people hate ) i would be tempted to combine it and beasts eye into a single power

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Charge ( the player runs at the target causing kncokback)


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Ok so running charges aren't possible under the current tek so this would need to use the shield charge/lightning road type tek/animation other than that should work

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savage attack ( a high damage with extra criticial damage chance that


[/ QUOTE ]

seem to be missing a bit of the text but going by whats there the biggest problem i can see is that if it has a extra crit change that would need to be considered when setting its damage but then changed when moving the set to brutes/tanks as they don't get crit attacks

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primal rage (completely cuts recharge time on all powers for 45 seconds and deflects all enemy attacks, after 45 seconds the player has 0 stamina lowered defence and is immobilized for 30 seconds)


[/ QUOTE ]

As others have said the tier 9 is kinda out of place sounding more like a defencive tier 9 than a attack tier 9.

you could change it more to a +Recharge +Damage +recovery type super build up kinda power which could be interesting and would serve to separate the set from the other melee attack sets.

So i would try and rework it do away with some of the bite attacks and replace them with a more generic swipe attack if there was gonna be a bite attack in there i would be tempted to make it something special and have it up as the tier 9.

do away with beast eye and instead turn Chilling call into something like

Chilling howl (click) PBAOE fear (mag 2/3) cone (foe KB)
you fill the air with a long chilling howl causing all who hear it to stop in there tracks and cower and fear further any caught directly in the blast will be flung backwards such is the force of the howl

you mite also consider some kind of spit/bile spray attack in there.


 

Posted

[ QUOTE ]
[ QUOTE ]
well the way i was trying to do it was to be similar to other powersets that offer a high risk power that basically is all or nothing for a short time then you are done for

[/ QUOTE ]

That may be what you were aiming for, but no other set gives you truly awesome, godlike power, and then absolutely assure you'll die when it wears off. It's too powerful and too short, and too dangerous.

Also, this god-mode power is more suitable for a secondary set. Essentially, someone could have this AND a tier 9 defensive secondary.


[/ QUOTE ]
i get what your saying but as youve said its powerful but short, I agree what your saying about it being a bit between attack and defense thats a good point as it would be a bit of a problem in that aspect, the thing being it would work as its very like a short adrenaline rush style power rather than a prolonged ability, and yes it would leave you basically dead but its 30 seconds and unlike invulnerability it doesnt drain your health only imobilises you for 30 seonds and drains your stamina so you cant fight back, ture youd be dead fairly quick but no quicker than the unstoppable power which means your you cant fight back and your almost dead anyway.
[ QUOTE ]
[ QUOTE ]
Ive tried to lay out the powers would allow any monster to use them and have it fit in fairly well

[/ QUOTE ]

And then you went and put toxic attacks in, and bites, which is saying your monster has poison and fangs. Trying to be too generic usually ends in it not fitting anything, rather than it fitting everything.

[/ QUOTE ] the problem being if you look at it theres 2 or 3 aliens 1 were wolf and a reptile all have teeth the only one out of the more monsterous costume options that debateable wouldnt work with bite would be the gorilla so although not perfect it could fit. The thing to remeber is this is a concept not a set thing as such so it is open to change with good ideas.

To address some of the other comments
i see the problem with the bite idea it would require the mouths to be animated which I know for the developers would be a pain but if they do have moving mouths in the future this powerset would do well i think, this links nicely to the suggestion of more claw based attacks as I was trying to lead away from a soley claw or mostly claw based set as theres already a claw powerset.

As for the beasts eye I imagined it as a power you could simple use it like most powers not a toggle power but just one that activates uses once and has to recharge.

the animations
charge, yes I think the shield charge thing would work
the pounce thing I think combining say a modified jump kick thing and before that a crouch down would work, yes it would have a slightly longer windup but it could be moved to a different place in the set.

If anyone else has any ideas of powers you think would fit then please say.