SG Base Statues


ArticFire

 

Posted

Hello everyone, for a year or two now I've had an idea bouncing around my head. I think it would be a nice touch if by individual character acheivement, players were granted the ability to craft a statue of themselves for their SG base. I was going to say as a Veteran award but this would be flawed due to Vet awards being global to all your characters etc.

Obviously it would take some work, but maybe a system similar to the tailor, but with your power trays visible, would enable you take a photograph in all manner of poses and then craft your statue from the chosen image, not in colour but as standard in stone. Also a name plaque on the statue's base would be nice to identify the hero/villain.

Just imagine having a hall of fame in your base

Thanx for reading, please add any input or suggestions you may have.


 

Posted

This was suggestioned not long ago, there's a lot of technical difficulties with it, it's not a cakewalk because lots of people will want SG Base Statues and the devs will have to make these all and use up all the time therefore decreasing the quality of Issues.

Tbh it's a dream more than a reality, there's technical difficulties with it and it isn't really a risk = reward system. (cos devs are risking their time, and I'm not sure a lot of people would do it)

So while it might be good to see it has to be an /unsigned.


 

Posted

Ah previously suggested egh
Ok thanx for the input The_Phantoms
Although I do think ALOT of people would do it. In fact I'd go as far to say 80% of people would have a hall of fame in their base if the programming was done, although I can very much appreciate that it will be rather difficult to set up the pose capturing system. Unless of coarse all poses were standardized, then I don't see why it would be difficult at all. No more so than a costume change?


 

Posted

[ QUOTE ]
This was suggestioned not long ago, there's a lot of technical difficulties with it, it's not a cakewalk because lots of people will want SG Base Statues and the devs will have to make these all and use up all the time therefore decreasing the quality of Issues.

[/ QUOTE ]
"Technical difficulties"? I think I must have missed the red name post where we got an authoritative word on that.

At a technical level setting up statues would involve something along the lines of:

* Create new costume definition slots to define how the toon's dressed (for the costume to be copied into when the statue's created - this is assuming they don't want to use a toon's "live" slot, and have the statue change whenever the toon visits Icon).

* Extend the existing toon rendering code so there's an extra "statue" mode; this would place the statued toon and costume in a static pose (maybe one of a number of static emotes).

* Make the rendering code apply the existing "granite" texture when rendering statues.

* Set up user interface to allow statues to be created and placed

I'd hesitate to say whether that will be overall easy or difficult, or somewhere in between, but for everything but the last item you're mainly reusing or modifying existing routines rather than creating huge chunks of brand new functionality.

I think I can say with confidence that we'll never see a system in which "devs will have to make these all" - any statue system would be fully automated and need zero mod/dev input once finished, or they wouldn't add it at all.


 

Posted

jeeeeeeez havnt any of you played fable 2?! :P
you go do a pose on that and then its made into a statue, i dont think the devs on that made everyone by hand ^^
its just some really good coding (which im sure the devs could pull off if they tried )

and i like the idea, its always been a thought whenever i fly past one!


 

Posted

Yup, don't see much difficulty here for implementing this. its basically a silent statue of a toon right? Only with granite textures instead of shiny colors.

I am still in favor for this option.


 

Posted

I'm not, honestly, sure what technical difficulties Phantoms is on about, but given the existing mechanisms we have, I'd go for something like the following:

There would need to be some method of earning the right to have a statue. Logically, this should be handed out by the SG leader, or someone with an appropriate permission to do so. You get a temp power with one use, which fires up a cut down costume editor.

The actual handing out of the temp power would need to be new coding. I would suggest something handled through the base editor interface. Yes, that would mean that the SG leader and the recipient of the power would need to both be in the base entrance to do it.

The costume editor allows you to select one of your current costume slots to be immortalised in stone, and select an emote of some kind to enact. Logically, you'll also want to be able to have your statue with drawn weapons, or not.

Once you're happy, you hit Accept, and the statue is dropped into your Personal Base Items to be positioned.

Standoff: I think your mechanisms are tying the statue too closely into the character itself. Once it's created, you really want it to be unconnected from the toon it represents. There quite often are technical difficulties with generating statues by taking animated models and locking them into one position. Depends on the engine, of course, but it's likely to be a difficult course to run.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

/unsigned.

Too much effort for too little impact on the game.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

Too little impact?? How many weddings have you been to on CoX??? Make it an add on if you're going to be tight about it, I for one would buy a Legends Pack over a Wedding Pack anyday!!!
*throws confetti... straight in the bin*

I'd like to here from a dev on this one regarding whether or not it could be implemented using exsisting code. Obviously one or two things would need adding but I'm not inclined to believe it would be such an effort. Especially if they made one or two new emotes and costume items, a new perma temp power maybe a team based one, 3 minutes of Manauvers for example with a new animation or Tactics for those CoT Spirit debuff moments, very long recharge of course. And then it's a pack, = money.


 

Posted

Edited because it posted my comment twice


 

Posted

[ QUOTE ]
I'm not, honestly, sure what technical difficulties Phantoms is on about

[/ QUOTE ]

Let me explain; lots of the statues were created when the game was being developed, and most statues post-game realase (eg, the one outside Kings Row Statues) were only one or two. If there were going to be hundreds of those requested, wouldn't it take quite a while?

tl;dr - If it was as easy as people make out, there would be lots and lots more statues.


 

Posted

Except, because these will be based off your toons avatar the devs need to write a script that takes your physique settings, applys an emote for a pose and applies a granite texture.

The statues in the game world are all custom modelled, but you do the modelling for it in the character creation.


 

Posted

[ QUOTE ]
Except, because these will be based off your toons avatar the devs need to write a script that takes your physique settings, applys an emote for a pose and applies a granite texture.

The statues in the game world are all custom modelled, but you do the modelling for it in the character creation.

[/ QUOTE ]

Except this doesn't make it sound any easier.


 

Posted

There is a big difference between giant statues and hero statues normal sized.

Normal sized statues should be much easier to implement. after all we do have the engine to do just that. Just check the tailor for example.


 

Posted

[ QUOTE ]
Normal sized statues should be much easier to implement. after all we do have the engine to do just that. Just check the tailor for example.

[/ QUOTE ]

I am dubious about the "easy" ability to turn a "toon" into a statue. Even in Warhammeronline, they didn't do statues like that. See >HERE<

I draw your attention to exibit (a):
[ QUOTE ]
art was commissioned for statues of every class in game in both male and female varieties (where applicable). With plan in hand, the artists went to work and created some great statues that look very much at home in the cities.

[/ QUOTE ]

With less variable character "looks", it seems relatively easy to make statues.

My guess is that in CoH the way to do it might be replicate your toon, meaning your character's body, with all it's dimension changes and all of your costume pieces and make them all the same shade of grey.

Technically doable, particularly at small scale but as you say above - very very difficult to make into a huge statue as pixellation would probably occur at the larger scale. To accomplish large statues you would have to rebuild every costume part in the game at an enormous size.

Just a guess, though, I know nothing about it really.


Please fight My Brute: http://2hero.mybrute.com

Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.

 

Posted

[ QUOTE ]
[ QUOTE ]
Except, because these will be based off your toons avatar the devs need to write a script that takes your physique settings, applys an emote for a pose and applies a granite texture.

The statues in the game world are all custom modelled, but you do the modelling for it in the character creation.

[/ QUOTE ]

Except this doesn't make it sound any easier.

[/ QUOTE ]

It might not to you, but to me it makes it massively easier.

If you like, it the difference between building a model from an Airfix kit and by carefully carving it from balsa.

[ QUOTE ]
I am dubious about the "easy" ability to turn a "toon" into a statue.

[/ QUOTE ]

Correct. It's a very, very bad idea.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Hahah yeh don't get me wrong here I don't want an Atlas size statue of MagmaTramp somewhere in Paragon, I mean character sized statues for our bases. I think Phantoms might have misunderstood

Simple little life(if you can call it that) size plain grey statues, preferably with a name plaque EEeeeaaaaasssyy !!

The work would be to modify the basic tailor system for capturing poses in my opinion and that's it. But like I say any input from a dev would be welcome and insightful I'm not asking for a Yes/No just a dev's point of view on the work involved.


 

Posted

[ QUOTE ]
[ QUOTE ]
Normal sized statues should be much easier to implement. after all we do have the engine to do just that. Just check the tailor for example.

[/ QUOTE ]

I am dubious about the "easy" ability to turn a "toon" into a statue. Even in Warhammeronline, they didn't do statues like that. See >HERE<

I draw your attention to exibit (a):
[ QUOTE ]
art was commissioned for statues of every class in game in both male and female varieties (where applicable). With plan in hand, the artists went to work and created some great statues that look very much at home in the cities.

[/ QUOTE ]

With less variable character "looks", it seems relatively easy to make statues.

My guess is that in CoH the way to do it might be replicate your toon, meaning your character's body, with all it's dimension changes and all of your costume pieces and make them all the same shade of grey.

Technically doable, particularly at small scale but as you say above - very very difficult to make into a huge statue as pixellation would probably occur at the larger scale. To accomplish large statues you would have to rebuild every costume part in the game at an enormous size.

Just a guess, though, I know nothing about it really.

[/ QUOTE ]

The WAR statues are like the great statues we have in the city. Those require attention of course. With normal sized statues they could use the normal engine to create characters instead for making these statues. Just make sure that the textures are all granite and they don't move.

A good example how this might look is what you see in the Midnight club. If you have done Darrin Wades arc you know what I mean.


 

Posted

And in secure bases, the statues could mount plasma canon and attack enemies when they raid.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Simple little life(if you can call it that) size plain grey statues, preferably with a name plaque EEeeeaaaaasssyy !!


[/ QUOTE ]

Ah so the devs spend 5 seconds on it and it's all done, and they can put their feet on the table?

Nope.

You're not a dev, neither am I, but you don't seem to posess some good base knowledge about the subject (no offense intended). You have to check the facts before you think it's all so "easy".


 

Posted

Hhaha you are full of yourself, I was being funny you idiot. Try reading the whole post instead of trying to cling to one sentance just to support your own initial stupidity. I state quite clearly (after my little joke) that I would like to hear from a dev how much work would be involved.

You're just sulking because you can't read and you assumed I wanted a huge statue made. Take your synicism to another thread and stop acting like you know it all.


 

Posted

[ QUOTE ]
Standoff: I think your mechanisms are tying the statue too closely into the character itself. Once it's created, you really want it to be unconnected from the toon it represents. There quite often are technical difficulties with generating statues by taking animated models and locking them into one position. Depends on the engine, of course, but it's likely to be a difficult course to run.

[/ QUOTE ]
In that case I probably didn't make myself clear - when I mentioned "Create new costume definition slots to define how the toon's dressed" as the first step, these new slots would have been independent of the characters involved.


 

Posted

Cool. Sounds good to me, I guess.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

[ QUOTE ]
Hhaha you are full of yourself, I was being funny you idiot. Try reading the whole post instead of trying to cling to one sentance just to support your own initial stupidity. I state quite clearly (after my little joke) that I would like to hear from a dev how much work would be involved.

You're just sulking because you can't read and you assumed I wanted a huge statue made. Take your synicism to another thread and stop acting like you know it all.

[/ QUOTE ]

Even if he *is* wrong, stuff like this will cause GR to give the 'ban' button a prod. Friendly heads up, cos logging on to 'You are not allowed to even LOOK at the forums' really, really sucks


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Posted

Yeh you're right, I just get annoyed by people who pluck lines from a post and try to make people look stupid completely out of context. I didn't start the thread to discuss how much I know about game development, I just wanted some info on what I think is a half deccent idea.

If anyone has solid negative technical input I'd be glad to hear it. Aside from that if you would like to have a hall of fame filled with statues of your sg members, don't be shy, let's have a show of hands
And thanks to everyone else who has left their opinion so far