I13 made meele toons useless


Alvan

 

Posted

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PvP fails in MMO's because Tank classes have no true role and become ignored players.

Fix the Tank and PvP can grow from there imho.

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In MMOs? Including War? Seriously?

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In War its all about getting the healer, running past the Tank players who's CC got nerfed with everyone elses, they can't even use Taunt for a meagre help the squishy since its a damage boost power rather than CoX's targeting blocker. So what do people do? They ignore/neglect their defences in an attempt to improve their DPS but they at least get more to work with fairly early on (shared dmg on one teammate or the 'hold the line' deflect ranged for a very limited time for anyone behind them).

Might as well run a Scrapper at least they get critical damage compared to a Tanks average damage. Thats my point, the Tankers Gauntlet is nearly worthless and once again they become low damage Scrappers with higher defences/HP's with an occasional targetting stopper.

And listing any particular set for any AT in PvP as somehow making it seem 'good' does not imply that the class itself has a 'role' befefit of its name. PvP should always be about the players, not the perceived or actual imbalances in power combinations making the difference.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP fails in MMO's because Tank classes have no true role and become ignored players.

Fix the Tank and PvP can grow from there imho.

[/ QUOTE ]

In MMOs? Including War? Seriously?

[/ QUOTE ]

In War its all about getting the healer, running past the Tank players who's CC got nerfed with everyone elses, they can't even use Taunt for a meagre help the squishy since its a damage boost power rather than CoX's targeting blocker. So what do people do? They ignore/neglect their defences in an attempt to improve their DPS but they at least get more to work with fairly early on (shared dmg on one teammate or the 'hold the line' deflect ranged for a very limited time for anyone behind them).

Might as well run a Scrapper at least they get critical damage compared to a Tanks average damage. Thats my point, the Tankers Gauntlet is nearly worthless and once again they become low damage Scrappers with higher defences/HP's with an occasional targetting stopper.

And listing any particular set for any AT in PvP as somehow making it seem 'good' does not imply that the class itself has a 'role' befefit of its name. PvP should always be about the players, not the perceived or actual imbalances in power combinations making the difference.

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You're probably living in another world mate because none of the stuff you said are true.


 

Posted

[ QUOTE ]
PvP should always be about the players, not the perceived or actual imbalances in power combinations making the difference.

[/ QUOTE ]

This sentence confuses the _ out of me. Actual imbalances take the PvP game away from being about the player.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
PvP fails in MMO's because Tank classes have no true role and become ignored players.

Fix the Tank and PvP can grow from there imho.

[/ QUOTE ]

In MMOs? Including War? Seriously?

[/ QUOTE ]

In War its all about getting the healer, running past the Tank players who's CC got nerfed with everyone elses, they can't even use Taunt for a meagre help the squishy since its a damage boost power rather than CoX's targeting blocker. So what do people do? They ignore/neglect their defences in an attempt to improve their DPS but they at least get more to work with fairly early on (shared dmg on one teammate or the 'hold the line' deflect ranged for a very limited time for anyone behind them).

Might as well run a Scrapper at least they get critical damage compared to a Tanks average damage. Thats my point, the Tankers Gauntlet is nearly worthless and once again they become low damage Scrappers with higher defences/HP's with an occasional targetting stopper.

And listing any particular set for any AT in PvP as somehow making it seem 'good' does not imply that the class itself has a 'role' befefit of its name. PvP should always be about the players, not the perceived or actual imbalances in power combinations making the difference.

[/ QUOTE ]

So in your experience the tanks never shared damage with the healer, or used hold the line then? Interesting, hope one day you see some average tanks in War then (doesn't even have to be a good one)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Hmm...well, maybe I need to try a PVP build for my Invul/Energy tanker. Cos I took him to Sirens and he got hammered horribly =[
Ice tanks are pure nasty though, as are /SS ones. My MM got TWO SHOTTED by an SS tank with rage and KOblow...shear daftness.

Still, as for other melee toons, I have one answer.
Hide, BU, Assassins Claw, Focus killer


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Probably not anymore lol.


@Rooks

"You should come inside the box... Then you'll know what I mean."