What about the SG-Bases in i13?
I don't do PvP. Never liked the concept never will. So waiting for base improvements until it can be used for PvP is not a thing I am waiting for. What I like though is to improve te bases. So gimme my Bling!
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Castle (I think it was him) has actually said he'd love to get mini-games like capture the flag and king of the hill in to PvP. I think PvP NEEDS something like that, tbh.
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Well, RV is going in the right direction, but I think they end to make the pillboxes there shielded, so that they can only be attacked when the shields are deactivated.
To deactivate them, you'd need a red code and a blue code - Hero players get given a blue code when they enter the zone, and Villains get a red one - so to have both, you'd need to defeat an enemy player to get their half.
I know you'd still be able to farm the boxes, but it'd at least mean that you'd have to PvP to get access to them.
@Golden Girl
City of Heroes comics and artwork
Now you see, that's actually not a bad idea. AND the tech for it already exists in the game too! (Warburg)
@FloatingFatMan
Do not go gentle into that good night.
Rage, rage against the dying of the light.
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Never been a fan of the Sims so base building doesn't interest me much. I tend to look for the teleporters and that's about it
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Heh, nowadays not even for teleporters, the Pocket D Teleport and Ouroboros Portal suit most needs plus they're faster than the base entry loading screen... providing game doesn't crash ofc, bases are mainly for Set IO storage, for me at least.-