Stone/Nrg


Dante

 

Posted

Kay started a new Stone/Nrg 2 days ago called Insane 3-Year Old (yes, I was out of ideas). Now I know Stone/ is very popular and /Nrg is very good.

Now, what do you think of this combo? Any tips or advice? Or a list of what and what not to take? (well obviously Granite is necessary...)


 

Posted

I was surprised to find there was no guides to Stone/Nrg on either here or the US forums, so I popped on Mids and gave it a little build. The build is a bit too expensive for my test, but if figures like "10.9% more HP" and "12% more recovery and 36& more regeneration" are figures that make you shake, check out the rest of the build

Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/

Insane 3-Year Old: Level 50 Science Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Stone Skin -- ResDam(A), ResDam(3), ResDam(3), S'fstPrt-ResDam/EndRdx:30(46), S'fstPrt-ResDam/Def+:30(46)
Level 1: Barrage -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(46)
Level 2: Earth's Embrace -- Heal-I:50(A), Heal-I:50(7), RechRdx-I:50(43), RechRdx(43)
Level 4: Bone Smasher -- Dmg(A), Dmg(7), Dmg(40), Acc(42)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
Level 8: Rooted -- HO:Cyto(A), HO:Cyto(11), Heal-I:50(11)
Level 10: Taunt -- Zinger-Dam%:50(A), Zinger-Taunt:50(13), Zinger-Taunt/Rchg:50(13), Zinger-Taunt/Rchg/Rng:50(15)
Level 12: Brimstone Armor -- ResDam(A), ResDam(15)
Level 14: Super Speed -- Run(A), Run(17)
Level 16: Whirling Hands -- Dsrnt(A), Dsrnt(17), Dsrnt(19)
Level 18: Crystal Armor -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(19), LkGmblr-EndRdx/Rchg:50(21), LkGmblr-Def/EndRdx/Rchg:50(21), LkGmblr-Def:50(23)
Level 20: Stun -- Hectmb-Dam%:50(A), Hectmb-Dmg:50(23), Hectmb-Dmg/Rchg:50(25), Hectmb-Acc/Dmg/Rchg:50(25)
Level 22: Swift -- Run(A), Run(27), Run(27)
Level 24: Health -- HO:Golgi(A), HO:Golgi(29), Heal-I:50(29), Heal-I:50(40)
Level 26: Minerals -- DefBuff(A), DefBuff(31), DefBuff(31)
Level 28: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod:50(33), P'Shift-EndMod/Rchg:50(33)
Level 30: Build Up -- GSFC-Build%:50(A), GSFC-ToHit:50(33), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(34), GSFC-Rchg/EndRdx:50(34)
Level 32: Granite Armor -- Ksmt-Def/EndRdx:30(A), Ksmt-Def/Rchg:30(36), Ksmt-ToHit+:30(36), HO:Cyto(36), HO:Cyto(37), HO:Cyto(37)
Level 35: Energy Transfer -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(39)
Level 38: Total Focus -- Dsrnt-I:50(A), Dsrnt-I:50(39), Dsrnt-I:50(40)
Level 41: Stone Prison -- Immob-I:50(A), Immob-I:50(42), Immob-I:50(42)
Level 44: Fossilize -- Apoc-Dam%:50(A), Apoc-Dmg:50(45), Apoc-Dmg/Rchg:50(45), Apoc-Acc/Dmg/Rchg:50(45)
Level 47: Mud Pots -- Slow-I:50(A), Slow-I:50(48), Slow-I:50(48), Dmg-I:50(48), Dmg-I:50(50)
Level 49: Stalagmites -- Dmg-I:50(A), Dmg-I:50(50), Dsrnt-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]12% DamageBuff(Smashing)[*]12% DamageBuff(Lethal)[*]12% DamageBuff(Fire)[*]12% DamageBuff(Cold)[*]12% DamageBuff(Energy)[*]12% DamageBuff(Negative)[*]12% DamageBuff(Toxic)[*]12% DamageBuff(Psionic)[*]3% Defense(Smashing)[*]3% Defense(Lethal)[*]3% Defense(Fire)[*]3% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]3% Defense(Melee)[*]3% Defense(Ranged)[*]3% Defense(AoE)[*]24% Enhancement(Accuracy)[*]5% Enhancement(RechargeTime)[*]10% FlySpeed[*]203.8 HP (10.9%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Confused) 1.65%[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 6.05%[*]MezResist(Terrorized) 2.75%[*]12% (0.2 End/sec) Recovery[*]36% (2.82 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(Stone Skin)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 3% Defense(All)[/list][u]Mako's Bite[u]
(Barrage)<ul type="square">[*] MezResist(Immobilize) 3.3%[*] 28.1 HP (1.5%) HitPoints[*] 3% DamageBuff(All)[*] MezResist(Held) 3.3%[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] MezResist(Terrorized) 2.75%[*] 10% (0.78 HP/sec) Regeneration[*] 5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Crystal Armor)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 9% Enhancement(Accuracy)[*] MezResist(Held) 2.75%[/list][u]Hecatomb[u]
(Stun)<ul type="square">[*] 4% (0.07 End/sec) Recovery[*] 2.52% Resistance(Fire,Cold)[*] 15% Enhancement(Accuracy)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[/list][u]Kismet[u]
(Granite Armor)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] MezResist(Confused) 1.65%[/list][u]Touch of Death[u]
(Energy Transfer)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[/list][u]Apocalypse[u]
(Fossilize)<ul type="square">[*] 16% (1.25 HP/sec) Regeneration[*] 56.2 HP (3%) HitPoints[*] 4% DamageBuff(All)[/list]


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Posted

Why hecatomb in stun?
Why no acc in whirling hands?
Wouldnt it be better to go for recharge and runspeed to make up for granite?
The whole build is weird.


 

Posted

Ist this Build meant seriously?
Because if it had Group Fly in there anywhere, I wouldn't have wondered.
Or are you going with the "insane 3 year old" concept slotting-wise, too?

There are many, many things vey wrong with this one.
Due to the fact that I don't know if the OP is just "baiting" replys I'll keep it short for the beginning:

1) Stone Armor has more or less useful armors and Granite AKA "the" armor. After Granite most others won't be used at all.
You can get away with just taking: Stone Skin, Earth's Embrace, Mud Pots and Granite
If you want to add Rock and Mineral Armor for tanking psi-only Levels.
2) You haven't slottet Granite for full effect! You haven't got any Res in there.
3) You have used many expensive and - in the chosen spots - rather useless sets. Hecatomb in Stun? Apocalypse in Fossilize? You are looking at the worst half Billion Inf you can spend!
4) You have horribly underslottet your best attacks.
5) The Boni you have chosen, while nice aren't the best you can get. Stone Armor is slow, slow, SLOW! Every bit of Runspeed you get is priceless.


If real feedback is wanted, I'll provide more and a sample Build gladly.

Stone/NRG is an awesome Combination (though might have difficulties at times holding aggro).
If you haven't levelled him too much I could recommen looking into Stone/Stone/Earth, which in my opinion has other great advantages!


 

Posted

I like to see an effort made but I am somewhat doubtful about your efforts with this build. An Insane 3 year old would be */Mace.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well there was no other builds I could find, either on EU or US, so this was really just a test build for the future. If you want you can copy it into Mids' and toy with it.

[ QUOTE ]
An Insane 3 year old would be */Mace.


[/ QUOTE ]

He is science and if you read my description you'd understand .


 

Posted

It's probably because people choose NRG secondary for the single target damage, which Granite nullifies, making this an anti-synagistic combo.


I really should do something about this signature.

 

Posted

[ QUOTE ]
It's probably because people choose NRG secondary for the single target damage, which Granite nullifies, making this an anti-synagistic combo.

[/ QUOTE ]
with some slotting even granite tankers can do damage. Absinth(alvans granite db scranker) for the win.


 

Posted

Also, Granite-Tanks sometimes have trouble holding aggro (not all, of course) so one or two good AoEs help a lot.

Whirling Hands is at best mediocre for holding aggro.

Foot Stomp (Super Strength)
or
Fault plus Trmor (Stone Melee)
are better choices in this field.


 

Posted

[ QUOTE ]
Well there was no other builds I could find, either on EU or US, so this was really just a test build for the future. If you want you can copy it into Mids' and toy with it.

[/ QUOTE ]

What are all of your intentions?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Whirling Hands sucks.


I really should do something about this signature.

 

Posted

[ QUOTE ]
[ QUOTE ]
Well there was no other builds I could find, either on EU or US, so this was really just a test build for the future. If you want you can copy it into Mids' and toy with it.

[/ QUOTE ]

What are all of your intentions?

[/ QUOTE ]

Pretty much PvE build I'm looking for, not intrested in PvP.


 

Posted

What I recently did with someone via private tells is see what they can come up with making suggestions here and there. Their build is more them than me and they did all the work. If they don't like a suggestion they can choose to keep things as is despite me reiterating anything I feel strongly about changing. You or someone would have to come up with a more serious build, as in, slot Stone armour properly like most people would and slot Energy Melee properly like most people would. You can get info from a Stone tank for Stone armour and get info from an /Energy tank for EM and join them together to get started. Your current build is so far off really but if that is deliberate to be insane then I'd advise on letting it stay that way.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Energy Melee: I just have lots of +recharge and cycle ET and TF as often as possible. Barrage is unslotted, the only other EM attack I have slotted is Bone Smasher. I have Laser Eyes and Energy Torrent though.


I really should do something about this signature.

 

Posted

[ QUOTE ]
What I recently did with someone via private tells is see what they can come up with making suggestions here and there. Their build is more them than me and they did all the work. If they don't like a suggestion they can choose to keep things as is despite me reiterating anything I feel strongly about changing. You or someone would have to come up with a more serious build, as in, slot Stone armour properly like most people would and slot Energy Melee properly like most people would. You can get info from a Stone tank for Stone armour and get info from an /Energy tank for EM and join them together to get started. Your current build is so far off really but if that is deliberate to be insane then I'd advise on letting it stay that way.

[/ QUOTE ]

You make a good point, yes I will try to do that.

But you say to get info from a Stone/ and a /Nrg. But you made a judgement on the build wether it was good or bad, so obviously you are playing a Stone/ or a /Nrg tanker. Wouldn't you start by giving me a little help, then?


 

Posted

I'll give you my experience of Stone from my Stone/SS Tanker then.

Firstly, Granite is not the be all and end all of Stone Armour. It's very good, yes, but it debuffs both your damage and your recharge which is why taking En as a secondary for high damage won't make much difference.

You will need to get to 32 in order to get Granite so at the very least, take Stone Armour. Crystal is a nice bonus but I've done ok without it and Brimstone is just rubbish despite the fact it looks nice. If you want to do more than just spam Taunt at everything, I suggest getting Mud Pots early. It needs a lot of endurance reduction but it's good once slotted.

Any IO sets that I've put into my Stone/SS have been for Run Speed, Movement Speed and Recharge. You'll need them. Rooted makes you slow. Granite makes you even slower. And if you get hit by slow debuffs... well, you get the picture.

Put three slots in Swift to relieve some of the burden and take Teleport so that you can just 'port into the next spawn without needing to take your mezz protection off.

No idea about En though, never played it to a high enough level.

Hope that helps.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Funny enough, Duality of Man my first tank is Stone/Energy. Look mainly at what you have to work with, a few of the Stone Armors will give a fair amount of defense. The thing is with Brimstone armor, unlike the rest you get resistance to damage instead of defense.

You'll want to reconsider your build, add some defense through the fighting pool maybe, steadfast prot. in stone skin. Possibly try to raise your cold/fire resistance through set bonuses a bit more.

The animation/activation time for ET and TF are both pretty slow. Also Fossilize and Stun? not entirely sure on your intentions but for PvE you could stand to drop these in favor of taking the fight pool, especially if you do choose to keep ET as it deals more damage then TF.

That will keep you out of granite most of the time, which means faster recharge, more accuracy and more damage. Hasten, lasts two minutes, and after the -recharge from granite which from your build I'm assuming you'll be in perma, will only bring you back to normal recharge level for 2 minutes, resulting in a 7min30sec wait for next use.

Superspeed as a travel power for stone tanks isn't really something most would do. Again assuming from your build you intend to be in granite armor you would move around faster with teleport.

Slotting whirling hands with just Dis. I find strange, it is your only AoE, so surely it would be better to slot 2xAcc 1xDmg.

Hope you find it as fun as I did.

Edit:

Heh Shannon talking about me