FA's Consume Suggestion
I don't think FA needs any further buffing...
I really should do something about this signature.
I can see how Consume is fine as it is, I hasten mine but as for FA I do think even with the changes to Temp Protection it'll still want something. Fire needs excuses to resist secondary effects partly because with so little defense its going to be worst it by all. It's one good thing is that -Def is meaningless. End drain resistance and resistance to -fly I am all for now.
If there is endurance problems then think in terms of damage per endurance over time to multiple targets and then damage per endurance to a single target. With consume the more numbers the greater the buff so I save end modding to last and have its rechg up first.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I'm not having any trouble with consume tbh, like Shannon says, slot it for recharge and it's fine.
I could certainly do with something to combat mobs that actively drain my endurance, but maybe that's just me.
Cant say i've ever had a real problem with consume though if there was going to be changes made to is i much prefer the idea put forward by Stupid_Fanboy and then refined slightly by BillZBubba on the US boards.
this
[ QUOTE ]
completely rework consume as a pbaoe end draining slow and/or immobilize attack.
It works thematically, it would increase mitigation and it would allow us to utilize burn more effectively.
Through concentration, the Fiery Aura reaches out and leeches heat energy from all surrounding enemies. The heat is returned to you as endurance while leaving your enemies shivering and slowed if not immobilized due to shock.
[/ QUOTE ]
[ QUOTE ]
Cant say i've ever had a real problem with consume though if there was going to be changes made to is i much prefer the idea put forward by Stupid_Fanboy and then refined slightly by BillZBubba on the US boards.
this
[ QUOTE ]
completely rework consume as a pbaoe end draining slow and/or immobilize attack.
It works thematically, it would increase mitigation and it would allow us to utilize burn more effectively.
Through concentration, the Fiery Aura reaches out and leeches heat energy from all surrounding enemies. The heat is returned to you as endurance while leaving your enemies shivering and slowed if not immobilized due to shock.
[/ QUOTE ]
[/ QUOTE ]
I like that as well - it really fits. Although I dont seem to have many endurance problems on my Fire/Fire tank, but consume definitely makes things go faster. Plus I have sloted the 10% chance to stun IO which makes it useful
Greetings from the World of Tomorrow...
I just thought i'd tip my hat to you, good sir/madame for your suggestion-turned-buff for Consume. That is all.
Veridian Dynamics. Mistakes. We all make them. But sometimes mistakes lead to great discoveries. Mistakes are how we learn and grow... so we can do amazing things.
When you think about it, shouldn't you be thanking us for making mistakes? Veridian Dynamics. We're sorry. You're welcome.
Hi,
I got this suggestion for Fiery Armor's Consume power.
Basicly it will stay the same, but with a +Recovery Effect based on how many mobs are around you at the time you cast it.
Any Suggestions are welcome, i hope this be possible in future, i know i want it
49 level 50's(CoH/V), cant be arsed to list em all :P