engine question thread
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City of Heroes uses its own engine.
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I REMEMBERED CORRECTLY.
You may touch me if you wish.
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City of Heroes uses its own engine.
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I REMEMBERED CORRECTLY.
You may touch me if you wish.
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Awesome!
and congratulations!
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City of Heroes uses its own engine.
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I REMEMBERED CORRECTLY.
You may touch me if you wish.
[/ QUOTE ]
A very kind offer - but I must decline. Peddling your body on a forum is shameful
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one thing that really needs to be answered is, what code is this engine based on?
maybe quake, or HL, or the unreal engine, or maybe from a game we know but not the engine.
in all the years playing and modding games, one basic rule is always present, they are based on a certain game engine code.
like AION, the game is stunning, but they said the the basic engine is from the unreal engine, the same thing with spellborn.
but in the last 2 jeti knight games, the basic engine is the quake 3 engine.
so for all i know, this could be based on the Q2/HL engine, or the first unreal engine.
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Aion uses the Crytek engine, not Unreal. (You may be confused with Lineage 2, which utilises the Unreal 2 engine.)
City of Heroes uses its own engine.
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i know it's using it's own engine, but it always has a base line similar to another engine.
HL is actually Q2 with an upgrade, and when steam came, 24 bit textures where possible.
the COX engine has to have something similar.
i'm asking this for a simple reason, if i know the basic lines then i know some of the limits better then currently.
for all i see is that everything is inscripted like a map full of scripts and pictures, but when i know a base line, i might be able to help to find solutions to problems which is still in.
not saying i know it all, but i have my ways to get trough problems.
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i know it's using it's own engine, but it always has a base line similar to another engine.
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Sorry to disappoint but this just isn't true, while some games are in effect forked from existing engines some also start from scratch. Especially MMOs as MMOs need completely different systems in place generally to work. The City of Heroes engine is AFAIK and certainly from other replies does seem to be an in house engine designed specifically for this game, while it is possible that NCSoft could sell the engine on (or license it) for other programmers to use it is again AFAIK the original deal.
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HL is actually Q2 with an upgrade, and when steam came, 24 bit textures where possible.
the COX engine has to have something similar.
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Why? Just because two or more engines do the same things does not make them even closely similar. I play several 3D games, each presents me with a 3D semi realistic viewpoint, each has some apparent physics, each is a first person shooter. Yet each is a different engine (Doom3, HL2 & CryEngine 2) none are based on any of the others.
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i'm asking this for a simple reason, if i know the basic lines then i know some of the limits better then currently.
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Even if you knew the original engine perfectly it is very unlikely that you would be able to suggest things that the devs either haven't tried or are unaware of simply because the engine is 4-5 years old and has had many many changes since it was first laid down. Some of the changes seem to be poorly documented, (see the podcast thread).
And as the engine isn't an off the shelf engine it isn't possible for you or anyone who doesn't work (or an ex dev I expect) for NCNC to know how anything is done at the code level except in generalities. Even if they released the source code for you to read through I doubt that you would be able to just look at it and be able to say you know what they are doing wrong. Even if you yourself are a high level programmer specialising in games... if you are applying for a job with NCNC might be your best bet.
I could have sworn that it's CryEngine 1 being used for Aion...not 2, your computee will be fine.
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