Willpower: with or without Fighting and Fitness?


Bindweed

 

Posted

Tell me what?
You are seriously deluded if you think wp isnt one of the best.
Each primary has strengths and weaknesses. Willpower is the one set where the weaknesses are minimal. Full range prot including psi, full mez prot and huge regen and recovery. Only weaknesses are taunt aura isnt the best and no heal. Both of those problems are EASILY offset with minimal work.

Now every other set has bigger weaknesses imo. Stones weaknesses are pretty obvious. Fire has no KB prot and is a lot squishier than other sets. Invuln is just lol. Ice is just odd and dark has huge end usage and no kb.

Nothing wrong with them that is just how the weaknesses/strengths balance out. Except invuln obv.

The taunt issue is pretty pathetic in the face of all the other huge strengths of wp. You saw a few noob tankers. Well noobs will make any sets look bad.


 

Posted

Nothing wrong on survavility side with wp, it's easily one of the most survivable set in the game, and that doesn't apply to tanks only. The issue with wp is the aggro management.They just can't keep baddies attention on them, and you don't have to play an aoe blaster to notice that... trollers and scrappers get the aggro out of them in groups, and having the wp tank heavy taunt and aoe slotted doesn't make a difference -and no, I didn't experience this playing with noob wp tanks, but guys with several years of experience and lots of 50s, many of them tanks, too-.

About the comparison with the other tank primaries, I pretty much agree with you on fire and dark, but I got lost with ice tanks being 'odd' and invul ones being 'lol'


 

Posted

Ice tanks are odd cause their weaknesses are very limited??! Maybe that's it.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Ah, so they do got weaknesses at all?


 

Posted

Mobs with to hit buffs.

Fire damage.


I really should do something about this signature.

 

Posted

Ah but those make no difference at all after EA, or teaming with an ice def or empath . Without those buffs, they shouldn't make much a threat anyway tho, maybe hellions at really low level


 

Posted

So...
Fitness and Fighting pools you say, uh...?


 

Posted

My WP tank has both, and doesn't die. Still has the whole agro problem, but never dies


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I know what you mean, playing me dark melee/Ice Armor tank this weekend, we had 3 defenders, 1 empath, 1 Ice and 1 Forcefields. Just about every attack was deflecting.


 

Posted

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Why do people still roll WP scr... errr... "tanks" at all?

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Cause it's one of the strongest tanker sets?
If not the strongest.

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I still have to see a WP tank.. All I have come across so far is plenbutherol fed scrappers that hit with pillows on their punches

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I've run across one very good WP tank. She was using the taunts to run herds - pick up sixteen (or whatever the aggro cap is) mobs and run them into a corner for us. A perfect setup for me to throw Seeds of Confusion followed by roots. Aggro problems, what aggro problems? No one's going anywhere or attacking any of us.

But I'll agree with you about almost all the other WP tankers I've grouped with. And with the damage output of a Plant controller (blasters don't have a monopoly on excessive spammable AoE damage) I need about one large spawn to tell whether the tanks I'm grouped with are WP or something better at holding the aggro.


 

Posted

I took both on my WP/DB Tank, but it was very tight.

I had got lucky with a Chance for +end proc that sat in QR for some time so Stamina wasn't taken 'til very late in the build (40+) with Just QR and the proc I didn't have so bad endurance problems until then. Can't remember when but stamina definitely after both Tough/Weave.

Regarding secondary while I love how Dual Blades looks and plays if I could do it again I might be sorely tempted by Super Strength.


Kneeling girls! Statues driving cars! What's going on? Ten years ago a man was arrested in the area for driving statues around in a car. Was it him?

@Ted Maul - The Echelon

 

Posted

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And with the damage output of a Plant controller (blasters don't have a monopoly on excessive spammable AoE damage) I need about one large spawn to tell whether the tanks I'm grouped with are WP or something better at holding the aggro.

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Yep my dom is extremely effective at pulling aggro off of tanks and brutes if they haven't got them locked down properly and thats out of domination.
But if you are only finding out the sets the tank has after attacking the spawn then you can only blame yourself. Check powersets when they or you join - that way you can identify any likely limitations and adjust your playstle accordingly.

Its also why I don't herd up huge mobs on my WP tank - I know I have to rely on taunt and my ice controls to keep the aggro under control and tbh I suspect my ice patch holds the aggro better than rttc as well as keeping the mobs knocked down which is a substantial benifit to survivability


Mind of Gaia lvl 50 Defiant's first Mind/Storm 'troller.
Deadly Doc 50 Dark/Dark Corr
and lots more on Pinnacle,Union and Defiant

 

Posted

RttC is pretty poor for agro, can go very wrong if your team decides to jump in early when you're herding. Will always say take fighting before fitness as it does give you that survivability against smashing/lethal.

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Regarding secondary while I love how Dual Blades looks and plays if I could do it again I might be sorely tempted by Super Strength.

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You end up waiting ages for footstomp but worth it I do enjoy the set. Dark melee could be fun too, especially with soul drain, increase your tohit and damage, which reducing foe tohit further then what RttC would do on its own


 

Posted

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But if you are only finding out the sets the tank has after attacking the spawn then you can only blame yourself. Check powersets when they or you join - that way you can identify any likely limitations and adjust your playstle accordingly.

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I've taken up doing that thanks to expecting all tanks to be able to hold aggro and faceplanting even more than usual...