Mastermind Primary Idea
Aren't knights a bit heroic for a villain AT?
I really should do something about this signature.
Eeeeeeeevil knights PRAF... like... y'know... ummm...
The Black Knight?
Good knights are a fairy tale anyway, they're all [Bad word meaning "born out of wedlock"]'s really
Surely the Battlecry HAS to be:
"The Black Knight allways triumphs!"
[ QUOTE ]
Good knights are a fairy tale anyway, they're all [Bad word meaning "born out of wedlock"]'s really
[/ QUOTE ]
Illegitimates, the lot of em.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Good day all, just a small contribution to the already huge list of Suggestions. A new Mastermind Primary, Knights.
Knights:
L1, Crossbow Bolt: ST Minor Damage, fast recharge
L1, Knights;
T1: Slash, Brawl, Heavy Armour (+res Smashing(30%) Lethal (20%) Toxic (15%), -res Fire/Cold (15%))
T2: Parry, Kick, Confront
T3: Hack, Head Splitter
L2, Heavy Crossbow Bolt: Moderate damage, fast recharge
L6, Shine Armour: First Henchmen Upgrade
L8, Flaming Crossbow Bolt: High damage, fire DoT, very slow recharge/animation
L12, Archers;
T1: Aimed Shot, Brawl, Leather Vest (+def (ranged, 8%) +res (lethal, 15%))
T2: Blazing Arrow, Ranged Shot
T3: Rain of Arrows, Weave
L18, Battlecry: PBAoE Henchmen +Def (17%) +damage (31%) +recharge (20%) +Runspeed (15%), very slow recharge
L26, Dragon Slayer;
T1: Hack, Slash, Dragon Hide (+res Smashing/Lethal/Fire/Cold(18%), +def Lethal/Fire (5%))
T2: Broad Fire Sword (High ST damage, fire DoT, slow recharge), Warmth
T3: Dragon Skullsplitter (Headsplitter with Fire DoT), Rise of the Phoenix
L32, Sharpen: Second Henchmen Upgrade.
I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc