Ghost Widow
if you have everyone at a high def then she'll still always have 7.5% chance of hitting with her heal, fear and hold. It could possibly work but she's not that slow if you tank her from range and imob her as she doesn't Dark regen. That's the simple way if your team makeup allows but there are a fair few others that work out. If your tank has range in taunt then its a cake walk too
Her hold is Mag 100, so dont think about empowering out of that
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I was thinking more for extra protection on a MoSTF run.
We failed the other night due to a miscalculation on the power of a trollers CM. GW stuned and then mashed the tank. I was thinking that having a big bunch of plus def on top might have improved the chances.
It might do, but I wouldn't count on it. 7.5%
8 CMs is about what a tank needs, she can hold through 7 on an Inv and Fire anyway
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
OK, maybe i´m entering n00b land here, but what about "Break Free" inspirations?
best thing is to take purps and bfs and emp a thermy a bubbler a kin and a rad should be fine then :P
Is not going to remain VIP after Jan 14th 2012, but may remain an active Premium account holder.
See some of you guys/gals in other/new MMOs Soon(tm)
N.B. If you are going to do smt, please do it or GTFO and STFU nab
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It might do, but I wouldn't count on it. 7.5%
8 CMs is about what a tank needs, she can hold through 7 on an Inv and Fire anyway
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Well actually, DJ checked the combat logs on last week's MoSTF run (and note, with my FF/ fender, the whole team is running at the defence soft cap), and GW still had a 10.75% chance to hit (due to the fact that she is a lvl 54 AV)
So one in every 10 Dark Regen/Soul Storm will hit :S...you need 10CMs up all the time to prevent the latter, and nobody except defence based meleers in melee range, everyone else as far away as you can allow. (A troller or two with immob also helps)
Keep mobile, in that fight, don't be afraid to lead her around, as Cynic quite rightly says, taunted from range, she won't use Dark Regen
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OK, maybe i´m entering n00b land here, but what about "Break Free" inspirations?
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After a quick chuckle, i'd like to remind you that you'd need a tray of about 12 of them, to withstand ONE hold. You have to last the entire fight, and other insps are needed. So no
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It might do, but I wouldn't count on it. 7.5%
8 CMs is about what a tank needs, she can hold through 7 on an Inv and Fire anyway
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Well actually, DJ checked the combat logs on last week's MoSTF run (and note, with my FF/ fender, the whole team is running at the defence soft cap), and GW still had a 10.75% chance to hit (due to the fact that she is a lvl 54 AV)
So one in every 10 Dark Regen/Soul Storm will hit :S...you need 10CMs up all the time to prevent the latter, and nobody except defence based meleers in melee range, everyone else as far away as you can allow. (A troller or two with immob also helps)
Keep mobile, in that fight, don't be afraid to lead her around, as Cynic quite rightly says, taunted from range, she won't use Dark Regen
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Ah forgot her level scaling, cheers. We found 8 CMs on a tank and 9 or 10 on a not a tank, but then tanks have slightly higher mes protection to start with I think but when doing it right can have up to 16 on the tank so if anything happens to the CMer we have enough time to spare
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
Aye Cynic, i tend to recommend 10, as the empath may have to shoot off and RA the ranged group, or Heal someone etc, so letting 10 drop to 8 gives enough time to do that, before rushing back to top up
Strength of will/iron will?
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Strength of will/iron will?
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You mean indominable will?
Cynic's point about tanks having higher mez protecting takes that into account. The average mez toggle has 8-10mag of protection...
..her hold is 100 mag. Hence the need for CMs
I also have a quick question, what is this foolproof method for Eden?
I only ask out of professional curiosity as our SG regards the Crystal Titan as an amusing pet and can clear the whole thing, first hunt, Ambro grabbing and pwnage in 20 minutes. With no special powers/outside buffs apart from what we bring to the team.
Though it's been a while since we did it in all honesty.
No xemulas i mean the higher tier bf with lasting effects (1 minute for SoW if i remember correctly) they can be pretty pricey, 200k - 500k at the AH. I usually sell mine at 150k-200k after a successful night in sirens.
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No xemulas i mean the higher tier bf with lasting effects (1 minute for SoW if i remember correctly) they can be pretty pricey, 200k - 500k at the AH. I usually sell mine at 150k-200k after a successful night in sirens.
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You understand that the top tier of that insp, gives 10 mag protection, so you'd need about 8-9 at a time, to resist her hold? So you can resist two holds before your tray is emptied....plus they're very expensive and hard to come by. Not a viable strategy at all
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I also have a quick question, what is this foolproof method for Eden?
I only ask out of professional curiosity as our SG regards the Crystal Titan as an amusing pet and can clear the whole thing, first hunt, Ambro grabbing and pwnage in 20 minutes. With no special powers/outside buffs apart from what we bring to the team.
Though it's been a while since we did it in all honesty.
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Buy ambrosia beforehand. Ghost to the titan. Break him. Get the hostages out. I'd presume?
I've never been on a super efficient Eden trial, but I imagine cutting out farming the Devoured for Ambrosia is a large component for cutting the time down
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I also have a quick question, what is this foolproof method for Eden?
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The ultra quick method (blaster heavy, buffer/debuffers) is to get the 50s to agro all the DE in sight, start the TF nuke the nuts of the gathered DE, ghost to walls blast them, ghost to where the prisoners are being held. Blast the prison things. ignor mobs, blast the tytan. Easily doable in a short time.
The main problem with the hold is the fact it toggle drops and she then follows it up with a big attack. It is survivable if the healer is right on the button, but in our case he wasn't quite quick enough.
Here's some numbers on her hold and the levels of protection you can get:
GW's hold Mag 100
Tanks Hold/Stun rez:
Dark: 12.9
Fire: 12.9
Ice: 12.9
Inv: 12.9 (US +21.6)
Stone: 12.9 (Gran +21.6)
WP: 12.9 (SoW +21.6)
Pool Powers:
Stimulant +7.3
Buffs from Defenders:
Empath: CM +12.9
FF: DB +8.6
Kin: ID +12.9
Sonic: SD +8.6 (although this has a radius of 25ft and GW heal (and stun iirc) have a radius of 20ft so a bit risky)
Sonic: Clarity +12.9
Storm: o2 +8.6
Buffs from trollers:
Empath: CM +10.3
FF: DB +6.9
Kin: ID +10.3
Sonic: SD +6.9 (although this has a radius of 25ft and GW heal (and stun iirc) have a radius of 20ft so a bit risky)
Sonic: Clarity +10.3
Storm: o2 +6.9
Thermal: +10.3
So basically 7 lots of CM, clarity or ID on a stone tank will keep them unheld.
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Strength of Will: Resist Effects
Moderately boosts your resistance to immobilization, sleep, disorient and hold effects for 180 seconds. Must be used before you are slept, held or disoriented, but can be used after being immobilized.
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redtomax seems to be down so i took it from paragonwiki
also
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Escape: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 90 seconds. This inspiration can be used even while under such effects.
- 20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate
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Where do you see the mag on strength of will?
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Strength of Will: Resist Effects
Moderately boosts your resistance to immobilization, sleep, disorient and hold effects for 180 seconds. Must be used before you are slept, held or disoriented, but can be used after being immobilized.
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redtomax seems to be down so i took it from paragonwiki
also
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Escape: Resist Effects
Frees you from many sleep, hold, immobilization, disorient, fear, confuse, and knockback effects and boosts your resistance to repel, taunt, and placate effects for 90 seconds. This inspiration can be used even while under such effects.
- 20 Magnitude protection against Hold, Sleep, Stun, Immobilize, Fear, and Confuse; -10 Magnitude protection against Knockback and Knockup; 100% resistance to Repel; 50% resistance to Taunt and Placate
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Where do you see the mag on strength of will?
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Good luck taking her down in 180 seconds
My question was where did you find the mag info on sow? I'm asking because i am interested.
I checked out [Iron Will] ingame, it said 10 mag res. Though i may not have been looking at the top insp. My point still stands, you wont have enough time to take her down, and its a lot of your insp tray to dedicate to rare insp
All my info is from red tomax or the US boards.
As above, 180 is not a lot of time to take GW down.
Full of questions this week.
Does any one know if the current method for doing a fast eden works with GW and her heal/stun?
IE can you use the empowerment station buffs and the 33% lucks to avoid it?