Quick /kin question...


DSorrow

 

Posted

Does Inertial Reduction root you when used? I'm thinking of using SS + inertial reduction combo for travel on my controller but last I've seen inertial reduction used (a few issues ago) it rooted the caster which is not something I want. Is IR still like this or am I better off getting SJ?


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

It does root like all PBAoE buffs (for one glorious patch on test it didnt) but if you do it again at the top of your jump the rooting is minimal


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

Hmm... sounds just as annoying as I remembered it was

Why, oh why devs, why does it have to root


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

The root isnt bad, one slotted Rech Rdx makes it stackable, so I tend to recast on the downward fall anyway. No reason to waste 2 power picks to do what one can do better.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Yep, as it stands the duration is the same as the recharge so evena TO or DO will give you enough time to cast it almost at your convenience. AFAIk it's exactly the same as Superjump, it just has a cast and recharge.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted

It doesn't suppress either... that or I've just never noticed it does


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

As a kinetic having an immob resist is an absolute must; not being able to get close to a mob to fire off a Transfusion can be a killer. Combat Jumping gives you that resistance and allows access to Super Jump as a travel power.
On my Ill/Kin I've got CJ and IR but as you said it can be bothersome having to recast all the time, the next time I respec I might well go for SJ.
Get CJ and then decide between SJ and IR, both have their pros and cons as stated by the previous posts.


L50s: Tanks: Cryofission - Ice/EM - Dr Celsius - Fire/Ice - Saint George - SD/SS | Controllers: Psichosis - Ill/Kin - Major Chaos - Ill/Stm | Scrappers - Neutron Crusader - DM/SR

Currently Levelling: Angelic Blade - BS/WP Scrapper | Seeds of Destruction - Plant/Kin Controller