Zone Devastation, Reconstruction, Normality.
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Practical objection: It would occupy developers who could otherwise be working on something that would add to gameplay rather than being purely cosmetc.
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Fair, but then I can't entirely complain about it since I'm a roleplayer and would like to see changes made which do things other than give direct gameplay results. To be really fair, if we were to apply that as a practical objection there would be no more new emotes, and no more new costume pieces. As such, I don't see that as a practical objection, more an aesthetic objection.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Practical objection: It would occupy developers who could otherwise be working on something that would add to gameplay rather than being purely cosmetc.
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The purpose of the Suggestions board is to give our players a place to let us know what changes they'd like to see made to City of Heroes and/or City of Villains by posting their ideas.
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While I agree that there is a limit to the amount of work they can put into the game, it is not our role here to second guess the resources of the developers, merely to post ideas.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
I can only hope you intend to take a holiday on Halloween, or at least refrain from taking your gaming quite so seriously for at least few days.
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What it meant was that I have suggested at least one mechanism which meets all your requirements for destruction, repeatability and loss of services in a zone, but you want it in a City Zone, so it's not good enough. Apparently, what you want is the ability to have a city zone trashed and aren't interested in the other aspects of the concept, so I was wrong.
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I repeat: your original idea is great for 'rebuilding' a Hazard Zone. I don't know why you feel it must be a City Zone that this is done to, but if you're happy that most of your idea is tossed out to make a cosmetic change only, well then I haven't any practical objection.
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Perhaps if you read the posts in the thread again, you might note my repeated responses suggesting that the idea can be changed, is flexible, maliable, and that it is not fixed and demanding that it be presented as a solid finalised design.
You seem to have a fixation about it being in a city zone or a hazard zone. I don't really care or mind, and to have it in hazard zones only is perfectly fine.
If you'd read my responses, you might notice that I agree with your idea to spice up a hazard zone, and that the other aspects you mention are good, too. In fact I have suggested a competitive PvE idea before myself (somewhere).
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
Good! Argument over then, who wants some sorbet?
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While I agree that there is a limit to the amount of work they can put into the game, it is not our role here to second guess the resources of the developers, merely to post ideas.
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It's up to us to tell the devolepers which ideas we think are worth them spending time on, and which are not.
I really should do something about this signature.
Nope. That's not in the description either.
Please fight My Brute: http://2hero.mybrute.com
Mission Architect 54161 - Michael Mundano, Megan Malloney and the Secret Senate.
Mission Architect 91838 - Constantinople Jones' Family Secret. A One Mission Story arc.
Halloween is a one off, not a continuous thing.
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You seem to have a fixation about it being in a city zone or a hazard zone. I don't really care or mind, and to have it in hazard zones only is perfectly fine.
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Well, I may have misinterpreted the following from one of your earlier posts.
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What I'd like to see is something better than a "Hazard Zone". It seems to me that these are intended as old school farming areas which repop periodically to keep players busy.
I think we expect more from our zones nowadays, and that one wau of doing this could be by dynamically changing the land as well as/instead of the mob spawns/behaviour.
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I took that to mine that a Hazard Zone was not a good enough target for your idea. My apologies if that is not the case.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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It's up to us to tell the devolepers which ideas we think are worth them spending time on, and which are not.
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Nope. That's not in the description either.
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It may not be our 'job', but it is our right. If someone proposes an idea which we think isn't worth their time (and I'm not saying this is one) then we have the right to state that since otherwise how are the devs going to know that some players would prefer something else.
Kind of an irrelevent discussion having decided that your idea, with gameplay functionality, would be good for one of the existing Hazard Zones. PRAF was just complaining that entirely cosmetic changes of that kind aren't worth it, I think.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I think dynamic zone changes might be good for one or two new or revamped zones, but only if they had some gameplay effect.
I really should do something about this signature.
more Family enemies in zones being reconstructed?
more Devouring Earth in destroyed zones and when the zones are operating as normal there'd be no change in enemies.
something like that?
@craggy see me on Union for TFs, SFs (please!) or just some good ol fashioned teaming.
Practical objection: It would occupy developers who could otherwise be working on something that would add to gameplay rather than being purely cosmetc.
I really should do something about this signature.