CLAWS.


Chatarsis

 

Posted

Both old rants and new ones from the Test Server.

1) Undo the Strike/Swipe animation swap on the US Test Server. I'd suggest a change to the Live Swipe/Test Slash animation itself, but BAB has expressed unwillingness to do so because someone somewhere might actually LIKE the Barrage animation.

2) Revert the change to Focus' damage, possibly slowing down its Recharge to keep the average level of DPS on Test. It's an oddball power by design and shouldn't suffer from the DPA normalization by losing its main appeal - burst damage.

3) Make Shockwave do KnockDOWN instead of KnockBACK. This is long overdo. For those among us that prefer to use it for cramming stuff into corners, leave the Knock* value enhanceable, as was done with that one Force Field power some time ago.

4) Create new animations for alternating hands when using the attacks. "Proliferate" these animations to other sets using the same base animations as well so everyone could enjoy the GutPunch animation used with the left hand as well. Right now Claws feels like the left hand is just for show unless you get lucky with Slash a lot/use Eviscerate often.

5) Flip the fists in the Eviscerate animation so it looks like we're slashing with the blades and not the back of the claws.

6) Make Shockwave look more like a shockwave and less like sawblades. Unless the set was intended for Freakshow RP.

Might add more once I calm down from this silly change.


 

Posted

Some changes going on over the seas.

[ QUOTE ]
• Eliminated “pause” times from Claws attack animations. Most attacks activate more quickly now (Eviscerate is slightly longer.) Additionally, a balancing algorithm has been applied to the damage of the attacks. In most cases, this means the attacks will do slightly more damage, though for Focus, it means slightly less damage overall.

[/ QUOTE ]

*edit* +1 *edit*
As in if you read the thread it almost seems like its final. As in done with changes.


 

Posted

[ QUOTE ]
3) Make Shockwave do KnockDOWN instead of KnockBACK. This is long overdo. For those among us that prefer to use it for cramming stuff into corners, leave the Knock* value enhanceable, as was done with that one Force Field power some time ago.

[/ QUOTE ]No thanks, I like knockback on Shockwave. And if they change the sets that go into it, then I'll be a bit miffed too...


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

Hey, if the devs ever make an enhancement that REDUCES the magnitude of Knock* on a power, we'll both be happy. At the moment this is as fair as I can suggest it.


 

Posted

My main peev with claws is the way they look on females while they are running. It looks very very not heroic like and reminds me of the way mrs Bundy used to walk around in the series married with children. As you will agree while viscious she is not a good heroic example.