Will/Stone Tanker, any tips for a solo build?


Death_Badger

 

Posted

Been thinking bout a Will/Stone for a while, but wasnt sure if I wanted another Tanker, having 3 already. Then a mate tipped me off that they're brilliant for soloing as scrankers, and I decided to roll one on Defiant.

But, when I tried to come up with a decent damage/survivability balanced build, I struggled.

Has anyone with experience of Will/Stone, or scrankers as a whole, to which powers are good to take from both primary and secondary?

Thanks


@Lukas

 

Posted

You'd probably have more luck asking here.

Though of course they might just "stone" you to death for not taking Taunt

EDIT - I'd have given you some advice, but as my advice would have started with the line "personally I'd make a Stone/WP Brute instead" it probably wouldn't have been what you're looking for


 

Posted

[ QUOTE ]
You'd probably have more luck asking here.

Though of course they might just "stone" you to death for not taking Taunt

EDIT - I'd have given you some advice, but as my advice would have started with the line "personally I'd make a Stone/WP Brute instead" it probably wouldn't have been what you're looking for

[/ QUOTE ]

Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/


@Lukas

 

Posted

[ QUOTE ]
Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]
I still see some new posts in there every day, so they're not that empty.

Tbh I'm probably the last person to give advice about tankers, but I think I'd probably approach a scranker build with closer to a scrapper (or scrapping stalker) mindset than a brute one - more of a focus on heavy-hitters than fast attacks (which brutes need to build Fury) - and stone melee suits that - it's not a set you pick if you want a buzzsaw build My reasoning is that with the tanker melee damage modifier being so low, and with no damage added by the inherent (like brutes/scrappers/stalkers get), big attacks will give the best return and you can probably skip slotting up small attacks like Stone Fists and Boxing (waste of end and not worth enhancing) and not worry about having a gap-less attack chain early on.

You probably won't need to worry about taking stuff like Air Sup for mitigation like my brutes/scrappers do either, because you'll be much tougher than them. If you take Stamina as well as QR you shouldn't have end issues either, so slot for capping damage and recharge (90%+) on every attack you do take, plus as much accuracy as you need to hit what you normally fight (I usually plan for 60%+ Acc), but don't worry about secondary effects or too much about endrdx. Hasten would be handy too, to bring those big attacks around faster.

Tough is possibly optional on a scranker and from my scrapper experiences with Willpower you shouldn't ever need Aid Self unless you want to PvP (probably not advisable as a scranker). Slotting IO damage procs could be handy (could even make the small attacks worthwhile if you can spare slots) to supplement your low damage output. Oh and take everything from Willpower, except possibly the self-rez (took it on my scrapper and have never needed it). And Hurl Boulder might be worth taking from Stone Melee now that it has had a sizeable reduction in animation time.

Basically you'll be trying to rip chunks out of enemies while you weather what they throw at you (which Willpower is good at - on a scrapper anyway). Of course I could be wrong, but that's how I'd approach a scranker from my perspective as a brute/scrapper/stalker player.


 

Posted

[ QUOTE ]
[ QUOTE ]
You'd probably have more luck asking here.

Though of course they might just "stone" you to death for not taking Taunt

EDIT - I'd have given you some advice, but as my advice would have started with the line "personally I'd make a Stone/WP Brute instead" it probably wouldn't have been what you're looking for

[/ QUOTE ]

Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]Well, you're not exactly helping the situation, are you?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
You'd probably have more luck asking here.

Though of course they might just "stone" you to death for not taking Taunt

EDIT - I'd have given you some advice, but as my advice would have started with the line "personally I'd make a Stone/WP Brute instead" it probably wouldn't have been what you're looking for

[/ QUOTE ]

Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]Well, you're not exactly helping the situation, are you?

[/ QUOTE ]

Ummm... sorry for not posting on an empty board and getting no help with my problem? :S


@Lukas

 

Posted

[ QUOTE ]
[ QUOTE ]
Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]
I still see some new posts in there every day, so they're not that empty.

Tbh I'm probably the last person to give advice about tankers, but I think I'd probably approach a scranker build with closer to a scrapper (or scrapping stalker) mindset than a brute one - more of a focus on heavy-hitters than fast attacks (which brutes need to build Fury) - and stone melee suits that - it's not a set you pick if you want a buzzsaw build My reasoning is that with the tanker melee damage modifier being so low, and with no damage added by the inherent (like brutes/scrappers/stalkers get), big attacks will give the best return and you can probably skip slotting up small attacks like Stone Fists and Boxing (waste of end and not worth enhancing) and not worry about having a gap-less attack chain early on.

You probably won't need to worry about taking stuff like Air Sup for mitigation like my brutes/scrappers do either, because you'll be much tougher than them. If you take Stamina as well as QR you shouldn't have end issues either, so slot for capping damage and recharge (90%+) on every attack you do take, plus as much accuracy as you need to hit what you normally fight (I usually plan for 60%+ Acc), but don't worry about secondary effects or too much about endrdx. Hasten would be handy too, to bring those big attacks around faster.

Tough is possibly optional on a scranker and from my scrapper experiences with Willpower you shouldn't ever need Aid Self unless you want to PvP (probably not advisable as a scranker). Slotting IO damage procs could be handy (could even make the small attacks worthwhile if you can spare slots) to supplement your low damage output. Oh and take everything from Willpower, except possibly the self-rez (took it on my scrapper and have never needed it). And Hurl Boulder might be worth taking from Stone Melee now that it has had a sizeable reduction in animation time.

Basically you'll be trying to rip chunks out of enemies while you weather what they throw at you (which Willpower is good at - on a scrapper anyway). Of course I could be wrong, but that's how I'd approach a scranker from my perspective as a brute/scrapper/stalker player.

[/ QUOTE ]

Thanks for the advice, has helped much


@Lukas

 

Posted

Willpower/Stone = Mighty Hand of the God.

As i am leveling one these days and my other WP tanker is sitting on lvl 28 i think i can say somethings about them.

First thing you must keep in mind is Stone is very endurance heavy attack set. So you will feel like crippling 'till level 12. After that level you'll start to feel awesome.

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks. Over all i think WP is more solo build than a team build. Willpower's biggest problem is debuffs, especially -regen and slow powers so mobs like Vazhiloks or Outcast Coolers will be a real problem for you, also some herding will be nice even if you solo since your regen rate is higher when the mobs are in arms reach of you. You can stand in countless mobs of other villians.

My best advice will be getting your primary powers asap 'till you get Heightened senses. After that you can focus on attacks. I slotted my attacks with end rdx. enchanments instead of acc's 'till level 12, even with it i still needed many blues during solo or lesser extend in teams.

Please keep in mind i am not a regular tanker player and only tankers i enjoyed so far are Willpower ones because of their Scrapper like behavior, you can run around with your toggles on everytime without endurance problems only thing you worry will be which attack will recharge next.

Have fun with your hero. I am really enjoying mine.

Cheers,
Knightly


 

Posted

[ QUOTE ]

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks.

[/ QUOTE ]

just, LOL

Fast healing is the most skippable until later levels power in the set. Willpower gets decent S/L res (around 70% with toughness) and can reach 35% defense versus everything pretty easily.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]Well, you're not exactly helping the situation, are you?

[/ QUOTE ]

Ummm... sorry for not posting on an empty board and getting no help with my problem? :S

[/ QUOTE ]
Just checked how many new posts have gone unanswered on the Tankers forum over the last month or so.

None. They all got at least one response, some several pages worth of replies.


 

Posted

[ QUOTE ]
Willpower/Stone = Mighty Hand of the God.

As i am leveling one these days and my other WP tanker is sitting on lvl 28 i think i can say somethings about them.

First thing you must keep in mind is Stone is very endurance heavy attack set. So you will feel like crippling 'till level 12. After that level you'll start to feel awesome.

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks. Over all i think WP is more solo build than a team build. Willpower's biggest problem is debuffs, especially -regen and slow powers so mobs like Vazhiloks or Outcast Coolers will be a real problem for you, also some herding will be nice even if you solo since your regen rate is higher when the mobs are in arms reach of you. You can stand in countless mobs of other villians.

My best advice will be getting your primary powers asap 'till you get Heightened senses. After that you can focus on attacks. I slotted my attacks with end rdx. enchanments instead of acc's 'till level 12, even with it i still needed many blues during solo or lesser extend in teams.

Please keep in mind i am not a regular tanker player and only tankers i enjoyed so far are Willpower ones because of their Scrapper like behavior, you can run around with your toggles on everytime without endurance problems only thing you worry will be which attack will recharge next.

Have fun with your hero. I am really enjoying mine.

Cheers,
Knightly

[/ QUOTE ]

Thanks Knightly, along with Valkryst's input am gonna attempt a build again. I'll post back when it's done for further advice


@Lukas

 

Posted

[ QUOTE ]
[ QUOTE ]

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks.

[/ QUOTE ]

just, LOL

Fast healing is the most skippable until later levels power in the set. Willpower gets decent S/L res (around 70% with toughness) and can reach 35% defense versus everything pretty easily.

[/ QUOTE ]

I didn't mention Fast Healing mate, i don't even have it on my both tankers. I mentioned RttC which fuels your healing and debuffs Acc of mobs around you. At low levels your MoB don't have that good effect and only defense to other kinds of damage comes from HS which is pretty later, available at level 18. In a room full of Outcasts RttC helps you more than MoB during all that energy based attacks.

Oh another advice to you Luke, never skip Taunt even if you want to solo most of the way it will help you to hold aggro during TFs or Trials you want to take part with your awesome hero.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks.

[/ QUOTE ]

just, LOL

Fast healing is the most skippable until later levels power in the set. Willpower gets decent S/L res (around 70% with toughness) and can reach 35% defense versus everything pretty easily.

[/ QUOTE ]

I didn't mention Fast Healing mate, i don't even have it on my both tankers. I mentioned RttC which fuels your healing and debuffs Acc of mobs around you. At low levels your MoB don't have that good effect and only defense to other kinds of damage comes from HS which is pretty later, available at level 18. In a room full of Outcasts RttC helps you more than MoB during all that energy based attacks.

Oh another advice to you Luke, never skip Taunt even if you want to solo most of the way it will help you to hold aggro during TFs or Trials you want to take part with your awesome hero.

[/ QUOTE ]

Please re read the text i quoted which states In my opinion Willpower hasn't got any true defense other than fast healing. if you mean regeneration then use the correct term rather than confusing matters by using the name of a power from the willpower set. You also never stated that this was only your opinion of lower levels.


 

Posted

You 'might' of got help.

It is better to produce a build or have done some research before asking and if you done well on that, you wouldn't need to ask.

No one likes saying the same bleep on a different day to different people too lazy to search or come up with their own build after an hour and only have the person looking for help go "Oh I changed my mind I am going to be Stone/Ice now."

Your definitely unlikely to get told everything anyone can tell you just so you also have something to FOFO with.

Stone Melee attacks do the same DPE as most any attack in any other Tanker secondary. You only use them faster, a quicker attack chain, I have been saying this for years, its not something people should be warned about, and as Arcanaville put it recently "Killing faster isn't something you should be complaining about". The end heavyness is balls. Your end rec over an attack chain will normally be less than most other tanker secondaries but your recharge times compensate for that and WPs QR is very good to have with the faster sets.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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Prefer the Heroes content Would post on the Tank forums BUT theyre empty :/

[/ QUOTE ]

I've moved your post to the most appropriate forum. Per the forum rules, the Tanker forum is where this thread belongs.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]

In my opinion Willpower hasn't got any true defense other than fast healing, so your survival depends on two things: Mobs around you and your attacks.

[/ QUOTE ]

just, LOL

Fast healing is the most skippable until later levels power in the set. Willpower gets decent S/L res (around 70% with toughness) and can reach 35% defense versus everything pretty easily.

[/ QUOTE ]

I didn't mention Fast Healing mate, i don't even have it on my both tankers. I mentioned RttC which fuels your healing and debuffs Acc of mobs around you. At low levels your MoB don't have that good effect and only defense to other kinds of damage comes from HS which is pretty later, available at level 18. In a room full of Outcasts RttC helps you more than MoB during all that energy based attacks.

Oh another advice to you Luke, never skip Taunt even if you want to solo most of the way it will help you to hold aggro during TFs or Trials you want to take part with your awesome hero.

[/ QUOTE ]

Please re read the text i quoted which states In my opinion Willpower hasn't got any true defense other than fast healing. if you mean regeneration then use the correct term rather than confusing matters by using the name of a power from the willpower set. You also never stated that this was only your opinion of lower levels.

[/ QUOTE ]

Yup you are right about that. I should be more clearer with my statement but i hope my second remark will make it clear enough.


 

Posted

If you're planning to solo then you can afford to leave Mind Over Body until the mid/late 30s. High Pain Tolerance gives you plenty of basic resistance and stacking Fast Healing, RTTC and Health gives you a very respectable regeneration rate.