Corrupters, toggles and mezzes..


BIGMIKE

 

Posted

Yo all.

I have this level 39 rad/rad corrupter. She's my first and my only corrupter so far. Basically I love and adore her and just about everything about her, her name, the concept, her looks and the way she plays.

However there is a thorn on my rose - mezzes. To be effective I need my two toggles running, you all know that, but with the amount of holds and stuns the enemy throw at me I rarely get to have my second toggle running before I'm stunned.

I've tried waiting a good five second to make sure someone have aggro on everything but I still get stuns thrown at me. It's annoying me to the point where I haven't played my corrupter for ages now and stick to brutes because they don't get mezzed.

So how do you guys stand it? Do you curse at the game? Make toggleless corrupters? Shrug your shoulders and turn on your toggles again?

Please someone enlighten me how to enjoy my corrupter again.


 

Posted

A few things you can try:

- Make sure you use Rad Infection first, so mobs are less likely to mezz you and choose good anchors.
- Use the environment to your advantage (e.g. hiding behind objects, pulling around corners, etc.).
- Team with someone who can give you mez protection (sonics, thermals, kins, etc.).
- Increase your defence (shields, purple insps, etc.).
- Shrug your shoulders and turn on your toggles again.

Have fun!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Hi,

I have a level 43 dark/dark corruptor, so I'm almost always running shadowfall, assault and tactics, and quite often running darkest night.

My main way of avoiding being mezzed is to not get hit by them . I've got the big advantage of dark with - to-hit by the bucketful, but you've got radiation infection, (slot it up for - to-hit). Which as Okton has also pointed out should be going on first. Use defence inspirations, get buffs, etc.

I'd also suggest getting the mez in first. You should be able to recognise which mobs will cause you grief, and target them with mezzes yourself. I don't know rad blast much, but isn't cosmic burst a fairly good stun? I use petrifying gaze often, and I'll most likely get my patron hold next. Solo, it should be easy to pick missions light on mezzes, and prioritise the mezzing mobs. Teamed, you should have other abilities on the team to let you to cope with it.

But when it does happen, I turn them back on and get back to the villainy ...

Unless I'm out of break frees and I'm being chain mezzed by stupid Riktis . Then it's a button mashing fest and hoping the team bails me out .

Cheers,

Mike.


 

Posted

Get yourself some mez protection IOs

or just shrug and rerun, if you cant party with someone who can protect you from th evil toggle drops.

Yeah its annoying it happens, but theres not much can be done really.


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Originally Posted by VoodooGirl View Post
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Posted

[ QUOTE ]
Get yourself some mez protection IOs

or just shrug and rerun, if you cant party with someone who can protect you from th evil toggle drops.

Yeah its annoying it happens, but theres not much can be done really.

[/ QUOTE ]

There aren't any Mez Protection IOs. Just Mez Resist ones afaik. So your toggles will still drop, you'll just be mezzed for less time.

It is annoying when it happens (especially on my Fire/Rad controller with his 5 toggles now).

On teams it shouldn't happen too often. Let a Brute or MM take the alpha, stand a decent distance away from them and you should be Ok.

Oh and avoid Malta. Those stupid Stun Grenades last aaaaaaaaaaaaaages. (plus there's generally a poxy Sapper in the group as well)


 

Posted

Know your enemies. You should know when you are going to face a mez heavy enemy and just fill your tray with break frees. Take them before you get mezzed to keep your toggle up and running. Sorry if this sounds obvious.


 

Posted

Okton: Hmm, I've been casting enervating field first, then radiation infection second, mostly because it felt akward waiting 3 seconds before being able to cast the faster one after. I'll definitly try to switch those around, see if it helps (I suppose it should).

Blind_Minotaur : While I do use inspirations and such, I hate the idea that I need to use them to have an effecient character.

BigMike: Cosmic Burst has an extremely nice stun, but doesn't do much being single target attack on large teams.

Guess I'll give her a spin tonight and see if it helps. Thanks lads.

Btw. In mids it says I give -37%'ish to-hit debuff. Does this means that the mobs have around 50-37=13%'ish chance to hit me? Give and take the accuracy, or how does all this work?


 

Posted

[ QUOTE ]
Btw. In mids it says I give -37%'ish to-hit debuff. Does this means that the mobs have around 50-37=13%'ish chance to hit me? Give and take the accuracy, or how does all this work?

[/ QUOTE ]

Pretty much. You also need to factor in the level modifier (mobs higher level than you will hit you more) and also some powers (many of the single target mezzes) have an innate accuracy modifier too. Paragon wiki has an article on how it all works if you fancy a more in depth explanation.

If i can't find a corruptor or MM to help against the mezzes then I generally go the route of carrying a stack of break frees.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

This last 3 weeks I’ve been playing my L43 Fire/Rad corruptor (which stalled at L30 back in I7) in a duo. Re-toggling is a big annoyance for me too, despite being able to tolerate it on my L50 blaster and warshade. The corruptor has more toggles, depends on them more for survivability and two have ridiculously long cast times (Rad Infection &amp; Choking Cloud - trying to re-toggle those in-combat if you have aggro can be suicide).

All good advice so far in this thread. I also usually lead with RI and use pre-emptive BFs when I have them (but you can never carry enough). Using Lucks pre-emptively helps too - defence stacks with RI’s ToHit debuff to make you even harder to hit with mezzes. I also took Black Scorpion as patron for more defence from Scorpion Shield - only to smash/lethal/energy, but lots of enemy attacks with stuns/sleeps are typed like that: Rikti ranged blasts, Freakshow juicer blasts, Crey energy melee attacks and Voltaic Tank ranged blasts, Malta grenades &amp; sapper melee stuns, Carnie throwing rings, Carnie Strongmen melee, etc.

The stuns/sleeps that last under a second annoy me most of all - they exist purely to detoggle, which feels really cheap. So many minions have them that, even floored to 5% chance to hit, they detoggle you annoyingly often.

Just don’t feel you have to lead with RI for a team against mez-heavy spawns - other archetypes are better at taking alphas or controlling spawns than you. Mezzing the mezzers is the best defence - solo or on small spawns you can use primary stuns/holds or a patron hold to do this yourself, but it’s best left to teammates (I’m lucky - my duo partner is a dom) as you have debuffing to do. EM Pulse can be a godsend sometimes, though.

Acrobatics can protect you from a single hold from a lieut (but not sleeps/stuns), but if you get detoggled it is just another thing to re-toggle - I respecced it out to save endurance (and slotted a KBprot IO in CJ), but it’s an option.

My best advice - something that has reduced re-toggle annoyance for me - is to make some re-toggle keybinds (IF you still mouse-click toggles back on then yeah re-toggling is VERY annoying). My Fire/Rad has the following in his bindfile (use /bind before them to enter these from the chat bar instead):

F "powexectoggleon Super Jump$$powexecname Combat Jumping$$powexectoggleon Scorpion Shield"
C "powexecname Choking Cloud"

Pressing F once toggles on Scorpion Shield, pressing it again toggles CJ on (which has my Kismet +ToHit IO and a stealth IO, so I want those active) - subsequent presses toggle CJ/SJ for travel. C toggles Choking Cloud on/off (I don’t always use it, you can’t re-toggle it right after detoggle because of the recharge, plus it locks you into that long cast time, so I put it on a separate keypress). After a detoggle I just tap F twice to get my defence toggles back up - it’s instinctive now because I use the F &amp; C keys for the same thing on all my characters - and both are close to WASD keys which I use for movement so they’re fast and easy to reach. You could bind RI &amp; EF too, but mine are in the Alt-3 &amp; Alt-4 positions on my hotkey bar which I find easy to activate from keyboard anyway.

So yeah, getting de-toggled is really annoying on a /Rad - it gets to me sometimes as well. Teaming helps, but ultimately you just have to learn to tolerate it - even with the above precautions you’ll get detoggled more than is comfortable. It’s just a fact of life for most squishy archetypes - /Rads are just more toggle-dependent than most.


 

Posted

Either try to

<ul type="square"> - Cosmic Burst the mezzer
- Bring a hell-lot of BFs
- Stay out of a mez's range (Nullifiers' Beanbags are only 60", and most stun grenades are 70")
- Team[/list]