Further VEATs
Based on the NPC, Elec Blaster with the Mu powers, some of the armor and that O2 style heal they have.
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I was thinking, even though further EATs have been pretty much confirmed as being accessible from both sides of the pond, that maybe Mu could be released as another VEAT at some point.
Don't get me wrong im not crying "omg my fav faction aren't included make the game my way" but I was thinking leaving Mu out was a bit "so-so" for the whole "Soldiers of Arachnos (except Mu)" thing.
Anyone else notice that or would like to speculate on how a Mu mystic would play?
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its not so much just Mu but this style could be added for lots of factions like longbow (look how many different wardens there are) balista too, freakshow, tsoo the list can go on! (i wouldent even mind playing a caliban), i think they could add an epic(probably better to rename it to summat like special or unlockable) for most factions quite easily (say for the harder badges w/history plaques)
(i do know there are implications of being an AT that is part of a villain group, like calibans wouldent go round fighting others, but could always be renagade)
to be honest any EAT's that get developed from here on would be for both....so were looking at something like Incarnates where they have good and bad ones, so i doubt they would release a Mu class to us simply on the basis that it would further restrict character choice as Mu suffer from cool look, cool powers but have almost no animation.
Regards
Spider
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almost no animation.
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I think this was the main reason why the devs decided to leave Mu out of the VEAT mix. There was one thread on the US boards not too long ago where someone suggested implementing some sort of non-humanoid EAT to which one of the devs (must have been Castle or BAB, not sure about that) replied that they didn't want to implement an AT that was too limited animation-wise (emotes, power animations etc.) and that the Kheldians with their emote-less Nova form were as far as they would go.
Seeing that each and every Mu NPC is a wrapped-up bundle of hovering ancient magic this would leave only two options:
- Limit the customisation options normally available, so that the player-created Mu also look wrapped-up in some way, adapt many power activation animations that would clash with the Mu's limited freedom of movement (Hasten, Aid Self and many more) and deactivate almost all emotes (or rewrite them if at all possible just like the power animations) despite of statements to the contrary.
- Risk breaking immersion by allowing player-created Mu with full freedom of movement (which would probably mark them as outcasts to all "traditional" Mu mystics who insist on demonstrating their magical superiority by not letting the dirty earth soil their feet and refusing to use such mundane tools as their hands ).
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
I would like.. Freak Tanks, Mu, Carnies, PPD Hardsuits and Arachnos Tarantula's! ^^
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I would like.. Freak Tanks, Mu, Carnies, PPD Hardsuits and Arachnos Tarantula's! ^^
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lol nerf PC toxic tarantulas!
PC Jade Spiders! XD
I was thinking, even though further EATs have been pretty much confirmed as being accessible from both sides of the pond, that maybe Mu could be released as another VEAT at some point.
Don't get me wrong im not crying "omg my fav faction aren't included make the game my way" but I was thinking leaving Mu out was a bit "so-so" for the whole "Soldiers of Arachnos (except Mu)" thing.
Anyone else notice that or would like to speculate on how a Mu mystic would play?