Empathy/Psi build!


Boy_Oracle

 

Posted

Hey guys! Made this last night it is a lvl 50 Emp/Psi respec any good?

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

HealingGal: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(9), RechRdx-I:50(31), RechRdx-I:50(31), RechRdx-I:50(34)
Level 1: Mental Blast -- Acc-I:50(A)
Level 2: Heal Other -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(3), RechRdx-I:50(33), RechRdx-I:50(34), Range-I:50(34)
Level 4: Absorb Pain -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(5), Range-I:50(33), Range-I:50(33), RechRdx-I:50(46)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hover -- Flight-I:50(A)
Level 10: Clear Mind -- RechRdx-I:50(A), RechRdx-I:50(11), Range-I:50(11)
Level 12: Fortitude -- DefBuff-I:50(A), DefBuff-I:50(13), DefBuff-I:50(13), ToHit-I:50(19), RechRdx-I:50(19), RechRdx-I:50(42)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(15), Flight-I:50(15)
Level 16: Swift -- Flight-I:50(A), Flight-I:50(17), Flight-I:50(17)
Level 18: Health -- Heal-I:50(A)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 24: Resurrect -- RechRdx-I:40(A), RechRdx-I:40(25), RechRdx-I:40(25), Range-I:40(37), Range-I:40(40), Range-I:50(48)
Level 26: Will Domination -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(27), Dmg-I:50(43), Dmg-I:50(43), RechRdx-I:50(43)
Level 28: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29), Heal-I:50(46), Heal-I:50(50)
Level 30: Stealth -- EndRdx-I:50(A), EndRdx-I:50(31)
Level 32: Grant Invisibility -- EndRdx-I:50(A)
Level 35: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), Heal-I:50(36), Heal-I:50(37), EndMod-I:50(37)
Level 38: Psychic Wail -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(39), Dmg-I:50(40), RechRdx-I:50(40)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42)
Level 44: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(45), ResDam-I:50(45), EndRdx-I:50(45), EndRdx-I:50(46)
Level 47: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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Any Suggestions?


 

Posted

IMHO... feel free to flame...

Drop Absorb Pain. It's not selfish, since you're no use to your team if you're dead - and if you're getting into firefights that are big enough to need this as a spare heal, the five-second heal lockout leaves you seriously vulnerable. If you really think you'll need an extra heal, Aid Other from the Medicine Pool is just as effective without the penalty, though only at short range.

Take Telekinetic Blast. It's a solid damage power - and with the best will in the world, even the best tank you're working with will let one or two enemies slip past. A well-aimed and well-slotted TK Blast will shove them back into taunt range - and at least out of your melee zone.

Consider the use of Psi Wail carefully. It's the only really spectacular Emp/Psi power, but there may be other more practical options that will keep you and your team standing longer.

Switch Hover for Air Superiority. Not for the damage, for the knockdown - any enemy that's off its feet is one that isn't attacking you for those precious few seconds. Swap your Flight Speed enhs for EndRdx and you'll barely notice the difference.

Drop Phase Shift for Total Focus. Solid damage and a high-mag Disorient will stop most mobs dead - particularly with your Power Build Up - and seriously inconvenience any others.


Is it time for the dance of joy yet?

 

Posted

Hmm I actually like miss' build better as it is. Don't skip AP, and never, ever get aid on an empath... in fact, don't take it on any toon but possibly on a /ff or /sonic fire troller built to solo. IT's too slow, rooting, can be interrupted and it has a ridiculous range. Unless you are a rad/ or kin/ I'm not really a fan of defender's nuke either, blasters can do that stuff much better.

What I would probably do is skip concealment completelly and get assault, tactics and maybe ss, and get rid of fly pool (unless it's for concept reasons) and get leaping, with a kb resist on cj -ss+sj means uber speed to go where being required, chunk in a stealth IO in SS and you will have full invisibility too-.

Drop conserve power, you shouldn't have any end problems at all even without RA, and get tk blast or total focus intead, not for the damage, but for the kb or stun.

Oh, and fortie 3 rech 3 defbuff, base +toh should be more than enough for pve too


 

Posted

Your power choices are entirely down to you. I don't see anything not worth having for whatever reason. I don't see any extra must haves missing because despite mine having some different power choices I know they aren't "needed". I do have full empathy. I am talking about all the extras.

What I am looking at are slots and of the bat I thought some slots weren't giving enough bang for a buck and are redundant most of the time. Heal Aura, why shave off .34 secs on its rechg for example? If spammed its a massive end loss/time so wouldn't an end slot be preferable? Fortitude, why any tohit slots? Its base and peoples accuracy in PvE are normally enough and at 120 duration a nice upkeep of no less than 4 ppl (3 rechg) is nice and easy unhastened. 2nd and 3rd flight in swift are negligible fps increases. Mostly with the 3rd IO slot they make so little difference and its cheaper to keep them as SOs (do I sound tight?). Resurrect has the most amazing slotting I have ever seen. If on something like Hamidon the 2nd tank stands over the first I may have the range to stay out of the AoE (it was 25ft iirc idk with the new one though as I could never be online to attend the raid) but I wouldn't want to res someone in the middle of any AoEs etc as you get that "stand up" "lie down" business the 2nd Tank would have to park himself away.

Attacks. Not slotting many makes things hardly worth slotting at all. You could of slotted Mental Blast the same way as Will Domination and got more dps, however, Will Domination has a sleep and much lower cast time but if you were to use that underslotted mental blast as often or more you undo the benefits of damage in will domination.

Back to thinking about what the 3rd slots offer. Forget the percentages and look at the actual effects. 3rd end mod in stamina how much is that worth? About 0.06 - 0.07 end points a sec so you gain 7 end points over 100 secs. Flight I think is something you have to use to keep up in missions and end slotting that will lower its cost by 0.15 end per sec saving you 15 end points over 100 secs, 2 end slots and its almost hover!! Therefore the 1st end slot in flight is twice as good as the 3rd end slot in stamina. Also remember that end slot instead of that rechg in heal aura would save you lots more end overtime if spammed.

I can't exactly tell you how to slot without seeing how you have to play but little things like that is what I try to look out for. I am not interested in what extra percentage of regen I am getting I am interested in what it is in heal per sec as in hitpoints recovered.

Absorb Pain. It never gets you killed. Mistakes get you killed. Absorb Pain is an enormous heal that will almost never (99.99%) get you killed with a good team. Regen Aura removes the effect. If your having to use it in the line of fire then the team dynamic sucks. If your having to spam it from a safepoint till death do you depart then again the team dynamic sucks as someone doesn't know when to fallback and you let idiots die and I will do that to save the non idiots in the team. I only expect people to make an effort in supporting eachother and sometimes they will do anything but and I will call a muppet a muppet because game mechanics cant be defied by anyone.

Personally for me there are a few better slots spent elsewhere often the 3rd IOs but if you prefer the difference a 3rd IO makes then stay that way.

I will make a suggestion but in a no real dramatic change to how I think you play and assuming mental blast with its cast time never sees the light of day. I'd be inclined for this as an intermediary before proper IO set slotting and strangely I won't be changing whats in some powers that some might as I can come up with tricks that utilize them in a "oh baby" well way and not so strangely its cheaper to save inf for if you do properly IO slot.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

HealingGal: Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Speed
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Heal-I:50(A), Heal-I:50(9), Heal-I:50(9), RechRdx-I:50(31), RechRdx-I:50(31), EndRdx-I:50(34)
Level 1: Mental Blast -- Acc-I:50(A)
Level 2: Heal Other -- Heal-I:50(A), Heal-I:50(3), Heal(3), RechRdx-I:50(33), RechRdx-I:50(34), Range-I:50(34)
Level 4: Absorb Pain -- Heal-I:50(A), Heal-I:50(5), Range-I:50(5), Range-I:50(33), RechRdx-I:50(33), RechRdx-I:50(46)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hover -- Flight-I:50(A)
Level 10: Clear Mind -- RechRdx-I:50(A), RechRdx-I:50(11), Range-I:50(11), EndRdx-I:50(40)
Level 12: Fortitude -- DefBuff-I:50(A), DefBuff-I:50(13), DefBuff(13), RechRdx-I:50(19), RechRdx-I:50(19), RechRdx-I:50(42)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(15), Flight-I:50(15), EndRdx-I:50(17), EndRdx-I:50(21)
Level 16: Swift -- Flight-I:50(A), Flight-I:50(17)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
Level 22: Recovery Aura -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx(23), EndRdx-I:50(37)
Level 24: Resurrect -- RechRdx-I:40(A), RechRdx-I:40(25), RechRdx(25), EndRdx-I:50(46)
Level 26: Will Domination -- Acc-I:50(A), Acc-I:50(27), Dmg-I:50(27), Dmg-I:50(43), Dmg-I:50(43), RechRdx-I:50(43)
Level 28: Regeneration Aura -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx(29), Heal-I:50(46), Heal-I:50(48), EndRdx-I:50(50)
Level 30: Stealth -- EndRdx-I:50(A)
Level 32: Grant Invisibility -- EndRdx-I:50(A)
Level 35: Adrenalin Boost -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), Heal-I:50(36), Heal-I:50(37), EndRdx-I:50(37)
Level 38: Psychic Wail -- Acc-I:50(A), Acc-I:50(39), Dmg-I:50(39), Dmg-I:50(39), Dsrnt-I:50(40), RechRdx-I:50(40)
Level 41: Power Build Up -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx(42)
Level 44: Temp Invulnerability -- ResDam-I:50(A), ResDam-I:50(45), EndRdx-I:50(45), EndRdx(45)
Level 47: Phase Shift -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx(48)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance



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If you would like IO set slotted, Hami slotted, whatever slotted ideas let me know.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

this is a few bits i have with my emp/psi use if you want or don't just a suggestion 6 slot telekinetic blast and psi tornado with kinetic crash the bonuses grant +recharge mag 8 kb protection(thats 4 each) and a 15% reduction in all mez affects on you(7.5% each) also will domination is perfect for the Fortunata Hypnosis Purple set the recipes themselves cost next to nothing when i bought them the only thing i had to shill out for was the salvage but worth it


Heroes: Phobos-, Protector-Bot, Shadow of Ra, Bionic Eye, Entropic Chaos, Strike-Freedom.

Villains: Necron Phobos, Khorne-Berzerker, Full Metal Panic, Smasher Devourer, Degrees Kelvin.

Co-Leader of The Echelon
Visit us at http://www.theechelon.eu

 

Posted

Hi Miss

I suppose it depends on what are you planning to do with your empath.

It looks like a good build, but I am planning one out for PVP purposes and here is what I got.

I am using SS and SJ because I want to be able to run/jump away @ high speed when someone is trying to kill me :P Hehehe, ok but seriously, it's just easier for me that way to get around, and I don't seem to come right with fly in PVP zones.

Here you go. If you are interested in the build let me know then I'll send yout he set names etc

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Tai-La: Level 50 Mutation Defender
Primary Power Set: Empathy
Secondary Power Set: Psychic Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Healing Aura -- Heal/EndRdx-S:39(A), EndRdx/Rchg-S:39(3), Heal/Rchg-S:39(5), Heal/EndRdx/Rchg-S:39(9), Regen/Rcvry+-S:39(19)
Level 1: Mental Blast -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(40), Dmg/Rchg-S:40(40), Acc/Dmg/Rchg-S:40(43), Acc/Dmg/EndRdx-S:40(43)
Level 2: Heal Other -- Heal/EndRdx-S:39(A), EndRdx/Rchg-S:39(3), Heal/Rchg-S:39(7), Heal/EndRdx/Rchg-S:39(9), Heal-S:39(15), RechRdx-I:40(19)
Level 4: Absorb Pain -- Heal/EndRdx-S:30(A), EndRdx/Rchg-S:30(5), Heal/Rchg-S:30(7), Heal/EndRdx/Rchg-S:30(13), Regen+-S:30(15), RechRdx-I:40(29)
Level 6: Combat Jumping -- ResKB-S:30(A), ToHit+-S:30(25), Run+-S:40(46)
Level 8: Resurrect -- RechRdx-I:40(A), RechRdx-I:40(11), RechRdx-I:40(13)
Level 10: Clear Mind -- RechRdx-I:40(A), EndRdx-I:40(11)
Level 12: Swift -- Run-I:40(A)
Level 14: Super Jump -- EndRdx-I:40(A), Jump-I:40(27)
Level 16: Fortitude -- RechRdx-I:30(A), ToHit-I:30(17), RechRdx-I:40(17), DefBuff-I:40(23), RechRdx-I:40(33), DefBuff-I:40(34)
Level 18: Health -- Heal-I:40(A)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Hasten -- RechRdx-I:40(A), RechRdx-I:40(23), RechRdx-I:40(25)
Level 24: Super Speed -- Run-I:40(A)
Level 26: Acrobatics -- EndRdx-I:40(A), RechRdx-I:40(27)
Level 28: Stealth -- EndRdx-I:40(A), ResKB-S:30(29), EndRdx-I:40(31), EndRdx-I:40(34)
Level 30: Invisibility -- EndRdx-I:40(A), Def/EndRdx-S:40(31), Def-S:40(31), EndRdx-I:40(37)
Level 32: Recovery Aura -- RechRdx-I:40(A), EndMod-I:40(33), RechRdx-I:40(33), EndMod-I:40(34), RechRdx-I:40(37)
Level 35: Regeneration Aura -- RechRdx-I:40(A), Heal-I:40(36), RechRdx-I:40(36), Heal-I:40(36), RechRdx-I:40(37)
Level 38: Adrenalin Boost -- RechRdx-I:40(A), Heal-I:40(39), RechRdx-I:40(39), EndMod-I:40(39), RechRdx-I:40(40), Heal-I:40(46)
Level 41: Subdue -- Acc/Rchg-S:40(A), Acc/EndRdx-S:40(42), Acc/Immob/Rchg-S:40(42), Dam%-S:39(42), Acc-I:40(43)
Level 44: Will Domination -- Acc/Rchg-S:39(A), EndRdx/Sleep-S:39(45), Acc/EndRdx-S:39(45), Acc/Sleep/Rchg-S:39(45), Sleep/Rng-S:40(46)
Level 47: Telekinetic Blast -- Dmg/EndRdx-S:39(A), Dmg/Rchg-S:39(48), Acc/Dmg/EndRdx-S:39(48), Acc/Dmg-S:39(48), Acc/Dmg/Rchg-S:40(50)
Level 49: Power Build Up -- RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Stlth-S:39(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+5% Defense(Energy)[*]+2.25% Max Endurance[*]+23% Enhancement(Accuracy)[*]+14% Enhancement(Heal)[*]+5% Enhancement(Immobilize)[*]+16.3% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+8% FlySpeed[*]+85.9 (7.13%) HitPoints[*]+8% JumpSpeed[*]+Knockback (Mag -8)[*]+MezResist(Held) (Mag 3.3%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+6% Recovery[*]+12% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+19.5% RunSpeed[/list]


 

Posted

If it's PvP and you're taking Power Mastery...it might be wise to take on Total Focus.

- Damage is Extreme (Energy/Smash...think 107.9 not slotted...looking at Mid's last night).
- Disorientates are high within PvP.


@Captain Solaris
Guild of Extreme Heroes
"Strength is in Unity"

 

Posted

Hey Cap

I would have loved to fit it in but there is a reason why I didn't.

I am not planning on getting to close to the combatants, this is more of a hit and run from a distance build if push comes to shove than an actual combatant.

Main goal is to drop buffs on the team, supply emergency heals for burst damage recipients and occasionally to do an attack when the need arises ... oh ... and to run away from the other team


 

Posted

Ahh I see.

It makes sense then.

It's been suggested to me, but perhaps slotting in a Stealth IO in CJ and SJ will help with elusiveness also? I'm intending to place some on my Dark/Elec when the time comes.


@Captain Solaris
Guild of Extreme Heroes
"Strength is in Unity"

 

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Cap

I figured that since slots are such a commodity I would pop the +steal IO into Sprint It works like a charm.


 

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[ QUOTE ]
Ahh I see.

It makes sense then.

It's been suggested to me, but perhaps slotting in a Stealth IO in CJ and SJ will help with elusiveness also? I'm intending to place some on my Dark/Elec when the time comes.

[/ QUOTE ]
Aren't Stealth IOs unique?

Far as I knew you could only have one +stealth IO in a build (you can't even have a Fly one and a Run one in one build)


 

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You're most probably right!

It was something I read on a post, so implied that it was just a normal IO rather than from a Set-IO. I'm clueless when it comes to IOs still!


@Captain Solaris
Guild of Extreme Heroes
"Strength is in Unity"

 

Posted

Again just my opinions. Take with a large pinch of salt.

Not going to get into the Absorb Pain debate - some people like it some don't I don't take it so can't comment on how you use it.

[ QUOTE ]
Take Telekinetic Blast. It's a solid damage power - and with the best will in the world, even the best tank you're working with will let one or two enemies slip past. A well-aimed and well-slotted TK Blast will shove them back into taunt range - and at least out of your melee zone.


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I can't agree more - TK blast is a great defensive power as well as offensive. Sometimes its easier to knockback a bad guy munching on one of your teamates than trying desperately to heal them before they die. Particulalry good if teammate is held because you can fire off a cm before the bad guy recovers from the knockback.
The fact thats its got decent damage is a bonus and will work on robots resistant to psi, and its great fun for knocking people off buildings or cliffs if you are getting overwhelmed.

It depends a lot on your playstyle but I personally rate Psi lance highly. you get it early on and when you first get it, it does a lot of damage. Think of it as an opening attack before you get to work buffing/healing.

Psi Wail is a personal choice - I like it but you don't get chance to use it very often. If its a choice between wail and TK blast take the TK!


 

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I play my Empath completely different to how anyone here is reconmending it really, i have 2 powers from Psi pool, and neither slotted beyond utility proc's.

I took Leadership Powers (all except Maneuvers), Hasten, SS, Recall and also Hurdle, Health, Stamina.

But then I have a regular team for it, so I dont need to worry about my DPS solo, since that would be a nightmare!

For me the concept of Absorb Pain used to seem really silly, but used at the right time, in the right situation its fine, I think I have faceplanted because of a bad use of it all of once, and it was my own dumb fault to be standing next to the Agro holding blaster at the time.

Its really up to you how to play your emp, my Fort is slotted for mostly ToHits for example, but this again is down to the dynamics of who I normally play with


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

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i have 2 powers from Psi pool

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I'm just being nosey - but I'm wondering which other power you have other than mental blast. Personally I couldn't imagine not having both will domination and telekinetic blast so wondered what you ended up with.

I think I'm not enough of a pacifist to build my empath like yours, I like to blast on rare occasions and at least be able to hold my own if I bump into mobs outside mish doors.

Had a fair few leaders who think empaths should only ever take passive powers and are mortified when I actually blast somebody! (And I don't mean going like a crazy blaster thru the mish when people are dying around me, I mean a well timed TK blast to take the pressure off other squishies)


 

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Had a fair few leaders who think empaths should only ever take passive powers and are mortified when I actually blast somebody!

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Don't get me started!

I hold strong opinions regarding defenders who never use their secondaries, and regarding teams that don't like said usage. Gah.

Psi Blast is glorious, I've had my Emp/Psi since about a week after the EU release and still play him. If he was a 'pure' empath (ha!) he'd have gone stale a long time ago.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

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[ QUOTE ]
[ QUOTE ]
i have 2 powers from Psi pool

[/ QUOTE ]

I'm just being nosey - but I'm wondering which other power you have other than mental blast. Personally I couldn't imagine not having both will domination and telekinetic blast so wondered what you ended up with.


[/ QUOTE ]

Psionic Tornado.....







.... like I said, slotted vaguely for utility, not damage.


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

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I hold strong opinions regarding defenders who never use their secondaries, and regarding teams that don't like said usage. Gah.

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Wilfred - My kind of guy! Have you noticed its usually blasters who hate defenders using their secondaries?

I swear I had a blaster leader who had somehow ended up in melee range and was being killed by a Lt. Used a TK blast to diffuse the immediate problem followed with usual heals and buffs. Then got yelled at saying why hadn't I taken Absorb Pain as i should have used that instead. Some people can't be helped. Never mind - sorry for veering off topic.


 

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[ QUOTE ]
[ QUOTE ]

I hold strong opinions regarding defenders who never use their secondaries, and regarding teams that don't like said usage. Gah.

[/ QUOTE ]

Wilfred - My kind of guy! Have you noticed its usually blasters who hate defenders using their secondaries?

I swear I had a blaster leader who had somehow ended up in melee range and was being killed by a Lt. Used a TK blast to diffuse the immediate problem followed with usual heals and buffs. Then got yelled at saying why hadn't I taken Absorb Pain as i should have used that instead. Some people can't be helped. Never mind - sorry for veering off topic.

[/ QUOTE ]

Veering off-topic's good, but this is a can of worms that's been opened a few times before and usually ends in flaming

I think I'm an anomaly, because people do tend to die while I'm busy typing away in team chat. But hey, it's only debt... right?

Any Psi defender without Will. Dom and TK Blast is missing a huge amount of potential team-saving power, and also missing out on more fun than a barrelful of angry chocolate-covered weasels. I'll always remember rolling an Emp/Rad; I'd had my Emp/Psi def at 50 for about a year, and I got ordered by my team leader in the Hollows to take Rez instead of Fort. As he quite reasonably pointed out, he kept dying (being a tank without any protection who kept plunging headfirst into 8-man spawns at +1 to him).

Neither his needs nor mine were being fulfilled; he needed slapping and telling not to be such a daft bugger, and I needed a new keyboard and some plasters for the large bashmarks on my forehead.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!

 

Posted

Empathy is a reactive set. Offensiveness is alright. Most of the Offensive empaths I have seen get lost in the attack chain. They are still chucking out super weak blasts while a proper damage dealer is in need of help. As a Tank I often do a attack, check on people, attack, some empaths are just so completely lost in their tickling I wonder why they didn't make a blaster. I find taking the time to CM people within a fight costly on much needed reactions.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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Yeah I totally agree with the offensive empaths who get stuck in an attack chain. This is BAD. Bad empaths who should be kicked up the backside and then encouraged to go roll a blaster. This also applies to other defenders too, in perosnal experience I find bubblers can get stuck in this, bubbles at the start of a fight then offense and don't notice when the bubbles drop. Just a personal opinion and certianly doesn't apply to the vast majoraty!

I'm talking about selective blasting (usually after you've used auras and there isn't the need to be healing). If I have time to chain more than 2 attacks it means I've forgotten someones CM or Fort.


 

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I can't grumble too much. I make the worst kinetic ever XD


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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I got into support AT's in a really big way after i made my empath was just like tanking in reverse instead of taking the hits for insane teamates i was preventing them from taking damage or mitigating the damage with heals and buffs


Heroes: Phobos-, Protector-Bot, Shadow of Ra, Bionic Eye, Entropic Chaos, Strike-Freedom.

Villains: Necron Phobos, Khorne-Berzerker, Full Metal Panic, Smasher Devourer, Degrees Kelvin.

Co-Leader of The Echelon
Visit us at http://www.theechelon.eu

 

Posted

Tanking in reverse to me is turning around and shooting your team mates.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I used to play villains solely for those rare occasions when a succubus would confuse me and I could spend a few seconds beating on my teammates.


DON'T eat muffins while I'm developing you.

Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!