Stone/Stone


Adama

 

Posted

Hey there, This is my first tank so I don't really know what I'm doing tbh hehe. Advice would be much appreciated,
thx

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Hadro: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Rock Armor -- DefBuff(A), DefBuff(3), DefBuff(3), EndRdx(15)
Level 1: Stone Fist -- Acc(A)
Level 2: Stone Skin -- ResDam(A), ResDam(13), ResDam(19)
Level 4: Earth's Embrace -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(7), Heal(11), Heal(15)
Level 6: Mud Pots -- EndRdx(A), EndRdx(7), Taunt(13), Taunt(40)
Level 8: Rooted -- Heal(A), Heal(9), Heal(9), EndRdx(19)
Level 10: Taunt -- RechRdx(A), Taunt(11), RechRdx(31), Taunt(34)
Level 12: Recall Friend -- IntRdx(A)
Level 14: Teleport -- EndRdx(A)
Level 16: Swift -- Run(A), Run(17), Run(17)
Level 18: Health -- Heal(A), Heal(43), Heal(45)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23), ToHit(43)
Level 24: Heavy Mallet -- Acc(A), Acc(25), Dmg(25), Dmg(27), Dmg(31), RechRdx(42)
Level 26: Minerals -- DefBuff(A), DefBuff(27), DefBuff(37), EndRdx(37)
Level 28: Hurl Boulder -- Acc(A), Acc(29), Dmg(29), Dmg(31), Dmg(37), RechRdx(43)
Level 30: Combat Jumping -- EndRdx(A)
Level 32: Granite Armor -- ResDam(A), ResDam(33), DefBuff(33), DefBuff(33), ResDam(34), DefBuff(34)
Level 35: Tremor -- Acc(A), Acc(36), Dmg(36), Dmg(36), Dmg(46), RechRdx(50)
Level 38: Seismic Smash -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Char -- Acc(A), Hold(42), Hold(42), RechRdx(46)
Level 44: Fire Blast -- Acc(A), Dmg(45), Dmg(45), RechRdx(46)
Level 47: Fire Ball -- Acc(A), Acc(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Super Jump -- Jump(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Thx again


 

Posted

You end slotted combat jump

Read the figures and look at your game play. A lot of endurance can come from tping about and so it may pay to end slot tp self more. Little things have to be tweaked from observing. I would add atleast one more recharge to taunt personally whilst wondering why you end slotted rooted.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
You end slotted combat jump

Read the figures and look at your game play. A lot of endurance can come from tping about and so it may pay to end slot tp self more. Little things have to be tweaked from observing. I would add atleast one more recharge to taunt personally whilst wondering why you end slotted rooted.

[/ QUOTE ]

i agree with shannon but i was also wondering wouldnt hastern help u more then cj as when ur in granite armour u got -recharge (unless teamed with a kin) which u can then take a few slots off certain powers to 3 slot hastern


 

Posted

Get some end-reds or recipe IO's in your attacks, Stone melee is quite end-heavy.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

I have a lvl 50 stone stone brute build. This is a post granite /patron arc respec. Set Bonus's I went for where recovery and just enough recharge to counter granite
Slot Granite with some End Red IOS, and get some force feedback Chance for +Recharge
In the actual build, I have 5 slots in Weave for the recharge bonus from the red fortune set. Also, stone fist has a +Chance for recharge, which mids doesnt allow I'm fairly sure.

Pre Granite, slot for end reduction and accuracy. Damage will happen through fury gen.
Hitting the aggro cap is easy with taunt and mudpots. So is holding it against most mobs.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

FullMeltClearStone: Level 50 Magic Brute
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Teleportation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Villain Profile:
Level 1: Stone Fist <ul type="square">[*] (A) Stupefy - Accuracy/Stun/Recharge: Level 39[*] (3) Stupefy - Accuracy/Recharge: Level 39[*] (3) Stupefy - Endurance/Stun: Level 39[*] (5) Stupefy - Accuracy/Endurance: Level 39[*] (5) Stupefy - Stun/Range: Level 39[*] (7) Stupefy - Chance of Knockback: Level 39[/list]Level 1: Rock Armor <ul type="square">[*] (A) Defense Buff IO: Level 40[/list]Level 2: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (7) Crushing Impact - Accuracy/Damage: Level 39[*] (9) Crushing Impact - Damage/Endurance: Level 39[*] (9) Crushing Impact - Damage/Recharge: Level 39[*] (11) Crushing Impact - Damage/Endurance/Recharge: Level 39[*] (11) Force Feedback - Chance for +Recharge: Level 40[/list]Level 4: Stone Skin <ul type="square">[*] (A) Resist Damage IO: Level 40[*] (13) Resist Damage IO: Level 40[*] (13) Impervious Skin - Status Resistance: Level 30[*] (15) Impervium Armor - Resistance: Level 39[/list]Level 6: Recall Friend <ul type="square">[*] (A) Time &amp; Space Manipulation - +Stealth: Level 39[/list]Level 8: Heavy Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (15) Crushing Impact - Damage/Endurance/Recharge: Level 39[*] (17) Crushing Impact - Accuracy/Damage: Level 39[*] (17) Crushing Impact - Damage/Endurance: Level 39[*] (19) Crushing Impact - Damage/Recharge: Level 39[*] (19) Endurance Reduction IO: Level 40[/list]Level 10: Swift <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 12: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 40[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 40[*] (21) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 40[*] (23) Adjusted Targeting - To Hit Buff: Level 40[*] (46) Adjusted Targeting - Recharge: Level 40[/list]Level 14: Teleport <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 16: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt/Recharge/Range: Level 40[*] (46) Mocking Beratement - Taunt/Range: Level 39[/list]Level 18: Health <ul type="square">[*] (A) Miracle - Heal/Recharge: Level 39[*] (23) Miracle - Heal: Level 39[*] (25) Miracle - Heal/Endurance: Level 39[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (25) Endurance Modification IO: Level 40[*] (27) Endurance Modification IO: Level 40[*] (34) Performance Shifter - Chance for +End: Level 39[/list]Level 22: Earth's Embrace <ul type="square">[*] (A) Miracle - Heal: Level 39[*] (27) Miracle - Heal/Endurance: Level 39[*] (29) Miracle - Heal/Endurance/Recharge: Level 39[*] (29) Recharge Reduction IO: Level 40[*] (31) Recharge Reduction IO: Level 40[*] (31) Recharge Reduction IO: Level 40[/list]Level 24: Mud Pots <ul type="square">[*] (A) Tempered Readiness - Damage/Slow: Level 39[*] (31) Tempered Readiness - Accuracy/Endurance: Level 39[*] (33) Tempered Readiness - Endurance/Recharge/Slow: Level 39[*] (33) Tempered Readiness - Accuracy/Slow: Level 39[*] (33) Tempered Readiness - Accuracy/Damage/Slow: Level 39[/list]Level 26: Fault <ul type="square">[*] (A) Stupefy - Stun/Range: Level 39[*] (34) Stupefy - Accuracy/Endurance: Level 39[*] (34) Stupefy - Endurance/Stun: Level 39[*] (36) Stupefy - Accuracy/Recharge: Level 39[*] (36) Stupefy - Accuracy/Stun/Recharge: Level 39[*] (36) Force Feedback - Chance for +Recharge: Level 39[/list]Level 28: Rooted <ul type="square">[*] (A) Harmonized Healing - Heal: Level 39[*] (37) Harmonized Healing - Endurance: Level 39[*] (37) Endurance Reduction IO: Level 40[*] (37) Endurance Reduction IO: Level 40[*] (39) Healing IO: Level 40[*] (39) Endurance Reduction IO: Level 40[/list]Level 30: Seismic Smash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 39[*] (39) Crushing Impact - Accuracy/Damage: Level 39[*] (40) Crushing Impact - Damage/Endurance: Level 39[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 39[*] (40) Crushing Impact - Damage/Recharge: Level 39[*] (42) Endurance Reduction IO: Level 40[/list]Level 32: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (42) Recharge Reduction IO: Level 40[*] (42) Recharge Reduction IO: Level 40[/list]Level 35: Kick <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 38: Granite Armor <ul type="square">[*] (A) Endurance Reduction IO: Level 40[*] (43) Endurance Reduction IO: Level 40[*] (43) Defense Buff IO: Level 40[*] (43) Defense Buff IO: Level 40[*] (45) Resist Damage IO: Level 40[*] (45) Resist Damage IO: Level 40[/list]Level 41: Hurl Boulder <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[*] (45) Devastation - Accuracy/Damage/Recharge: Level 39[/list]Level 44: Tremor <ul type="square">[*] (A) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 39[*] (46) Scirocco's Dervish - Damage/Endurance: Level 39[/list]Level 47: Tough <ul type="square">[*] (A) Impervium Armor - Psionic Resistance: Level 39[*] (48) Impervium Armor - Resistance: Level 39[*] (48) Impervium Armor - Resistance/Recharge: Level 39[*] (48) Impervium Armor - Resistance/Endurance: Level 39[/list]Level 49: Weave <ul type="square">[*] (A) Red Fortune - Defense: Level 39[*] (50) Red Fortune - Endurance: Level 39[*] (50) Red Fortune - Defense/Endurance: Level 39[*] (50) Red Fortune - Defense/Recharge: Level 39[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Kinetic Combat - Knockdown Bonus: Level 35[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+1.88% Defense(Psionic)[*]+3.13% Defense(Ranged)[*]+4.95% Max Endurance[*]+21% Enhancement(Accuracy)[*]+31.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+6% Enhancement(Stun)[*]+5% FlySpeed[*]+153.6 (12.8%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Confused) (Mag 7.5%)[*]+MezResist(Held) (Mag 7.5%)[*]+MezResist(Immobilize) (Mag 16.3%)[*]+MezResist(Sleep) (Mag 7.5%)[*]+MezResist(Stun) (Mag 7.5%)[*]+MezResist(Terrorized) (Mag 7.5%)[*]+15.5% Recovery[*]+22% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Stupefy[u]
(Stone Fist)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[*] +3.13% Defense(Ranged)[/list][u]Crushing Impact[u]
(Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Impervious Skin[u]
(Stone Skin)<ul type="square">[*] +7.5% Status Effect Duration Reduction[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Adjusted Targeting[u]
(Build Up)<ul type="square">[*] +2% DamageBuff[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] +1.8% Max Max Endurance[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Miracle[u]
(Earth's Embrace)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[/list][u]Tempered Readiness[u]
(Mud Pots)<ul type="square">[*] +1.5% Recovery[*] +1.5% Enhancement(Slow)[*] +0.9% Max Max Endurance[*] +3.75% Enhancement(RechargeTime)[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[*] +6.25% Enhancement(RechargeTime)[/list][u]Harmonized Healing[u]
(Rooted)<ul type="square">[*] +1.5% Recovery[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[/list][u]Devastation[u]
(Hurl Boulder)<ul type="square">[*] +12% Regeneration[/list][u]Scirocco's Dervish[u]
(Tremor)<ul type="square">[*] +10% Regeneration[/list][u]Impervium Armor[u]
(Tough)<ul type="square">[*] +2.5% Recovery[*] +1.88% Defense(Psionic)[*] +2.25% Max Max Endurance[*] +3% Resistance(Psionic)[/list][u]Red Fortune[u]
(Weave)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[/list]


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Posted

+31.3% Enhancement(RechargeTime)
Afaik, granite has -60ish% recharge, not -30%.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

True on the -recharge, but with 3 +Chance for Recharge slotted in Fault, and one in each of the Hammers, -recharge of granite is countered easy. Also, I believe the toon has 35-36% recharge, because the build is not accounting the five slotted Red Fortune.
Its a cheaper way to get recharge than LotG or purple sets, as long as one is spamming the attacks.

Look, you can plug the "Psi hole", go for regen, recharge, recovery, ect. Its not my build. I went for things that I needed, like recovery, extra HP, and a little bit of Psi protection. The small amount of regen bonus is there because the sets were there, and I had the recipes. Plus they were the only set bonus's I wanted.

This is a great PvE Herding/ Aggro Cap build.I get by without the medicine pool just fine, and with Tank numbers, an alike build would be even tougher. On that note, Im not sure if you need tough, as you may be at the S/L resistance cap with Granite and Stone Skin slotted. Weave would help a bit however.

Without Hasten, Im able to spam Fault , Heavy and Stone Mallet and Stone Fist with Brawl. I dont need to goto another attack like boulder or Tremor unless I want to, so all my main heavy attacks are always up in mobs. Its quite nice.


Its a "budget" build thats quite effective for what I want to do with it.
Hope this helps.

Your:

Private Dancer


 

Posted

As this would be your first tank, I'd advise not jumping in at the deep end.... Stone/Stone needs a lot of patience, as before stamina is available, you'll get frustrated with endurance problems (constant resting between mobs at times, especially when soloing).

As mentioned previously stone melee is very end heavy, at least until slotted with SO enhancements.

Mind you an invul/SS tank is far too soft an option for 1st tank... so I'd advice you to take a fire or ice primary (defence) at first, just to make sure tanking is for you... then go for stone....! I say this as my stone/stone is only just at level 27 now (altitus and boredom being the main reasons), after 18 months or so...!


Main 50 & Badger Nine Claws Claws/Regen/Body

Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus
Defender Nilus Scrapper
Electro Field Blaster S.PONGE Tanker

 

Posted

[ QUOTE ]
As this would be your first tank, I'd advise not jumping in at the deep end.... Stone/Stone needs a lot of patience, as before stamina is available, you'll get frustrated with endurance problems (constant resting between mobs at times, especially when soloing).

As mentioned previously stone melee is very end heavy, at least until slotted with SO enhancements.

Mind you an invul/SS tank is far too soft an option for 1st tank... so I'd advice you to take a fire or ice primary (defence) at first, just to make sure tanking is for you... then go for stone....! I say this as my stone/stone is only just at level 27 now (altitus and boredom being the main reasons), after 18 months or so...!

[/ QUOTE ]

Invuln/SS is far too soft an option for a first tank? Ice can have you tanking well early, easiest one I will ever play I bet! I think it differs with different people but Fire strikes me as the most challenging but I think Ice is a good first to quickly understand what a Tank actually does because it almost naturally does it . Stone Melee blows through end because of its low cast times not allowing much end to recover over the course of the attack chain.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.