Rad/Cold Build


Blue_Note

 

Posted

Time to blow some serious pennies on one of my corruptors.

I'm looking for recharge, primarily, enough plus recovery the build will work on a pre-heat loss exemp, +hit points, and +accuracy, plus as much damage as possible.

There's enough recovery in there for what I need, with the purple sets slotted I may not actually need the miracle, so I'll probably put a regular heal IO in health when I do the respec to start with, then put the miracle back in if I need it. There's already enough +accuracy that with the -def of the sets themselves, there should be no accuracy issues at all for me or my team. Really the question is, what procs to use for the best overall effect, and have I missed anything that might squeeze out a bit more in the way of hitpoints or recharge from the build?

I'm particularly unsure about the procs. I'm not convinced that the one in Cosmic Burst wouldn't be better replaced with the Positron's Blast Energy Damage proc in either Neutron Bomb or Sleet, but I have to say more single target damage would be nice.

Any comments appreciated.

I like the powers I have, I don't want to change any of them, I know the choice of epic isn't ideal but the shield suits the character more than the energy one would do, and look is important. I like to have at least one jump IO in the leaping powers, and don't intend to change that.

The build is primarily for PvE, I use it a little for some zone PvP, but it's not really a PvP build.

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Peppermint Cream: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Infrigidate -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/Slow:50(45)
Level 2: Irradiate -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(7), Armgdn-Acc/Rchg:50(9), Armgdn-Dmg/EndRdx:50(9), Armgdn-Dam%:50(48)
Level 4: Ice Shield -- RedFtn-Def/EndRdx:41(A), RedFtn-Def/Rchg:41(11), RedFtn-Def/EndRdx/Rchg:41(13), RedFtn-Def:41(13), RedFtn-EndRdx:41(15), LkGmblr-Rchg+:25(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:25(17), Jump-I:50(48), Krma-ResKB:25(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Glacial Shield -- RedFtn-Def/EndRdx:41(A), LkGmblr-Rchg+:41(11), RedFtn-Def/Rchg:41(17), RedFtn-Def/EndRdx/Rchg:41(19), RedFtn-Def:41(19), RedFtn-EndRdx:41(21)
Level 12: Aim -- HO:Membr(A), HO:Membr(23), HO:Membr(23), Rec'dRet-Pcptn:20(50)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Frostwork -- Dct'dW-EndRdx/Rchg:41(A), Dct'dW-Heal/Rchg:40(25), Dct'dW-Heal/EndRdx/Rchg:41(25), Dct'dW-Rchg:41(27), Dct'dW-Heal:41(27)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Rchg:50(29), EndMod-I:50(29)
Level 22: Cosmic Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Acc/Rchg:50(31), Apoc-Dmg/EndRdx:50(33), Apoc-Dam%:50(46)
Level 24: Snow Storm -- Slow-I:50(A), Slow-I:50(46), P'ngTtl-EndRdx/Rchg/Slow:40(46)
Level 26: Neutron Bomb -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(34)
Level 28: Arctic Fog -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:41(34), TtmC'tng-ResDam/Rchg:41(36), TtmC'tng-ResDam/EndRdx:41(36), LkGmblr-Rchg+:25(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 32: Benumb -- Acc-I:50(A), RechRdx-I:50(37), RechRdx-I:50(39), RechRdx-I:50(39)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), UndDef-DefDeb/Rchg:50(40), LdyGrey-DefDeb/Rchg/EndRdx:50(40), LdyGrey-%Dam:41(40), UndDef-DefDeb/Rchg/EndRdx:40(50)
Level 38: Heat Loss -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:41(39), Efficacy-Acc/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(42), Efficacy-EndMod/Rchg:41(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam/EndRdx:50(43), ResDam-I:50(45)
Level 44: Atomic Blast -- HO:Perox(A), HO:Perox(45), HO:Perox(48)
Level 47: Acrobatics -- EndRdx-I:50(A)
Level 49: Super Speed -- HO:Micro(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+8% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+2.25% Max Endurance[*]+30% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+81.3% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+162.7 (13.5%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 7.15%)[*]+MezResist(Sleep) (Mag 4.4%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+13.5% Recovery[*]+16% Regeneration[*]+8.82% Resistance(Fire)[*]+8.82% Resistance(Cold)[*]+5% Resistance(Toxic)[*]+10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Neutrino Bolt)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +13.6 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Infrigidate)<ul type="square">[*] +1.5% Recovery[/list][u]Armageddon[u]
(Irradiate)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Red Fortune[u]
(Ice Shield)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Ice Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Red Fortune[u]
(Glacial Shield)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Glacial Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Frostwork)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Apocalypse[u]
(Cosmic Burst)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[*] +5% Defense(Psionic)[/list][u]Ragnarok[u]
(Neutron Bomb)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Arctic Fog)<ul type="square">[*] +3% Def(All)[/list][u]Titanium Coating[u]
(Arctic Fog)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Arctic Fog)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Touch of Lady Grey[u]
(Sleet)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[/list][u]Undermined Defenses[u]
(Sleet)<ul type="square">[*] +2% DamageBuff[/list][u]Efficacy Adaptor[u]
(Heat Loss)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[/list][u]Performance Shifter[u]
(Heat Loss)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Titanium Coating[u]
(Shark Skin)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]


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Posted

Personally I wouldnt slot Infridigate like that, imo it's essential for its -defence rather than the slow. If you plan to keep minimal slots on it, then maybe invest in some Lysozome HO's, and slot maybe 2 or even 3 of those. You can pick them up fairly cheap on the BM anyway! Apart from that it looks very good and i'll keep looking through it.


 

Posted

Cheers for the suggestion.

I had thought about slotting Infrigidate for -def, but it actually has lower -def than some other powers in the build, bearing in mind this is radiation primary, which gives 10-40% defence debuff on every attack, rather than an ice primary, which is more "common", although I appreciate that Infrigidate has a good duration on the -def.

I could only really see that being useful if I started doing a lot more PvP, in which case I'd probably slot the power more heavily all round, and definitely with defence debuff, for PvE, the AOE -def powers do more than enough.


 

Posted

Hello,

i have played these primary and secondary on two differents corruptors and have some comments about this build :

- it costs a lot
- a lack of status resistance/survivability : i would go on status resistance of aegis (x1) and impervious skin (x2) for a total of 35% resistance. Acrobatics is coming really late, stun 'll be a pain even at lvl 50, Cold domination hasn't heal, armor can be detoogled easily (resist and not def), irradiate (fabulous PvE power) is PBAoE, take care a dead corruptor isn't anymore usefull.
- with this recharge rate, i wouldn't choose neutron bomb whith his so long activation time and poor damages and take assault instead of for a +15% team damage buff.

Aim-Sleet-Atomic blast- Heat Loss w'll be really nice, enjoy your corruptor OV !


 

Posted

Thanks for your comments, and I do indeed enjoy this corruptor.

As previously stated I like the power picks I have, and don't intend to change those. They work for me and I don't find mez or survivability an issue particularly. I'm pretty set in what I'm looking for from the build in set bonuses. I find I use Neutron Bomb as part of my attack chain, although Irradiate is most definitely a better power, I can't constantly cycle it. Sleet and Atomic Blast have longer recharge, without Neutron Bomb there will be a definite gap in the AOE attack chain.

Mez resistance IOs would feel like a waste when I can (and do) just carry break frees, and they wouldn't stop me getting stunned etc in the first place.

Just as an aside, I actually find Heat Loss better used before the nuke in a lot of circumstances. I tend to use Sleet-Heat Loss-Aim-Irradiate-Atomic Blast. That way I get the -res from Heat Loss before nuking. I find this makes the difference between almost killing the luitenants, and killing them. As soon as the +recovery kicks in with stacked up Heat Loss I can retoggle and attack while still gaining endurance, if anything survives. It normally doesn't.

I'm still undecided on the proc in Cosmic Burst. I'm edging towards getting a second damage proc in sleet instead. I don't think there's going to be anything I can do to get more recharge out of it. I had hoped I might find a way to make hasten, benumb and heat loss perma, but it looks like I'll be a few seconds short on all three.


 

Posted

for the proc i would choose a second one in sleet : AOEs are really better for that even if your ST attack come back faster.

thanks for the advice about Heat Loss it looks really good and go to be able not to use a blue one after in most case!

For my rad/rad i respecialized without neutron bomb because she's TFs farm oriented and foes are dying so fast at this level ... But i keeped it for a long time.

more +recharge is possible : +5% with 6 efficacity adaptor in heat loss, but this power would go down to +65% rech more or less ... too bad.


 

Posted

Finally decided on this build below, decided the damage procs were more useful in AOEs than anywhere else. I did toy around with the idea of the Medicine pool in place of SS and Neutron Bomb, but then decided to keep to what I was going to go for in the first place - a character really dedicated to big teams that can throw out an absolute barrage of buffs, debuffs, and AOE damage. Had a little play around with this last night, and it solos very nicely for a build that's really intended to team, but planning on a full road test in a nice big team this evening.

I kept the Miracle + rec and the Karma KB IO, simply because this is a charcater that I play a lot, and exemp a fair bit. I wanted a build that'd work well down to about level 30 (about as low as I usually exemp her, I've other characters that work better for very low level play) which meant functional without Heat Loss and Acrobatics.

The only thing I haven't slotted yet, is a couple of the set IOs in Stamina - keeping my regular IOs barring the chance for +end until they're working properly.

More cash than sense? Possibly, but not by very much right now, I promise you!

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Peppermint Cream: Level 50 Mutation Corruptor
Primary Power Set: Radiation Blast
Secondary Power Set: Cold Domination
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Neutrino Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Infrigidate -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/Slow:50(45)
Level 2: Irradiate -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(7), Armgdn-Acc/Dmg/Rchg:50(7), Armgdn-Acc/Rchg:50(9), Armgdn-Dmg/EndRdx:50(9), Armgdn-Dam%:50(48)
Level 4: Ice Shield -- RedFtn-Def/EndRdx:41(A), RedFtn-Def/Rchg:41(11), RedFtn-Def/EndRdx/Rchg:41(13), RedFtn-Def:41(13), RedFtn-EndRdx:41(15), LkGmblr-Rchg+:25(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+:25(A), Ksmt-ToHit+:25(17), Jump-I:50(48), Krma-ResKB:25(50)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Glacial Shield -- RedFtn-Def/EndRdx:41(A), LkGmblr-Rchg+:25(11), RedFtn-Def/Rchg:41(17), RedFtn-Def/EndRdx/Rchg:41(19), RedFtn-Def:41(19), RedFtn-EndRdx:41(21)
Level 12: Aim -- HO:Membr(A), HO:Membr(23), HO:Membr(23), Rec'dRet-Pcptn:20(50)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Frostwork -- Dct'dW-EndRdx/Rchg:41(A), Dct'dW-Heal/Rchg:40(25), Dct'dW-Heal/EndRdx/Rchg:41(25), Dct'dW-Rchg:41(27), Dct'dW-Heal:41(27)
Level 18: Health -- Mrcl-Rcvry+:40(A)
Level 20: Stamina -- P'Shift-End%:41(A), P'Shift-EndMod:41(21), P'Shift-EndMod/Rchg:41(29), EndMod-I:50(29)
Level 22: Cosmic Burst -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Acc/Rchg:50(31), Apoc-Dmg/EndRdx:50(33)
Level 24: Snow Storm -- Slow-I:50(A), TmpRdns-EndRdx/Rchg/Slow:41(39), Slow-I:50(46)
Level 26: Neutron Bomb -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(33), Ragnrk-Acc/Dmg/Rchg:50(33), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(34)
Level 28: Arctic Fog -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:41(34), TtmC'tng-ResDam/Rchg:41(36), TtmC'tng-ResDam/EndRdx:41(36), LkGmblr-Rchg+:25(36)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(37)
Level 32: Atomic Blast -- HO:Perox(A), HO:Perox(37), HO:Perox(39)
Level 35: Sleet -- LdyGrey-DefDeb/Rchg:50(A), UndDef-DefDeb/Rchg:50(40), LdyGrey-DefDeb/Rchg/EndRdx:50(40), LdyGrey-%Dam:41(40), Posi-Dam%:41(46), UndDef-DefDeb/Rchg/EndRdx:40(50)
Level 38: Heat Loss -- Efficacy-EndMod/Acc/Rchg:50(A), P'Shift-EndMod/Rchg:50(39), Efficacy-Acc/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42), P'Shift-Acc/Rchg:50(42), Efficacy-EndMod/Rchg:41(43)
Level 41: Shark Skin -- TtmC'tng-ResDam/Rchg:50(A), TtmC'tng-ResDam/EndRdx/Rchg:50(43), TtmC'tng-ResDam/EndRdx:50(43), ResDam-I:50(45)
Level 44: Benumb -- Acc-I:50(A), RechRdx-I:50(45), RechRdx-I:50(46), RechRdx-I:50(48)
Level 47: Acrobatics -- EndRdx-I:50(A)
Level 49: Super Speed -- HO:Micro(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+10% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+2.25% Max Endurance[*]+30% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+81.3% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+162.7 (13.5%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Immobilize) (Mag 7.15%)[*]+MezResist(Sleep) (Mag 4.4%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+13.5% Recovery[*]+16% Regeneration[*]+8.82% Resistance(Fire)[*]+8.82% Resistance(Cold)[*]+5% Resistance(Toxic)[*]+10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Decimation[u]
(Neutrino Bolt)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +13.6 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[/list][u]Tempered Readiness[u]
(Infrigidate)<ul type="square">[*] +1.5% Recovery[/list][u]Armageddon[u]
(Irradiate)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[*] +5% Resistance(Toxic)[/list][u]Red Fortune[u]
(Ice Shield)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Ice Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Red Fortune[u]
(Glacial Shield)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Glacial Shield)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Doctored Wounds[u]
(Frostwork)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Apocalypse[u]
(Cosmic Burst)<ul type="square">[*] +16% Regeneration[*] +36.2 (3%) HitPoints[*] +4% DamageBuff[*] +10% Enhancement(RechargeTime)[/list][u]Ragnarok[u]
(Neutron Bomb)<ul type="square">[*] +4% Recovery[*] +2.52% Res(Fire, Cold)[*] +15% Enhancement(Accuracy)[*] +10% Enhancement(RechargeTime)[/list][u]Steadfast Protection[u]
(Arctic Fog)<ul type="square">[*] +3% Def(All)[/list][u]Titanium Coating[u]
(Arctic Fog)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Arctic Fog)<ul type="square">[*] +7.5% Enhancement(RechargeTime)[/list][u]Touch of Lady Grey[u]
(Sleet)<ul type="square">[*] +18.1 (1.5%) HitPoints[*] +2.5% Recovery[/list][u]Undermined Defenses[u]
(Sleet)<ul type="square">[*] +2% DamageBuff[/list][u]Efficacy Adaptor[u]
(Heat Loss)<ul type="square">[*] +13.6 (1.13%) HitPoints[*] +1.5% Recovery[/list][u]Performance Shifter[u]
(Heat Loss)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[/list][u]Titanium Coating[u]
(Shark Skin)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list]


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Posted

It looks really scary, a deadfull build for sure


 

Posted

Grrrrrrrr

Peppermint will be coming after you leaking radioactive sugar. If she shakes you upside down and finds sweets in your pockets, there'll be hell to pay!


 

Posted

How difficult was this combo to lvl? (i'm still on my hunt to find a corr combo i like - am enjoying /cold but not sure about a blast set to go with) I'm guessing it runs easiest in teams, were you able to solo at lower levels?


@Jaw Dropper - Toons of all levels so drop me a line!

Imaginary Inc.

Twitter me!

 

Posted

It was a really fun build to level up.

I actually had both Neutrino Bolt and X-Ray Beam to make her soloable at lower level, and respecced out x-ray beam once I'd got Cosmic Burst. I don't really solo a huge amount, but she's been able to right the way through, even if at lower level it would have to be on villainous.

Team wise, before you get to a level where most brutes have their aggro auras or taunt, if there wasn't a lot going on debuff wise, it was a bit painful. From level 20ish onwards she's been great, but always better in a team than solo, and really the bigger the team, the happier she is. I was lucky enough to play with the same couple of brutes most of the way through from level 20 to 50 (in fact it was a pretty regular team all round) which definitely made it a more enjoyable experience.

Cold is a great set to play, it goes from being quite buff focussed at lower level, to having really nice debuffs as well at higher level.

With regard to Rad Blast, it's a set I absolutely love for teaming, and it compliments /cold nicely in that the defence debuffs really seriously stack up, but if you intend to do a lot of soloing, I'd go for something else.

Another set up that I've seen work really nicely is Sonic/Cold. The resistance debuffs in the primary work well with the defence and resistance debuffs in the secondary. That would definitely make a better soloer, although I do think Radiation Blast has a slight edge in big teams.

Ice/Cold is pretty awesome, but there's loads of them around.


 

Posted

Mine is sonic/cold : a really nice combination because you have siren's song for waiting sleet : an area sleep is really really nice when soloing.

Cold is also a very nice solo choice for the -rech and helds so usefull, energy also for the KB (but it doesn't stack very well with sleet).


 

Posted

Just to add this is great for teaming. Played her through some arcs in the RWZ last night, it was a bit of a damage heavy team mix (2 scrappers, 2 corruptors, 2 controllers, 1 blaster) and a bit different from her "normal" sort of team with a herding brute, but worked great! Really noticable damage improvement with the procs. She could chain the AOEs pretty nearly, but didn't really get chance to try that out - the team was killing stuff too fast most of the time. Theoretically she could keep Frostwork on 6 people, but I didn't have herostats running and without it, I really struggle to do more than 4 at once - get distracted by bashing stuff. The only time she had any endurance problems was when I decided to try and fire Heat Loss of a caged AV.

The damage procs in the AOEs really seriously stack up, even ignoring the more expensive stuff that's in there to help with recharge, that alone was well worth it, and the ones in Sleet weren't really that expensive at all.


 

Posted

Aye, them procs are really brillaint stuff! Sounds like you had a nice night out in the zone Wyx

[ QUOTE ]
...
Cold is also a very nice solo choice for the -rech and helds so usefull, energy also for the KB (but it doesn't stack very well with sleet).

[/ QUOTE ]

I gather you mean ice blast
And nrg blast is truly the suxorz unless maybe you solo


 

Posted

Isnt really helpful imput i know, but the animation for Shark Skin is pure amazing! Soul Storm move over aye? ^^


 

Posted

Hehe.

If I'm honest I actually took the Shark Skin because I wanted something that matched the character colour wise, and it was the closest I could get! In fact mixed with the aura I have on her, and Arctic Fog, it all round looks the part for a very angry, mutated, radioactive, peppermint cream. If you see her coming, you'll be making sure you've no sweet wrappers in your pockets, I'll tell you!

Actually, it's not too bad all round. Although overall energy resistance may be better really particularly in PvP, she can keep out of mele range quite easily, and between the resistances and benumb, Ice primary blasters (which is what I tend to see the most of, generally speaking) barely scratch.


 

Posted

Just to add:

Now that the end mod component of the End Mod sets is actually working, Heat Loss slotted for end mod like that, with 10 or 11 stacked (easily done if you've a brute in the team) will give you enough recovery to still recover endurance after a nuke, so I'd definitely be using Heat Loss before the nuke not after - if you're lucky there won't even be any toggle drop.

I had this character out for a spin last night and am still impressed by how much fun she is.

Oh, I just made an Energy/Cold to play in a regular all corruptor team. So far so good, the KB isn't causing the team any issues at the moment, despite my paranoia that it might do. She's a flier, to minimise the effect of KB and try and turn it into knock down. I'm hoping with a couple of force feedback chance for +recharge I can do a very good build fairly cheap (would be helpful, as this is a defiant character, where I'm skint at the moment).


 

Posted

[ QUOTE ]
Now that the end mod component of the End Mod sets is actually working, Heat Loss slotted for end mod like that, with 10 or 11 stacked (easily done if you've a brute in the team) will give you enough recovery to still recover endurance after a nuke, so I'd definitely be using Heat Loss before the nuke not after - if you're lucky there won't even be any toggle drop.

[/ QUOTE ]

Best use heatloss before your nuke anyway imo, because you want to have that nice (res) debuffs applied.


 

Posted

[ QUOTE ]
Just as an aside, I actually find Heat Loss better used before the nuke in a lot of circumstances. I tend to use Sleet-Heat Loss-Aim-Irradiate-Atomic Blast. That way I get the -res from Heat Loss before nuking.

[/ QUOTE ]


 

Posted

[ QUOTE ]
Oh, I just made an Energy/Cold to play in a regular all corruptor team. So far so good, the KB isn't causing the team any issues at the moment, despite my paranoia that it might do.

[/ QUOTE ]

It does but we are too polite to say so


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.