New to MM's - Bot/trap build
From my experience with the best trap in the game:
Level 24: Poison Trap RechRdx(A), Hold(25), Hold(25), Hold(40)
more recharge! Its by far the most fun power /trap has.
Also, i miss seeker drones? /Traps have numberous of alpha strikes, wich seeker drones is one of. Cast them in a group, look at mobs going agro at them and run in to put your poison trap down.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
Sign the petition, dont let CoH go down! SIGN!
thanks
Ported this into my Mids planner and kinda shaking my head at some of this
I'll start with the power choices of Aid Other and Aid Self. Many players have gone over the pros and cons of to have/have not and my own take is ... you really don't _need_ it. Handy yes but with /Traps having a ton of great powers, its something for maybe in the 44+ range.
Battle Drones = Looks great with 3acc/3dmg.
Web Nade = Kinda underslotted. This will get spammed alot, particulary on bosses so in SO terms I'd be going with recharges and an extra slot for end reduction if possible. The IO set Enfeebled Operation is your friend here tho once you hit 32+. Mix of Acc/End Red/Recharge helps alot.
Pulse Rifle Burst = Hmm to level up with then fair enough but I'd drop it once your level 32 unless its for some specific reason.
Caltrops = I like the SO slotting as having them stacked is really gonna do wonders However with more slotting and IO procs, this power becomes a real damage dealer
Equip Robot = Two end reds is really all you need here and even one level 50 IO would be sufficient. Only in PvP I can see a need for recharge here.
Hasten = Not _really_ required tbh as with decent slotted powers everything will be ready when required. It also ties you to the worst travel power in CoV. For me I'd be looking at Recall Friend/TP Foe, Combat Jumping or Hover for those travel powers.
Acid Mortar = One Acc, some defdebuff and recharge required. 1acc/2defdebuff/3recharge your looking at really.
Prot Bots = No heal? No end red? 2Acc/2heal/1def/1end red or swap the heal and def slotting around. Either way the little fellas use alot of endurance.
FF Gen = Yup nothing more needed here
Swift = Um well I'd have Hurdle if your dead cert on having SS. Repair would be my pick or Triage Beacon from the powers available so far.
Health = Really want Poison Trap here as soon as its available.
Stamina = It can wait till later.
Poison Trap = 3 recharge is all you need unless you want the Psi Proc dmg from the hold sets. Never ever slot for hold on this power.
Aid Other = See above and I just noticed its in here instead of Assault Bot which is not good
Assault Bot = Looks fine tho I'd prob go for an end red at the expense of an Acc.
Stealth = Seems a waste but with SS I can see where you might be coming from. If it were me, this is the latest I'd have TP Foe taken.
Upgrade = 2end red and your done really.
Trip Mine = 6 slots is good, no acc is very bad. Only the acc in the enhancements slotted in this power effect its chance to hit so 2acc/2rec red/2dmg is the simplest way to slot.
Seeker Drones = I'd strongly advise getting these at 28 and typical slotting is 1acc/3recharge red/1end red.
Charged Armour = Good
Aid Self = Elec Fences ftw here!
Detonator = Never seen this power in use so can't comment.
Repair = Looks fine tho dont forget it can be used to top up a drained blue bar on a bot too.
Sorry for the long post but hope this helps
An excellent combo choice
Myself I have only got 1endred,1rechred in both equip and upgrade, but as you are going for hasten could skip them for the extra endreds just for the set up.
I didn't go down the fitness route, it is a nice bonus but not really required for \traps. Frees up them levels so you can get Acid Mortar(lvl 10),Force Field Generator(lvl 16)and Poison Trap (lvl 20) as soon as they are available and aid self is nice to have, takes the edge off after just charging a mob to poison trap them and of course aid other comes in handy when the protector bots heal is down. Also could go For Scorpion Shield,get an alright smashing,lethal and energy defense with that, your force field and your bubble from your bots
I think I would go,
lvl1: Battle Drone 3dam,3acc
lvl1: Web Grenade 1acc,1endred
lvl2: Pulse Rifle Burst 3dam,2acc
lvl4: Caltrops 2rechred,1slow
lvl6: Equip 2endred
lvl8: Hasten 3rechred
lvl10: Acid Mortar 2rechred,3defdebuff
lvl12: Protector Bots 1acc,2dam,2defbuff,1endred(they need it!!)
lvl14: Super Speed 1run
lvl16: Force Field Generator 3defbuff
lvl18: Hurdle 1jump
lvl20: Poison Trap 3rechred,3hold
lvl22: Health 1heal
lvl24: Stamina 3endmods
lvl26: Assault bot 3dam,3acc
lvl28: Aid Other 2interrupt,1rechred,3heal
lvl30: Aid Self 2interrupt,1rech,3heal
lvl32: Upgrade 2endred
lvl35: Trip Mine 3dam,2acc,1rechred
lvl38: Seeker Drones 2acc,3tohitdebuff
lvl41: Charged Armor 1endred,3damres
lvl44: Stealth 1endred
lvl47: Detonator 3dam,1acc,1rechred
lvl49: Repair 3rechred
Hope I've got the right number of slots on there
*Looks at the OP's original build and gets a mild case of the heebie-jeebies*
Right: First off, we need to establish what you want to do. If it's standard PvE (with maybe the OCCASIONAL excursion into a PvP zone or two) then you'll want to build on bot's and traps' main PvE strengths: Bots are king of AoE, only Thugs even comes close. Traps are king of +defense and the best "Tankermind" secondary.
In order to leverage Traps' placable traps and your Bot's Burn Patches, you'll need a method to immobilise and preferably inflict -knockback on your foes (Bot's laser Blasts can knock foes all over the place).
Web Grenade does both immobilise and -knockback on single targets, so it's worth slotting up for Elite Bosses and AVs. Caltrops will be your psuedo-AoE-immobilise until level 41. From the Patron pools, Web Envelope and Electrifying Fences are both good ranged immobs. But only Electrifying Fences inflicts -knockback.
A word on Defense: Traps grants the best Defence buffs available to a Mastermind (FF are better for allies but less powerful for yourself). Bot's bubbles stack with this, as will the Mace Mastery shield. With all three, it's quite possible to get over 45% Defense (the soft "cap") on your Mastermind... this is VERY good in PvE!
So once you have all that +defense, what else will help? Well, a regular heal for both you and your Bots... "Aid Other" and "Aid Self". Combine those with your Defense, and you'll be nearly unkillable in PvE...
The Fitness pool is not needed, but it will help if you plan to spam your traps. Likewise, teleport foe is not needed with decent +defence: simply enter bodyguard mode and "toebomb" your Trip mines and Poison Trap onto mobs. Recall friend is useful for freeing trapped henchmen, and Teleport-Self is pretty good on a Mastermind since your Henchmen will automatically respawn next to you after you teleport any distance.
The Leadership pool is however a big boost to any Mastermind and moreso to /Traps. Your debuffs can lower your enemies' resistances and defence, so +damage and +tohit combined with those debuffs will produce a very noticable increase in accuracy and damage output. Also consider that there are a lot of enemies that cause -perception on CoV. Tactics will protect you from becoming "blinded" to foes.
-----------------------------------------------
So, Medicine, Leadership, and some form of travel power. And either Mace Mastery or Elec Mastery (Mace is better defensively with the +defence, Elec better offensively with the -knockback). Plus perhaps Fitness.
Hasten is also nice to let you get out more Poison Traps or Tripmines, but it isn't needed by any stretch of the imagination. You can easily "perma" Acid Mortar and Poison Trap without it.
Right, onto slotting then. Looky here for my Bot/Traps builds.
If you're going to get ANY IOs, try and pickup a Knockback protection one (stick it into FFG) and the Pet "+5% Defence" one (stick it into Assault Bot, it only needs 5 SO slots Acc/Acc/Dam/Dam/Dam). SO-wise, Drones are best Acc/Acc/Acc/Dam/Dam/Dam and Protector Bots are best with Acc/Acc/Dam/Dam/Dam/Endred.
Do NOT sacrifice damage output for Defense or Heals on your Protector Bots. YOU can handle the main healing and damage mitigation, let your Bots deal the damage. If you can get extra +Defense out of them via HOs/IOs without sacrificing their damage, then by all means do it. I'd not bother buffing their healing though- they only throw one heal out every 60 seconds... Aid Other is so much better there is no comparison. After the level 32 upgrade the Protector Bots will also *require* at least one SO worth of endurance reduction.
Hope that helps.
- Mael
Bots/Traps is a fantastic set and a great fun build to play. There's some great stuff you can do with it. As Maelwys said the really big thing is the amount of +defence you can muster .
I managed to solo Manticore and Back Alley Brawler with a gimpy RV heavy the other night, and vs a level 51ish Valkryie Hero, I couldn't help but laugh at her weak attempts to smite me . She never touched me once in the whole time it took to take her down, and then do so again after she rezzed and mogged .
Maelwys has some excellent points and info which I'd agree with and advocate the most (he's been a mine of fantastic information when I've been refining my own build and debating IO sets).
I certainly wouldn't undersell the amazing surviveabilty and siege factor you can attain with both repair AND Aid Other/Self. You can certainly do great things with one or the other,, but you can do *amazing* things with both . For that factor, I would not enhance the heal on Protector Bots. With Triage Beacon, and your choice of damage repair you can handle the damage mitigation a lot better and guarantee a priority heal when your bots might otherwise miss it.
Thanks for all the information. My build is for PVE only, as I am not likely to PVP at all (dont really like it).
I have done another build and added everyone suggestion in. I have also changed my travel power to teleport as i think this will go better and I havnt had an alt with tp as a travel power before lol.
I have taken out health and stamina, but have kept in swift as I like to be able to move a little faster than the standard running speed (sprint adds to my end use).
Anyway, here is my build.
------------
Level 1: Battle Drones Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 1: Web Grenade Acc(A), Acc(15), RechRdx(15), RechRdx(40)
Level 2: Pulse Rifle Burst Acc(A), Dmg(7), Dmg(7), Dmg(9), EndRdx(46)
Level 4: Caltrops RechRdx(A), RechRdx(5), Slow(43)
Level 6: Equip Robot EndRdx(A), EndRdx(9)
Level 8: Swift Run(A)
Level 10: Acid Mortar Acc(A), RechRdx(11), RechRdx(11), DefDeb(13), DefDeb(13)
Level 12: Recall Friend Range(A)
Level 14: Teleport Range(A)
Level 16: Protector Bots Acc(A), Acc(17), Heal(17), Heal(23), DefBuff(27), EndRdx(40)
Level 18: Force Field Generator EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(21)
Level 20: Poison Trap RechRdx(A), RechRdx(21), RechRdx(33)
Level 22: Aid Other Heal(A), Heal(23), Heal(27), RechRdx(34), RechRdx(37), EndRdx(39)
Level 24: Aid Self Heal(A), Heal(25), Heal(25), RechRdx(34), RechRdx(34), EndRdx(39)
Level 26: Assault EndRdx(A)
Level 28: Assault Bot Acc(A), Dmg(29), Dmg(29), Dmg(31), EndRdx(39)
Level 30: Tactics EndRdx(A), ToHit(31), ToHit(31), ToHit(33)
Level 32: Upgrade Robot EndRdx(A), EndRdx(33)
Level 35: Trip Mine Acc(A), Acc(36), Dmg(36), Dmg(36), EndRdx(37), EndRdx(37)
Level 38: Seeker Drones Acc(A), RechRdx(40), RechRdx(43), RechRdx(43)
Level 41: Charged Armor EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Electrifying Fences Acc(A), Acc(45), Immob(45), RechRdx(45), RechRdx(46), RechRdx(46)
Level 47: Repair RechRdx(A), RechRdx(48), RechRdx(48), EndRdx(48)
Level 49: Detonator Dmg(A), Dmg(50), Dmg(50), Acc(50)
------------
And the mids copy thingy.
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[ QUOTE ]
Anyway, here is my build.
------------
Level 1: Battle Drones Acc(A), Dmg(3), Dmg(3), Dmg(5)
Level 1: Web Grenade Acc(A), Acc(15), RechRdx(15), RechRdx(40)
Level 2: Pulse Rifle Burst Acc(A), Dmg(7), Dmg(7), Dmg(9), EndRdx(46)
Level 4: Caltrops RechRdx(A), RechRdx(5), Slow(43)
Level 6: Equip Robot EndRdx(A), EndRdx(9)
Level 8: Swift Run(A)
Level 10: Acid Mortar Acc(A), RechRdx(11), RechRdx(11), DefDeb(13), DefDeb(13)
Level 12: Recall Friend Range(A)
Level 14: Teleport Range(A)
Level 16: Protector Bots Acc(A), Acc(17), Heal(17), Heal(23), DefBuff(27), EndRdx(40)
Level 18: Force Field Generator EndRdx(A), DefBuff(19), DefBuff(19), DefBuff(21)
Level 20: Poison Trap RechRdx(A), RechRdx(21), RechRdx(33)
Level 22: Aid Other Heal(A), Heal(23), Heal(27), RechRdx(34), RechRdx(37), EndRdx(39)
Level 24: Aid Self Heal(A), Heal(25), Heal(25), RechRdx(34), RechRdx(34), EndRdx(39)
Level 26: Assault EndRdx(A)
Level 28: Assault Bot Acc(A), Dmg(29), Dmg(29), Dmg(31), EndRdx(39)
Level 30: Tactics EndRdx(A), ToHit(31), ToHit(31), ToHit(33)
Level 32: Upgrade Robot EndRdx(A), EndRdx(33)
Level 35: Trip Mine Acc(A), Acc(36), Dmg(36), Dmg(36), EndRdx(37), EndRdx(37)
Level 38: Seeker Drones Acc(A), RechRdx(40), RechRdx(43), RechRdx(43)
Level 41: Charged Armor EndRdx(A), ResDam(42), ResDam(42), ResDam(42)
Level 44: Electrifying Fences Acc(A), Acc(45), Immob(45), RechRdx(45), RechRdx(46), RechRdx(46)
Level 47: Repair RechRdx(A), RechRdx(48), RechRdx(48), EndRdx(48)
Level 49: Detonator Dmg(A), Dmg(50), Dmg(50), Acc(50)
[/ QUOTE ]
You are going to have major endurance issues with that, and there are a few power pick/slotting issues.
Caltrops, Pulse Rifle Burst, Swift, Acid Mortar, Aid Other, Aid Self, Poison Trap and Charged Armor are fine.
I'd consider substituting the Recharges on Aid Self for interrupt reductions though. And as an earlier poster pointed out, unless you're using the Rifle for roleplaying reasons it's usually better to go all-out-traps and let your Bots attack. You'll do far more damage by simply toebombing Tripmines anyway.
+ Battle Drones needs at LEAST two accuracies, ideally three. They will be -2 to you for most of your career.
+ Web Grenade is endurance-heavy, so slot it for endred and immob duration before recharge.
+ Equip robot only needs one endred. Upgrade wants two plus a recharge.
+ The only maps Recall friend won't work across are in the Shadow Shard. Use an endred.
+ Teleport wants an endred. Ideally three endreds if you're going to use it as primary travel without Stamina.
+ Protector Bots are NOT primarily healers. They are primarily damage dealers, with Defence buffing second.
+ FFG doesn't need an Endred. It is a clicky not a toggle.
+ Assault Bot needs no EndRed, but for the Burn Missiles you could use another Accuracy.
+ Assault and Tactics want at least two endreds each.
+ Trip Mines want Recharge and Damage. EndRed is not really a big concern, and they only need one Accuracy.
+ Seeker drones are pants. If you want them as a Alpha-Strike-Taker, consider using Bodyguard mode.
+ Electrifying Fences wants Acc/Acc/Immob/Immob/Rech/Rech to overlap.
+ After taking two Bot/ MMs to 50, I have never once needed "repair". Aid Self and (very occasionally) CaBs.
+ Detonator is fairly pants on anything other than a Necro/ MM. Robots won't be in melee range for a BOOM.
+ Triage Beacon ROCKS for Robots. They have high defenses and they stay in one place while attacking.
Ok. Thanks.
I will take another look. Btw.. whats the best slotting for triage beacon? I've noticed it takes ages to recharge, but does that usually matter?
Ok. I've probably missed a whole load of stuff, but hey thats how you learn
------------
Level 1: Battle Drones Acc(A), Dmg(3), Dmg(3), Dmg(5), Acc(7), Acc(9)
Level 1: Web Grenade Acc(A), Acc(9), RechRdx(15), EndRdx(40)
Level 2: Pulse Rifle Burst Acc(A), Dmg(37), Dmg(39), Dmg(39)
Level 4: Caltrops RechRdx(A), RechRdx(5), Slow(7)
Level 6: Equip Robot EndRdx(A)
Level 8: Swift Run(A)
Level 10: Acid Mortar Acc(A), RechRdx(11), RechRdx(11), DefDeb(13), DefDeb(13)
Level 12: Recall Friend EndRdx(A)
Level 14: Teleport EndRdx(A), EndRdx(15), EndRdx(39)
Level 16: Protector Bots Acc(A), Acc(17), Dmg(17), Dmg(21), Dmg(23), DefBuff(43)
Level 18: Force Field Generator DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Poison Trap RechRdx(A), RechRdx(21), RechRdx(37)
Level 22: Aid Other Heal(A), Heal(23), Heal(27), IntRdx(33), IntRdx(34), RechRdx(43)
Level 24: Aid Self Heal(A), Heal(25), Heal(25), IntRdx(27), IntRdx(34), RechRdx(43)
Level 26: Health Heal(A)
Level 28: Assault Bot Acc(A), Dmg(29), Dmg(29), Dmg(31), Acc(34), Acc(40)
Level 30: Stamina EndMod(A), EndMod(31), EndMod(31)
Level 32: Upgrade Robot EndRdx(A), EndRdx(33), RechRdx(33)
Level 35: Trip Mine Acc(A), Dmg(36), Dmg(36), Dmg(36), RechRdx(37)
Level 38: Assault EndRdx(A), EndRdx(40)
Level 41: Charged Armor EndRdx(A), ResDam(42), ResDam(42), ResDam(42), EndRdx(46)
Level 44: Electrifying Fences Acc(A), Acc(45), Immob(45), Immob(45), RechRdx(46), RechRdx(46)
Level 47: Triage Beacon Heal(A), Heal(48), Heal(48), RechRdx(48)
Level 49: Tactics EndRdx(A), EndRdx(50), ToHit(50), ToHit(50)
------------
And the export stuff
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I'm currently level 13 at the moment so I will carry on with my current build till I hit level 22 and then I will respec to this build.
Fingers crossed its all ok now
You can get Triage Perma with 3 Recharge SOs, but I'd focus on Healing first before I added Recharge.
Heal/Heal/Heal/Rech/Rech/Rech is obviously the best slotting for SOs, but you can get the same bonus with four Heal/Rech Set IOs (two level 50, two level 40) or various mix-and-matches of five Set IOs.
Build looks OK now, only thing that caught my eye was the lack of an Endred in Protector Bots. They NEED one after the level 32 upgrade, so Acc/Acc/Dam/Dam/Dam/Endred is the usual slotting method before IOs/HOs.
Still a concern that your not taking your robot henchman powers as soon as they are available - for me a 'must' regardless of your secondary and gameplay focus
Prot Bots @12 and Assault Bot @26 please
Swap health and assualt bot around, you won't need health really because of aid self, and assualt bot is awesome damage.
[ QUOTE ]
Still a concern that your not taking your robot henchman powers as soon as they are available - for me a 'must' regardless of your secondary and gameplay focus
Prot Bots @12 and Assault Bot @26 please
[/ QUOTE ]
Yes, leave Swift off until level 18, take Recall Friend at 8, Prot bots at 12, FF Generator at 16 (as soon as its available), Assult at 26 and Health at 28 I'd say.
Just got poison trap.. and it rocks!!
Are there any other powers that I can really look forward too and are just plain amazing?
Look forward to Trip Mine for the Poison Trap + Trip Mine combo Watch them puke thier guts up as you plant your explosives device and then.... BOOOOOM!!!!
[ QUOTE ]
Look forward to Trip Mine for the Poison Trap + Trip Mine combo Watch them puke thier guts up as you plant your explosives device and then.... BOOOOOM!!!!
[/ QUOTE ]
Lol that sounds so evil lol
It is
Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM
Hi,
I'm new to villans and also Masterminds, however I have looked at a Mastermind that I would like to try out.
I have had a go at doing a build, can anyone take a look at it and rip it to shreds please?
------------
Level 1: Battle Drones Acc(A), Dmg(3), Dmg(3), Acc(5), Dmg(7), Acc(7)
Level 1: Web Grenade Acc(A), Acc(19), Immob(43)
Level 2: Pulse Rifle Burst Acc(A), Dmg(21), Dmg(21), Dmg(40), Acc(43)
Level 4: Caltrops RechRdx(A), RechRdx(5), Slow(46)
Level 6: Equip Robot RechRdx(A), EndRdx(31), EndRdx(40)
Level 8: Hasten RechRdx(A), RechRdx(9), RechRdx(9)
Level 10: Acid Mortar RechRdx(A), RechRdx(11), RechRdx(11)
Level 12: Protector Bots Acc(A), DefBuff(13), Dmg(13), DefBuff(15), DefBuff(15), Acc(19)
Level 14: Super Speed Run(A)
Level 16: Force Field Generator DefBuff(A), DefBuff(17), DefBuff(17)
Level 18: Swift Run(A)
Level 20: Health Heal(A)
Level 22: Stamina EndMod(A), EndMod(23), EndMod(23)
Level 24: Poison Trap RechRdx(A), Hold(25), Hold(25), Hold(40)
Level 26: Aid Other Heal(A), Heal(27), Heal(27), RechRdx(34), RechRdx(37), IntRdx(39)
Level 28: Assault Bot Acc(A), Dmg(29), Dmg(29), Dmg(31), Acc(31), Acc(50)
Level 30: Stealth EndRdx(A)
Level 32: Upgrade Robot RechRdx(A), RechRdx(33), RechRdx(33), EndRdx(33), EndRdx(34), EndRdx(34)
Level 35: Trip Mine Dmg(A), Dmg(36), Dmg(36), RechRdx(36), RechRdx(37), RechRdx(37)
Level 38: Seeker Drones ToHitDeb(A), ToHitDeb(39), Range(39), EndRdx(42)
Level 41: Charged Armor EndRdx(A), ResDam(42), ResDam(42), ResDam(43)
Level 44: Aid Self Heal(A), Heal(45), Heal(45), RechRdx(45), RechRdx(46), IntRdx(46)
Level 47: Detonator Acc(A), Dmg(48), Dmg(48), Dmg(48)
Level 49: Repair RechRdx(A), RechRdx(50), RechRdx(50)
------------
Ta
EDIT: to add in the copy/paste thingy for MIDS.
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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