Comparison thread from US


Dark_Blasphemy_EU

 

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Link .

I found this while searching at US forums. It has a discussion/comparison about stalker primaries. Some i agree and some i dissagree with.

This is the comparison according to Angry_Citizen

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Martial Arts: Provides a plethora of mez effects. Probably the third weakest primary for Stalkers - it does have decent damage, but it's quite resisted in the late game. Its mez effects don't tend to stack, and are often random, dependent on chance.

Dark Melee: Probably the best PvE Stalker primary; definitely contested by EM, though. Your damage is rarely resisted, but it's not tremendously high. Your level of damage mitigation borders on insanity, giving you pretty much unlimited time in which to whittle your opponent down. Its -tohit is generally noticeable only on defensive secondaries. Comes with a nice self heal if your secondary lacks one.

Energy Melee: Probably the second best PvE Stalker primary, but that's definitely debatable; blows the others out of the water in PvP. It's centred around tremendous burst damage, and stun effects. Its mitigation is largely dependent on chance, with the exception of Total Focus. The vast majority of this set's mitigation lies in Total Focus' stun, and its innate ability to make things dead, quick, fast and in a hurry. Its damage isn't as resisted as the other primaries, but it faces its share of resistances too. Note that this set is endurance efficient, meaning its damage is done at a lower cost than an equivalent level of damage in other primaries. However, it's still an endurance intensive primary, owing largely to Total Focus' 18 point end cost.

Claws: Easily the weakest Stalker primary, this set is entirely lethal damage, making it highly resisted. It's a DPS set in a burst damage Archetype, and relies on Focus for almost all of its mitigation potential. Focus provides a lot of knockdown, and is ranged, but it doesn't make the set good.

Spines: Probably the second weakest Stalker set, this set scrapes by largely because of Impale and its toxic DoT, the latter of which is both blessing and curse, as it is rarely resisted but screws your Placate's defensive capability. It comes with many AoE's, which aren't capable of critting on a consistent basis. Most of its damage is also lethal, and its animations are often long. I'd say this is one of the better Stalker PvP primaries, mostly due to its ranged potential. The set receives a reputation that is borrowed mostly from its Scrapper cousin (which is by far a better set), and is largely unwarranted from what I've seen.

Katana: Gives lots of lethal damage, but provides safety second only to Dark Melee. Bit less damage than MA, but you have the ability to consistently knock foes up and down. Animations are tremendously long, and overdue for "Bladesification", as I call it - essentially, the removal of its draw time in its attacks. Divine Avalanche makes the set, allowing you to slowly whittle your foes - for slowly it shall be. Its final attack is also incapable of critting consistently, which is very annoying.

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He seems to be almost spot on for the three sets I have actively played.
Dark was very strong in PvE and seeing EBs tremble in fear alone was worth playing this set. And then there is critting with Midnight Grasp... Oh, that's just beautiful. Good damage, nice damage mitigation and superiour evil stalker style make this my favourite stalker set.
EM I know better for brutes. Have tried a stalker with this attack set, but couldn't bear the sight of pink pom poms on a toon that is supposed to be stealthy. Well, other than that it is very strong with brutal damage... if it only wouldn't look that dumb.
Claws... well, I had to delete that stalker at level 36 or something like that, because despite having fully slotted attacks it took ages (and blue candy) to beat a boss with high lethal resistance and the damage mitigation was... Focus. It just wasn't fun.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I disagree on claws, although it could use a little buff perhaps. But I rip through anything, even took out the generators and the rikti around them on the Lady Grey TF on invincible. I was solo, while my team waited for the ambushes. My build is finished now and have over 25% extra damage and only cycle 3 attacks with procs. I'm very, very fast. Too bad that doesn't mean anything in PvP.


 

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Claws is defiantly not the weakest in pvp its the second best imop.


 

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It handles pretty nicely, but you miss a bit of damage most of the time to kill em just before the inevitable heal.


 

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Claws is defiantly not the weakest in pvp its the second best imop.

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second best? so which is worse, EM or dark?


 

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EM is best than claws in my opinion.


 

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And dark worse then? I think dark, in stalkers, is better than claws tho. Different mileage i guess


 

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Yeah, with one set you can actually kill stuff and stop powerful enemies dead in their tracks... and the other one is claws.




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

How can claws be better than Dark/Spines? PvP wise. Its just impossible.


I dissagree to this [ QUOTE ]
Claws: Easily the weakest Stalker primary, this set is entirely lethal damage, making it highly resisted. It's a DPS set in a burst damage Archetype, and relies on Focus for almost all of its mitigation potential. Focus provides a lot of knockdown, and is ranged, but it doesn't make the set good.

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I believe claws is better than NB both pvp and pve wise, only for its fast attack rate and of course its range.


 

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Claws has range which puts it over Dark imop, and faster animation than spines.


 

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How can claws be better than Dark/Spines? PvP wise. Its just impossible.

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I think dark is much better than claws, but claws is better than spines, because of the DoT in spines, at least until they fix placate once and for all


 

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Claws has range which puts it over Dark imop, and faster animation than spines.

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Claws is lethal tho, and no mez but knockback. Dark has fear, -toh and far less resisted damage, which puts it over any s/l set imo


 

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How can claws be better than Dark/Spines? PvP wise. Its just impossible.

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I think dark is much better than claws, but claws is better than spines, because of the DoT in spines, at least until they fix placate once and for all

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There is not even comparison, anything is better than a fully lethal set at pvp. I am aware of the placate bug but impale -> <3


 

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Impale would be cool, and DoT should be an add-on... but honest to the truth, having to wait several seconds after impale to be able to placate sux way too much that's the only reason (well and more rooting animations, but that still would be ok's anyway) why I'd put claws > spines stalkers wise


 

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Like there is much pvp going on in RV, and not like a dm scrapper can kill a tanker etc.


 

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RV is sometimes fun, and an option more to the least, and not like you can kill a tank with a claws stalker either


 

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Its a lot easier to kill stealth with focus and AS and focus is a very dead squishy.


 

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Well, I have never had problems to kill a squishy with any stalker primary, so that's a moot point, really.
And kill stealing? Come on! Why not play a set with which you can get your own kills instead of just scratching the surface?




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

Ive watched duel in the arena where the claws stalker just scratched at the invuln scrapper not making too much of a dent. Then I as a poorly played Dm/ tore him a new one very fast. Admitidly neither of us were great pvpers, but when I could 2-3 hit him, and the claws couldnt kill him, then I saw that Dm>claws.


 

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Like there is much pvp going on in RV, and not like a dm scrapper can kill a tanker etc.

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Can a Claws stalker kill a proper invuln? no.
Can a DM scrapper kill a proper invuln? no way.
Can a claws scrapper kill a proper invuln? no.
Can a DM stalker kill a proper invuln? No, but has the best change in comparison with all the others.


 

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Can a DM scrapper kill a proper invuln? no way.


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If the INV runs out of Breakfrees then the Stalker and Scrapper can both beat them pretty easily. The Stalker has it much easier than the Scrapper since they have "Build Up" and can effectively ToF then AS in safety.

Claws on the other hand, hasn't a hope...