Step Right Up


cryonic_EU

 

Posted

Another simple question from a base novice...

I was rejigging the base's 2x2 TP room last night, and rather than the "porters in recess with anchors on rim at top" option, decided to try "porters in recess with anchors on rim at bottom" option. (Hope that makes sense!)

That all works, and the anchors are now much easier to read in their new locations, but for tidyness's sake I wanted to put some steps up for getting into the raised recess the porters are now in.

Two problems here; first it looks like all the available steps are only one "level" high, and to be able to put the anchors on the bottom rim needed to be two levels high, and secondly if there's any way of stacking steps so one runs into the next I've not been able to find it. So, no usable steps in there yet.

Can the experts offer any suggestions here?

P.S. As far as my earlier "powering up the base" question goes...got the energy room and generator, got the control room, last night I thought I'd finally saved up enough for the control unit in it. Then found I had been wrong in initial estimates, and the unit costs 150k, not the 106k I'd thought. Ah well, just a little longer..


 

Posted

putting two kitchen counters together will give you a raising that allows you to put stairs on it.
Problem is, the hight is lower then one level, so it looks a bit odd still... works for the walking, though.

I haven't used it myself, but I've seen it in one of the threads here... probably the big one.


@ShadowGhost & @Ghostie
The Grav Mistress, Mistress of Gravity

If you have nothing useful to say, you have two choices: Say something useless or stay quiet.

 

Posted

[ QUOTE ]
P.S. As far as my earlier "powering up the base" question goes...got the energy room and generator, got the control room, last night I thought I'd finally saved up enough for the control unit in it. Then found I had been wrong in initial estimates, and the unit costs 150k, not the 106k I'd thought. Ah well, just a little longer..

[/ QUOTE ]

I did warn you about that before


As for the steps, i had a go at what ShadowGhost suggested and he's right, it looks a bit wonky, best just jump up.


 

Posted

[ QUOTE ]
[ QUOTE ]
P.S. As far as my earlier "powering up the base" question goes...got the energy room and generator, got the control room, last night I thought I'd finally saved up enough for the control unit in it. Then found I had been wrong in initial estimates, and the unit costs 150k, not the 106k I'd thought. Ah well, just a little longer..

[/ QUOTE ]

I did warn you about that before


[/ QUOTE ]
Fair cop, guv - I knew someone had, but was too lazy to go back to the earlier thread in the middle of writing the post.

[ QUOTE ]
As for the steps, i had a go at what ShadowGhost suggested and he's right, it looks a bit wonky, best just jump up.

[/ QUOTE ]
Ah well - ta to both, and I'll have a quick play around this evening.

Bodge in kitchen units to make stairs fit properly. I'll bet Saruman never had these problems...


 

Posted

[ QUOTE ]
Bodge in kitchen units to make stairs fit properly. I'll bet Saruman never had these problems...

[/ QUOTE ]

Nor do that mob that give ya house a make over, cant think of the names now ....


 

Posted

"UglĂșk, gather the fighting Uruk-hai, for it is time to strike!"

"Not Helm's Deep, as those fools believe - first we shall sweep North and plunder Ikea, that Orthanc's mighty structure may be braced with its eldrich 'flaat-pak'."

"And before you return with my spoils, be you sure that the Keys of Allen are present, for their presence is core to flaat-pak's virtue!"


 

Posted

The problem I've found doing what you're suggesting with the double level steps in a 2x2 room is that the steps stick out too far into the room. My tp room isn't a throughway so I place my beacons on the side walls. Placing them on the lower apron would be ideal if they'd just introduce double height steps. Having the beacons on a ceiling trim I've never found satisfactory, to much looking up.

TP Room from above
TP Room detail
Double Height Steps Revealed
Double Height steps with furniture in place

hmm the links seem to be taking a while to load, ahh well.


 

Posted

Yeah, I finished up doing that last night; rearranged the base layout so the TP room only had the one door, then moved the porters so the beacons could be fitted on the walls next to them.

Actually that last bit's more "could be" than I'd like - I finally got the extra control unit in, but could only afford it by selling all the beacons. So now I have lots of power and control, but not quite enough prestige to make anything functional to draw on it.

Still, it's the principle that counts, and I'll be re-adding the beacons as the prestige comes in...


 

Posted

A little tip in regards to control and beacons:-

you can fudge things a little in regards to control and beacons.

Make sure you've got all the control you need to run everything in the base apart from the beacons and then just add the beacons! The beacons still work fine without the control

It's what i'm currently doing in my SG's base and over half the beacons don't have the control needed (though you'll always need power to everything.)


 

Posted

Nice tip!

Part of me is looking forward to the prestige boost, part is dreading it. My Oversight (think that's the correct name, it's the room you stick the combo unit in) is the most detailed room I've made in the base. When the extra prestige arrives I can hopefully complete our little base with a working medbay, unfortunately that'll mean tearing apart half the base to add the relevant rooms.


 

Posted

yea, I really liked the size of that oversight room, shame i had to sell it to fit in the max amount of rooms on the rent free slot