Ice/Em IO slotting
One i made for myself-
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Frozen Armor -- HO:Cyto(A), HO:Cyto(3), HO:Cyto(3), LkGmblr-Rchg+:39(48)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(5), KntkC'bat-Dmg/Rchg:35(5), KntkC'bat-Dmg/EndRdx:35(7), Stpfy-Acc/EndRdx:39(7), Stpfy-Acc/Rchg:39(9)
Level 2: Hoarfrost -- Mrcl-Heal/Rchg:30(A), ImpArm-ResDam/Rchg:39(9), ImpArm-ResPsi:39(11), Mrcl-Heal/EndRdx:39(11), Mrcl-Heal/EndRdx/Rchg:40(13), Mrcl-Heal:40(13)
Level 4: Chilling Embrace -- EndRdx-I:40(A)
Level 6: Wet Ice -- EndRdx-I:40(A)
Level 8: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(17), HO:Nucle(17), Mako-Acc/EndRdx/Rchg:39(19)
Level 10: Swift -- Run-I:40(A)
Level 12: Combat Jumping -- GftotA-Def:39(A), GftotA-Def/EndRdx:39(37), LkGmblr-Rchg+:39(40)
Level 14: Health -- Numna-Regen/Rcvry+:39(A), RgnTis-Regen+:30(43), Mrcl-Rcvry+:39(46)
Level 16: Aid Other -- Empty(A)
Level 18: Glacial Armor -- GftotA-Def/EndRdx/Rchg:39(A), GftotA-Def:39(19), GftotA-Def/EndRdx:39(21), LkGmblr-Rchg+:39(50)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(21), KntkC'bat-Dmg/Rchg:35(23), KntkC'bat-Dmg/EndRdx/Rchg:35(23), HO:Nucle(25), Mako-Acc/EndRdx/Rchg:40(25)
Level 22: Stamina -- EndMod-I:40(A), EndMod-I:40(27), EndMod-I:40(27)
Level 24: Aid Self -- Mrcl-Heal/Rchg:39(A), Mrcl-Heal/EndRdx/Rchg:39(29), Mrcl-Heal:39(29), Mrcl-Heal/EndRdx:39(50)
Level 26: Energy Absorption -- EndMod-I:40(A), EndMod-I:40(31), EndMod-I:40(31), GftotA-Def/Rchg:40(31), LkGmblr-Rchg+:39(48), GftotA-EndRdx/Rchg:40(50)
Level 28: Rage -- HO:Membr(A), HO:Membr(33), HO:Membr(33)
Level 30: Hasten -- RechRdx-I:40(A), RechRdx-I:40(33), RechRdx-I:40(34)
Level 32: Hibernate -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/Rchg:40(34), Mrcl-Heal/EndRdx/Rchg:40(34)
Level 35: Hurl -- Thundr-Acc/Dmg:39(A), Thundr-Acc/Dmg/EndRdx:39(36), Thundr-Acc/Dmg/Rchg:39(36), Thundr-Dmg/EndRdx:39(36), Ruin-Acc/Dmg/Rchg:39(37), Ruin-Acc/EndRdx/Rchg:40(37)
Level 38: Foot Stomp -- Sciroc-Acc/Dmg:39(A), Sciroc-Acc/Dmg/EndRdx:39(39), Sciroc-Dmg/Rchg:39(39), Sciroc-Acc/Rchg:39(39), C'ngBlow-Acc/Dmg:39(40), C'ngBlow-Dmg/EndRdx:40(40)
Level 41: Char -- Thundr-Acc/Dmg:39(A), Thundr-Dmg/EndRdx:39(42), Thundr-Acc/Dmg/EndRdx:39(42), Thundr-Acc/Dmg/Rchg:39(42), Ruin-Acc/Dmg/Rchg:39(43), Ruin-Acc/EndRdx/Rchg:40(43)
Level 44: Fire Blast -- Thundr-Acc/Dmg:39(A), Thundr-Acc/Dmg/EndRdx:39(45), Thundr-Acc/Dmg/Rchg:39(45), Thundr-Dmg/EndRdx:39(45), Ruin-Acc/Dmg/Rchg:39(46), Ruin-Acc/EndRdx/Rchg:40(46)
Level 47: Permafrost -- S'fstPrt-ResDam/Def+:30(A), Aegis-Psi/Status:39(48)
Level 49: Super Jump -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />
ok. after taking into account what everyone has said, i have decided to forget about the weave, CJ, manuvers route cus apparantly its usless in PvP.
this new build seems like it would work ok. it has decent recharge and i've managed to fit everything in i want. all i need now is constructive crits from the experts
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Molar Mauler: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:40(3), LkGmblr-Def/Rchg:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:40(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:40(9)
Level 4: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(11), P'ngTtl--Rchg%:50(13)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Aid Other -- Empty(A)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(25)
Level 12: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(21), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 14: Aid Self -- Heal-I:50(A), Heal-I:50(15), RechRdx-I:50(17), IntRdx-I:50(17), IntRdx-I:50(36)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:40(19), LkGmblr-Def:40(21)
Level 20: Swift -- Run-I:50(A), Run-I:50(36)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 26: Energy Absorption -- EndMod-I:50(A), EndMod-I:50(27), LkGmblr-Def/EndRdx:40(27), LkGmblr-Def:40(29), LkGmblr-Def/Rchg:50(29), LkGmblr-Rchg+:50(31)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37)
Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:30(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 41: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(43), EndRdx-I:50(43), EndRdx-I:50(45)
Level 44: Laser Beam Eyes -- Decim-Acc/Dmg/Rchg:40(A), Decim-Acc/Dmg:40(45), Decim-Dmg/EndRdx:40(46), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(48)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Permafrost -- Aegis-Psi/Status:50(A), ImpArm-ResDam/EndRdx:40(50), ImpArm-ResDam:40(50), ImpArm-ResDam/Rchg:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Following things should be changed from build:
- drom aid self aid other. Wth? On an ice tank you wont need these.
-Perma frost is too late
- Laser beam eyes....drop it
-Stamina 3 slots
- Drop all Crushing impact Damage/Endurance and slot in some focused smites acc/damage or some maco's acc/damage. The accuracy in your attacks is way too low 69% aint good.
-Hasten is waaaaaaaaay too late.Level 6 for hasten.
-Drop swift
-Slot some jump in combat jumping
-Get taunt
- Energy absoprtion slot 1 recharge drop the defense/endurance lotg
- Where is health pool? Get it and slot it for regen and recovery.
- Build up 3 recharges at least.Consider 5 slotting it for i11 to hit set or 3 Membrane HO's
- Same goes for Focused accuracy
- Where is superspeed?Superspeed+ Hurdle + Superjump + Combat Jumping is a MUST for PvP movement.
I would also say conserver power not needs 3 recharges but oh well anyway.
ok, thanks for the brief rundown.
next build coming up soon :P
P.S i thought laser beam would be a decent attack for the runners or kiters and i could get 6% rech from it too
My PvP/PvE hybrid build looks something like this:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Mutation Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- HO:Cyto(A), HO:Cyto(3), LkGmblr-Rchg+:50(3), GftotA-Run+:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), HO:Golgi(9)
Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(11), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg:50(13), Mako-Acc/EndRdx/Rchg:50(50)
Level 6: Wet Ice -- EndRdx-I:50(A), EndRdx-I:50(15)
Level 8: Chilling Embrace -- EndRdx-I:50(A), EndRdx-I:50(15), Taunt-I:50(17), Taunt-I:50(17)
Level 10: Hurdle -- Jump-I:50(A), Jump-I:50(50)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Whirling Hands -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(21), Sciroc-Dmg/Rchg:50(21), Sciroc-Acc/Rchg:50(23), C'ngBlow-Acc/Rchg:50(23), C'ngBlow-Dmg/EndRdx:50(25)
Level 18: Glacial Armor -- HO:Cyto(A), HO:Cyto(25), GftotA-Run+:40(27), LkGmblr-Rchg+:50(27)
Level 20: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29), Heal-I:50(29)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
Level 24: Icicles -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(31), Sciroc-Acc/Dmg/EndRdx:50(33), Sciroc-Dam%:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Dmg/EndRdx:50(50)
Level 26: Energy Absorption -- HO:Membr(A), HO:Membr(34), HO:Membr(34), EndMod-I:50(34), EndMod-I:50(36), LkGmblr-Rchg+:50(36)
Level 28: Build Up -- HO:Membr(A), HO:Membr(36), HO:Membr(37)
Level 30: Combat Jumping -- LkGmblr-Rchg+:50(A), Jump-I:50(48), Jump-I:50(48)
Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(37), Dct'dW-EndRdx/Rchg:50(37), Dct'dW-Heal/Rchg:50(39), Dct'dW-Heal/EndRdx/Rchg:50(39)
Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg:50(40), Mako-Acc/Dmg/EndRdx/Rchg:50(42)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 41: Taunt -- Acc-I:50(A), Acc-I:50(45), RechRdx-I:50(46), RechRdx-I:50(46), Taunt-I:50(46), Taunt-I:50(48)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Super Jump -- HO:Micro(A)
Level 49: Permafrost -- S'fstPrt-ResDam/Def+:30(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+39% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+55% Enhancement(RechargeTime)[*]+40,7 (3,38%) HitPoints[*]+MezResist(Immobilize) (Mag 6,6%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Terrorized) (Mag 4,4%)[*]+1% Recovery[*]+20% Regeneration[*]+2,52% Resistance(Fire)[*]+2,52% Resistance(Cold)[*]+6,25% Resistance(Negative)[*]+15% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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1_QT:W+\4CAO/M*Q+L'>*IROLNB$@D^LL$62[@>+C?BH6M+G0GH25R?1'73J?<6K7?51,SC3O>[\@24
`@;`FST2$;5U-K5!7ML(NB\]<C'Z_S^!O;;`_G#1=7G"/*B=$)-`F-\-42#[OD&1KW0H*Y!(X-28R'
LAT,*>.\'06*`2S%%#$(SC/0P=,V0F"$U0V:&QECHF:&Q&_IFR/OA^=DOWJZ='@``
|-----------------------------------------------------------------------------|
</pre><hr />
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
with tanted's suggestions in mind, here is the new build
im not sure i can afford all thoose recov/regen IOs but i guess i can farm if i run short
if your wondering why i picked energy punch at 49 it is because i wasnt gonna pick it originally but with the new changes in mind. its was the only decent choice left
P.S. forgot to add xtra end mod to stamina in mids so just assume i did
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Molar Mauler: Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(3), LkGmblr-Def:40(3), LkGmblr-Def/Rchg:40(5)
Level 1: Barrage -- Acc-I:50(A)
Level 2: Hoarfrost -- Dct'dW-Heal:40(A), Dct'dW-Heal/EndRdx:40(5), Dct'dW-EndRdx/Rchg:50(7), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal/EndRdx/Rchg:40(9)
Level 4: Chilling Embrace -- P'ngTtl-EndRdx/Rchg/Slow:50(A), P'ngTtl-Acc/EndRdx:50(11), P'ngTtl-Rng/Slow:50(11), P'ngTtl--Rchg%:50(13)
Level 6: Wet Ice -- EndRdx-I:50(A)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(13)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx:50(A), Jump-I:50(17), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(23), LkGmblr-Def:50(25)
Level 12: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx/Rchg:50(21), Acc-I:50(25), C'ngImp-Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/Rchg:50(31), C'ngImp-Acc/Dmg/EndRdx:50(34)
Level 14: Super Speed -- Run-I:50(A), Run-I:50(15), Run-I:50(15)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), LkGmblr-Def/Rchg:40(19), LkGmblr-Def:40(21)
Level 20: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(34), RgnTis-Regen+:30(36), Heal-I:50(36), Heal-I:50(36)
Level 22: Hurdle -- Jump-I:50(A), Jump-I:50(37)
Level 24: Stamina -- EndMod-I:50(A), EndMod-I:50(37)
Level 26: Energy Absorption -- EndMod-I:50(A), EndMod-I:50(27), RechRdx-I:40(27), RechRdx-I:40(29), RechRdx-I:50(29), LkGmblr-Rchg+:50(31)
Level 28: Build Up -- RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(48)
Level 30: Permafrost -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:53(39), Aegis-ResDam:53(39)
Level 32: Hibernate -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(33), Dct'dW-Heal/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-EndRdx/Rchg:30(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:50(A), Acc-I:50(39), C'ngImp-Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(45)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), Acc-I:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 41: Focused Accuracy -- ToHit-I:50(A), ToHit-I:50(43), EndRdx-I:50(43), EndRdx-I:50(45)
Level 44: Taunt -- Acc-I:50(A), Acc-I:50(45), Taunt-I:50(46), Taunt-I:50(46)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Energy Punch -- Acc-I:50(A), Acc-I:50(50), Dmg-I:50(50), Dmg-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
[ QUOTE ]
P.S i thought laser beam would be a decent attack for the runners or kiters and i could get 6% rech from it too
[/ QUOTE ] Slowing down kiters and runners by setting follow on them and letting chilling embrace slow them works better than laser beam eyes
This is more what i would make
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 1: Barrage <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 2: Hoarfrost <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (3) Numina's Convalescence - Heal/Recharge: Level 50[*] (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 4: Chilling Embrace <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (5) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (5) Tempered Readiness - Damage/Slow: Level 50[*] (11) Slow IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (9) Crushing Impact - Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Focused Smite - Accuracy/Damage: Level 40[/list]Level 10: Wet Ice <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (13) Luck of the Gambler - Defense: Level 50[*] (13) Luck of the Gambler - Defense/Endurance: Level 50[*] (15) Jumping IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[*] (15) Run Speed IO: Level 50[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[*] (17) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[*] (19) Numina's Convalescence - Heal/Endurance: Level 50[*] (25) Miracle - +Recovery: Level 40[*] (25) Miracle - Heal: Level 40[*] (42) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Permafrost <ul type="square">[*] (A) Resist Damage IO: Level 50[*] (23) Resist Damage IO: Level 50[*] (23) Resist Damage IO: Level 50[/list]Level 24: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 26: Glacial Armor <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (27) Luck of the Gambler - Defense/Recharge: Level 50[*] (27) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 28: Energy Absorption <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (29) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (37) Endurance Modification IO: Level 50[/list]Level 30: Build Up <ul type="square">[*] (A) Adjusted Targeting - To-Hit/Recharge: Level 50[*] (31) Adjusted Targeting - To-Hit Buff: Level 50[*] (31) Adjusted Targeting - To-Hit/Recharge/End Reduc: Level 50[*] (31) Adjusted Targeting - Recharge/End Reduc: Level 50[*] (34) Adjusted Targeting - Recharge: Level 50[/list]Level 32: Hibernate <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (33) Numina's Convalescence - Heal/Recharge: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (36) Crushing Impact - Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (37) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (37) Focused Smite - Accuracy/Damage: Level 40[/list]Level 38: Total Focus <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (39) Crushing Impact - Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (40) Focused Smite - Accuracy/Damage: Level 40[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) Adjusted Targeting - To-Hit/Recharge: Level 50[*] (46) Adjusted Targeting - To-Hit Buff: Level 50[*] (46) Adjusted Targeting - To-Hit/Recharge/End Reduc: Level 50[*] (46) Adjusted Targeting - Recharge/End Reduc: Level 50[*] (50) Adjusted Targeting - Recharge: Level 50[/list]Level 44: Challenge <ul type="square">[*] (A) Taunt Duration IO: Level 50[/list]Level 47: Intimidate <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (48) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (50) Glimpse of the Abyss - Fear/Range: Level 50[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+4% DamageBuff[*]+2.52% Enhancement()[*]+66% Enhancement(Accuracy)[*]+61.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+2.75% Enhancement(Terrorized)[*]+246 (13.1%) HitPoints[*]+MezResist(Held) (Mag 5.5%)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+4% Recovery[*]+76% Regeneration[*]+2.52% Resistance(Energy)[*]+2.52% Resistance(Negative)[/list]
This is actually an i11 build without taunt tho more for PvP in zones solo and duels.For PvP in teams u can replace intimidate for Taunt with 6 slots mocking beratement set.
Aim and Focused Accuracy are slotted with new to hit sets
Hoarfrost recharge is 108 seconds hibernate 36 seconds. Attacks 90% accuracy and 101% damage
energy Absorption 18 seconds recharge
your build looks ok but i dont want to wait for i11 IOs because of the crazy high prices and low stock (this is just my opinon) obviously, when stock increase and prices lower i'll probably respec into the new IOs, also, no data chunck for me to take a closer look on mids?
Here is a revised version for you
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Presence
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (42) Luck of the Gambler - Defense/Endurance: Level 50[*] (45) Luck of the Gambler - Defense: Level 50[*] (45) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (45) Luck of the Gambler - Defense/Recharge: Level 50[/list]Level 1: Barrage <ul type="square">[*] (A) Accuracy IO: Level 50[/list]Level 2: Hoarfrost <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (3) Numina's Convalescence - Heal/Recharge: Level 50[*] (3) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[*] (11) Recharge Reduction IO: Level 50[*] (17) Recharge Reduction IO: Level 50[/list]Level 4: Chilling Embrace <ul type="square">[*] (A) Tempered Readiness - Accuracy/Slow: Level 50[*] (5) Tempered Readiness - Endurance/Recharge/Slow: Level 50[*] (5) Tempered Readiness - Damage/Slow: Level 50[*] (11) Slow IO: Level 50[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[*] (7) Recharge Reduction IO: Level 50[/list]Level 8: Bone Smasher <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (9) Crushing Impact - Damage/Recharge: Level 50[*] (43) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (43) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (43) Focused Smite - Accuracy/Damage: Level 40[/list]Level 10: Wet Ice <ul type="square">[*] (A) Endurance Reduction IO: Level 50[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (13) Luck of the Gambler - Defense: Level 50[*] (13) Luck of the Gambler - Defense/Endurance: Level 50[*] (15) Jumping IO: Level 50[*] (31) Jumping IO: Level 50[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO: Level 50[*] (15) Run Speed IO: Level 50[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO: Level 50[*] (17) Jumping IO: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (19) Numina's Convalescence - Heal: Level 50[*] (19) Numina's Convalescence - Heal/Endurance: Level 50[*] (25) Miracle - +Recovery: Level 40[*] (25) Miracle - Heal: Level 40[*] (42) Regenerative Tissue - +Regeneration: Level 30[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[*] (21) Endurance Modification IO: Level 50[/list]Level 22: Permafrost <ul type="square">[*] (A) Impervium Armor - Resistance/Endurance: Level 40[*] (23) Impervium Armor - Resistance: Level 40[*] (23) Impervium Armor - Resistance/Recharge: Level 40[*] (34) Impervium Armor - Resistance/Endurance/Recharge: Level 40[*] (46) Resist Damage IO: Level 50[/list]Level 24: Super Jump <ul type="square">[*] (A) Jumping IO: Level 50[/list]Level 26: Glacial Armor <ul type="square">[*] (A) Luck of the Gambler - Defense/Endurance: Level 50[*] (27) Luck of the Gambler - Defense/Recharge: Level 50[*] (27) Luck of the Gambler - Defense: Level 50[*] (40) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (42) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 28: Energy Absorption <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed: Level 50[*] (29) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (29) Luck of the Gambler - Defense/Recharge: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (34) Recharge Reduction IO: Level 50[*] (37) Endurance Modification IO: Level 50[/list]Level 30: Build Up <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (31) HamiO:Membrane Exposure[*] (31) HamiO:Membrane Exposure[/list]Level 32: Hibernate <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (33) Numina's Convalescence - Heal/Recharge: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (33) Recharge Reduction IO: Level 50[*] (50) Numina's Convalescence - Heal/Endurance/Recharge: Level 50[/list]Level 35: Energy Transfer <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (36) Crushing Impact - Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (36) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (37) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (37) Focused Smite - Accuracy/Damage: Level 40[/list]Level 38: Total Focus <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (39) Crushing Impact - Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (39) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (40) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (40) Focused Smite - Accuracy/Damage: Level 40[/list]Level 41: Focused Accuracy <ul type="square">[*] (A) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[*] (46) HamiO:Membrane Exposure[/list]Level 44: Challenge <ul type="square">[*] (A) Taunt Duration IO: Level 50[/list]Level 47: Intimidate <ul type="square">[*] (A) Glimpse of the Abyss - Accuracy/Recharge: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Fear/Recharge: Level 50[*] (48) Glimpse of the Abyss - Endurance/Fear: Level 50[*] (48) Glimpse of the Abyss - Accuracy/Endurance: Level 50[*] (50) Glimpse of the Abyss - Fear/Range: Level 50[/list]Level 49: Conserve Power <ul type="square">[*] (A) Recharge Reduction IO: Level 50[*] (50) Recharge Reduction IO: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+1.88% Defense(Psionic)[*]+2.25% Max Endurance[*]+48% Enhancement(Accuracy)[*]+51.3% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+2.75% Enhancement(Terrorized)[*]+246 (13.1%) HitPoints[*]+MezResist(Held) (Mag 5.5%)[*]+MezResist(Immobilize) (Mag 6.6%)[*]+6.5% Recovery[*]+76% Regeneration[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4439;1037;1384;|
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|-----------------------------------------------------------------------------|
</pre><hr />
I didnt include data in previous one cause its for a tweaked version of mids with new sets
I'd take laser beam eyes over energy punch any day
thank you everyone for the constuctives crits
i think i'll stick with the last build i posted and swap energy punch with laser beam eyes at 47 to fit in decimations and conserver power at 49
I posted wrong build before sorry :P
Heres the one i was thinking of-
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Level 50 Technology Tanker
Primary Power Set: Ice Armor
Secondary Power Set: Energy Melee
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Frozen Armor -- GftotA-Def/EndRdx:39(A), GftotA-Def/EndRdx/Rchg:39(3), LkGmblr-Def:40(3), LkGmblr-Def/EndRdx:39(5), LkGmblr-Rchg+:39(43), LkGmblr-Def/EndRdx/Rchg:39(46)
Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(9), KntkC'bat-Dmg/EndRdx:35(9), KntkC'bat-Dmg/Rchg:35(11), P'ngS'Fest-Stun%:30(11), T'Death-Acc/Dmg:39(13)
Level 2: Hoarfrost -- Mrcl-Heal/Rchg:39(A), Mrcl-Heal/EndRdx/Rchg:39(5), H'zdH-Heal/Rchg:39(7), H'zdH-Heal/EndRdx/Rchg:39(7), Mrcl-Rcvry+:39(23), Mrcl-EndRdx/Rchg:40(40)
Level 4: Chilling Embrace -- P'ngTtl--Rchg%:39(A), P'ngTtl-EndRdx/Rchg/Slow:39(15), P'ngTtl-Rng/Slow:39(17), P'ngTtl-Acc/EndRdx:39(17)
Level 6: Wet Ice -- EndRdx-I:40(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:39(A), LkGmblr-Def/EndRdx:39(39), LkGmblr-Def:39(40), LkGmblr-Def/EndRdx/Rchg:39(40)
Level 10: Swift -- Run-I:40(A)
Level 12: Hasten -- RechRdx-I:40(A), RechRdx-I:40(13), RechRdx-I:40(15)
Level 14: Super Jump -- Jump-I:40(A)
Level 16: Health -- Numna-Regen/Rcvry+:39(A)
Level 18: Glacial Armor -- LkGmblr-Rchg+:39(A), LkGmblr-Def/EndRdx:39(19), LkGmblr-Def/EndRdx/Rchg:39(19), LkGmblr-Def:39(23), GftotA-Def/EndRdx:39(45), GftotA-EndRdx/Rchg:39(46)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Aid Other -- Heal-I:40(A)
Level 24: Aid Self -- Mrcl-Heal/EndRdx:39(A), Mrcl-Heal/Rchg:39(25), Mrcl-Heal/EndRdx/Rchg:39(25), Mrcl-Heal:39(27), IntRdx-I:40(46)
Level 26: Energy Absorption -- EndMod-I:40(A), EndMod-I:40(27), EndMod-I:40(29), RechRdx-I:40(29), RechRdx-I:40(34), EndRdx-I:40(37)
Level 28: Build Up -- HO:Membr(A), HO:Membr(34), HO:Membr(39)
Level 30: Bone Smasher -- C'ngImp-Acc/Dmg/EndRdx:39(A), C'ngImp-Dmg/EndRdx/Rchg:39(31), C'ngImp-Dmg/EndRdx:39(31), C'ngImp-Acc/Dmg:39(31), C'ngImp-Dmg/Rchg:39(33), C'ngImp-Acc/Dmg/Rchg:39(33)
Level 32: Permafrost -- S'fstPrt-ResDam/Def+:30(A), ImpArm-ResPsi:39(33), ImpArm-ResDam:39(34)
Level 35: Energy Transfer -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Dmg/EndRdx/Rchg:39(36), C'ngImp-Acc/Dmg/EndRdx:39(36), C'ngImp-Dmg/Rchg:39(36), C'ngImp-Dmg/EndRdx:39(37), C'ngImp-Acc/Dmg/Rchg:39(37)
Level 38: Hibernate -- RechRdx-I:40(A), RechRdx-I:40(39)
Level 41: Total Focus -- C'ngImp-Acc/Dmg:39(A), C'ngImp-Acc/Dmg/EndRdx:39(42), C'ngImp-Dmg/EndRdx/Rchg:39(42), C'ngImp-Dmg/EndRdx:39(42), C'ngImp-Dmg/Rchg:39(43), C'ngImp-Acc/Dmg/Rchg:39(43)
Level 44: Focused Accuracy -- HO:Cyto(A), HO:Cyto(45), HO:Cyto(45)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg:39(A), Thundr-Acc/Dmg/EndRdx:39(48), Thundr-Dmg/EndRdx/Rchg:39(48), Thundr-Acc/Dmg/Rchg:39(48), Entrpc-Heal%:35(50), Dev'n-Acc/Dmg/EndRdx/Rchg:39(50)
Level 49: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
|MHDz;4482;1151;1536;|
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|-----------------------------------------------------------------------------|
</pre><hr />
[ QUOTE ]
29 feet away is not much time to react me thinks anyway none of us has to be wrong necessarily, there are several ways to play an AT, in PvP too
[/ QUOTE ]
For the record i aint saying you are wrong.I am just saying there are 2 paths to be followed here.