AR/Elec - Quick Help Needed


Cynic

 

Posted

With the advent of Weapon Customisation in Issue 11, I decided to go and make an Assault Rifle Blaster to compliment my Corruptor, and went for /Elec, as I've never tried it before.

So, just need to check from any /Elec veterans, what powers are best to pick, and what would a recommended slotting be?

Any advice will go towards a build which I'll post up once I remember where to re-download Hero Builder from. >_>

Thanks in advance.


 

Posted

Well, did some looking around, and random guessing, so here's a prelimenary build for the character:

Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Ar: Level 50 Technology Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Slug -- Dmg(A), Acc(3), Dmg(5), EndRdx(9), RechRdx(11), Dmg(19)
Level 1: Electric Fence -- Acc(A)
Level 2: Buckshot -- Acc(A), Dmg(3), Dmg(5), EndRdx(9), RechRdx(13), Dmg(21)
Level 4: Charged Brawl -- Acc(A), Dmg(7), Dmg(43), Dmg(48)
Level 6: M30 Grenade -- Acc(A), Dmg(7), Dmg(11), EndRdx(13), RechRdx(23), Dmg(27)
Level 8: Air Superiority -- RechRdx(A)
Level 10: Havoc Punch -- Acc(A), Dmg(37), Dmg(37)
Level 12: Sniper Rifle -- Dmg(A), Dmg(19), Acc(23), Dmg(29), EndRdx(31)
Level 14: Fly -- Flight(A), Flight(15), Flight(15)
Level 16: Build Up -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 18: Flamethrower -- Dmg(A), Dmg(21), Acc(27), Dmg(29), RechRdx(34)
Level 20: Swift -- Flight(A)
Level 22: Health -- Heal(A)
Level 24: Stamina -- EndMod(A), EndMod(25), EndMod(25)
Level 26: Ignite -- Dmg(A), Dmg(31), Dmg(31)
Level 28: Thunder Strike -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(37)
Level 30: Beanbag -- Dsrnt(A), Dsrnt(34), Acc(40), Dsrnt(40)
Level 32: Full Auto -- Dmg(A), Dmg(39), Dmg(39), Acc(42), RechRdx(42), RechRdx(42)
Level 35: Power Sink -- RechRdx(A), RechRdx(36), RechRdx(36), EndMod(36), EndMod(45), EndMod(46)
Level 38: Shocking Grasp -- Acc(A), Acc(39), Dmg(40), Dmg(46), Dmg(46)
Level 41: Cryo Freeze Ray -- Hold(A), Hold(43), Hold(43), Acc(48), Acc(48), RechRdx(50)
Level 44: Body Armor -- ResDam(A), ResDam(45), ResDam(45)
Level 47: LRM Rocket -- Dmg(A), Dmg(50), Dmg(50)
Level 49: Stealth -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance

As always, suggestions are welcome. And, as always in the past, there is no removing M30 Grenade.


 

Posted

Holds in Shocking Grasp? or maybe Dam/Mez HOs?


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Holds in Shocking Grasp? or maybe Dam/Mez HOs?

[/ QUOTE ]

Good thinking Batman. Might replace one ACC and DAM for two Holds.


 

Posted

Fairly slot heavy combo, and some redraw issues if investing heavily into secondary.

Dropped a few slow-heavy powers in favour of fully slotting others, it's about as far as I can take this with an SO build.

Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Slug -- Acc(A), Dmg(3), Dmg(3), Dmg(5), EndRdx(5), RechRdx(7)
Level 1: Electric Fence -- Acc(A)
Level 2: Buckshot -- Acc(A), Dmg(7), Dmg(9), Dmg(9), EndRdx(11), RechRdx(11)
Level 4: Charged Brawl -- Acc(A), Dmg(40), Dmg(46), Dmg(50)
Level 6: M30 Grenade -- Acc(A), Dmg(13), Dmg(13), Dmg(15), EndRdx(15), RechRdx(17)
Level 8: Air Superiority -- Acc(A)
Level 10: Swift -- Flight(A)
Level 12: Sniper Rifle -- Acc(A), Dmg(17), Dmg(19), Dmg(19), EndRdx(21), IntRdx(21)
Level 14: Fly -- Flight(A)
Level 16: Build Up -- RechRdx(A), RechRdx(23), RechRdx(23)
Level 18: Flamethrower -- Acc(A), Dmg(25), Dmg(25), Dmg(27), EndRdx(27), RechRdx(29)
Level 20: Health -- Heal(A)
Level 22: Stamina -- EndMod(A), EndMod(29), EndMod(31)
Level 24: Hasten -- RechRdx(A), RechRdx(31), RechRdx(31)
Level 26: Ignite -- Dmg(A), Dmg(33), Dmg(33)
Level 28: Thunder Strike -- Acc(A), Dmg(33), Dmg(34), Dmg(34), EndRdx(34), RechRdx(36)
Level 30: Super Speed -- Run(A)
Level 32: Full Auto -- Acc(A), Dmg(36), Dmg(36), Dmg(37), RechRdx(37), RechRdx(37)
Level 35: Power Sink -- RechRdx(A), RechRdx(39), RechRdx(39), EndMod(39), EndMod(40)
Level 38: Shocking Grasp -- Acc(A), Dmg(40), Dmg(42), Dmg(42), RechRdx(42), Hold(43)
Level 41: Cryo Freeze Ray -- Acc(A), Hold(43), Hold(43), Hold(45), RechRdx(45), RechRdx(45)
Level 44: Body Armor -- ResDam(A), ResDam(46), ResDam(46)
Level 47: LRM Rocket -- Acc(A), Dmg(48), Dmg(48), Dmg(48), RechRdx(50), RechRdx(50)
Level 49: Stealth -- EndRdx(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
------------




Code:[/color]


|   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
|-----------------------------------------------------------------------------|
|MHDz;2934;669;892;|
>-KE5L&*VS`0O0?R#_L!#7@DV9;I:=MLV3WDDD+OQE$3@^,LL0-=$/[V:F0I,M&XZWO9)0-/H]&;-Z.
Q7M7ULBW[\I>Z=O6E_0I?Q'JE=^6QKO2WINQZ=5VOGKNNO#7]T[[^W2C]TJBJO]95W7\\[<JV?K\U96
_VZK?VI*ZJ[?6/ICZ>C*G[5G6=_OFNU$%_O[25*ILS.NQN;8U;.A,`C_A8KQ(]_H%.]?!<50,,R2`&/
H`!A^WY:`#N`/8I(/3PTA[VAS\&RP.V5]5I!,&CF0F_@?OA^!L=?_?`7Q83A,?CLT=`$D!$$!*2(4P(
<(VG\4<"_#$\+R)%T@@I0MS4QHX2B_8`6X!0X@.M/DSDSVUV#_(;DOGH@DN%*:*MT-AAQJMP@2:Y`-B
$XBI%98*H3B`I),J&&0IO;>^2"6#@P$TRC&1JEH);JK$O&:U-2L*,S<$A+$J6$0KDT<41"Y",4B"C6<
A0+"AL:#5W/OT>O.HPA>#`5`K?",W>5@_#(?#"A0$B!/)@&QCV%&4[-(P3R9@^^:LM2V:#QZHCO"&
8&$.+D&JC8L7Q"'4TA4&SZ39#IA41@&MC;[6XM.OCO9Y")Q-#*FRJ.+Q-,%"-TQ\W#@(8QD^<S\YC.P
G(7C[B'!PASJ"6#-*"'R!7,7*(2@AO#KI4$.X$>*F#2.P/8COHXB(?<MPVCQYN'[+1/<SF5[R[IM>48
_Z?TXB:8S:,@PL]^`.,-H3(M\&4(E4<S!@8>TKX*$>D-([S8^!>SWRA#=H*+)]+$PKK-_K..,XH_KX"
4>]SMGMV,S^?_?0%3#W*[-.)/P&U?8@3S:S-G467!6.,N<Y<Y*9WUDX0ZS;P>0X\)HF;/<6>%LZFSF_
?U&Z0$?H7`V=W:]^@MI=_&/
|-----------------------------------------------------------------------------|


 

Posted

Once u hit 35 u dont need those endreds in your attacks anymore, powersink is up each 30sec and with hasten even faster.

I miss Hasten in _max_ build, something wich really makes a difference on fullauto. Cryo freeze ray i would stick to 2acc/2hold/2rech, with lvl50 IO's you already cap out each part. And nothing is worse then a miss and you have to redraw.

Upto 38 electric fence is your only ignite holder, specialy in the 20s ignite is really a lovely power to have (fence, bag, ignite, dmg finish the rest).

So i join Maxmillions build, although i would go for some set IO's on Fullauto and flametrower to increas their range (equals cone). Specialy FA needs quite positioning to get it hitting all mobs.


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!