Vigilance?!?


Anann

 

Posted

I like Defenders. But i've been wondering:

Is the inherent special ability worth anything?
And if so, how effective is it?

I can't say i've ever noticed this effect, but ofcourse it culd be hard to spot. I've also been checking it in Mid's hero designer, but it has no specifications of any kind, only the usual official description.

Plz help me out here. thx in advance


 

Posted

Never noticed it, never needed it.

It's completely and utterly useless and that's that, sorry


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

[ QUOTE ]
Never noticed it, never needed it.

It's completely and utterly useless and that's that, sorry

[/ QUOTE ]

100% agree, I have never once have noticed it and if somehow the endurance discount was big on vigilance often the team gets healed too quickly for you to take effect of it. Silly damn auto power!


 

Posted

I still think it's just an icon with a description without anything actually happening data wise

"Just say it does something and put a little symbol in, they'll never know.."


I am the Blaster, I have filled the role of Tank, Controller and Defender
Sometimes all at once.
Union EU player! Pip pip, tally ho, top hats and tea etc etc

 

Posted

I love it, i think it's one of the best inherent powers, as soon as my one allies drop below 50% hp, i slap on hasten and blast like a beast, just something about a 40% end discount, and if they drop entirely VENGENACE, Rezz rinse and repeat


 

Posted

I think its possibly the worst inate power in the game. Its an icon that takes up space and if you play well you'll hardly get to use it


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
You may get some use out of it pre-endurance recovery power. After that it's useless and only rewards poor play.

[/ QUOTE ]

Agreed. It's about the only inherent I can think of that runs contrary to your role. As a Defender, I feel that my responsibility is to keep the team alive and well. If the team is falling apart, either I'm not debuffing the enemy enough or we've bitten off more than we can chew (a common occurrance in PuGs) in which case no endurance discount will turn the situation around.

IMHO, it should have been looked at before Defiance. At least with Defiance it makes my last nuke before faceplanting go with a bit extra boom. Vigilance though is less than worthless.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

You can play for defiance though, you can try and build it yourself. If you start trying to build vigilence the team will complain "Can I have a Rez please?" "No I need the end" wouldn't go down well


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Just as i thought... it's a no-use power.
Too bad cause defenders are a very fun AT IMO.

You think they will ever change the inherents in cases like this?

Culd be nice


 

Posted

I think, although I admit I cannot find a citation for it, that the devs have said that they were going to look at Vigilance once they had finished their review of Defiance. However that could just be my imagination and so could be totally incorect. Sorry.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

I thought I heard something like that but can find no reference either. I think its whats left of my hope that's telling me that.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I've only ever noticed it in action once when a level 15ish PUG had gone south, some of the team had died, and the other half were making a last stand. Vigilance was about all that kept us together since I was able to forget about endurance worries and hold the line until the rest of the team got back.

That one situation aside, vigilance rates as a "meh!"

spidermonster.


 

Posted

Keep the lower end cost but add extra recharge pls for something when defs solo as well.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
You may get some use out of it pre-endurance recovery power. After that it's useless and only rewards poor play.

[/ QUOTE ]

Agreed. It's about the only inherent I can think of that runs contrary to your role.

[/ QUOTE ]

Defiance encourages bad play, Vigillance rewards it, questionably, I have never found any use for either in PvE past hollows level.

I actually don't think either AT needs a massively powerful inherrant, but something basiclly useful for doing your job in a team well would be good.


 

Posted

I love it because it allows my TA/Archery Def to go without Stamina. I really notice the difference in small teams and when I'm in a big team my end bar hardly moves at all.


Defiant 50's
Many and varied!
@Miss Chief

 

Posted


[ QUOTE ]
IMHO, it should have been looked at before Defiance. At least with Defiance it makes my last nuke before faceplanting go with a bit extra boom. Vigilance though is less than worthless.

[/ QUOTE ]

Maybe it's because defenders don't whine about it enough? Seriously, you rarely get a discussion about blasters without the poor performance of defiance being mentioned (which is not to say they don't have legitimate complaints, because they do), whereas vigilance is almost never mentioned.

Possibly because it's such a non-event, that most defenders just forget it even exists. Whereas defiance for blasters is just useful enough to get it's poor performance noticed.


 

Posted

[ QUOTE ]
Defiance encourages bad play, Vigillance rewards it, questionably, I have never found any use for either in PvE past hollows level.


[/ QUOTE ]

I agree with that in every way, shape, and form. Whereas it's nice in the pre 20s, it is more or less overlooked, and really jars with me...though turning it the other way would be worse, no? (you recover end faster with a fully health'd team, but gain no bonus when things're up cack alley)


 

Posted

burn vigilance with alot of burny fire!!!

i hate it, the single most useless thing ever, outside of stalkers

id much rather prefer to see something like a mez res that gets higher if team dies, or the more u get mez'd the power kicks in making it harder for u to be held etc, or duration something USEFUL

nothing more annoying than being in a team to be mass stunned with no bf's and not being able to do one damn thing about it (rikti raid nice example)


 

Posted

My main reason for not complaining too loud about the Defender inherant is that they're making the blaster one less to my liking because they were "underperforming". Last thing I want is the same to happen for defenders


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

How could they make Vigilance less to anyones liking though? Unless it starts actually debuffing you.

Since the one common thing Defenders have is Blasts of various sorts maybe some way of improving those blasts, maybe by letting the Debuff aspects be partially irresistable in PvE. although that would only be really useful vs AVs, and Archery would lose out.


 

Posted

I thought the same thing about defiance "How could this get worse?" The first answer popping into my head was Vigilance, the second was very close to what the devs came up with


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Inherents are very themed and should tie in with the role of the AT so I have no problem with Vigilance being related to team health. What might be nice, and this is just an idea, is a modified form of Power Boost that applies when a team starts to suffer. So if things do start going belly up, debuffs, heals, shields, team buffs and holds become slightly more powerful, perhaps enabling the team to turn things around. It'd need some research to prevent it from becoming overpowered and letting bad Defenders who would allow their team to suffer so that they could get the boost, but it's an idea.

While I hate being mezzed, I find that Defenders should have a sybiotic relationship with the team: I am making the team more powerful and effective, in return they should be making sure I'm not mezzed and beaten to a pulp every five minutes.


@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

[ QUOTE ]
Inherents are very themed and should tie in with the role of the AT so I have no problem with Vigilance being related to team health. What might be nice, and this is just an idea, is a modified form of Power Boost that applies when a team starts to suffer. So if things do start going belly up, debuffs, heals, shields, team buffs and holds become slightly more powerful, perhaps enabling the team to turn things around. It'd need some research to prevent it from becoming overpowered and letting bad Defenders who would allow their team to suffer so that they could get the boost, but it's an idea.

[/ QUOTE ]

I was thinking about something along these lines too although I'm not sure that all sets would receive equal benefit which may count against it but it's certainly an idea with merit.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

All defender sets will either buff or debuff in someway, however it would have to apply retrospecively really, ie to buffs/shields applied before the effects became apparent, or else it would really only benefit heals and debuffs

Also, again, there is the argument that if a defender is doing their job, they should never use it, so again it's rewarding bad play.

I... have no real suggestions as to what could be an alternative however. It's really quite diffiuclt. One thought could be something related to the team size, since defenders are ultimately team toons and their job does get harder the more team members there are (more mobs to debuff or more team-mates to buff/keep an eye on). Possibly, again, a decrease in end cost as team number increases or a boost to the effectiveness of buffs/debuffs or even a slight increase in recharge by team memeber.