Spines/Ninjitsu or Ninjas/Poison? PvP newbie alert
Stalker:
Fun-factor: 3-4
Difficulty PvE: 1
Difficulty PvP: 1-4 against new/average PvPers 10++ against seasoned veterans and hardcore zonal teams
Team-factor: 2-4 depending the team composition.
Mastermind:
Fun-factor: 6-7
Difficulty PvE: 3-5
Difficulty PvP: 10++ for Zonal PvP 3-4 for arena
Team-factor: 6-8 depending the team composition.
ps: Hi queeny ty for the SK's those days
For pvp, get Spines/ninjitsu. For PvE get mastermind.
I think that awesome stalker Grey Devil is Spines/Nin?
@Rooks
"You should come inside the box... Then you'll know what I mean."
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ps: Hi queeny ty for the SK's those days
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this lol
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Zone Duelist PvP
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This doesn't exist. Don't expect to do any duels in the zones. You'll get repeatedly destroyed
I would suggest using your Stalker for Zone fights. I would've recommended your Mastermind for Arena duels, but I see you probably have the wrong Patron for that, so it's best to just save that for PVE.
If you haven't chosen a patron for your MM yet, I would suggest going for the Black Scorpion Patron, then you would have a very viable Arena duel build. Web Envelope + Neurotoxic Breath = No movement, which is what you want on a MM... well on any toon really . Plus you have excellent debuffs, which are good for duels as well.
On a slight tangent, ref mm build.
if you have tp foes instead of combat jumping you geta viable addittion to your attacks, it will be useable in sirens and you will need it also you dont need combat jumping if your bg mode, if your not in bg mode and getting hit your in trouble anyway and the little bit of def that offers wont help anyway, also sj wont be any good to you as mastermind, tp offers you a chance to escape if it goes bad.
i pvp in sirens and rv and do very well
I'm a spines/nin stalker, well my main. He's fairly cool in some pvp sits, with that handy retsu
Although i took fly and tp. and Patron was GW, so i got my snipe attack and a hold. Withthe hold you some extra crits in.
And really, i'd ditch concealment from pool powers. Some people say it's good, but even with it on some hereos can still see through it. Instead get a stealth IO (mine's attached to fly)
Oh and for teleportation, actually have teleport. There's nothing more satisfying that watching a squishy from mid-air, then build up, teleport to right next to them and AS. The don't see you coming! works with against all AT's. Plus if you need a quick esape froma stalker hunter, use tp, cuz then they do'nt know which direction your off in.
Will possibly add more to this.
like:
-1 flaw is with poison. careful which attack you use before you placate and AS again, cuz with poison the placate doesn't work, it's still hurting the other person so they can still see you.
i'll make a seperate one for this.
I'm thinking about respcing soon and getting the 'speed up' from the speed pool powers. So a quicker recharge on powers basically.
So that, combined with retsu, and placate and AS, could work very well
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And really, i'd ditch concealment from pool powers. Some people say it's good, but even with it on some hereos can still see through it. Instead get a stealth IO (mine's attached to fly)
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Get both for stealth cap (only seen by people at perception cap from 10ft away)
@Rooks
"You should come inside the box... Then you'll know what I mean."
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And really, i'd ditch concealment from pool powers. Some people say it's good, but even with it on some hereos can still see through it. Instead get a stealth IO (mine's attached to fly)
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Get both for stealth cap (only seen by people at perception cap from 10ft away)
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stil, imo, not that worth it, if you get your anti-mez on auto and the right travel power, e.g. TP.
Free's up some extra power slots.
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And really, i'd ditch concealment from pool powers. Some people say it's good, but even with it on some hereos can still see through it. Instead get a stealth IO (mine's attached to fly)
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Get both for stealth cap (only seen by people at perception cap from 10ft away)
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stil, imo, not that worth it, if you get your anti-mez on auto and the right travel power, e.g. TP.
Free's up some extra power slots.
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It's not worth hitting the stealth cap on your Stalker for PVP? Ok
In my experience, when i tried it becaue of one certain player kept [censored] me off, it didn't change a thing...
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And really, i'd ditch concealment from pool powers. Some people say it's good, but even with it on some hereos can still see through it. Instead get a stealth IO (mine's attached to fly)
[/ QUOTE ]
Get both for stealth cap (only seen by people at perception cap from 10ft away)
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stil, imo, not that worth it, if you get your anti-mez on auto and the right travel power, e.g. TP.
Free's up some extra power slots.
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It's not worth hitting the stealth cap on your Stalker for PVP? Ok
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k gl hf with no stealth cap in stalkers.
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In my experience, when i tried it becaue of one certain player kept [censored] me off, it didn't change a thing...
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It makes a difference. You need a +Stealth IO, Stealth and Hide.
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In my experience, when i tried it becaue of one certain player kept [censored] me off, it didn't change a thing...
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It makes a difference. You need a +Stealth IO, Stealth and Hide.
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Yup. As long as you don't stand right in front of their face, they won't see you at all.
I'm planning to roll my first and only PvP toon...
I'm going for PvE soloing, and Zone Duelist PvP (Mostly SC and WB I think, but occasionally RV... Maybe)...
If it's any good for it, I might try 1v1 Arena from time to time...
I've only tried a single Stalker to level 22, and an MM to 41, so I know the two playstyles, more or less...
I'm a complete newbie when it comes to PvP, and the only knowledge I have, is the scarce things I've read on forums...
Any way, I've tried to come up with a build on the following two: Spines/Ninjitsu/Mace Mastery Stalker and Ninjas/Poison/Soul Mastery Mastermind.
I would really like some thoughts and/or pointers on the two builds, so here it goes:
Level 50 Mutation Stalker
Primary Power Set: Spines
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Lunge -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(13), Dmg-I(15), Acc-I(27)
Level 1: Hide -- EndRdx-I(A)
Level 2: Spine Burst -- Acc-I(A), Acc-I(3), Dmg-I(5), Dmg-I(13), Dmg-I(15), Acc-I(19)
Level 4: Danger Sense -- EndRdx-I(A)
Level 6: Assassin's Impaler -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9), Acc-I(19)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 10: Swift -- Run-I(A)
Level 12: Combat Jumping -- Jump-I(A)
Level 14: Super Jump -- Jump-I(A), Jump-I(40), Jump-I(43)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Health -- Heal-I(A), Heal-I(46), Heal-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Kuji-In Sha -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(27), Heal-I(34), Heal-I(37)
Level 24: Placate -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Acrobatics -- EndRdx-I(A)
Level 28: Impale -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), Acc-I(31)
Level 30: Stealth -- EndRdx-I(A)
Level 32: Ripper -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), Acc-I(34)
Level 35: Blinding Powder -- Acc-I(A), Acc-I(36), Acc-I(36), RechRdx-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
Level 41: Mace Blast -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43), Acc-I(43)
Level 44: Web Cocoon -- Acc-I(A), Acc-I(45), Acc-I(45), RechRdx-I(45), Hold-I(46), Hold-I(46)
Level 47: Teleport Foe -- Acc-I(A), Acc-I(48), Acc-I(48), Range-I(48), Range-I(50), Range-I(50)
Level 49: Caltrops -- RechRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Assassination
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Level 50 Science Mastermind
Primary Power Set: Ninjas
Secondary Power Set: Poison
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Call Genin -- EndRdx-I(A), Acc-I(3), Acc-I(3), Dmg-I(5), Dmg-I(5), Dmg-I(7)
Level 1: Alkaloid -- EndRdx-I(A), EndRdx-I(9), RechRdx-I(9), Heal-I(11), Heal-I(11), Heal-I(17)
Level 2: Envenom -- Acc-I(A), Acc-I(19), Acc-I(25)
Level 4: Weaken -- Acc-I(A), Acc-I(19), Acc-I(25)
Level 6: Train Ninjas -- EndRdx-I(A), RechRdx-I(7), EndRdx-I(46)
Level 8: Swift -- Run-I(A)
Level 10: Combat Jumping -- DefBuff-I(A)
Level 12: Call Jounin -- EndRdx-I(A), Acc-I(13), Acc-I(13), Dmg-I(15), Dmg-I(15), Dmg-I(17)
Level 14: Super Jump -- Jump-I(A), Jump-I(34), Jump-I(36)
Level 16: Health -- Heal-I(A), Heal-I(40), Heal-I(40)
Level 18: Smoke Flash -- EndRdx-I(A), EndRdx-I(34), RechRdx-I(50)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Neurotoxic Breath -- Acc-I(A), Acc-I(23), Acc-I(23)
Level 24: Assault -- EndRdx-I(A)
Level 26: Oni -- EndRdx-I(A), Acc-I(27), Acc-I(27), Dmg-I(29), Dmg-I(29), Dmg-I(31)
Level 28: Paralytic Poison -- Acc-I(A), Acc-I(31), Acc-I(31), Hold-I(37), Hold-I(37), Hold-I(37)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(43), ToHit-I(43), ToHit-I(43)
Level 32: Kuji In Zen -- EndRdx-I(A), RechRdx-I(33), RechRdx-I(33), RechRdx-I(33), EndRdx-I(34)
Level 35: Poison Trap -- Acc-I(A), Acc-I(36), Acc-I(36)
Level 38: Noxious Gas -- EndRdx-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), EndRdx-I(40)
Level 41: Dark Embrace -- EndRdx-I(A), ResDam-I(42), ResDam-I(42), ResDam-I(42)
Level 44: Soul Tentacles -- Acc-I(A), Acc-I(45), Acc-I(45), Dmg-I(45), Dmg-I(46), Dmg-I(46)
Level 47: Teleport Foe -- Acc-I(A), Acc-I(48), Acc-I(48), Range-I(48), Range-I(50), Range-I(50)
Level 49: Teleport -- EndRdx-I(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Supremacy
I will only be choosing one of the two, and keep in mind they're intentioned for Solo PvE and Zone Duelist PvP...
If you can give the following, ranks from 1-10 it would be great...
Fun-factor: 1 being extremely boring, 10 being extremely fun
Difficulty PvE: 1 being peace of cake to play, 10 being hard to play
Difficulty PvP: 1 being peace of cake to play, 10 being hard to play
Team-factor: 1 being very bad for teaming, 10 being very good
Thanks in advance...