Help with a Claws/Nin build...


Chelsea

 

Posted

Will say first off that i've never played a Stalker before, so have no idea of importance of moves and the order that they should be taken, or even how to actually play one. Essentially I picked all the following powers based on my knowledge of Scrappers...but even then, i've never tried Claws. This is the reason i'm asking for advice.

The plan for my toon is to mainly PvE either solo, duo or teams...which ever I can get at the time. I will probably try a little bit of PvE on my travels, but this will only be for giggles...no means a pure PvP'er, that may change down the line tho.

Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Death by Sexy: Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(11), Dmg-I(15), RechRdx-I(45)
Level 1: Hide -- DefBuff-I(A)
Level 2: Slash -- Acc-I(A), Acc-I(13), Dmg-I(13), Dmg-I(17), DefDeb-I(37), DefDeb-I(40)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(19), EndRdx-I(46)
Level 6: Danger Sense -- DefBuff-I(A), DefBuff-I(7), DefBuff-I(7), EndRdx-I(19)
Level 8: Assassin's Claw -- Acc-I(A), Acc-I(9), Dmg-I(9), Dmg-I(11), Dmg-I(15), RechRdx-I(37)
Level 10: Swift -- Run-I(A), Run-I(45), Run-I(46)
Level 12: Combat Jumping -- Krma-ResKB(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Hurdle -- Jump-I(A), Jump-I(43), Jump-I(46)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Kuji-In Sha -- Heal-I(A), Heal-I(23), Heal-I(23), RechRdx-I(31), RechRdx-I(34), RechRdx-I(34)
Level 24: Focus -- Acc-I(A), Acc-I(25), Dmg-I(25), Dmg-I(27), Dmg-I(27), RechRdx-I(37)
Level 26: Placate -- RechRdx-I(A), RechRdx-I(36)
Level 28: Eviscerate -- Acc-I(A), Acc-I(29), Dmg-I(29), Dmg-I(31), Dmg-I(31), RechRdx-I(36)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 32: Shockwave -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(34), RechRdx-I(36)
Level 35: Smoke Flash -- Acc-I(A), RechRdx-I(42), RechRdx-I(43), RechRdx-I(43)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
Level 41: Caltrops -- Slow-I(A), RechRdx-I(45)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- ResDam-I(A), ResDam-I(48), ResDam-I(48), EndRdx-I(48)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50), DefBuff-I(50), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Assassination
Level 2: Rest -- Empty(A)


Please can anyone offer tips and advice on what i've probably done wrong, sample builds would also be nice


 

Posted

Hmmmm... only some things I noticed at a first glance:
I would take as soon as it's available at level 6 and Build Up at level 8 (because you will want to have BU before ASing an opponent). For that push back the armours a bit, because they are not much good anyway that early.
Also, two EndRdx in an armour (Ninja Reflexes) seems like a bit much as the reduction in endurance consumption will hardly be noticeable.
Finally, I would distribute some slots differently, but that's basically a matter of taste (e.g. 3 runspeed in Swift but only one jump in Superjump looks a little bit odd to me).




If it has
eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.

 

Posted

I'd pick Placate up as soon as it's available and 3 slot it asap.

It, rather than AS, is your defining move.


"Idealism is such a wonderful thing. All you really need is someone rational to put it to proper use." - Kerr Avon

Myopic Aardvark on Twitter

 

Posted

I don't use shockwave and eviscerate, personal flavor ofcourse, but I found em not needed, especialy shockwave. Get focus asap, that's the gem of the set. I would also switch smoke flash with blinding powder, smoke flash doesn't do that much. Fighting pool isn't needed, slotting hide would give you more in return. That's all I can come up with atm.


 

Posted

Villain Plan by Mids' Villain Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php

Death by Sexy: Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership

Villain Profile:
Level 1: Strike -- Acc-I(A), Acc-I(3), Dmg-I(3), Dmg-I(9), Dmg-I(11)
Level 1: Hide -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21)
Level 2: Slash -- Acc-I(A), Acc-I(42), Dmg-I(42), Dmg-I(43), DefDeb-I(43), DefDeb-I(48)
Level 4: Ninja Reflexes -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(5), EndRdx-I(36)
Level 6: Assassin's Claw -- Acc-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(11), RechRdx-I(17)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 10: Swift -- Run-I(A)
Level 12: Placate -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Combat Jumping -- Krma-ResKB(A)
Level 16: Kuji-In Rin -- RechRdx-I(A), RechRdx-I(17)
Level 18: Danger Sense -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19), EndRdx-I(36)
Level 20: Super Jump -- Jump-I(A)
Level 22: Focus -- Acc-I(A), Acc-I(23), Dmg-I(23), Dmg-I(27), Dmg-I(27), RechRdx-I(42)
Level 24: Kuji-In Sha -- Heal-I(A), Heal-I(25), Heal-I(25), RechRdx-I(31), RechRdx-I(31), RechRdx-I(31)
Level 26: Hurdle -- Jump-I(A)
Level 28: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 30: Eviscerate -- Acc-I(A), Acc-I(33), Dmg-I(34), Dmg-I(34), Dmg-I(34), RechRdx-I(40)
Level 32: Maneuvers -- DefBuff-I(A), DefBuff-I(33), DefBuff-I(33), EndRdx-I(36), EndRdx-I(48)
Level 35: Blinding Powder -- Acc-I(A), Acc-I(37), RechRdx-I(37), RechRdx-I(37), Conf-I(43), Conf-I(46)
Level 38: Kuji-In Retsu -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), DefBuff-I(39), DefBuff-I(40), DefBuff-I(40)
Level 41: Caltrops -- Slow-I(A)
Level 44: Shockwave -- Acc-I(A), Acc-I(45), Dmg-I(45), Dmg-I(45), Dmg-I(46), RechRdx-I(46)
Level 47: Assault -- EndRdx-I(A), EndRdx-I(48)
Level 49: Smoke Flash -- Acc-I(A), RechRdx-I(50), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Assassination
Level 2: Rest -- Empty(A)


How does that one look, i've pushed back one shield, travel and fitness and taken Placate, AS and BU as soon as they were avalible and slotted them quickly. Also lost the Fighting Pool, but took Leadership instead (mainly becasue I didn't see many other powers I fancied) as I want to get the most out of this toon by grabbing extra damage and defense. Swapped Powder for Flash...but still a little sketchy on the slotting of both.

[ QUOTE ]
The plan for my toon is to mainly PvE either solo, duo or teams...which ever I can get at the time. I will probably try a little bit of PvP on my travels, but this will only be for giggles...no means a pure PvP'er, that may change down the line tho.


[/ QUOTE ]

(Just noticed a mistake in first post, but to late to ninja edit...so made adjustment)


 

Posted

I wouldn't bother with BU pre-SO - I never found it that useful, even on a Stalker. It just isn't up enough to be of any real use. Of course, it's a matter o taste, but I think there are more important things than BU for a stalker.

I'd also get Caltrops earlier, but that's just me - I find them really useful at the early levels, despite them breaking Hide.

I say, swap Hurdle with BU and Stamina with Super Jump.


@Jay Leon Hart
Kerensky: this has nothing to do with underwear
Zwillinger: I put on my robe and wizard hat...
Synapse: I had to resist starting my last post off with "Yo dawg!"

 

Posted

Blinding powder is slotted right. I would take the 2 def debuffs of slash and make it a dmg and a rech. Leadership could have it's uses, but if you want to pvp occasionaly I would consider digging into the concealment pool. You'll be amazed how many people can see you without it. Also phase shift is great in pvp and pve. I also highly recommend a patron, the holds are great on a stalker and boost your dps a lot in pve by doing more criticals.


 

Posted

This is pretty much what I'd go with for a PvE focused Claw/Nin stalker - a respec 1-50 build tho (add in the tier3 attack at the expense of fitness/travel while you have temp travels).

Villain Plan by Mids' Villain Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Level 50 Natural Stalker
Primary Power Set: Claws
Secondary Power Set: Ninjitsu
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Leviathan Mastery

Villain Profile:
------------
Level 1: Strike Acc-I:50(A), Acc-I:50(3), Dmg-I:50(3), Dmg-I:50(5), RechRdx-I:50(15)
Level 1: Hide EndRdx-I:50(A), DefBuff-I:50(5), DefBuff-I:50(46), EndRdx-I:50(50)
Level 2: Ninja Reflexes EndRdx-I:50(A), DefBuff-I:50(11), DefBuff-I:50(17), DefBuff-I:50(50)
Level 4: Danger Sense EndRdx-I:50(A), DefBuff-I:50(11), DefBuff-I:50(23), DefBuff-I:50(50)
Level 6: Assassin's Claw Acc-I:50(A), Acc-I:50(7), Dmg-I:50(7), Dmg-I:50(9), Dmg-I:50(13), RechRdx-I:50(15)
Level 8: Build Up RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(34)
Level 10: Combat Jumping DefBuff-I:50(A)
Level 12: Placate RechRdx-I:50(A), RechRdx-I:50(13), Range-I:50(34)
Level 14: Super Jump Jump-I:50(A)
Level 16: Kuji-In Rin RechRdx-I:50(A), RechRdx-I:50(17), EndRdx-I:50(34)
Level 18: Focus Acc-I:50(A), Acc-I:50(19), Dmg-I:50(19), Dmg-I:50(23), RechRdx-I:50(25), RechRdx-I:50(31)
Level 20: Kuji-In Sha RechRdx-I:50(A), RechRdx-I:50(21), Heal-I:50(21), Heal-I:50(25), RechRdx-I:50(27), Heal-I:50(31)
Level 22: Swift Run-I:50(A)
Level 24: Hurdle Jump-I:50(A)
Level 26: Eviscerate Acc-I:50(A), Acc-I:50(27), Dmg-I:50(29), Dmg-I:50(31), EndRdx-I:50(33), RechRdx-I:50(40)
Level 28: Stamina EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(39)
Level 30: Acrobatics EndRdx-I:50(A)
Level 32: Shockwave Acc-I:50(A), Acc-I:50(33), RechRdx-I:50(33), RechRdx-I:50(37), EndRdx-I:50(37), Dmg-I:50(40)
Level 35: Blinding Powder Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), Conf-I:50(37), Conf-I:50(40)
Level 38: Kuji-In Retsu RechRdx-I:50(A), RechRdx-I:50(39), DefBuff-I:50(39), RechRdx-I:50(43), DefBuff-I:50(43), EndMod-I:50(43)
Level 41: Water Spout RechRdx-I:50(A), RechRdx-I:50(42), EndRdx-I:50(42), Dsrnt-I:50(42)
Level 44: Spirit Shark Jaws Acc-I:50(A), Acc-I:50(45), Hold-I:50(45), RechRdx-I:50(45), Hold-I:50(46), RechRdx-I:50(46)
Level 47: Smoke Flash Acc-I:50(A), Acc-I:50(48), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Caltrops Slow-I:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Assassination


 

Posted

Build looks good, but I really can't get over the fact that you only slot 2 dmg in each attack. Claws damage is pathetic and not enhancing it, will drive you mad. Kuji-In Rin only needs 2 rech to be perma. And placate really needs 3 rech or you'll find yourself waiting for it. 2 end redux on hide is overslotting it.


 

Posted

You dont need Endurance red on claws. Specially on stalkers many things are 2 hit job. In Scrap time you can use retsu.


 

Posted

RE chins build
I really wouldn't take the leadership pool as it won't add anything to your build as there both low numbers but will effect endurance greatly as /nin is quite end heavy.

Blinding powder rarely confuses mobs so its not worth slotting for confuse.
It does have a bugger of a long recharge tho.

I would try for Focus at 18 as its a really good power.

Don't need to slot def debuffs in Slash .. go for dmg.

Smoke flash is being fixed in i11 so it 'might' be worth while taking for the acc debuff.( i say that in the looses term possible!)

RE Majiks build

As stated before go for dmg in attacks

BU in the 20's not worth it pre SO's

As for Acro i dunno .. i have a kat/nin and KD has never bothered me but i have TP so any effects like earthquake i can get off, plus there always the KD protection IO if it bothers you that much.

Blinding Powder again not worth the confuse enhancers.
2 acc 3 recharge best.

Shockwave ..hmm some ppl like it others don't and admittedly i left it for a filler in the 40's
Its got the same dmg as strike (142).

I'd find another couple slots for caltrops (recharge) .. its very handy.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
Build looks good, but I really can't get over the fact that you only slot 2 dmg in each attack. Claws damage is pathetic and not enhancing it, will drive you mad. Kuji-In Rin only needs 2 rech to be perma. And placate really needs 3 rech or you'll find yourself waiting for it. 2 end redux on hide is overslotting it.

[/ QUOTE ]

As you say the damage is not the greatest (I know, I've got one on the go with Energy Aura @37) so I personally favour a spammy type approach hence the recharge. I don't like the low return on a third lvl 50 IO as well so a more likely enhancement would be a Dmg/Recharge but I didn't want to over complicate it all

Kuji-In Rin has only 2 recharge listed Finally re Placate, well if Mids figure is correct (Ive not bothered to time in game) then its a difference of two seconds with a third lvl 50 recharge IO so for me thats really not worth it so I add some range. With standard SO's of course I'd stay x3 recharge

Now theres no endurance cost to Hide, I'd prob just have a max of three slots for defence buff or expand it if theres some set bonus/specials out there you want. Yeah your right the second one would probably be more usefull on caltrops for special/recharge/slow IO.


 

Posted

[ QUOTE ]

Smoke flash is being fixed in i11 so it 'might' be worth while taking for the acc debuff.( i say that in the looses term possible!)

RE Majiks build

As stated before go for dmg in attacks

BU in the 20's not worth it pre SO's

As for Acro i dunno .. i have a kat/nin and KD has never bothered me but i have TP so any effects like earthquake i can get off, plus there always the KD protection IO if it bothers you that much.

Blinding Powder again not worth the confuse enhancers.
2 acc 3 recharge best.

Shockwave ..hmm some ppl like it others don't and admittedly i left it for a filler in the 40's
Its got the same dmg as strike (142).

I'd find another couple slots for caltrops (recharge) .. its very handy.

[/ QUOTE ]

While it says 'Blinding Flash' in the notes, unless they added something to Smoke Flash, I believe it refers to Blinding Powders Tohit Debuff values. 7.5% sure beats .75% whatever power it is anyhow I find the confuse part to be quite consistant but then again, I've got a mix of two confuse sets in mine.

As for Acrobatics, well Chin said he'd dabble in PvP with this so just a safer option there thats all.

Already mentioned it was a 1-50 build so in a level up mode I'd still have BU at 8 but have another attack while I use temp travels.


 

Posted

[ QUOTE ]
I find the confuse part to be quite consistant but then again, I've got a mix of two confuse sets in mine.


[/ QUOTE ]

I've found quite the opposite and it sleeps more than it confuses.


Defiant's GoEH/MILITIS METUS

 

Posted

[ QUOTE ]
I'd pick Placate up as soon as it's available and 3 slot it asap.

It, rather than AS, is your defining move.

[/ QUOTE ]

The definining moves of claws are AS AND focus (eviscerate and slash are good too). But placate is also to be taken soon as possible. A stalker build is pretty predetermined up to like lvl 35+, if you want it to be decent in pvp.. Claws/nin has a LOT of must-take moves, and stalker builds are tight. Blinding powder, smoke flash and caltrops are not among these, although caltrops is useful. The other two I havent even tried except a bit on test server.


 

Posted

[ QUOTE ]
You dont need Endurance red on claws. Specially on stalkers many things are 2 hit job. In Scrap time you can use retsu.

[/ QUOTE ]

Yes you do. I have not yet met a character that doesnt. MAYBE my regen scrapper with both stamina and QR. And even in that case you'd need endred on the most costly attacks.