Ill/Kin PvP build
i know most ppl think i need ss and sj but i just dont know where i would fit them in. i am aware too that alot of numbers there pass the ED diminishing line but all constructive critisizim is welcomed
Too many things too odd me thinks, I would go for something like:
Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php
Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Blind Acc-I(A), Acc-I(3), RechRdx-I(3), RechRdx-I(5), Hold-I(5), Hold-I(9)
Level 1: Transfusion Acc-I(A), Acc-I(9), Numna-Heal(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(13), RechRdx-I(13)
Level 2: Spectral Wounds Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(15), Dev'n-Acc/Dmg/EndRdx/Rchg(15), Dev'n-Dmg/Rchg(17), RechRdx-I(17), Acc-I(19)
Level 4: Siphon Power Acc-I(A), Acc-I(29), RechRdx-I(46), RechRdx-I(50)
Level 6: Hasten RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Superior Invisibility LkGmblr-Rchg+(A), EndRdx-I(39), EndRdx-I(40)
Level 10: Siphon Speed TmpRdns-Acc/Slow(A), TmpRdns-Rng/Slow(25), Acc-I(25), RechRdx-I(27), RechRdx-I(27), RechRdx-I(29)
Level 12: Combat Jumping LkGmblr-Rchg+(A), Ksmt-ToHit+(37), Jump-I(40), Jump-I(40), Jump-I(43)
Level 14: Super Jump HO:Micro(A)
Level 16: Hurdle Jump-I(A), Jump-I(42), Jump-I(43)
Level 18: Health Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19)
Level 20: Stamina EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Phantom Army RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), HO:Nucle(31), HO:Nucle(31), Dmg-I(34)
Level 24: Speed Boost Run-I(A), Range-I(45), Range-I(46)
Level 26: Spectral Terror Abys-Acc/Rchg(A), Abys-Acc/Fear/Rchg(33), Abys-Acc/EndRdx(34), Abys-EndRdx/Fear(34), Abys-Fear/Rng(39)
Level 28: Increase Density Range-I(A), Range-I(48)
Level 30: Acrobatics EndRdx-I(A), EndRdx-I(31)
Level 32: Phantasm HO:Nucle(A), HO:Nucle(33), Dmg-I(33)
Level 35: Transference Acc-I(A), Acc-I(36), EndMod-I(36), EndMod-I(36), EndMod-I(37), RechRdx-I(37)
Level 38: Fulcrum Shift Acc-I(A), Acc-I(39), RechRdx-I(43)
Level 41: Indomitable Will LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(46)
Level 44: Mind Over Body HO:Ribo(A), HO:Ribo(45), HO:Ribo(45)
Level 47: Assault EndRdx-I(A), EndRdx-I(48), EndRdx-I(48)
Level 49: Tactics HO:Enzym(A), HO:Enzym(50), HO:Enzym(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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I went through the build etc.But i think Globey will post something since he has more experience with ill.One thing i can tell you for sure is you need to make a lot of changes for sure.Like slotting with a lot more acc some powers.Changing swift for hurdle etc etc.
Reroll a Mind/Kin . How bad is repel nowadays? 1 in 16 secs chance of detoggle isnt it? (otoh as I would know if I had old excel files on old pooter).
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
thanks but... dark blasphemy i dont see how you expect me to kill using that build ¬.¬ i know this because that is pretty much the build i have now i just cant kill ppl in warburg
shannon this char is already level 50 and retired so i wanted to do summat with him.... i had the choice between this char my invun/mace tank (no) and my ninja/dark miasma MM. my MM has no cash and my troller has ....enough :P
Edit; or should i just give up on this char being PvP and wait for either my EM/nin stalker or SS/EA brute to hit 50 (47/27 respectivly)
[ QUOTE ]
Reroll a Mind/Kin .
[/ QUOTE ]
Mind/kin for zonal PvP....ok right. Better stay with illusion.
I think you are right prefering the stalker for PvP since ill/kin in zonal is not easy to play especially when you not have regular team coming with you something like a damage dealer you can buff etc.
Something like this would be ok.
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
IllusionKinetics: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Psionic Mastery
Hero Profile:
------------
Level 1: Blind G'Wdw-Acc/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(5), G'Wdw-EndRdx/Hold:50(5), EoCur-Acc/Rchg:50(19), EoCur-Acc/Hold/Rchg:50(27), EoCur-Acc/Hold:50(37)
Level 1: Transfusion Acc-I:50(A), Dct'dW-Heal/EndRdx:50(17), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(27), Dct'dW-Heal:50(34), Dct'dW-Rchg:50(34)
Level 2: Spectral Wounds Thundr-Acc/Dmg:50(A), Thundr-Acc/Dmg/Rchg:50(3), Dev'n-Acc/Dmg:50(3), Dev'n-Acc/Dmg/EndRdx/Rchg:50(25), Dev'n-Acc/Dmg/Rchg:50(50)
Level 4: Siphon Power Acc-I:50(A), Acc-I:50(46)
Level 6: Hurdle Jump-I:50(A), Jump-I:50(7), Jump-I:50(7)
Level 8: Superior Invisibility LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), LkGmblr-EndRdx/Rchg:50(9)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Siphon Speed Acc-I:50(A), Acc-I:50(13), RechRdx-I:50(13), RechRdx-I:50(25), RechRdx-I:50(29)
Level 14: Super Speed Clrty-RunSpd:50(A), Clrty-Stlth:50(15), Clrty-EndRdx:50(15)
Level 16: Combat Jumping LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(33), Ksmt-Def/EndRdx:30(34)
Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(46), Mrcl-Heal/EndRdx:40(48)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Phantom Army HO:Nucle(A), HO:Nucle(23), HO:Nucle(23), RechRdx-I:50(40), RechRdx-I:50(40), RechRdx-I:50(46)
Level 24: Speed Boost EndMod-I:50(A), EndMod-I:50(29)
Level 26: Super Jump Jump-I:50(A)
Level 28: Acrobatics EndRdx-I:50(A)
Level 30: Spectral Terror Abys-Acc/Rchg:50(A), Abys-Acc/EndRdx:50(31), Abys-Fear/Rng:50(31), Abys-Acc/Fear/Rchg:50(31), Abys-EndRdx/Fear:50(43)
Level 32: Phantasm HO:Nucle(A), HO:Nucle(33), HO:Nucle(33)
Level 35: Transference Acc-I:50(A), Acc-I:50(36), EndMod-I:50(36), EndMod-I:50(36), EndMod-I:50(37), RechRdx-I:50(37)
Level 38: Fulcrum Shift Acc-I:50(A), Acc-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(40)
Level 41: Maneuvers LkGmblr-Rchg+:50(A), RedFtn-Def/EndRdx:50(42), RedFtn-EndRdx/Rchg:50(42), RedFtn-Def/EndRdx/Rchg:50(42), RedFtn-EndRdx:50(43), RedFtn-Def:50(43)
Level 44: Indomitable Will LkGmblr-Rchg+:50(A), RechRdx-I:50(45), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Mind Over Body HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Tactics HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Containment
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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+2% DamageBuff
+9% Enhancement(Accuracy)
+4% Enhancement(Heal)
+46.3% Enhancement(RechargeTime)
+2.75% Enhancement(Terrorized)
+106.8 (10.5%) HitPoints
+MezResist(Confused) (Mag 1.65%)
+MezResist(Immobilize) (Mag 4.4%)
+MezResist(Terrorized) (Mag 3.85%)
+6% Recovery
+22% Regeneration
+2.52% Resistance(Fire)
+2.52% Resistance(Cold)
+5% RunSpeed
[ QUOTE ]
[ QUOTE ]
Reroll a Mind/Kin .
[/ QUOTE ]
Mind/kin for zonal PvP....ok right. Better stay with illusion.
[/ QUOTE ]
I actually said.
[ QUOTE ]
Reroll a Mind/Kin
[/ QUOTE ]
Now do yourself a favour and do not reply to my posts. I am "tired" of you.
All these builds above are min/maxxed badly . I now challenge the clever Tainted to have a go.
PVP duelling is kiss chase. Its about who can run the fastest. One AT given a squash racket with another given a Vector Uzi Full Auto.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Now do yourself a favour and do not reply to my posts. I am "tired" of you.
[/ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Now do yourself a favour and do not reply to my posts. I am "tired" of you.
[/ QUOTE ]
[/ QUOTE ]
Yeah poorly editing posts and miss wording. Usually I enjoy the lack of population at night time and can re-edit anything I like before anyone sees it after I have looked at it again and found that it is possible for someone to read into something the wrong way.
Level 1: Blind -- HO:Endo(A), HO:Endo(5), HO:Perox(5), HO:Perox(19), HO:Endo(27), HO:Perox(37)
Properly min/maxxed Blind
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Now do yourself a favour and do not reply to my posts. I am "tired" of you.
[/ QUOTE ]
I can reply as much as i like provided i expressed my opinion about mind/kin combo in PvP
[ QUOTE ]
All these builds above are min/maxxed badly . I now challenge the clever Tainted to have a go.
[/ QUOTE ]
I wont have a go because like i said i wouldnt play ill/kin for pvp plus i dont min/max any of my builds but if you think that the above builds are min maxed badly for pvp i am curious to read your pvpeness when it comes to builds.I am sure it will be something similar to the Spines scrapper vs Invul.Hope you dont use that PvE tool you have for Damage Sustainability in PvP.
[ QUOTE ]
PVP duelling is kiss chase. Its about who can run the fastest. One AT given a squash racket with another given a Vector Uzi Full Auto.
[/ QUOTE ]
This is called mobility which requires a thing called coordination and awareness something "Secretwaysoftauntingthatnooneelseknowsandonlymyoo bernessunderstandanddontmakemyspinesscrapperkillal linvultank
ersingamebecauseiusedthepvesoftwaretocalculatedama gesustainabilityinpvp" geniouses cant quite fully grasp.
[ QUOTE ]
Level 1: Blind -- HO:Endo(A), HO:Endo(5), HO:Perox(5), HO:Perox(19), HO:Endo(27), HO:Perox(37)
Properly min/maxxed Blind
[/ QUOTE ]
Just so ya knows just means I am not serious.
And TG if you copied and pasted what I wrote and used the Instant UBB Code Quote instead it could of unnoticeably of left the off of it.
I often write things down and how it comes across to me and how it comes across to others is very different. Sometimes you get to a point where you think its just better to not reply to people.
Back to my question:
How bad is repel nowadays? 1 in 16 secs chance of detoggle isnt it?
Cos I distinctly remember being tp foe'd into a corner, detoggled and flipping up and down like a fish out of water. But it was a greater chance then. It was upto then, the first time my tank got beat by a kin def. Before then, I beat them.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Level 1: Blind -- HO:Endo(A), HO:Endo(5), HO:Perox(5), HO:Perox(19), HO:Endo(27), HO:Perox(37)
Properly min/maxxed Blind
[/ QUOTE ]
I'd rather go with my setup (for Dominate, but whatever):
Dominate -- EoCur-Acc/Hold/Rchg:50(A), G'Wdw-Acc/Hold/Rchg:50(5), HO:Endo(15), HO:Endo(17), Thundr-Dmg/Rchg:50(19), RechRdx-I:50(21)
For a Controller? Generally you'd be looking for a combination of Accuracy, Damage, Hold and Recharge.
So you won't really get much better than the below slotting:
HO:Perox(), HO:Perox(), EoCur-Acc/Hold/Rchg:50(), G'Wdw-Acc/Hold/Rchg:50(), Dev'n-Acc/Dmg/EndRdx/Rchg:50(), Dev'n-Acc/Dmg/Rchg:50()
82.15% Acc
106.35% Dam
82.15% Rech
109% Hold.
18.55% Endurance Reduction
+12% Regen from the Devastations, add the usual +Acc/+Rech set bonuses from other powers to taste.
Bonus points for the two Perox HO's additional "+66% Sleep" effect in "Blind"...
Why are people slotting a hold for damage? IMO that's just lame, you wanna max out acc/mez/rechg, a hold ain't really there for damage.
On my trollers ST hold, ive slotted 3 Ghost Widows embrace and 3 Devestation partly for the bonuses from devestation but also because i can get 'hold' components from GW and then use the 3 devestation to fill in the acc and recharge with some damage on top, not sure if this is the right thing to do or wether ive got it all wrong, think i should just use all the GW set?
Spag
On all mine I use 3 GW's and 3 Essence of whatevers.
On Blind I use the same slotting as Mael except I prefer the Devastation proc (chance to hold) to the acc/dmg/endrdx/rchg. I lose a tiny bit in terms of enhancing, but I make up for it from other set bonuses. This gives me about a one-in-three chance of getting a Mag 4 (or higher) hold in a single application.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
[ QUOTE ]
Why are people slotting a hold for damage? IMO that's just lame, you wanna max out acc/mez/rechg, a hold ain't really there for damage.
[/ QUOTE ]
Well, single target attacks are fairly hard for some trollers to come by... at least pre-41... and since the Epic Pool damage nerfs, ST holds are roughly on-par with the Epic ST blasts in terms of damage these days.
If you're using the hold in either PvE or PvP then you'll probably be spamming it to try to hold stuff and set up containment. Even without containment, if you're spamming a hold like that constantly then it makes sense to try to do more damage with it... providing that by getting the extra damage you don't diminish your ability to hold stuff.
Will it negatively impact the holding ability? Compared to the "3x Acc/Mez HO + 3 Recharge SO" slotting, you'd lose a bit of recharge (which isn't really noticeable. With a base recharge of 8 seconds and a build that includes a few LOTGs, it works out at 3.41 seconds recharge instead of 3.22 secs recharge for my Ice/FF) and a bit of accuracy (Controller ST holds get a base accuracy bonus of +20% which more than covers the loss, the +accuracy from slotting is still a good bit higher than what you'd get from two +3 Accuracy SOs. That's before taking into account any +accuracy set bonuses or the +ToHit Kismet unique)
[ QUOTE ]
Why are people slotting a hold for damage? IMO that's just lame, you wanna max out acc/mez/rechg, a hold ain't really there for damage.
[/ QUOTE ]
Dominate power in PVP, I think some damage slotting is definately beneficial from experience. Prioritising Acc, Hold, Dam per End with some of the recharge buff coming from +spd powers, IOs and IO sets could prove better.
With the Illusion's Blind, in late levels, I just don't know. My Ill/storm is only 16 iirc.
Dominate has a 4 sec greater hold duration and a 1 second recharge less than Blind. Possibly making damage more affordable even for you, but Blind isn't the same as Dominate.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
[ QUOTE ]
Dominate has a 4 sec greater hold duration and a 1 second recharge less than Blind. Possibly making damage more affordable even for you, but Blind isn't the same as Dominate.
[/ QUOTE ]
yea dominate does not have sleep too thus rendering dispersion field useless amoung other things.
mothers love i'ma coming for YOOOO
stopped looking after flash
stopped looking after Psydock
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php
Only: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind <ul type="square">[*] (A) Essence of Curare - Accuracy/Endurance: Level 39[*] (3) Essence of Curare - Endurance/Hold: Level 39[*] (7) Essence of Curare - Accuracy/Recharge: Level 39[*] (7) Essence of Curare - Hold/Range: Level 39[*] (29) Essence of Curare - Accuracy/Hold: Level 39[*] (29) Essence of Curare - Accuracy/Hold/Recharge: Level 39[/list]Level 1: Transfusion <ul type="square">[*] (A) Healing IO: Level 40[*] (3) Healing IO: Level 40[*] (17) Healing IO: Level 40[*] (23) Accuracy IO: Level 40[*] (23) Accuracy IO: Level 40[*] (34) Accuracy IO: Level 40[/list]Level 2: Spectral Wounds <ul type="square">[*] (A) Decimation - Accuracy/Damage: Level 39[*] (5) Decimation - Damage/Endurance: Level 39[*] (37) Decimation - Accuracy/Endurance/Recharge: Level 39[*] (39) Decimation - Damage/Recharge: Level 39[*] (39) Decimation - Chance of Build Up: Level 39[*] (39) Decimation - Accuracy/Damage/Recharge: Level 39[/list]Level 4: Deceive <ul type="square">[*] (A) Malaise's Illusions - Endurance/Confused: Level 40[*] (5) Malaise's Illusions - Accuracy/Recharge: Level 40[*] (25) Malaise's Illusions - Accuracy/Endurance: Level 39[*] (25) Malaise's Illusions - Confused/Range: Level 39[*] (40) Malaise's Illusions - Chance of Damage(Psionic): Level 39[*] (48) Malaise's Illusions - Accuracy/Confused/Recharge: Level 40[/list]Level 6: Swift <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 8: Superior Invisibility <ul type="square">[*] (A) Red Fortune - Defense/Endurance: Level 39[*] (9) Red Fortune - Defense/Recharge: Level 39[*] (9) Red Fortune - Endurance/Recharge: Level 39[*] (11) Red Fortune - Defense/Endurance/Recharge: Level 39[*] (46) Red Fortune - Endurance: Level 39[*] (48) Red Fortune - Defense: Level 39[/list]Level 10: Siphon Speed <ul type="square">[*] (A) Accuracy IO: Level 40[*] (11) Accuracy IO: Level 40[*] (17) Recharge Reduction IO: Level 40[/list]Level 12: Flash <ul type="square">[*] (A) HamiO:Endoplasm Exposure[*] (13) HamiO:Endoplasm Exposure[*] (13) HamiO:Endoplasm Exposure[/list]Level 14: Health <ul type="square">[*] (A) Healing IO: Level 40[*] (15) Healing IO: Level 40[*] (15) Healing IO: Level 40[/list]Level 16: Increase Density <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 18: Phantom Army <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (19) Recharge Reduction IO: Level 40[*] (19) Recharge Reduction IO: Level 40[*] (40) Recharge Reduction IO: Level 40[*] (40) HamiO:Nucleolus Exposure[*] (43) HamiO:Nucleolus Exposure[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[*] (21) Endurance Modification IO: Level 40[/list]Level 22: Speed Boost <ul type="square">[*] (A) Endurance Modification IO: Level 40[/list]Level 24: Assault <ul type="square">[*] (A) Endurance Reduction IO: Level 40[/list]Level 26: Spectral Terror <ul type="square">[*] (A) Accuracy IO: Level 40[*] (27) Accuracy IO: Level 40[*] (27) Fear Duration IO: Level 40[*] (50) Fear Duration IO: Level 40[*] (50) Recharge Reduction IO: Level 40[/list]Level 28: Inertial Reduction <ul type="square">[*] (A) Jumping IO: Level 40[/list]Level 30: Tactics <ul type="square">[*] (A) To Hit Buff IO: Level 40[*] (31) To Hit Buff IO: Level 40[*] (31) To Hit Buff IO: Level 40[*] (31) Endurance Reduction IO: Level 40[/list]Level 32: Phantasm <ul type="square">[*] (A) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[*] (33) HamiO:Nucleolus Exposure[*] (33) HamiO:Centriole Exposure[*] (34) Recharge Reduction IO: Level 40[*] (34) Range IO: Level 40[/list]Level 35: Transference <ul type="square">[*] (A) Accuracy IO: Level 40[*] (36) Accuracy IO: Level 40[*] (36) Accuracy IO: Level 40[*] (36) Endurance Modification IO: Level 40[*] (37) Endurance Modification IO: Level 40[*] (37) Endurance Modification IO: Level 40[/list]Level 38: Fulcrum Shift <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 41: Power Blast <ul type="square">[*] (A) Devastation - Chance of Hold: Level 39[*] (42) Devastation - Accuracy/Damage: Level 39[*] (42) Devastation - Damage/Endurance: Level 39[*] (42) Devastation - Damage/Recharge: Level 39[*] (43) Devastation - Accuracy/Damage/Recharge: Level 39[*] (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 39[/list]Level 44: Temp Invulnerability <ul type="square">[*] (A) Steadfast Protection - Knockback Protection: Level 30[*] (45) Impervious Skin - Status Resistance: Level 30[*] (45) Aegis - Psionic/Status Resistance: Level 39[*] (45) Titanium Coating - Resistance/Endurance: Level 39[*] (46) Titanium Coating - Resistance/Endurance/Recharge: Level 39[*] (46) HamiO:Ribosome Exposure[/list]Level 47: Power Boost <ul type="square">[*] (A) Recharge Reduction IO: Level 40[*] (48) Recharge Reduction IO: Level 40[/list]Level 49: Teleport Foe <ul type="square">[*] (A) Accuracy IO: Level 40[*] (50) Interrupt Reduction IO: Level 40[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Accuracy IO: Level 40[/list]Level 1: Sprint <ul type="square">[*] (A) Run Speed IO: Level 40[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO: Level 40[/list]Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]+7.5% DamageBuff[*]+3.75% Defense(Psionic)[*]+7.5% Defense(Ranged)[*]+2.25% Max Endurance[*]+2.5% Enhancement(Confused)[*]+1.5% Enhancement(Held)[*]+17.5% Enhancement(RechargeTime)[*]+34.3 (3.38%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 29.2%)[*]+MezResist(Held) (Mag 30.8%)[*]+MezResist(Immobilize) (Mag 32.5%)[*]+MezResist(Sleep) (Mag 29.7%)[*]+MezResist(Stun) (Mag 29.2%)[*]+MezResist(Terrorized) (Mag 29.2%)[*]+2.5% Recovery[*]+12% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+1.58% Resistance(Toxic)[*]+4.58% Resistance(Psionic)[/list]------------
[u]Set Bonuses:[u]
[u]Essence of Curare[u]
(Blind)<ul type="square">[*] +MezResist(Terrorized) (Mag 1.65%)[*] +MezResist(Confused) (Mag 1.65%)[*] +MezResist(Stun) (Mag 1.65%)[*] +1.5% Enhancement(Held)[*] +1.88% Defense(Ranged)[/list][u]Decimation[u]
(Spectral Wounds)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.75%)[*] +11.4 (1.13%) HitPoints[*] +2.25% Max Max Endurance[*] +6.25% Enhancement(RechargeTime)[*] +1.575% Res(Toxic, Psi)[/list][u]Malaise's Illusions[u]
(Deceive)<ul type="square">[*] +2.5% Recovery[*] +2.5% Enhancement(Confused)[*] +2.5% DamageBuff[*] +6.25% Enhancement(RechargeTime)[*] +3.13% Defense(Ranged)[/list][u]Red Fortune[u]
(Superior Invisibility)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2.5% Defense(Ranged)[/list][u]Devastation[u]
(Power Blast)<ul type="square">[*] +12% Regeneration[*] +22.9 (2.25%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3.3%)[*] +3.75% Defense(Psionic)[/list][u]Steadfast Protection[u]
(Temp Invulnerability)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Impervious Skin[u]
(Temp Invulnerability)<ul type="square">[*] +MezResist(Confused) (Mag 7.5%), +MezResist(Held) (Mag 7.5%), +MezResist(Immobilize) (Mag 7.5%), +MezResist(Sleep) (Mag 7.5%), +MezResist(Stun) (Mag 7.5%), +MezResist(Terrorized) (Mag 7.5%)[/list][u]Aegis[u]
(Temp Invulnerability)<ul type="square">[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Titanium Coating[u]
(Temp Invulnerability)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
feel free to rip it apart its my first build for this char and i no not much about building trollers for PvP