Willpower - the regen tanker?


CaptainDarling_EU

 

Posted

Yes i know i'm earlier and there is already a topic.
But as we are tankers, we are the ones focusing on our defence. As i read:
[ QUOTE ]
The set offers decent smashing, lethal, psi and toxic resists, and poor resistance but decent defense to fire, cold, energy and negative energy. Tankers and Brutes have a taunt aura called "Rise to the Challenge" that raises regeneration for every enemy in melee.

[/ QUOTE ]

So kinda like a inv tanker but with def-per-mob, a regen-per-mob. I wonder how much regen that would be, as inv gets quite some defence from his aura.

As it seems to be based on passive, this could be a end-friendly set. But i do wonder, is regen good for a tanker? Imho it needs quite alot to migate the damage such as def or resist.

On my granite i hardly notice anything on my 200-300% regen of rooted.


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Posted

I think it will depend completely on what the numbers are.

It could be +10% per mob, or +200% we just don't know!

As a comparison for regen - Instant Healing with three heal slots, give's just under 1000% regen. With Fast Healing giving 150%.

We have no idea how this will compare yet. There won't be any other self heals in the Willpower set (that I know of), but with decent resistant/defense it should help sustain the tank longer.

Guess we'll have to see when it hits test.


 

Posted

Ha will power is gonna be a tanker Pri. that sounds a bit misundestod to me


 

Posted

if you are referring to Willpower NOT becoming a tanker primairy you are wrong.

Willpower and Dual Blades will go to ALL 4 melee ATs (Brutes, Scrappers, Stalkers, Tankers) Stalkers will get modified versions.

So yes, Willpower IS going to be a tanker primairy (amongst others)


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

So we have these guys to pixk from for yur team mr. X
Dr. concrete hard to kill because he have absolute control of the eath...
Gulk Super strong and invulnerabel...
Flaming Sophia ...
Cold cornelius ...
and Stubbon Bob that dont have any special powers but refuse to give up. Hit him and wacth in amazement as his incridebel will to succed makes him get up for another pummeling...
Ha ha i am gonna get one of those
Look there it is Stubbon bob refusing to let the bullets hurt him.


 

Posted

*woooooo bump*
As _spirit made up some final numbers on the willpower set, it really looks like a Inv-killer regen build. With 10 mobs around you get a whooping 900% regen combined with a 78% SL resist and a 20-30% defence to non-SL (psi get both).

The biggest downside seems to be the serious lack of imm-resist, however a CJ and we're all set. The Tier 9 seems to be a 'simple' one, little boost on resist but only having a -25 end crash.


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Posted

The Tier 9 also has Immob protection, and immob is the least problamatic mez anyway (you could also overcome it with TP, or just use IO sets to give you big resistance so it doesn't last long and use ranged attacks and taunt till it wears off).


I really should do something about this signature.

 

Posted

[ QUOTE ]
*woooooo bump*
As _spirit made up some final numbers on the willpower set, it really looks like a Inv-killer regen build. With 10 mobs around you get a whooping 900% regen combined with a 78% SL resist and a 20-30% defence to non-SL (psi get both).

The biggest downside seems to be the serious lack of imm-resist, however a CJ and we're all set. The Tier 9 seems to be a 'simple' one, little boost on resist but only having a -25 end crash.

[/ QUOTE ]

Firstly: I've examined the WillPower set at length, and with the confirmed numbers I'm still of the opinion that it's going to be a "very good" set for stalkers, and a "good" set for PvE Brutes/Tankers.

Scrapper WP performance will really depend on the Scrapper's style of gameplay, for a soloist or one-on-one boss killer it will outperform /INV and /DA but not /regen... for a herder/pseudotank it will outperform /INV and possibly /Regen but not /DA. Versus AVs it'll outperform /Regen and possibly /DA but not INV. Super Reflex's performance is too variable to make a direct comparison.

The Willpower set has three major holes:
(i) No uninterruptable Self-Heal.
(ii) No immobilisation protection
(iii) poor resistances to damage other than Smashing/Lethal/Psi.

We can pretty much ignore (ii) if we assume the toon will take Combat Jumping and use the Aegis Mez Resistance global IO, (i) can be countered by Aid Self, although it won't be quite as much use under fire as a uninterruptable heal. (iii) is where a well-built WP Tanker may find they'll run into problems in the later game.

Normally WillPower has about 15.5% resists to Energy/Negative/Fire/Cold/Toxic damage. When running the tier 9, this rises to around 43%. Willpower's Defense to these types of damage is around 24%. When combined with the lack of a self heal, this makes WillPower unsuitable for PvP and somewhat unsuitable for tanking many AVs (certainly the STF ones, and some Preatorians).

However Willpower is really going to shine versus lower ranked mobs, because there is very little other than non-S/L/P spike damage that can take it down. If you have several mobs around you, you'll effectively have "Instant Healing" levels of mitigation, on top of resists/defences and the Tanker AT's bigger HP pool.

I was able to get 35.2% Defence to E/N/F/C into an IO WillPower/Fire tanker build by taking Combat Jumping and Weave, the overall spread of mitigation is impressive but the maximum attainable resistances (and no self heal) would make me hesitate to try tanking a non-S/L damage +3/+4 AV with it toe-to-toe.


For reference, the best all-round mitigation I could get on that WP/Fire Tanker was:

DEFENCE:
14.8% Defence to S/L
35.2% Defence to E/N/F/C
30.4% Defence to Psi
14.8% Defence to Melee/Ranged/AoE

RESISTS: (Tier #9 Down)
78.9% Resistance to S/L
15.7% Resistance to E/N/P
17.3% Resistance to F/C
50.5% Resistance to Psi

RESISTS: (Tier #9 Up)
133.57% Resistance to S/L (Capped at 90%)
43.0% Resistance to E/N/P
44.6% Resistance to F/C
77.8% Resistance to Psi

REGEN:
469% Regen (No mobs in melee range)
715% Regen (1 mob in melee range)
1158% Regen (10 mobs in melee range)

HP: 2925HP at level 50 (+6.4% from set bonuses, 29.7% from HPT, +20% from accolades = 156.1% Total)

[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+32% Enhancement(Accuracy)[*]+46.3% Enhancement(RechargeTime)[*]+76.8 (6.38%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 24.4%)[*]+MezResist(Sleep) (Mag 23.3%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 20%)[*]+7% Recovery[*]+98% Regeneration[*]+1.58% Resistance(Fire)[*]+1.58% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+10% RunSpeed[/list]


 

Posted

Tanking AVs is gonna be the easy part for me. Putting up with newbie teams is gonna be the hard part.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Based on general discussions, if the wedding band remains farmable, gues thats no problem

However, on (i). Inv suffer the same issue, together with their weak resist/def outside the SL. Although Tier9 on inv makes him invincible, the crash is insane likewise, wehre i read the tier9 on WP only give a little end crash. Added that WP gets really alot regen


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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Posted

My main worry is that willpower will require a certain dynamic at times and people will be playing as though your an icetank or a stonetank not giving you that dynamic and so..you plant.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Tanking AVs is gonna be the easy part for me. Putting up with newbie teams is gonna be the hard part.

[/ QUOTE ]
How i love my Granite


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

[ QUOTE ]
Based on general discussions, if the wedding band remains farmable, gues thats no problem

[/ QUOTE ]
Between the band, the Nemesis Staff and the Warwolves I can see temp power farming reaching silly levels.

[ QUOTE ]
However, on (i). Inv suffer the same issue,

[/ QUOTE ]
Dull Pain?!? It's a bigass uninterruptable heal!

[ QUOTE ]
together with their weak resist/def outside the SL.

[/ QUOTE ]
This is a common misconception about INV.

With several foes within melee range, INV can get over 45% Defence to all (except Psi) with proper slotting + Weave. Dull Pain can also be made "Perma" and Unstoppable up more often that it is down.

My own INV/SS hits that 45% soft cap with 8 foes in melee range.

[ QUOTE ]
Although Tier9 on inv makes him invincible, the crash is insane likewise, wehre i read the tier9 on WP only give a little end crash.

[/ QUOTE ]
I need to check that on test, I've heard conflicting reports so far.

You can't really compare INV's Tier 9 with WP's. The INV tier 9 caps resists to everything except Psionic, a Willpower tanker running their tier 9 still has worse E/N/F/T resists than a Fire tanker (43% compared to 47% E/N, 100% F and ~60% T). The willpower one really seems to be an extra stackable power rather than a "Fire and forget" panic button. For example a Willpower Tanker that was endurance drained or mezzed would easily get flattened even though their tier #9 was still running. An INV wouldn't.

[ QUOTE ]
Added that WP gets really alot regen

[/ QUOTE ]
Actually WP is only really a "lot" of regen when there are several foes nearby.

With only one foe in melee range (an AV fight) that Willpower build I drew up gets 715% Regen. This is about the same as an IO'ed Regen Scrapper with Integration, Fast Healing and Health (my Kat/Regen build is on 716%). [Willpower's other mitigation (defence and resistances plus their tier #9) therefore has to measure up directly to (Dull Pain + Reconstruction + IH + MoG) if it's being directly compared to Scrapper /regen].

Back to tanks: Mids quotes 715% Regen as recovering 2.98% Health per second, so on that tanker at level 50 that would equate to an average of (2925 x 0.0298) = 87 HP per second. Or 1740HP over 20 seconds.

Compare this with a Fire Tanker: A slotted "Healing Flames" recovers about 1465HP at level 50 and is up every 20 seconds. In that 20 seconds a Fire tanker would also have regenerated health naturally, 250% Regen is a good ballpark figure for a IO'ed Fire tanker (I have two builds that are 280%+) which will give about 21HP per second or 420HP over 20 seconds. That's 1465HP + 420HP = 1885HP total, 145HP more than what the Willpower would get in the same time period through their regeneration rate. A Fire tanker has no defence, less HP, slightly worse S/L resists and far better E/N/F/T Resists than Willpower.

Willpower's regen rate is not overpowered, it's balanced around tanking groups of mobs. Willpower has no real means to ramp up it's own mitigation for one-on-one (AV) encounters other than the tier #9, which seems slightly underpowered for that purpose. If I had to use a WillPower tanker to main tank for a Preatorian AV team or STF team, I'd need to stock up on purples. My INV tanker (which has Perma Dull Pain, less than 50% downtime on Unstoppable and the guts of 300% Regen) simply doesn't need to.

In short, I can't see Willpower standing alongside INV or Stone for AV encounters. For general team tanking however (lots of mobs, +2 to +4s) it'll perform roughly on-par with INV- squishier but less downtime. Fire/ will remain the best choice for damage output, and will be roughly on-par with Willpower for soloing and AV tanking. Ice will remain the PvP untouchable/PvE aggro control king and won't be worried at all.


 

Posted

[ QUOTE ]
[ QUOTE ]
Tanking AVs is gonna be the easy part for me. Putting up with newbie teams is gonna be the hard part.

[/ QUOTE ]
How i love my Granite

[/ QUOTE ]

I am not going to be able to have the flexibilities my other tanks have with my stone tank and so will have to love granite too....



...."at times".


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
With several foes within melee range

[/ QUOTE ]

and there is the problem with Willpower and newbie teams who have a AoE immobing controller who cant keep his/her xp pants on....

..."at times".


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
With several foes within melee range

[/ QUOTE ]

and there is the problem with Willpower and newbie teams who have a AoE immobing controller who cant keep his/her xp pants on....

..."at times".

[/ QUOTE ]

That looks to be a quote relating to INV (taken completely out of context) not Willpower.

For most situations I can grab aggro from an AoE immob simply through a well placed footstomp. Heck I can even jump into the middle of them and get the majority of them fuelling "invincibility" providing that the controller got the Immob off early whilst they were still clustered.

I've no problem with AoE immobs. AoE "panic" damage/debuff rains that are cast without a AoE mez to lock the foes in the area of effect are another story... manys a time I've come close to verbally abusing a [censored] stormie after the umpteenth time they've cast freezing rain on Warwolves on the Shadowhunter AV map... "WOLVES RESIST IMMOBS, SLOWS AND KNOCKDOWN, STOP SCATTERING THEM DAMMIT!!"


 

Posted

On my Regen I dont tend to use heals when I have IH running, so if I can keep the mobs around me I wont need to worry about (i) though I think Aid Self will be in the build somewhere


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]

[ QUOTE ]
Although Tier9 on inv makes him invincible, the crash is insane likewise, wehre i read the tier9 on WP only give a little end crash.

[/ QUOTE ]
I need to check that on test, I've heard conflicting reports so far.

You can't really compare INV's Tier 9 with WP's. The INV tier 9 caps resists to everything except Psionic, a Willpower tanker running their tier 9 still has worse E/N/F/T resists than a Fire tanker (43% compared to 47% E/N, 100% F and ~60% T). The willpower one really seems to be an extra stackable power rather than a "Fire and forget" panic button. For example a Willpower Tanker that was endurance drained or mezzed would easily get flattened even though their tier #9 was still running. An INV wouldn't.


[/ QUOTE ]
I took the numbers from the US board, believe a redname gave them out. And imho its viable to compare those Tier9 powers, for example fire doesnt even have a proper one, having a decent high resist combined with decent high defence it still works pretty well.

Specialy crash wise, asume the -25 crash is correct, a willpower can simply continue its fight, where a Inv gets in a really really nasty situation.

Overall i never look at the set alone, as most tankers still need support from the defender/trollers. However their base numbers are a solid set to combine perfectly with either a sonic or FF defender. As whole its a nice set between the current sets, good addition They are kinda in between the Inv and Fire tankers, got some good and got some bad, wich i quite like.

However, as i seen those purple IO's and their 10% recharge stuff, i see granite getting a great comeback (i currently have 62,75% recharge bonus, with the new sets i can put up some more )


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

Sign the petition, dont let CoH go down! SIGN!

 

Posted

A newbie controller would aoe immob unclustered foes. Which can actually be bad news for invuln and willpower. I tend to like to make it so controllers take a knock from it and realise its a bad idea if they do it too often. I do wonder whose side people are on at times. Spread groups also usually take longer to take down.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well, issue 11's out now and the Willpower numbers are a bit more set-in-stone.

After having run some numbers on Mid's new updated builder it turns out that Willpower's fairly on-par with Scrapper Regen in terms of actual regeneration rate (optimised IO builds for a Kat/Regen Scrapper and a Will/EM Tanker both come out at about 705-710% regeneration... Regen has this applied constantly, Willpower when one foe is within melee range. Willpower rises to 1152% Regen with 10 foes within melee range).

When slotted, the mitigation numbers work out at about:

HP Buff:
29.7% +HP (High Pain Tolerance)
(Works out at approximately 557 HP at level 50)

Defense:
Smashing/Lethal: 5.2%
Energy/Negative/Fire/Cold: 20.5%
Psionic: 15.7%
Melee/Ranged/AoE: 0.0%

Resistance: Tier #9 UP-
Smashing/Lethal: 86.1%
Energy/Negative/Fire/Cold/Toxic: 31.3%
Psionic: 62.7%

Resistance: Tier #9 DOWN-
Smashing/Lethal: 47.0%
Energy/Negative/Fire/Cold/Toxic: 11.7%
Psionic: 43.1%

The Tier #9 duration is 2 minutes, with a 5 minute recharge time.

--------------------------------------------------

Willpower/EM "Sample build" follows:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Mutation Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Mind Over Body -- HO:Ribo(A), HO:Ribo(9), Aegis-ResDam:50(9), Aegis-Psi/Status:50(13)
Level 1: Barrage -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(45), C'ngImp-Acc/Dmg/Rchg:50(45), C'ngImp-Acc/Dmg/EndRdx:50(45), C'ngImp-Dmg/EndRdx/Rchg:50(46)
Level 2: Energy Punch -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(3), C'ngImp-Acc/Dmg/Rchg:50(3), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/EndRdx/Rchg:50(34)
Level 4: Bone Smasher -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(5), C'ngImp-Acc/Dmg/Rchg:50(5), C'ngImp-Acc/Dmg/EndRdx:50(7), C'ngImp-Dmg/EndRdx/Rchg:50(15), Mako-Acc/EndRdx/Rchg:50(15)
Level 6: Indomitable Will -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(19), GftotA-Def/EndRdx:40(19), GftotA-Def:40(25)
Level 8: Hurdle -- Jump-I:50(A)
Level 10: Rise to the Challenge -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(11), Dct'dW-Heal/Rchg:50(11), Dct'dW-Heal/EndRdx/Rchg:50(13), Dct'dW-Heal:50(46)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), LkGmblr-Rchg+:50(43), LkGmblr-Def:50(46)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(17), EndMod-I:50(17)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/Rchg:50(37), Numna-Regen/Rcvry+:50(40), Mrcl-Heal:40(42), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(43)
Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(21), EndMod-I:50(21)
Level 22: Heightened Senses -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), GftotA-Def/EndRdx:40(23), GftotA-Def:40(25)
Level 24: Taunt -- Mocking-Taunt/Rchg:50(A), Mocking-Taunt/Rchg/Rng:50(34)
Level 26: High Pain Tolerance -- Numna-Heal:50(A), Numna-Heal/Rchg:50(27), Heal-I:50(27), ResDam-I:50(31), Aegis-ResDam:40(33), Aegis-ResDam/Rchg:40(34)
Level 28: Fast Healing -- Numna-Heal:50(A), Numna-Heal/Rchg:50(29), Heal-I:50(29)
Level 30: Build Up -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Strength of Will -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(33), ResDam-I:50(33)
Level 35: Energy Transfer -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(37), Mako-Acc/EndRdx/Rchg:50(37)
Level 38: Total Focus -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:50(39), C'ngImp-Dmg/EndRdx/Rchg:50(40), Mako-Acc/EndRdx/Rchg:50(40)
Level 41: Focused Accuracy -- HO:Cyto(A), HO:Cyto(42), HO:Cyto(42)
Level 44: Stimulant -- EndRdx-I:50(A)
Level 47: Aid Self -- HO:Golgi(A), Numna-Heal:50(48), Numna-Heal/EndRdx/Rchg:50(48), IntRdx-I:50(48), IntRdx-I:50(50), IntRdx-I:50(50)
Level 49: Resurgence -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+1.8% Max Endurance[*]+43% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+57.5% Enhancement(RechargeTime)[*]+140.6 (7.5%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 28.8%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+13% Recovery[*]+90% Regeneration[*]+3.78% Resistance(Fire)[*]+3.78% Resistance(Cold)[*]+3% Resistance(Psionic)[*]+10% RunSpeed[/list]<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />