Illusion/Radiation question


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Posted

Heya,
This is the build I planned so far for my Ill/Rad:

Hero Plan by Mids' Hero Designer 1,21
http://www.honourableunited.org.uk/mhd.php

Big Bad Leroy Brown: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(13), Thundr-Dmg/EndRdx:50(15), Thundr-Dmg/Rchg:50(36), Thundr-Acc/Dmg/Rchg:50(36)
Level 1: Radiant Aura -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-Heal/Rchg:50(48)
Level 2: Spectral Wounds -- Thundr-Dmg/EndRdx/Rchg:50(A), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Acc/Dmg:50(36), Thundr-Dmg/EndRdx:50(37), Thundr-Dmg/Rchg:50(37), Thundr-Acc/Dmg/Rchg:50(37)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9), EndMod-I:50(13), EndMod-I:50(17), EndMod-I:50(46)
Level 6: Radiation Infection -- EndRdx-I:50(A), DefDeb-I:50(7), DefDeb-I:50(7), ToHitDeb-I:50(17), ToHitDeb-I:50(40), ToHitDeb-I:50(40)
Level 8: Swift -- Run-I:50(A)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(11)
Level 12: Deceive -- Mlais-Acc/EndRdx:50(A), Mlais-Conf/Rng:50(15)
Level 14: Combat Jumping -- Krma-ResKB:30(A)
Level 16: Health -- Numna-Regen/Rcvry+:50(A)
Level 18: Phantom Army -- BldM'dt-Dmg:50(A), BldM'dt-Acc:50(19), BldM'dt-Acc/Dmg:50(19), BldM'dt-Dmg/EndRdx:50(23), BldM'dt-Acc/EndRdx:50(23), BldM'dt-Acc/Dmg/EndRdx:50(34)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Super Jump -- SprngFt-EndRdx:50(A), SprngFt-EndRdx/Jump:50(43)
Level 24: Lingering Radiation -- Acc-I:50(A), Acc-I:50(25), RechRdx-I:50(25), RechRdx-I:50(27), RechRdx-I:50(31), Slow-I:50(40)
Level 26: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(27)
Level 28: Spectral Terror -- Abys-Dam%:50(A), Abys-Acc/Fear/Rchg:50(29), Abys-Acc/Rchg:50(29), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(39)
Level 30: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(31), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(42), LkGmblr-Rchg+:50(43), LkGmblr-Def/EndRdx/Rchg:50(43)
Level 32: Phantasm -- BldM'dt-Dmg:50(A), BldM'dt-Acc:50(33), BldM'dt-Acc/Dmg:50(33), BldM'dt-Dmg/EndRdx:50(33), BldM'dt-Acc/EndRdx:50(34), BldM'dt-Acc/Dmg/EndRdx:50(34)
Level 35: Mutation -- RechRdx-I:50(A)
Level 38: Fallout -- RechRdx-I:50(A)
Level 41: Indomitable Will -- RechRdx-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42), LkGmblr-Rchg+:50(50)
Level 44: Mind Over Body -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(45), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45), Aegis-EndRdx/Rchg:50(46), Aegis-ResDam/EndRdx/Rchg:50(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(48), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(50)
Level 49: Super Speed -- QckFt-EndRdx:50(A), QckFt-EndRdx/RunSpd:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3,47% Defense(Fire)[*]+3,47% Defense(Cold)[*]+5% Defense(Energy)[*]+12,5% Defense(Ranged)[*]+10,6% Defense(AoE)[*]+41% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+21,3% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+8% FlySpeed[*]+30,5 (3%) HitPoints[*]+10% JumpSpeed[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 21,1%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 23,3%)[*]+MezResist(Terrorized) (Mag 22,2%)[*]+12% Recovery[*]+10% Regeneration[*]+2,84% Resistance(Fire)[*]+2,84% Resistance(Cold)[*]+3,13% Resistance(Toxic)[*]+6,13% Resistance(Psionic)[*]+13% RunSpeed[*]+2,5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Thunderstrike[u]
(Blind)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Doctored Wounds[u]
(Radiant Aura)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[/list][u]Thunderstrike[u]
(Spectral Wounds)<ul type="square">[*] +2% Recovery[*] +2,5% Defense(Energy)[*] +7% Enhancement(Accuracy)[*] +4% Movement Increase[*] +2,5% Defense(Ranged)[/list][u]Malaise's Illusions[u]
(Deceive)<ul type="square">[*] +2,5% Recovery[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Blood Mandate[u]
(Phantom Army)<ul type="square">[*] +1,5% Recovery[*] +0,945% Def( Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +3,75% Defense(AoE)[*] +3,75% Defense(Ranged)[/list][u]Springfoot[u]
(Super Jump)<ul type="square">[*] +2% JumpSpeed[/list][u]Glimpse of the Abyss[u]
(Spectral Terror)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +19,1 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[*] +3,13% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Superior Invisibility)<ul type="square">[*] +10% Regeneration[*] +11,4 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +7,5% Enhancement(RechargeTime)[/list][u]Blood Mandate[u]
(Phantasm)<ul type="square">[*] +1,5% Recovery[*] +0,945% Def( Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +3,75% Defense(AoE)[*] +3,75% Defense(Ranged)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Aegis[u]
(Mind Over Body)<ul type="square">[*] +5% RunSpeed[*] +1,575% Def( Fire, Cold)[*] +2,5% Debt Protection[*] +3,13% Defense(AoE)[*] +3,13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Positron's Blast[u]
(Psionic Tornado)<ul type="square">[*] +2,5% Recovery[*] +1,575% Res(Fire, Cold)[*] +9% Enhancement(Accuracy)[/list][u]Quickfoot[u]
(Super Speed)<ul type="square">[*] +MezResist(Immobilize) (Mag 1,1%)[/list]


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Is it OK like that or should I get rid of Fallout, Psionic Tornado and Super Speed (couldn't think of anything else here) and go for Leadership Assault/Tactics/Vengeance?

Or none of the above and the build sucks?


 

Posted

I would get rid of fallout for em pulse...ive got them both and fallout even with recall friend is a right pain in the [censored] to use (you start hoping someone will die in a big group just so you can use it!!)
I would go for 2 recharge in PA then fill as best you can.
2 travel powers is a waste unless your goin to PvP.
If you figure your pets and your debuffs are goin to be your main offense it might be worth looking at adding another damaging attack in your epic, might be better goin for primal, anyway its a good set to play comes alive after PA, it does get a bit boring at times as it is so pet based.


 

Posted

Tbh the reason for Fallout was thinking STF wise, hence my query about also Leadership. I could ditch one of the trravel powers and get Mental Blast or something.
Regarding EM Pulse, I didn't take it because I am not sure I like the idea of getting end drained in the middle of a mob for the Defender/Controller Nuke low dmg, but I guess it's a matter of trying the power and the decide.
Also, not sure about Confuse. I find that power extremely irritating in duos/small teams, but it could be because of abusing of it by the player I was teaming with.
Maybe Air Superiority could be of assitance for easy dmg mitigation?

Thx mate


 

Posted

Em pulse dosnt do end drain like a normal nuke, it just stops you recovering end!! If timed right ie after you have placed your pets even with a couple of debuffs running you wont run out of end before you start to erecover it at AMs increased pace
I havent got decieve on my 40+ build but it is very usefull at lower lvls and when trying to solo.


 

Posted

[ QUOTE ]
Em pulse dosnt do end drain like a normal nuke, it just stops you recovering end!!

[/ QUOTE ]

w00t!! coolest news.

I'll make amendments then and when time comes, I'll worry about the convenience about Leadership or not, depends how often I do STF's, plus some respecs in test will be handy.

Thanks very much indeed for the advice


 

Posted

you need recharges in PA. It's your most important power.


SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"

 

Posted

Because illusion controllers are sort of lacking in controls, using deceive is a good way for a sort of ghetto hold. Not only does your deceive target no longer attack you (much like how a hold works), he even starts attacking his friends, or if he has buffs, will buff you. And if there's nothing about, he'll just stand still and ignore you even if you attack him.

The exp thing is minimal - you only get no exp if you're lazy enough to let your deceived target do 100% damage onto a target, which you shouldn't. Playing offensively with my ill/rad, I'd start off with Phantom Army, choose a target for my anchors, and after they're applied, deceive him. While I'm attacking everything else, deceive more people to help me finish everything off faster.

Also agree on recharges in Phantom Army. Remember that your main usage for it is aggro tanks, with damage secondary. Slotting it three Recharge IOs, followed by either three Acc/Dam HOs, or perhaps two IOs from Blood Mandate (Acc/Dam and Dam is a good idea), along with a Acc/Dam from some other set is pretty good until you can replace that lone Acc/Dam with a Acc/Dam HO. That would give you some set bonus at least from Blood Mandate in PA.


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Member of Paragon/Rogue Knights
Arc: 60092 - Supa Rumble in the Park
"Keep living the dream, and never let any jerk tell you what to do."
-- High-Roller

 

Posted

In addition to what's already been said, I would slot some powers diferently to get slightly different bonuses (in particular more +rechg which is very useful for ill/rad - and most trollers actually).

- Blind: I wouldn't use full damage sets here since your single-target hold, really needs to... hold! The usual SO slotting is 2 Acc 2 Hold 2 Rechg. Otherwise, it's better to mix and match IO Hold sets, and only add damage in your 5th or 6th slot. I find that a combination of HOs and IOs (hold + dmg) works best, but of course that's only for the last few levels.
- Rad Aura: if you slot a 5th DW in there, you will get the +rechg bonus.
- Spectral Wounds: I prefer using 5 Decimations + something else (like a proc for example) to get the +rechg bonus.
- Deceive: Malaise also gives +rechg but it might be hard getting 3 more slots here.
- SI: a bit over-slotted with LotG imo. The +Acc bonus is nice, but with good slotting (and your -def), you don't really need +40% acc, so consider dropping 1-2 slots from here (maybe one of the EndRdx IOs, since you already have some from the set?).
- Psi Tornado: try to get a 5th Posi Blast for the +rechg.
- SJ: I wouldn't bother with a 2nd enhance (same for SS).

Hope some of this helps!


CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>

 

Posted

Ok thx all for the advice. All copied, pasted and amendments done