Kin/??
Well, Dark can be Good as Kin is the very definition of an 'In Melee' Defender set, and Dark has an accuracy debuff which should hopefulyl mean you get his less. Energy is less useful as most of the attacks do knockback so often you throw your target outside the ideal range for your Siphon Power or Fulcrum Shift. Might be good if you want a challenge! I've never really done Psi but 'normal' critters are usually quite prone to it but it's next to useless against robots and the undead. Rad is useful because everything has a -defence secondary effect which makes your Kin stuff hit better as pretty much everything has a to-hit roll when you use it. You can also do quite impressive spike damage and DoT with Fulcrum shift and the AoE's as well.
I'm biased having a Kin/Rad but I'd say they can all work well with the possible exception of Energy.
Defiant 50's
Many and varied!
@Miss Chief
I'm playing a kin/elec and quite enjoying it. You can really mess up mobs' endurance with Transference and Short Circuit (still a couple of levels to PBU) and your attacks are OK, although nothing spectacular before Fulcrum. My other options were Rad (for the -def) or Sonic (for the -res), both of which have decent nukes. I would definitely avoid Energy.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
well you know blue rush, so you've seen a kin/sonic in action
as far as teaming go, it's a great combo. there might be better ones for soloing, though the -dam res of the sonic attacks and the AoE sleep make it a good solo combination, too, after you pass the initial levels.
Cool, thank you for the replies...leaning towards /Rad for the AoEs and mushroom clouds
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Doc Nukem: Level 50 Science Defender
Primary Power Set: Kinetics
Secondary Power Set: Radiation Blast
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion -- Acc(A), Acc(3), Heal(3), Heal(5), Heal(5), RechRdx(39)
Level 1: Neutrino Bolt -- Acc(A)
Level 2: Siphon Power -- Acc(A), Acc(9), RechRdx(19)
Level 4: Irradiate -- Acc(A), Acc(9), Dmg(11), Dmg(11), Dmg(15), RechRdx(23)
Level 6: Siphon Speed -- Acc(A), Acc(7), RechRdx(7), RechRdx(15), RechRdx(17)
Level 8: Swift -- Run(A)
Level 10: Hover -- Flight(A), Flight(23)
Level 12: Speed Boost -- EndMod(A), EndMod(13), EndMod(13)
Level 14: Fly -- Flight(A), Flight(17), Flight(19)
Level 16: Hurdle -- Jump(A)
Level 18: Electron Haze -- Acc(A), Acc(36), Dmg(36), Dmg(37), Dmg(37), RechRdx(46)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Increase Density -- ResDam(A), ResDam(25), ResDam(43)
Level 24: Hasten -- RechRdx(A), RechRdx(25), RechRdx(34)
Level 26: Transference -- Acc(A), Acc(27), EndMod(27), EndMod(29), EndMod(29), RechRdx(40)
Level 28: Cosmic Burst -- Acc(A), Acc(31), Dmg(31), Dmg(31), Dmg(34), RechRdx(46)
Level 30: Assault -- EndRdx(A), EndRdx(48)
Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Neutron Bomb -- Acc(A), Acc(36), Dmg(37), Dmg(39), Dmg(39), RechRdx(46)
Level 38: Atomic Blast -- Acc(A), Dmg(40), Dmg(40), Dmg(42), RechRdx(42), RechRdx(42)
Level 41: Power Build up -- RechRdx(A), RechRdx(43), RechRdx(43)
Level 44: Temp Invulnerability -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45)
Level 47: Aim -- RechRdx(A), RechRdx(48), RechRdx(48)
Level 49: Tactics -- ToHit(A), ToHit(50), ToHit(50), EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
I'll be honest, i've no idea on how to slot Kinetics...its something i've never got round to using, to me the /Rad looks fine...but thats where you lot come in
Looking to team as much as possible on this build, is there anything I could change. Any advice is welcomed.
Electron Haze is an AOE knockback, not the knockdown it advertises itself as. Doesn't work well with Kinetics.
Edit: The kinetics slotting is bang on barring Siphon Power, which I rate as worth keeping 4-5 slotted for AV fights, and transferrance, which on a PvE build is better slotted 2/2/2 once you have level 50 IOs in my opinion. For PvP, I'd keep it 2/3/1 for the big endurance hit all in one go when combined with PBU.
Again, purely for PvP, Siphon Speed can be six slotted to add some more slow, probably including a couple of pieces of the tempered readiness set, to give a little slow and range as well as the acc and recharge, but mostly you're better off sticking to just regular IOs with Kinetics.
Knockback is essentially higher magnitude knockdown.
Yeah, but scattered all over the place is scattered all over the place. Electron Haze does it, and it doesn't work well with Kinetics.
Right, you want some debuff Def in irradiate, I think I have mine 1 rech 1 acc, 2 debuff Def and 2x damage. With Fulcrum shift you can do some impressive DoT.
The use of increase density as a damage mitigation tool is debatable IMO, the duration is just too short to make it of any real use IMO. better as a mez removal or anti KB tool.
Power Build up is still bugged with transfusion (sometimes it doesn't give the boost on the heal). Once you have tactics (which I'd take earlier, once you have transference) you can cut back on the acc's and swap a few end redux in there for your staminaless build. You won't need transference, Stamina and have a big team giving you Vigilance.
Aim has debatable use as well as it's duration is so short. once you have intertial reduction you could even consider dropping a travel power all together, although I think I still have fly and hover.
Defiant 50's
Many and varied!
@Miss Chief
I disagree with quite a lot of that.
Def debuff in Irradiate is to taste. I personally go with two acc/def debuff HOs, 3 damage, 1 recharge, prior to that I had 1 acc, 3 damage, 1 def debuff, 1 recharge, as I'd generally use it with Aim running the loss of an accuracy wasn't a major issue.
Increase Density is an awesome buff and well worth slotting for damage resistance. Slotted you give around 39% resistance to smashing and energy damage. Not possible to keep it on the whole team the whole time, you can use it where it's most needed and get a hell of a lot back from it.
I see absolutely no point in taking out stamina so that you can reduce your accuracy and add endurance reduction enhancements into a build that was working fine without them. You can make staminaless Kin builds work far better now than you could prior to IOs, but in order to do that you would probably want to take health anyway for IO bonuses. Unless you can sort out a build that works without the need for endurance reducers, you're simply better off taking stamina.
Power Boost is bugged with transfusion but does work on lots of other cool stuff (e.g. the stun in total focus, which I'd definitely take rather than electron Haze, and all your defence debuffs).
If you're stacking up Siphon Speed you can keep aim and power buid up running with a really good recharge and have a good boost to accuracy and damage output.
The nuke doesn't need accuracy.
As I said, ID's use is debatable! I don't really think irradiate needs the 3 damage because you should be using Fulcrum shift before you use it, although i've never really looked into HO's, but I do have a Scirocco's Dervish chance for lethal in it, which is nice cos of the extra spike you get.
I wasn't suggesting taking out Stamina so you can drop your accuracy, I was suggesting taking tactics earlier instead. I haven't had stamina since I got transference slotted well and find no need for it at all in my build. I have a few end redux slotted through my build but not too many. The 'important' stuff like FS, the 2 Siphons, Transfusion and Transference are both 2 slotted with accuracy as well as tactics/ I can even hit MoG'd PP's and Valkyrie occasionally through her Elude with them.
I just mentioned power build up was bugged with Transfusion, but it works with everything else, including Transference, strangely. It's a great buff. Hitting that before you use Atomic blast must be great, but I've never taken it on my Kin.
As is always the case (and it's one of the things I like about COH) no build is 'right' or 'the only way'. I just wanted to give my input and opinion. OVWyx also has valid points.
Defiant 50's
Many and varied!
@Miss Chief
[ QUOTE ]
I see absolutely no point in taking out stamina so that you can reduce your accuracy and add endurance reduction enhancements into a build that was working fine without them. You can make staminaless Kin builds work far better now than you could prior to IOs, but in order to do that you would probably want to take health anyway for IO bonuses. Unless you can sort out a build that works without the need for endurance reducers, you're simply better off taking stamina.
[/ QUOTE ]
In about 1200 hours on my kin/rad i have never had or needed stamina...!
I have assult and tatics and my epic shield running all the time too.
You get an amazing end drain recovery power which is always up by the time your end is low. only time it can be a pain is if it misses but hey! take a blue pill for them times(its not that often with kin/rad because of the def debuffs)
My advice is take advantage of NOT needing stamina
[ QUOTE ]
In about 1200 hours on my kin/rad i have never had or needed stamina...!
[/ QUOTE ]
1200 hours is why I see such flawlessness
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hiya, looking to roll a Kinetic fender and trying to work out what blast set to choose. Kinda narrowed it down to: Dark, Energy, Psi and Rad, purely because they are the sets i've not really tried yet...i'm open to the possibilty of Sonic too as not had much experience with it, altho its currently on my Corr.
Because of Kin/ its looking to be a teaming build, but would like something with decent DPS to be able to solo when needed.
Whats peoples thoughts and suggestions.