Comedy Builds
The technique you are referring to is called Kiting. and that doesnt work with every AV/GM. Blazing aura is a very good taunt aura. Ok it needs an accuracy check, but with 2 acc, 2 end red and 1 taunt enhances it would be quite feasable to tank an AV/GM with it. I always take taunt as I like to have the ability to get aggro at a distance for when the squishies are getting attacked but not having it doesnt make you a bad person, I certainly wouldnt recommend deleting a toon just because you dont have it. Holding aggro is easy enough, plus with gauntlet now working its easier still. Try telling an Ice tanker with CE that he cant hold aggro.
No doubt at all that a tanks main job is to hold aggro, but thats not really what this thread is about. Its about builds that are so rediculous that they cant really be classed as tanks at all.
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When a tank is in melee range of an AV the AV does his AOE attack more and hurts the scrappers in melee range allot and thats not what we want..
[/ QUOTE ]Because every single AV in the game has a high damage PBAoE.
Or do they...?
Tauntless tanks work fine, you've just clearly never teamed with a half-decent one.
Erm, I once had a fire / fire tank with Super Speed travel power (got slapped around a lot), Flurry (as an actual key attack - it was slotted), aid other (was planning on taking aid self) no stamina, few slots in anything that wasn't fire sword...Nightmarer and co pointed out some of these mistakes, whereupon I respecced to pretty decent powers, but with slots all wrong (5 damage in everything etc etc) due to the pre-ED guide i had read. Finally got it right about Level 43 i think.
That said, I never took temperature protection and I've seen a couple of Fire/ with it recently. I try to explain gently and point them towards the guides.
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When a tank is in melee range of an AV the AV does his AOE attack more and hurts the scrappers in melee range allot and thats not what we want..
[/ QUOTE ]Because every single AV in the game has a high damage PBAoE.
Or do they...?
Tauntless tanks work fine, you've just clearly never teamed with a half-decent one.
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I hate to dig up this old argument again. Some people feel taunt is an absolute must for solid tanking, some people feel it is a waste of a slot. Most people feel somewhere in between.
About the only concensus is that its a must for the Statesman Task Force.
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A L20 Invuln tank who only had the passive resists
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Was this on Union because I think I teamed with him!
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Erm, I once had a fire / fire tank with Super Speed travel power (got slapped around a lot), Flurry (as an actual key attack - it was slotted), aid other (was planning on taking aid self) no stamina, few slots in anything that wasn't fire sword...Nightmarer and co pointed out some of these mistakes, whereupon I respecced to pretty decent powers, but with slots all wrong (5 damage in everything etc etc) due to the pre-ED guide i had read. Finally got it right about Level 43 i think.
That said, I never took temperature protection and I've seen a couple of Fire/ with it recently. I try to explain gently and point them towards the guides.
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i had a fire/ice tank once, your right, no need for temperature protection, waste of power/slots
well they could be using it to slot a KB resist IO.
I teamed with a fire tank in their late 30's recently, that didn't have plasma shield. It did make me wonder how they coped with mezzing opponents for such a long time (and they kept getting mezzed in the mission we were doing).
I have seen a level 42 Invuln with no unyielding, he ran in, he got held and that was it, his job was to get held.
Also no dullpain at 50, not very flexible, needing more help than the usual, runs in takes alpha, gets hurt, gets hurt some more and defeated and that was it, his job was to be easily fallen before that part of a fight duration that the tide changes in his favour.
A 50 Tanker on passives, he Tanked an AV, he got away with it but damn just passives!!11!!
A stonetanker getting to Granite, therefore doesnt pick up armours along the way, I actually liked this guy cause he tried but nope I wouldnt do that, he got floored alot, I was on my scrapper and got floored alot soon after.
Sometimes you can have a person with a sub optimum build, that play well and a person with an optimum build that doesnt. I always pay attention to how a person moves with their toon rather than their concept.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I read this thread about comedy builds and it makes me feel sad somehow... If all the tankers used what is perceived or widely recognised by veterans and connoisseurs as optimum builds they all would have almost exactly the same build.
Comedy build sounds almost as if laughing AGAINST some poor player that is playing his game and enjoying it without needing some gurus of tanking telling him how he should be doing it. And yes, I understand the concept of advice and being best suited to fulfill your role in a team. But it is all in the way it is told.
I have a fire/fire tanker (named Fire Seraph, btw) and she is 27 and still has no taunt. Last time I teamed someone pointed that to me and told me to respec ASAP. I told him that my build was tight and that I would get Taunt at 30 or 32... despite his complaints, nobody in the team died not even once. I told them to simply give me some seconds to gather the aggro using the aura and some AoE.
your reading too much into it m8. Comedy builds is what it sayd on the tin. builds that are just funny. not having taunt is fair dinkum if you can fill your role using Blazing aura or somehow using gauntlet.
Just talking about funny builds, as opposed to mocking people who may have slightly borked their toons
Fire melee needs taunt less than energy melee and energy melee tankers can gauntlet well, however all that possible jumping about can do my head in and I dont like to unsettle (as in split) a debuffed group, they may switch attention to the debuffer, depends on lvl an all. Running out of endurance or missing and needing to gauntlet aint too nice but then taunt can be still recharging, someone can be a blocked target, things happen.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I only meant that maybe "comedy builds" are the last reduct of diversity.
Look at the builds of two "correct" Lvl 50 Inv/Em tanks. They will be 99% the same. Maybe the only difference will be their travel power.
It is a pity, but it is true that the "need" for certain powers (travel, travel pre-requisite, stamina, stamina pre-requisites and, to a lesser extent, hasten and tough) turns what could be a great diversity of characters with different powers into a cookie-cutter thing or "sub-par" builds.
Sorry... it is my eternal dislike at the fact that stamina is a need for almost all characters. This game would be far better if that was not so. The possibility of having three more different powers would make builds with the same powersets (not only tanker builds but all builds) more diverse and the game more exciting.
Not so much a comedy build as concept, my rather neglected superman inspired toon, Cosmic Colossus, is a 4ft tall hugely built figure wearing pink (for strength) and yellow (for courage) with the rather inspiring battlecry 'Go for their knees!' Other than that he is probably a fairly unispired Inv/EM build
UNION @Flitz 50, Lead Hose 50, Red Rag 50
DEFIANT Rose Bloodthorn 34
VIGILANCE Captain Caledonia 20 - Yeah, I made toons on the French server coz we only had 4 back then (might have to transfer/recreate them on one of the US servers)
..and many more!
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Sorry... it is my eternal dislike at the fact that stamina is a need for almost all characters. This game would be far better if that was not so. The possibility of having three more different powers would make builds with the same powersets (not only tanker builds but all builds) more diverse and the game more exciting.
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My fire/fire has no tough or stamina, my ice is gonna have to lose stamina one day (when i stop using sands of mu anyway) because I have more attacks to end slot. Besides what they may lack can be made up from a change of gameplay...hopefully . On my invuln there is no end gain power like EA or consume or end drain resist like stones rooted and so pretty much could do with extra recovery from stamina. Conserve also is good so that half an end bar = full end bar when sapped. I do like concepts really and when I see people with them I like to see how they have to play so that things are on their terms. I think what half of what people write about isnt necessarily so much funny ha ha but also funny as in strange, I mean its not often a Tanker would wanna spend their game held or kbed alot.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
The whole stamina thing is ideal the way it is IMO. Its a part of the game that adds an extra challenge dynamic to it. The idea of having it as part of a power pool and the number of pools being limited is a good way of making players actually think more about what pools they actually are goin to take. As for diversity, Nobody is forcing you to take these powers. A toon can get around not having stamina nowaday in particular due to Set bonuses, and being able to get the equivalent of 9 SO's on one power using a full set on that power. People confuse better and more diverse with ease all to often. If stamina was to become inherant, one of the challenges of building your toon would be gone and thus part of the gameplay with it.
I read a couple times that a fire tank dosn't need taunt.
Ofcours he needs taunt, every tank needs taunt.
How will you tank an AV with out it?
Well you can ofcours stay in melee range of the AV but is that a good idea? no and i tell you why...
When a tank is in melee range of an AV the AV does his AOE attack more and hurts the scrappers in melee range allot and thats not what we want..
In my opionion the tank needs to stand a couple feet away from the AV and when the AV shoots at you he only hits the tank and not the other players in melee range.
Thats 1 of many reasons why every tank should take taunt..
I believe if a player dosn't have taunt he should just delete the char and make a scrapper..
Taunting enemey's is what a tank is there for .
Hold agro and let the rest kill