ill / rad
well im currently in RV everyday farming/pvp on my ill/rad and i would say to DEFO take the psy mastery simply because nearly every person iv come across so far in there always starts off with some sort of effect *whether it be stun/hold etc* and the psy set just gives me the chance to debuff them before their next attack
Personally i dont like deceive - both in pvp and pve - dont ask me why, i just dont feel like it suits my characters philosophy *which is run in and hope you dont die *
ummm the only two powers i do highly recommend are fallout/emp. Fallout is great in a team based pvp side of things, and emp is just awesome if you enhance it right
*btw 2 slot hasten/AM for recharge so youv always got one of them up *
See you in RV
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
This is what i've come up with. Flame as you wish
edit: The biggest problem I ran into is the level at which to take certain powers, the level at which to slot certain levels, which unique IO's are really worth it and which IO sets are really worth it (would be a shame to spend a huge amount of money on something crappy)
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Super Miep: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Rchg:53(A), G'Wdw-Acc/EndRdx:53(9), G'Wdw-Acc/Hold/Rchg:53(31), G'Wdw-Hold/Rng:53(31), G'Wdw-EndRdx/Hold:53(31), G'Wdw-Dam%:53(46)
Level 1: Radiant Aura -- Numna-Heal/EndRdx:53(A), Numna-Heal/EndRdx/Rchg:53(3), Mrcl-Heal/EndRdx:40(3), Mrcl-Heal/EndRdx/Rchg:40(5), H'zdH-Heal/EndRdx:40(5), H'zdH-Heal/EndRdx/Rchg:40(7)
Level 2: Spectral Wounds -- Decim-Acc/Dmg:40(A), Decim-Acc/Dmg/Rchg:40(33), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(34), Decim-Build%:40(34), Decim-Dmg/EndRdx:40(45)
Level 4: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(43)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(9), HO:Enzym(11)
Level 8: Superior Invisibility -- EndRdx-I:50(A), EndRdx-I:50(11), EndRdx-I:50(13), Ksmt-ToHit+:30(13), GftotA-Run+:40(50)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
Level 12: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(17), EndRdx-I:50(36)
Level 14: Super Speed -- HO:Micro(A), HO:Micro(17), HO:Micro(40), Clrty-Stlth:53(46)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(39), Jump-I:50(40)
Level 18: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(19), Mrcl-Heal:40(19)
Level 20: Phantom Army -- HO:Nucle(A), HO:Nucle(21), HO:Nucle(21), RechRdx-I:50(25), RechRdx-I:50(25), RechRdx-I:50(40)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Combat Jumping -- Jump-I:50(A), Jump-I:50(46)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg:53(A), Abys-Acc/Rchg:53(27), Abys-Fear/Rng:53(27), Abys-Dam%:50(37)
Level 28: Lingering Radiation -- TmpRdns-Acc/Slow:53(A), TmpRdns-Acc/EndRdx:53(29), TmpRdns-EndRdx/Rchg/Slow:53(29), TmpRdns-Rng/Slow:53(37), TmpRdns-Acc/Dmg/Slow:53(37), TmpRdns-Dmg/Slow:53(48)
Level 30: Super Jump -- HO:Micro(A), HO:Micro(42), HO:Micro(43)
Level 32: Phantasm -- HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), RechRdx-I:50(43)
Level 35: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(36), EndRdx-I:50(36)
Level 38: Assault -- EndRdx-I:50(A), EndRdx-I:50(39), EndRdx-I:50(39)
Level 41: Tactics -- EndRdx-I:50(A), EndRdx-I:50(42), EndRdx-I:50(42)
Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Temp Invulnerability -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 49: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- EndRdx-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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+1,88% Defense(Ranged)
+5,4% Max Endurance
+9% Enhancement(Accuracy)
+2,5% Enhancement(Held)
+10% Enhancement(RechargeTime)
+1,5% Enhancement(Slow)
+2,75% Enhancement(Terrorized)
+49,6 (4,88%) HitPoints
+MezResist(Immobilize) (Mag 2,75%)
+8% Recovery
+12% Regeneration
+1,58% Resistance(Toxic)
+4,7% Resistance(Psionic)
+12,5% RunSpeed
This is the build I'm planning atm:
Hero Plan by Mids' Hero Designer 1,20
http://www.honourableunited.org.uk/mhd.php
Level 50 Science Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Blind -- G'Wdw-Acc/Rchg:53(A), G'Wdw-Acc/Hold/Rchg:53(3), G'Wdw-Hold/Rng:53(3), Para-Acc/Rchg:30(7), Para-Hold/Rng:30(7), G'Wdw-EndRdx/Hold:53(9)
Level 1: Radiant Aura -- Mrcl-Heal/Rchg:40(A), Mrcl-Heal:40(17), H'zdH-Heal:40(21), H'zdH-Heal/EndRdx/Rchg:40(21)
Level 2: Spectral Wounds -- Decim-Build%:40(A), Decim-Acc/Dmg:40(9), Decim-Dmg/Rchg:40(15), Decim-Acc/EndRdx/Rchg:40(15), Decim-Acc/Dmg/Rchg:40(17)
Level 4: Radiation Infection -- HO:Enzym(A), HO:Enzym(5), HO:Enzym(5), Range-I:50(43), Range-I:50(43), Range-I:50(50)
Level 6: Accelerate Metabolism -- RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33), EndMod-I:50(34), EndMod-I:50(34), EndMod-I:50(34)
Level 8: Superior Invisibility -- LkGmblr-Rchg+:53(A), Ksmt-ToHit+:30(31), EndRdx-I:50(33), EndRdx-I:50(36), EndRdx-I:50(36)
Level 10: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(11), EndRdx-I:50(11), Range-I:50(48), Range-I:50(50), Range-I:50(50)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Super Speed -- HO:Micro(A)
Level 16: Hurdle -- Jump-I:50(A), Jump-I:50(36), Jump-I:50(37)
Level 18: Phantom Army -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19), BldM'dt-Dmg:53(40), BldM'dt-Dmg/EndRdx:53(40), Dmg-I:50(40)
Level 20: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Heal:40(29), Mrcl-Rcvry+:40(39)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Lingering Radiation -- TmpRdns-Acc/Slow:53(A), TmpRdns-Acc/EndRdx:53(25), TmpRdns-Acc/Dmg/Slow:53(25), RechRdx-I:50(27), RechRdx-I:50(27), RechRdx-I:50(29)
Level 26: Spectral Terror -- Abys-Acc/Fear/Rchg:53(A), Abys-EndRdx/Fear:53(46)
Level 28: Assault -- EndRdx-I:50(A)
Level 30: Tactics -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Combat Jumping -- LkGmblr-Rchg+:53(A), Jump-I:50(37), Jump-I:50(37), Jump-I:50(39)
Level 35: Super Jump -- HO:Micro(A)
Level 38: Acrobatics -- EndRdx-I:50(A), EndRdx-I:50(39)
Level 41: Indomitable Will -- LkGmblr-Rchg+:53(A), Ksmt-ToHit+:30(42), RechRdx-I:30(42), RechRdx-I:50(42), RechRdx-I:50(43)
Level 44: Mind Over Body -- Aegis-Psi/Status:30(A), ImpSkn-Status:30(45), S'fstPrt-ResDam/Def+:30(45), S'fstPrt-ResDam/EndRdx:30(45), ImpArm-ResDam/EndRdx:40(46), ImpArm-ResDam:40(46)
Level 47: Phantasm -- BldM'dt-Acc/Dmg:30(A), BldM'dt-Dmg:53(48), BldM'dt-Acc/Dmg/EndRdx:30(48)
Level 49: Deceive -- Mlais-Acc/Conf/Rchg:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3,95% Defense(Fire)[*]+3,95% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+4,5% Max Endurance[*]+28,8% Enhancement(RechargeTime)[*]+1,5% Enhancement(Slow)[*]+2,75% Enhancement(Terrorized)[*]+36,2 (3%) HitPoints[*]+MezResist(Confused) (Mag 50%)[*]+MezResist(Held) (Mag 50%)[*]+MezResist(Immobilize) (Mag 52,8%)[*]+MezResist(Sleep) (Mag 50%)[*]+MezResist(Stun) (Mag 50%)[*]+MezResist(Terrorized) (Mag 50%)[*]+16% Recovery[*]+3% Resistance(Psionic)[*]+5% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
As you can see I focused mainly on mez recharge to be as close as possible to perma hasten+ perma AM + perma Indo Will. I also focused on mez protection and recovery
Yes, that one looks more like it then mine
I'm puzzled as to why you took phantasm so late. Isn't it a very good pet for pvp?
I also notice you haven't slotted sup invisi for endurance reduction till late in the build. Won't that eat up the endurance in sirens call? Or should I just stay out of that alltogether?
edit: I'm no expert on the numbers, maybe someone else is. But I see you didn't get the unique stealth IO (or did i overlook that?) Doesn't that stack with sup invisi, or is sup invisi alone enough to hit stealthcap?
Thanks for the build mate, this really does help me a lot.
Only stalkers can stack stealth powers, so the stealth IO is redundant on an illusion.
/Rad is not the best set for zones PvP: you rad someone, he jumps into a bunch of npcs and you get aggro cap in seconds . I made my build with duels on arena in mind.
Phantasm is quite crappy for PvP, too slow to follow you around as you superspeed like crazy, and its dmg is bleh, too. If I was aiming for a build more team pvp geared I'd skip it completelly and get vengeance instead.
About the late slotting on SI, well it's a matter of priorities actually. So many powers and so little slots at lv30 . Still, as I said above, I made my build thinking on arena lv50 PvP. If you consider slotting SI is more important than some other things I had slotted previously, in the end it's always up to playstyle tho
.
Oh, and no problem
Clear as glass. Thanks alot mate! Time for a respec
U can take a look at my power choice´s aswell m8, just respec´d master illusionist. Then u can duo with me kin/psi (kintera psi). See u in the SG on Live mate....
Heya,
) that would be a great help.
My first character ever was an ill/rad which is now a lvl 50 collecting dust. Someone today told me an ill/rad is an awesome duelling toon, so respeccing this toon for pvp could be a nice option to get into pvp (have given it a few goes in the pvp zones which was great fun, but I do believe a respec is in order, flying and EM pulse dont help me a lot).
Now i've tried to create some sort of pvp build which is suitable for sirens call and up (bloody bay is always empty anyway).
The problem i'm running into is I really feel I keep messing the build up in the character builder. Forgetting certain IO's and then running into problems with the slots etc.
I do know i want the standard powers from the 2 sets (blind/spectral wounds/sup invisi/pa/spectral terror/phantasm, rad aura/meta/rad inf/enervating field/lingering) the standard poolpowers (hasten/ss/cj/sj/acro) and manouvers.
Also deceive would be nice if it can be fitted in (had great fun with that one on a minion master).
Last the primal forces epic seems a good option instead of the psionics i'm running atm (even though the status protection is lovely). Especially the powerboost power seems a potent one for pvp (any thoughts on that?)
Problem I'm having is
- slotting, which IO sets/uniques/HO's and how many slots at which levels
- levels at which to take certain powers, since I don't have a lot of pvp experience i'm not quite sure which powers are the true usefull ones in pvp in comparison to others
So basically all aspects of building it. It seems to me I have the general idea but can't really grasp the details.
If anyone could help me with some hints or an example build I could use for inspiration (or just rip altogether
Thanks in advance
Kind regards, Tim