Sonic/traps pvp corrupter
No poison trap?
Its an awesome power, even has tanks and scrappers throwing up there breakies.
My MA IDs:
Fiend Space: 211464
really? ok
I was working on the whole not generally staying in one place much except to lay mines, but if it's that good... :P
how does it work?
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really? ok
I was working on the whole not generally staying in one place much except to lay mines, but if it's that good... :P
how does it work?
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Same as mines only it releases a posion gas cloud that makes anyone in it throw up. I believe it also has a very small mag hold in there which stacks up the longer you're in the cloud. (if you stand in it lots of poison trap icons stack up in the top right of the screen). I guess the real trick is getting them to set off the trap and keep them there.
My MA IDs:
Fiend Space: 211464
web grenade :P
would tp foe be useful here?
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web grenade :P
would tp foe be useful here?
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Oh yes. At the moment I normally lay poison trap and acid mortar, then I teleport a chump on top of the poison trap and start blasting and using web grenade when its ready. You can also set your traps up then get players to chase you into them. I'm planning to pick up air superiority for knocking players down while poison gas gets to work on them.
My MA IDs:
Fiend Space: 211464
Poison Gas Trap is bugged to [censored], the vomit animation can't be countered and will happen regardless of things like Clear Mind and other Mez Protection.
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Poison Gas Trap is bugged to [censored], the vomit animation can't be countered and will happen regardless of things like Clear Mind and other Mez Protection.
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I was under the impression that was how it was meant to work, sort of like fear where you get to move every now and then.
My MA IDs:
Fiend Space: 211464
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Poison Gas Trap is bugged to [censored], the vomit animation can't be countered and will happen regardless of things like Clear Mind and other Mez Protection.
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I was under the impression that was how it was meant to work, sort of like fear where you get to move every now and then.
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Nope, because the power itself is Foe Hold if I remenber right, also there is no status indicator in your buff bar like you'd get with a Mez. You just get stuck there, regardless of any protections you may have, even if you were rocking 20 Tier 3 Break Free's. =\
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Poison Gas Trap is bugged to [censored], the vomit animation can't be countered and will happen regardless of things like Clear Mind and other Mez Protection.
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I was under the impression that was how it was meant to work, sort of like fear where you get to move every now and then.
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Nope, because the power itself is Foe Hold if I remenber right, also there is no status indicator in your buff bar like you'd get with a Mez. You just get stuck there, regardless of any protections you may have, even if you were rocking 20 Tier 3 Break Free's. =\
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Do you have a dev post on it? I was under the impression that the vomiting part was meant to be unresistable, since you can often just jump out the cloud anyway.
My MA IDs:
Fiend Space: 211464
Not off hand, if I'm right and it is bugged it may have had the Cryptic "It's not a bug, it's a feature!" treatment, or it could be that the devs are dumb and it's truely WAI. Which is stupid because it's the only unresistable effect ingame (that I'm aware of now the PPP Ghost Widow hold is fixed), Heroes don't get similar, and there's no counter.
If anyone wants to dig a post out either way, feel free.
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Poison Gas Trap is bugged to [censored], the vomit animation can't be countered and will happen regardless of things like Clear Mind and other Mez Protection.
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I was under the impression that was how it was meant to work, sort of like fear where you get to move every now and then.
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Nope, because the power itself is Foe Hold if I remenber right, also there is no status indicator in your buff bar like you'd get with a Mez. You just get stuck there, regardless of any protections you may have, even if you were rocking 20 Tier 3 Break Free's. =\
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Do you have a dev post on it? I was under the impression that the vomiting part was meant to be unresistable, since you can often just jump out the cloud anyway.
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I think its the animation thats bugged, not the hold. Once youre in the animation you cant do zip, like pop break frees or anything. Same thing that was originally with soul storm (both ghost widow and villain PPP power).
Remember the posion trap from the poison set is different, prolly cos the rest of the set rocks so hard. TBH, I dont think poison trap from traps is overpowered anyway. Most times a scrapper will kill me before the posion takes effect, and a blaster will 2 shot when they get a break from the vomiting. On top of that you have to get them in the trap in the 1st place, after that you dont want them wandering off.
My MA IDs:
Fiend Space: 211464
The power itself isn't overpowered, nor the set, it's the fact that the animation isn't counterable that I dislike.
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The power itself isn't overpowered, nor the set, it's the fact that the animation isn't counterable that I dislike.
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Well it is annoying, as I found out when a cowarly "hero" confused me
TBH. I think you may be right about them classing it as a feature, since they changed poison and left traps.
My MA IDs:
Fiend Space: 211464
The Hero Heavy in RV also does this "Unresistable" animation at the end of one of its attacks. I feel sympathy for the poor villains when hit by this (and consequently getting murdered in that time).
I highly doubt its working as intended. Its been long enough now that a Dev comment is really neeeded on this.
@SinghMC

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The Hero Heavy in RV also does this "Unresistable" animation at the end of one of its attacks. I feel sympathy for the poor villains when hit by this (and consequently getting murdered in that time).
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Yeah, it's actually more irritating on the heavies than a /Traps Corr or MM. Get hit with it on a squishy, and you're basically dead, given the single-target ranged damage the hero heavies can pump out. It's the one thing about heavies that really bothers me.
It's still a bit irritating on a Corr or MM, but on the other hand, they're stuck with an otherwise pretty dire set, and generally can't kill you anyway. Plus the Poison Trap is more avoidable than a ranged heavy attack.
This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
Technically possible to resist but in practical terms you will never be able to resist a mag 1000 hold.
@Sweet Chilli
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This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
Technically possible to resist but in practical terms you will never be able to resist a mag 1000 hold.
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Erm, except it doesn't hold you. No toggles drop, no "Held" message, nothing. You're just in the animation.
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This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
Technically possible to resist but in practical terms you will never be able to resist a mag 1000 hold.
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Afaik its a mag 3 hold. Whether or not it manages to stack itself from the poison cloud I dont know.
ps. /poison MM sets poison trap is a sleep btw iirc.
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This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
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Well you are well-informed, Noxious gas isnt even a hold...
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This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
Technically possible to resist but in practical terms you will never be able to resist a mag 1000 hold.
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Erm, except it doesn't hold you. No toggles drop, no "Held" message, nothing. You're just in the animation.
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Would it make you feel better if it dropped toggles as well and said "HELD"?
BTW. I found this on a guide the other day:
"The return of the vomitting effect in the 7th Dec 2006 release was greatly rejoiced by everyone who plays the Traps powerset! Whilst targets are throwing up, they will not be able to fight back - a similar benefit to fearing a target. Toggles no longer drop when vomitting from Poison Trap"
I wasnt aware poison trap ever dropped toggles anyway, but based on that it sounds like it was changed then changed again. Either way, you can have lots of fun with the trap, I was stuck in SC all day yesterday poisoning heroes.
My MA IDs:
Fiend Space: 211464
Hammerfall, Noxious Gas has a 4 second mag 1000 hold as one of its effects.
You are thinking of Poison Trap which is a totally different power which is nothing to do with Noxious Gas.
Consider yourself well informed now.
@Sweet Chilli
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This is working as intended. Its supposed to be hugely hard to resist it. I think its a Mag 1000 hold like the MM poison power Noxious Gas.
Technically possible to resist but in practical terms you will never be able to resist a mag 1000 hold.
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I'm not talking about the hold, which is, just so you know, very easy to resist - I know because I regularly run around RV in a Thermal/Kin duo, and we don't get held by the heavies as long as we're keeping our buffs going. What we DO get is an irritating unresistible animation which doesn't hold; it doesn't drop your toggles, doesn't give a 'Held' message, etc.
I don't know what power you are on about as the heavies don't use the same noxious gas or poison trap that we are talking about.
What power are you on about?
@Sweet Chilli
An idea of mine, comments would be welcome
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Sound Technician
Level: 50
Archetype: Corruptor
Primary: Sonic Blast
Secondary: Traps
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01) --> Shriek==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5)
01) --> Web Grenade==> Immob(1) Acc(23) Acc(23) Rechg(25)
02) --> Scream==> Dmg(2) Dmg(7) Dmg(7) Acc(9) Acc(9) Rechg(43)
04) --> Caltrops==> Slow(4) Slow(11) Rechg(11)
06) --> Combat Jumping==> DefBuf(6)
08) --> Shout==> Dmg(8) Dmg(13) Dmg(13) Acc(15) Acc(15) Rechg(43)
10) --> Hurdle==> Jump(10)
12) --> Amplify==> Rechg(12) Rechg(17) Rechg(17)
14) --> Super Jump==> Jump(14)
16) --> Force Field Generator==> DefBuf(16) DefBuf(19) DefBuf(19)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Acrobatics==> EndRdx(22) EndRdx(34) EndRdx(37)
24) --> Assault==> EndRdx(24) EndRdx(25) EndRdx(34)
26) --> Tactics==> EndRdx(26) EndRdx(27) EndRdx(27)
28) --> Seeker Drones==> Rechg(28) Rechg(29) Rechg(29) Acc(31) DisDur(31) Acc(31)
30) --> Screech==> Dmg(30) Dmg(33) DisDur(33) Acc(33) Acc(34) DisDur(40)
32) --> Aid Other==> Heal(32)
35) --> Aid Self==> Heal(35) Heal(36) Heal(36) IntRdx(36) Rechg(37) Rechg(37)
38) --> Trip Mine==> Dmg(38) Dmg(39) Dmg(39) Acc(39) Rechg(40) Rechg(40)
41) --> Dark Embrace==> DmgRes(41) DmgRes(42) DmgRes(42) EndRdx(42) EndRdx(43) EndRdx(46)
44) --> Soul Storm==> Hold(44) Hold(45) Hold(45) Acc(45) Acc(46) Rechg(46)
47) --> Soul Drain==> Rechg(47) Rechg(48) Rechg(48) Acc(48) Acc(50)
49) --> Maneuvers==> EndRdx(49) EndRdx(50) EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
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