Tanks and inventions


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Posted

So I was looking around the US forums and saw quite a few posts on how people are planning to fit IOs into their builds - things like toggleless tanks. Just wondered what people over here are thinking? Are you planning major changes? Will IOs make a big difference to your current build? Will tanks start gaining some of our former glory.

Personally I was excited at first, then not so much when I took a closer look at the available sets. Then I spent a while with Mids excellent hero planner and I'm quite excited again.


 

Posted

My build basicly suits every set possible, from range, aoe, mezz, melee, defence and resist Downside, they are SO FREAKING expensive. Was looking at the melee set (forgot name) with the 4th or 5th IO giving +recharge. They're going at 1m upto 5m, just for 1.

Currently got 1 set, ranged AoE. Giving 10% regen, 0,65% SL resist and duration reduction confuse i think. Was kinda cheap, suited my Stalgmites power. Building on my 2nd set, the teleport set, are 3 in total(range end/range end), setbonus isnt much but its nice to have Most my powers i gonna slot with normal 50 inventions, it puts the EDlimited buff just a few % higher then 3 53 SO's.

My best IO is the LotG +recharge, the 7,5% recharge to all powers. Yesterday spent 10m to get the salvage.

So basicly, Granites will benefit massive from the +recharge of setbonus and LotG, most also give 7-9% extra accuracy as bonus. So i am very excited, but to get all those sets i'd like to have, i definiatly need millions and millions of influence. But with whole the invention system, you dont need to get everything in 1 week.

Firetankers can go for the knockback resist, so they can drop acrobatics. Also for them +recharge will be very usefull, together with setbonus +resist.


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Posted

so far my ice/fire/pyre has:

[color= blue]ICE[/color]
Frozen Armour - Red Fortune (Def/End, Def/Rech, Def/End/Rech, End/Rech, Def)
Hoarfrost - Doctored Wounds (Rech, Heal/End, Heal, Heal/Rech, Heal/End/Rech)
Chilling Embrace - End, 2*taunt
Wet Ice - End
Permafrost - Steadfast Protection (res/+def unique)
Icicles - MultiStrike(Acc/Dam, Acc/End, Acc/Dam/End, Dam/End)
Glacial Armour - Red Fortune (Def/End, Def/Rech, Def/End/Rech, End/Rech, Def)
Energy Absorbtion Rech, 2*EndMod, Red Fortune (Def/Rech), Serendipity(Def/Rech), Gift Of The Ancients(Def/Rech)
Hibernate - Doctored Wounds (Rech, End/Rech, Heal, Heal/Rech, Heal/End/Rech)

FIRE
Scorch - Damage(SO)
Combustion - 3 * Nucleous Exposure (acc/dam), 2* Rech, End
Build Up - 3* Rech
Fire Sword Circle - MultiStrike(Acc/Dam, Dam/End, Dam/Rech, Dam/End/Rech), Rech, Acc
Incinerate - 3* Dam(SO), Acc(SO), Rech(SO), End(SO)
Greater Fire Sword - Crushing Impact(Acc/Dam/Rech, Acc/Dam/End), and a few SOs...

GFS is the power i'm trying to build up atm.. but Crushing Impact IOs are selling for a bomb currently, and i've used up all my inf on the rest of my powers so far. Once that's sorted, Incinerate needs a melee set too... but GFS is my main priority.

PYRE
Char - 2*hold(SO), 2*Rech(SO), 2*Acc(SO)
Fire Blast - sod all
Fire Ball - AirBurst(Acc/Dam, Dam/End, Dam/Rech), Detonation(Acc/Dam/End), Rech, End


mmkay.. so what do they all do?


Set Bonuses/Globals so far give me:
+20% recharge
+8% Heal
+8% Res(fire/cold)
+4% Dam
+3% Def(all)

(if ya hadn't guessed, i'm trying to build recharge up)
In addition to those, when i can afford them, i'm going to have a LotG(+rech) in Frozen and Glacial Armours, CJ and possibly Energy Absorbtion. Also i'm going to try and get a Decimation set in Char.. this would take me to +56% recharge in total not incl hasten's bonus. Whilst the other bonuses may look small.. they are all useful. Ice tanks have rubbish res to fire damage, so the 8% extra res is a really useful bonus to have. Added to that, Steadfast Protection(res/+def) gives me the +3% def(all) which stacks very nicely with my shields to make me even tougher =D

for me though, the set bonuses are just a happy side effect... take "Fire Ball - AirBurst(Acc/Dam, Dam/End, Dam/Rech), Detonation(Acc/Dam/End), Rech, End" as an example

previously with SOs it got (roughly):
+95% Damage
+33% Acc
+66% End

now it gets(not incl set bonuses):
+95% Damage
+47% Acc
+86% End
+66% Rech

which is the equivelant of having it 9-slotted with SOs and that's just on one power...

because of IOs, my tank has better defence, and can deal more DPS for less end cost... I love em! only problem is that i'm now severely skint


 

Posted

I thought LotG +rech still applies with ED? That only setbonus ignore ED and just add up.


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Posted

[ QUOTE ]
There are two types of these bonuses. The first type actually grant special 'Set Bonuses' from slotting only a single enhancement. The second type have inherent effects.


The special IO enhancements that provide bonuses that work just like Set Bonuses are:

Commanding Presence: Taunt/Placate Resist
Edict of the Master: Defense Bonus
Sovereign Right: Resistance Bonus
Karma: Knockback Protection
Gift of the Ancients: Defense/Increased Run Speed*
Luck of the Gambler: Defense/Increased Recharge Speed**
Steadfast Protection: Knockback Protection
Impervious Skin: Status Resistance
Impervium Armor: Psionic Resistance
Aegis: Psionic/Status Resistance


[/ QUOTE ]

afaik LotG +rech stacks on top of whatever enhancements you already have, because the +rech is global and not restricted to the power in which it's slotted... that's why it's so popular (and as a result, so darned expensive)


 

Posted

I decided to go the root of a regen tank. I'm fairly sure I can get my tank to 2600-2700 HP with a nice 500% regen. And as a plus I think I can drop Stamina from my build as well. Of course this could all go wrong and I won't be able to tell until I finished my slotting - at which point I'll be too skint to change my mind.


 

Posted

My Ice/Fire/Pyre is going all-out with IO sets - will probably destroy me financially, but a rough estimate gives me (On top of existing powers):

6% Damage Buff
9.39% Def(Psi)
3.75% Def(Rngd)
9.39% Def(AoE)
3% Def (All)
32.5% Enhance(RechargeTime)
12% HP Buff
28.5% Recovery Buff
120% Regen Buff
21% ToHit Buff


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Posted

there was a build on the US forums for a high regen fire/fire.. so i guess similar choices are open to other tanks too. Stone especially would work well with it's existing +regen i'd imagine.

i just had a quick fiddle with a stone/stone build on mids' hero builder and got it to 480% regen quite easily... the only problem is, that was using some VERY expensive sets (LotG, numina, scirroco) so it ain't gonna be easy on your wallet...


 

Posted

Tell me about it.

Still, I'm biding my time, have a bit saved up and thanks to a few lucky drops (like the Posi Blast recipe I got this morning and am hoping will have earnt me a nice 5 mil by the time I get home) it should be doable.


 

Posted

yeah, i've bankrupted myself and still have about 60mil's worth of IOs left to get i'm just hoping the prices start to drop soon.

...having said that, last time i checked LotG had gone up in price by 5 mil


 

Posted

LoTG recipe isnt the problem, the 2 rare salvage you need for it goes 3-10m also. I'm not sure yet wich sets to go with, probably the +recharge bonus is most likely.


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Posted

[ QUOTE ]
LoTG recipe isnt the problem, the 2 rare salvage you need for it goes 3-10m also. I'm not sure yet wich sets to go with, probably the +recharge bonus is most likely.

[/ QUOTE ]

This is a recurring theme I think. Getting recipes is not hard but rare salvage needed for basically each of the set IO recipes is worth more than its weight in gold. On my blaster im getting filled of recipes but I basically cant craft any of them.


 

Posted

Equiping Numinas Convelesence in the tanker heal and health say 2 heal in each + 1 Recovery/Regen in health if i understand this correctly my tank should have an increase of 24% Regen and 44% with 10% increase in recovery for 120 seconds if so... where does this 120 seconds begin? does it toggle on for 120 seconds inactive for 30 then activates again or can it only be slotted into click powers for better management of the buff?


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Posted

[ QUOTE ]
Equiping Numinas Convelesence in the tanker heal and health say 2 heal in each + 1 Recovery/Regen in health if i understand this correctly my tank should have an increase of 24% Regen and 44% with 10% increase in recovery for 120 seconds if so... where does this 120 seconds begin? does it toggle on for 120 seconds inactive for 30 then activates again or can it only be slotted into click powers for better management of the buff?

[/ QUOTE ]

If you slot for instance dull pain, the buff will be active 120 seconds from the moment you activate dull pain (click it). If you slot it to health, the buff is always active. (should you have for instance regen scrapper and slot it to a toggle like integration, the buff would be active while the toggle is active.)

Check out the sticky threads on top of inventions forum.


 

Posted

Skinted my tank and have only reached 30% regen, but feels so much tougher its been worth it, i dont think im going to bother trying to max out the build as tbh theres nothing in the game that needs a build like that (unless u fancy soloing STF )
prehaps when the prices are less crazy it might be worth it or if i actually PvPd.


 

Posted

Yesterday i did a respec on my tanker, swapped a few slots and powers. Having LotG+recharge, i was focusing on the +recharge from set bonus.. But they are so freaking expensive.. Thus far only got the ranged 4set, 2set teleport and LotG. Rest is now either 53 SO, hamiO or 50IO's. Some sets even drop my buffs, like the healing in rooted or earth embrace i dont really need the recharge, but i need that IO for setbonus.

So i said set's goodbye for now, getting mostly the lvl50 IO's (42% buff - vs 38% 53SO) and a few HamiO's i had left.


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Posted

It's still early days yet to think about fully kitting out a tank as the market is still pretty flooded with players seeking that all powerful build and willing to pay through the nose for it but for now i'll settle for what drops for me at the end of the TF's it's good doing it with trusted friends as you have more chance of getting something good and knowing they will give it to you without haste


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Posted

I have no set bonuses on anything so far. I will be waiting for drops and doing a few swaps with people plus transferring finds around my 50s. Nothing ingame is making me see a must have now need for them except PVP cos then maybe you'd want advantages.


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Posted

[ QUOTE ]
I have no set bonuses on anything so far. I will be waiting for drops and doing a few swaps with people plus transferring finds around my 50s. Nothing ingame is making me see a must have now need for them except PVP cos then maybe you'd want advantages.

[/ QUOTE ]

Well as I prefer tanking out of Granite, I'm trying to use the set bonuses to increase my survivability. It was reasonably high before but that was down to the damage mitigation of my secondary. I'd prefer not to have to rely on that.

I was hoping that inventions would make non-GA tanking more appealing to people but I think the opposite is true as GA tanks can offset a lot of their downsides. Shame really.


 

Posted

I actualy wonder how to 'offset' all those downsides. The -speed, u need quite abit of set bonus. The -damage, seen 2/4% bonus, not really. Recharge, most cases u loose the % itself in the power, making the goal of 30% setbonus recharge not that very easy. Finaly, jump/fly you just cant get, quite simple.

All i can do, is maximize 2SO slotted sets, 2x recharge replaced by 2x IO recharge, adds about 5-10% max. Since i only have 2 defence power, wich primairy needs resist, getting a 4-5 set will even decrease my strength.

Cause at the end, why play with less if u can have way more?


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Posted

Well for the GA/Non-GA Tank most of you guys use teleport as your travel power not all i know but for those that do the Time space manipulation IO for teleport offers a 12% regen bonus for having 2 IO's of that set like i've posted above about the numinas convelesance IO's the potential for +regen is higher with stone as it has a natual +regen with rooted with these in Health, Earths Embrace and Teleport you have the nice little number of 56% +regen with 10% recovery not too shabby me thinks as granites are already tough as nails


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Posted

Might have a play around tonight and see what sort of GA build I can come up with. Thing is a lot of the downsides of granite also apply to non-GA tanking (no jumping and even greater -runspeed for instance). Use of IOs and set bonuses will make Granite faster, hit (a tiny bit) harder, have more health, more regen and better recovery. How much for each will depend on the builds in question.

I hoped a non-GA build would become more viable and you'd see more people playing them but it seems far easier to improve Grainte than it does to make the normal stone armours easily workable. As you said "why play with less if u can have way more.".


 

Posted

[ QUOTE ]
Thing is a lot of the downsides of granite also apply to non-GA tanking (no jumping and even greater -runspeed for instance).

[/ QUOTE ]

GA has worse runspeed than none-GA?

the only reason GA would be faster is if you don't use rooted... and i can't see a reason (apart from lack of speed) why anyone would NOT use rooted in both GA and out of GA. When GA tanks tp all over the place anyway, whats a little bit of extra -speed gonna hurt?

quick build i just knocked up on mids' hero designer can run at normal speeds with either GA or rooted, and runs at about 1/4 normal speed with both. has a recharge speed of +40%, regen of 456% and maxed out res/defence.

yeah, you can't boost your damage very much. But, and i hate to say it, if you wanna deal damage... dont use GA, that's not what its for!


 

Posted

Rooted has 90% -runspeed compared to -70% for Granite. I don't believe it's possible to hit the defence cap on any character, is it?


 

Posted

He probably has swift slotted also, this eats a chunck out of the -speed already. Ysterday i found the doctored wounds, 5 of them give another 5% recharge. So i bought the full set (35-45 recipe, 50 is too expensive) and from the numbers i gonna loose a bit of heal and recharge in earth embrace but i will get 12,5% (lotg+recharge) for all my powers

Rooted probably can get the same set, sciroco's seems good for attacks. but the total ammount of influence needed... ouch


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