TA/A......Does it need stamina?
Mmmm that's an interesting question, my only TA/AR is only lvl 11, a few lvls ago i thought it wasn't required because of vigilance, however, in the SG we do mishes with full teams of TA/AR and we have noticed that, as the accuracy debuffs of flash arrow and other TA attacks stack nicely, we don't receive enough damage to keep vigilance fully working and our end bars get drained in no time, we have to rest more than a /DA scrapper. Specially my toon that has both maneuvers and assault (also the maneuvers stack prevents from taking dmg hence vigilance is not that effective).
Having the free respec coming with the anniversary, I would try without it and if later you find out you need it then use the respec.
Of course full TA/AR teams are not that ususal so you may find out that by teaming with different AT's who can receive more damage then your vigilance will be enough for you not to require stamina.
Alot of people have skipped it. If you get haste and 3 rechg debuffs then you have more debuffs to stack over time, in every fight or every 2 fights your practically laying them all down (which is good) and by the time you get to use a blast its over. Quite frankly if i wanted to blast id of made a blaster.
The blasts use the end up really and the only real time i get to use them is on scattered mobs where if i debuffed id either would of got aggro, would not of effected every foe anyways and so the fight takes that little bit longer. Ideally the mobs would be remained grouped so that they all get debuffed by many debuffs and the best blasts would then be AoEs.
Power mastery if ya fancied it will give you conserve energy later for those rare times when stamina would of helped and power build up will boost effects which should be helpful versus AVs.
Other useful pools for me are:
Medicine Pool can give ya stimulant which is nice to prep ppl with against certain enemy or free ppl, aid other is a top up to help remove downtime between fights. Aid self cos ya may get aggro and a resuscitate cos bleep can happen.
All leaderships stack in a way with ya debuffs and vengeance is a good get out of a jail power.
Hasten to have more of what ya got more often.
Med pool and Leaderships are actually the ones that are more useful on teams that aren't playing as intended/used to a TA or aren't relying on another defense set as well but helpful to you.
People have to help you to help them and its rather new atm for people to know exactly how best to do that. Its also a late bloomer really. Once oil slick turns up is when things look brightest.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
I took Stamina as I found myself running out of end in long fights (with Tactics and Assault running). Also when you use EMP arrow it stops your endurance recovery for a short while, so you can find your self running out. Stamina helps get it back quick.
Running 2 leadership toggles start to put a big dent in end.
So will the AoE attacks in archery.
if you focus on the single target attacks you should be able to get away with it, although dropping a single end reducer on a end heavy click can go a long way to reduceing problems
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Running 2 leadership toggles start to put a big dent in end.
So will the AoE attacks in archery.
if you focus on the single target attacks you should be able to get away with it, although dropping a single end reducer on a end heavy click can go a long way to reduceing problems
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If you think in terms of damage per endurance to groups it doesnt work like that. AoEs do damage to a number of mobs and the level of damage done to each foe adds up meaning you have done high damage to a group within an action time whereas a single target attack only hits one foe and so does low damage to a group within an action time.
You should apply the right attack versus the numbers you can hit. Sticking to single target attacks is a way of trying to conserve energy without actually doing so. If the fights are drawn out then questions should be raised as to why. Are mobs spread? Do you debuff them all? Your debuffs should be making people do more of whatever per endpoint within action times. Is everyone single targetting doing less damage to a group per second but high damage to the one target per second?
My trick archer has few times when yes stamina would help but overall nope. An occasional blue is alright and a quick rest dont hurt and hastened conserve energy when she gets it would make up for any of them times.
Most debuffs are between 2.7 and 3.3 in action time now if like me you lay almost all of them plus blazing arrow for oil slick then you easily cover more than 20 seconds and in large teams alot of fights are well over in that time due to stacked AoEs on tight groups in a safe manner.
So for me its the smaller the team your in or if you solo, or have inefficient team dynamics going about you that you cant help cos you cant play other peoples toons for them then you will probably need stamina more. If your teamed with end buffing defenders half the time then endurance is even more less of a worry.
The action times of Trick archery are long and it means that the end cost is spread over it lowering actual cost in eps terms and so giving base end recovery a fighting chance. With movement involved and a couple of attacks i might be at the 30 secondth of a fight by which time a debuff i may of used is just finishing in duration but its recharged again for me to reapply it making it so i still dont really get to attack. I have rain of arrows which is great damage to group over time per end and i still cant always squeeze that in as its support comes first arrests come second.
Not all trick archers will need stamina.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Hi
i just rolled a TA/A and loving it at the moment but i noticed that i hardly use any end (havnt even used half a blue bar yet) im only lv 6 right now but i wanted to no from higher lv TA/A if the end gets worse or not? also i might add manuvers and assult but i thought i could 2 slot them with an endred and i should be ok
All comments welcome