Vault Doors have arrived


Alvan

 

Posted

actuly just tihnk it means that the personal storage itams now look like safe's on the wall will wonder onto test now to confirm and be back



edit:

ok just had a quick trip to the test server and they have just changed the personal storage access from a rather niffty looking lil tower thing to your box standard ingame vault door


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50

 

Posted

[ QUOTE ]
But still no doors between rooms

[/ QUOTE ]

Or any new flashing / noise making items that i can see


 

Posted

Having vault doors as personal storage means that we can't have 'real' vault doors in an sg/vg later on, which is a real shame cause while it wouldn't take long for a team on a base raid to get through a vault door it would give the defenders a minute or two to reorganise, thus maybe increasing the fun of the raid.

Personally i would have preffered themto come up with atotally seperate graphic ... dunno something like a gym locker for tech and an upright coffin for arcane.


 

Posted

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But they might give us Star Wars style blast doors for our vaults

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But are they gonna make a noise or glow, or both?


 

Posted

[ QUOTE ]
[ QUOTE ]
But they might give us Star Wars style blast doors for our vaults

[/ QUOTE ]
But are they gonna make a noise or glow, or both?

[/ QUOTE ]

Don't forget, one of the villains that goes through then also has to bang his helmet on the top as he forgets to duck.


The Intrepid's / The Institution - Union Server Hero / Villain Supergroups

 

Posted

Remember to keep a few spare Water Chips...


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
But they might give us Star Wars style blast doors for our vaults

[/ QUOTE ]
But are they gonna make a noise or glow, or both?

[/ QUOTE ]

Don't forget, one of the villains that goes through then also has to bang his helmet on the top as he forgets to duck.

[/ QUOTE ]

I was thinking more of the 4-part ones that Han had to jump through when his Stormtrooper chase went wrong


@Golden Girl

City of Heroes comics and artwork

 

Posted

[ QUOTE ]
I was thinking more of the 4-part ones that Han had to jump through when his Stormtrooper chase went wrong

[/ QUOTE ]

Yes yes , but did they light up or make a noise? Thats the important thing


 

Posted

[ QUOTE ]
[ QUOTE ]
I was thinking more of the 4-part ones that Han had to jump through when his Stormtrooper chase went wrong

[/ QUOTE ]

Yes yes , but did they light up or make a noise? Thats the important thing

[/ QUOTE ]


ok think its time that joke was draged out the back and shot


There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's

Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50

 

Posted

[ QUOTE ]
ok think its time that joke was draged out the back and shot

[/ QUOTE ]

Oi i like that joke he he , but you can shoot it if ya must i spose


 

Posted

BANG!


 

Posted

pfffft, smelly regen :P


 

Posted

[ QUOTE ]
Having vault doors as personal storage means that we can't have 'real' vault doors in an sg/vg later on, which is a real shame cause while it wouldn't take long for a team on a base raid to get through a vault door it would give the defenders a minute or two to reorganise, thus maybe increasing the fun of the raid.

Personally i would have preffered themto come up with atotally seperate graphic ... dunno something like a gym locker for tech and an upright coffin for arcane.

[/ QUOTE ]


I agree

in I10 i hope one of the things they do with the base improvements is finally let us make DOORS.

maybe inspired by some ideas from dungeon keeper 2 hehe I loved that game
http://www.icequake.net/dk2/mirror/keeper2/Doors.htm [ QUOTE ]
* Barricade - Not really a door in a true sense, it can still be used to slow the progress of intruders. Line-of-sight (ranged) attacks are not affected by a barricade, and allows your long-range fighters to wear them down a bit.
* Wooden Door - These are the simplest of doors and offer little resistance for intruders. They are, on the other hand, very useful for controlling access to rooms by your own creatures.
* Braced Door - This door is sturdier and offers more resistance to intruders, but it's more expensive to manufacture.
* Steel Door - This is the strongest of the normal doors, and will hold off intruders just long enough for you to mount a basic defense. These doors cost more, and take more time to manufacture then Wooden or Steel doors.
* Magic Door - The magic door cannot be damaged by physical attack, only magic. The Magic Door has an intelligence of sorts, and will respond offensively to attack. It is expensive and time-consuming to manufacture
* Secret Door - This door blends into the surrounding walls, so that invaders have a hard time seeing it. In all other respects, it acts like a normal door.

[/ QUOTE ]


 

Posted

Ok, I buyed a VD and installed it in my base but... I can't open it. Any idea why is this happening? I'm clueless...


 

Posted

Check your power and control, if either are insufficient when you install it you won't be able to use it.


 

Posted

Mmh, then I'm most likely short some control (like 5 points or something)... But I cannot do anything about it, I already have the max control objects! Damn it. We need a bigger plot...