Ice/Ice Dominator build


Alvan

 

Posted


Hi,
here is the build for my Dominator.
It only goes as far as level 40 since I couldn't find the patron powers on the planner.



----------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Cold Visitor
Level: 41
Archetype: Dominator
Primary: Ice Control
Secondary: Icy Assault
---------------------------------------------
01) --> Block of Ice==> Hold(1) Hold(3) Acc(9) Hold(19) Rechg(33) Acc(34)
01) --> Ice Bolt==> Dmg(1) Acc(3) Dmg(11) Dmg(31)
02) --> Frostbite==> Immob(2) Immob(11)
04) --> Ice Sword Circle==> Dmg(4) Acc(5) Acc(5) Dmg(19) Dmg(34)
06) --> Arctic Air==> ConfDur(6) EndRdx(7) EndRdx(7) EndRdx(17)
08) --> Shiver==> Acc(8) Slow(9) Slow(15)
10) --> Hasten==> Rechg(10) Rechg(13) Rechg(37)
12) --> Ice Slick==> Rechg(12) Rechg(13) Rechg(17)
14) --> Super Speed==> Run(14) Run(15)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Ice Blast==> Dmg(22) Acc(23) Dmg(23) Dmg(25)
24) --> Power Boost==> Rechg(24) Rechg(25) Rechg(31)
26) --> Flash Freeze==> Dmg(26) Sleep(27) Acc(27) Sleep(36)
28) --> Glacier==> Acc(28) Hold(29) Hold(29) Hold(31) Rechg(36)
30) --> Hover==> DefBuf(30)
32) --> Jack Frost==> Dmg(32) Dmg(33) Acc(33) Dmg(34) Rechg(37) Acc(37)
35) --> Greater Ice Sword==> Dmg(35) Acc(36) Dmg(39) Dmg(40) Acc(40)
38) --> Bitter Ice Blast==> Acc(38) Dmg(39) TH_DeBuf(39) Dmg(40)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------


Can you please give me some hints or comments? It seems there is a lack of good Ice/Ice dom guides out there...

Thanks!


 

Posted

Not played an Ice dominator, but I do have an Ice controller.

Ice/Ice is said to be very End heavy, so I would if you can, find out what the most taxing powers are, and slot some of them with ENDRED, especially your secondary.

Ice Slick will be your main method of control, plus all those lovely slows.


Now, onto the powers:

Standard slotting for a single target hold, is 2xRECHARGE 2xACC 2xHOLD.

I would hold off Frostbite until you start PvPing, as that is the only use it has IMO [to bring down fliers]. It also suffers from the accuracy penalty (-10% ACC unslotted according to Sherksliver) - Pulls a LOT of aggro too!

Shiver could do with an ENDRED, 2 if you can afford it.

Replacing the REC in Glacier for an ACC might be better. Nowadays, Mass Holds tend to be only used when everything is going wrong in a fight and you just need a breather - in that case, I'd prefer to hit almost everything I can, rather than worry about recharge.

That extra REC in Jack Frost can be dropped and put elsewhere - he stays out for quite a while, or unless he dies

Flash Freeze - again more of a PvP power to shut down the toggles of players whoe don't have Sleep protection. Other than, it's a very situational power since most people will be using AoEs at this point which will break the Sleep.



Hope that helps for the primary.


@Under Control

 

Posted

Thanks to both of you!

@filth: I searched through the boards but coulnd't find that one, probably I searched too much in the doms one and not enough in the guides one! Thanks a lot!

Any other specific comment on slotting and/or powers will be very much appreciated ^__^


 

Posted

I've been playing an Ice/Ice dom on and off for a few months now and whilst I'm still low lvl I'll give you my planned build and opinions so far.

Domination is awesome. You should be aiming to build it as fast as possible and use it as often as possible. If it's recharged, it gets clicked. The only time it doesn't is if I'm getting near the 'mission end' and I know I'll need it for that.

You build domination by clicking powers, most often by attacking, make sure you've taken enough attacks. I don't know the figures but a dominator gets better damage from melee attacks than ranged attacks. So if you want to make the most out of your attacks get used to being in melee. As an Ice dom Arctic air, Chilling embrace, Glacier are all pbaoe, so you'll want to be in melee anyway.

As a dom you're really squishy. When you're in control and the mobs are held then it doesn't matter. Lose control and you'll be eating dirt really quickly. I've played a Mind dom and three single target controls means you walk through mobs. Ice on the other hand has to juggle targets with Block of Ice.

You'll learn to hate Arachnos mobs. Seers seem impossible to hold, and when one does stick, they throw it off in seconds. Wolfspiders are tricky too, and I understand that Mu don’t get caught by ice slicks.

Try to team with Stalkers. They critical when they attack held targets, even when they're not hidden.

I wouldn't recommend Frostbite, damage is minor, and they'll still shoot / hit back. I've taken the AoE immob on a Plant/Thorn so when the mobs were confused I could 'tag' them with damage and stop them running off. How do you plan on using it?

Arctic air is good, but it has a heavy endurance cost, so I'd slot it for endurance reduction before anything else. You won't be able to run it all the time and still do other stuff. I've only ever seen a minor confuse effect off it as well; it's nowhere near as good as Seeds of Confusion. Whilst in its effect a mob will most likely make one, maybe two confused attacks. Spending the rest of their time running away from, or attacking, you.

Doms are based around domination, hasten improves the recharge of powers allowing you to build it quicker. It improves the recharge of the domination power itself allowing you to use it more often. When domination isn't recharged, it recharges your holds allowing you to stack / hold more targets. It opens up super speed allowing you to 'stealth' missions. As you can see, I like hasten on dominators.

Ice slick. Wow Ice slick, this makes such a difference. Doesn't last too long but makes a huge difference. I can't recommend this highly enough. You target the location for the slick so you can aim round corners. For me, ice slick is my aoe control at the moment. Teamed, I’ve been able to combine it with tarpatch and rain of fire, now that was fun to watch.

So I’ve hit 13 and it’s starting to get tough, which doesn’t help my alt-itis any. I’m under the impression it gets better, but we’ll have to see. At the moment it’s no easy ride.

So my build so far, and plans for the future.

Block of Ice 1 Acc 3 HoldDur 5 Rechg 9 Rechg 9 Rechg
Ice Bolt 1 Acc 3 EndRdx
Ice Sword 2 Acc 5 EndRdx 15 Dam 17 Dam 19 Dam
Ice Sword Circle 4 Acc 15 EndRdx
Arctic Air 6 EndRdx 7 EndRdx 7 EndRdx
Hasten 8 Rechg
Ice Blast 10 Acc 11 EndRdx 11 Dam 17 Dam 19 Dam
Ice Slick 12 Rechg 13 Rechg 13 Rechg
Super Speed 14 Run
Power Boost 16 Rechg 21 Rechg 21 Rechg
Hurdle 18 Jump
Health 20 Heal
Stamina 22 EndMod 23 EndMod 23 EndMod
Aid Other? 24 25 25
Glacier 26 27 27
Chilling Embrace / Shiver? 28 29 29
Aid Self? 30 31 31
Jack Frost 32 33 33
Greater Ice Sword 35 36 36
Bitter Ice Blast 38 39 39

Ok, comments on your build. Bear in mind that I'm no expert on this.

I'd go Acc/Rechg X2/Hold X2/Acc on Block of Ice. I wouldn't slot ice bolt so much, I don't think enhancing the minor damage will help out enough. Drop frostbite, take Ice Sword instead and use the slots from ice bolt. Do you need both arctic air and shiver? I've not taken shiver, but I thought it was a cone slow, kind of duplicating arctic airs effect.

That's about as far as I can go until I level up a bit .

Regards,

Mike.


 

Posted

I would say Shiver is different to Arctic Air in that Arctic Air provides damage mitigation with it's minor confuse and fleeing effect. (I've slotted mine 3 ENDRED/ 3 CONFUSEDURATION), only because I have the slots to spare - this means the ticks are the same but each tick lasts longer)

But, apparently, a Power-boosted Shiver is a sight to behold.


@Under Control

 

Posted

Thanks guys, you're being really helpful...
I will re-think my build as soon as I get some free time to do it, and submit it, so to get other feedbacks, but you have been very helpful already pointing out many things I didn't know about the Ice powers. What I can say, however, is that despite having been playing with mines only a few times, I think Dominators are a WONDERFUL AT. Domination ROCKS, pure and simple!


 

Posted

Well, Frostbite and Flash Freeze are rubbish - especially together!

Chilblain is better for bringing down fliers, Frostbite has a huge end cost.

I would grab another melee attack to increase DPE and get domination up faster.

As for Patrons, get sirrocco, get Powersink and slot it with 3 recdeds and 3 endmods. Power boosted power sink rocks. The pet is a great healbot too, slot him 3 recred 3 heal.


I really should do something about this signature.

 

Posted

I must say that though everybody is talking trash of Frostbite, I found it useful in the first levels to keep enemies still, used together with Block of Ice. However, I can't but believe you if you say that it sucks at higher levels, so I will respec it out


 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Cold Visitor
Level: 50
Archetype: Dominator
Primary: Ice Control
Secondary: Icy Assault
---------------------------------------------
01) --> Block of Ice==> Hold(1) Hold(3) Acc(9) Rechg(33) Rechg(34) Hold(37)
01) --> Ice Bolt==> Dmg(1) Acc(3)
02) --> Ice Sword==> Dmg(2) Acc(9) Dmg(11) Dmg(11)
04) --> Ice Sword Circle==> Dmg(4) Acc(5) Acc(5) Dmg(19) Dmg(34) EndRdx(43)
06) --> Arctic Air==> EndRdx(6) ConfDur(7) EndRdx(7) EndRdx(17) ConfDur(19) ConfDur(25)
08) --> Combat Jumping==> EndRdx(8)
10) --> Hasten==> Rechg(10) Rechg(13) Rechg(15)
12) --> Ice Slick==> Rechg(12) Rechg(13) Rechg(17)
14) --> Super Speed==> Run(14) Run(15)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Ice Blast==> Dmg(22) Acc(23) Dmg(23) Dmg(36) EndRdx(43)
24) --> Power Boost==> Rechg(24) Rechg(25) Rechg(31)
26) --> Flash Freeze==> Dmg(26) Sleep(27) Acc(27) Dmg(31) Sleep(36)
28) --> Glacier==> Acc(28) Hold(29) Hold(29) Hold(31) Rechg(36) Rechg(40)
30) --> Super Jump==> Jump(30)
32) --> Jack Frost==> Dmg(32) Dmg(33) Acc(33) Dmg(34)
35) --> Acrobatics==> EndRdx(35) EndRdx(37) EndRdx(37)
38) --> Bitter Ice Blast==> Acc(38) Dmg(39) TH_DeBuf(39) TH_DeBuf(39) Dmg(40) Dmg(40)
41) --> Greater Ice Sword==> Acc(41) Dmg(42) Acc(42) Dmg(42) Dmg(43) EndRdx (46)
44) --> Power Sink==> EndMod(44) EndMod (45) Rechg (45) Rechg (45) Rechg (46) EndMod (46)
47) --> Charged Armor==> EndRdx(47) EndRdx (48) EndRdx (48) EndRdx (48)
49) --> Summon Guardian==> Heal (50) Heal (50) Heal (50)

---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Domination==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------




Made the patron powers by hand, since they are not in the planner, so I hope I didn't make mistakes.

Does it look better?


 

Posted

[ QUOTE ]
I must say that though everybody is talking trash of Frostbite, I found it useful in the first levels to keep enemies still, used together with Block of Ice. However, I can't but believe you if you say that it sucks at higher levels, so I will respec it out

[/ QUOTE ]

It keeps mobs still alright, and aggros them so they kill you with thier ranged attacks.

It also: stops mobs falling over on your Ice Slick; and the DoT wakes up all the mobs you put to sleep with Flash Freeze.

-which I wouldn't bother slotting for damage, since it does rubbish damage (you know that dominator melee attacks do about 15% more damage than ranged attcks?).

You will want your Mu Guardian out as much as possible: find him 3recreds from somewhere.

(I assume your shield slotting is a typo).


I really should do something about this signature.

 

Posted

Just a note on your Patron shield - I'm not sure if it is Defence or Resistence based to be honest, but I would slot 3 x DEF/RES, 2 x ENDRED, rather than 4 x ENDREDs


@Under Control

 

Posted

It's res based (S/L/E).


I really should do something about this signature.

 

Posted

[ QUOTE ]

You will want your Mu Guardian out as much as possible: find him 3recreds from somewhere.

(I assume your shield slotting is a typo).

[/ QUOTE ]

Yeah, that 4 equal enhanc are a mistake, sorry :P, was meant to be 2 endrdx and 2 defs.

Concerning Mu Guardian, I will take the slots from Flash Freeze out and move everything accordingly to find some Recgh for it

I took Acrobatics for KB protection, do you think it's a good choice?


 

Posted

I have Acrobatics for KB protection on mine. I like it, but I like SJ for concept reasons anyway. There will be more options after issue 9 goes live though.


I really should do something about this signature.

 

Posted

I'd seriously wait gettign Artic Air until post stamina, AA is the most end hungry creature going.


 

Posted

[ QUOTE ]
I have Acrobatics for KB protection on mine. I like it, but I like SJ for concept reasons anyway. There will be more options after issue 9 goes live though.

[/ QUOTE ]

Really? You mean inventions will carry defensive bonuses for KB and/or statuses in general?


 

Posted

A sensible slotting for the Mu shield (i8) is 1xEndRed 3xDmgRes.

You don't need more than one EndRed since you have Power Sink.

Acro is great for KB protection and does OK for protecting you from Holds in PvE, and to an extent in PvP (works for Blaster, Defender & Corruptor holds, for what that's worth).

[ QUOTE ]
[ QUOTE ]

You will want your Mu Guardian out as much as possible: find him 3recreds from somewhere.

(I assume your shield slotting is a typo).

[/ QUOTE ]

Yeah, that 4 equal enhanc are a mistake, sorry :P, was meant to be 2 endrdx and 2 defs.

Concerning Mu Guardian, I will take the slots from Flash Freeze out and move everything accordingly to find some Recgh for it

I took Acrobatics for KB protection, do you think it's a good choice?

[/ QUOTE ]


 

Posted

[ QUOTE ]
[ QUOTE ]
I have Acrobatics for KB protection on mine. I like it, but I like SJ for concept reasons anyway. There will be more options after issue 9 goes live though.

[/ QUOTE ]
Really? You mean inventions will carry defensive bonuses for KB and/or statuses in general?

[/ QUOTE ]


It will be possible to invent IOs that provide KB protection, as well as resistance (NOT protection) to some other mezzes.


 

Posted

[ QUOTE ]
Acro is great for KB protection and does OK for protecting you from Holds in PvE, and to an extent in PvP (works for Blaster, Defender & Corruptor holds, for what that's worth).

[/ QUOTE ]

Acro works vs. Controllers/Domis when you have Power Boost running, it brings the mezresist up that critical level. You'll survive one hold from a Troller/Domi, which gives you an opportunity to fire one back.


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