Rad Rad Defender advice


blue_rush

 

Posted

Hi everyone, Ive just reached lvl 25 of my rad rad defender.

Reason for having it is that ive played most of the other archs so wanted something different esp with AVs.

Enjoying it so far but looking to do respec and wandering what people thought of my build?

http://www.simonroberts.net/vicki-radienne.jpg

was wonderign what power sets i should get next. whether i should change from flight to superspeed for hasten and the invis ss provides. Kind of like hover with my choking cloud but not sure if it makes much difference.

So maybe the invis powerset, maybe jumping for the immob or possibly health set to assist people more or maybe leadership to boost when im choking cloud(ing) over my tanker.

I will keep fitness i think as just seems to enable you to max out your powers with damage etc.

Thanks for your time,

Vicki. x


 

Posted

I have a Rad/Rad Corruptor. Same powersets, but my primary is your secondary and vice-cersa. All I did was inverse my build and slt it again as I would if I was a Defender.

And btw, please, use the Hero Builder to post your builds! Your pic doesnt allow me to check when you slotted each attack, and we also need to know how do you plan to play your Hero at level 50.

Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(9) EndRdx(40) EndRdx(40) EndRdx(42)
01) --> Neutrino Bolt==> Acc(1) Acc(3) Dmg(15) Dmg(34) Dmg(37)
02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(3) TH_DeBuf(9) DefDeBuf(19) DefDeBuf(25) DefDeBuf(31)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(7) EndMod(37) EndMod(39) EndMod(40)
06) --> Enervating Field==> EndRdx(6) EndRdx(7) EndRdx(15)
08) --> Swift==> Fly(8) Fly(45) Fly(46)
10) --> Hover==> Fly(10) Fly(11) Fly(11)
12) --> Lingering Radiation==> Acc(12) Acc(13) Acc(13) Rechg(19) Rechg(25) Rechg(33)
14) --> Fly==> Fly(14)
16) --> Proton Volley==> Acc(16) Acc(17) Dmg(17) Dmg(34) Dmg(36)
18) --> Health==> Heal(18) Heal(46) Heal(46)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Aim==> Rechg(22) Rechg(23) Rechg(23)
24) --> Mutation==> Rechg(24)
26) --> Hasten==> Rechg(26) Rechg(27) Rechg(27)
28) --> Cosmic Burst==> Acc(28) Acc(29) Dmg(29) Dmg(34) Dmg(37)
30) --> Assault==> EndRdx(30) EndRdx(31) EndRdx(31)
32) --> EM Pulse==> Hold(32) Hold(33) Hold(33)
35) --> Tactics==> EndRdx(35) EndRdx(36) EndRdx(36) TH_Buf(43) TH_Buf(43) TH_Buf(43)
38) --> Atomic Blast==> Dmg(38) Dmg(39) Dmg(39)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45)
47) --> Vengeance==> DefBuf(47) DefBuf(48) DefBuf(48) TH_Buf(48) TH_Buf(50) TH_Buf(50)
49) --> Super Speed==> EndRdx(49) EndRdx(50)


 

Posted

As a defender you don't have to take radiant aura...

I'd probably go for an extra acc in lingering radiation - I think that one slow will put enemies prety close to the slow limit.

I went with Super Speed it seemed to go pretty well although I got slightly frustrated by lack of vertical movement when badgeing. I alo took the invis pool to help me ghost at times and invis my mates.


 

Posted

[ QUOTE ]
I'd probably go for an extra acc in lingering radiation

[/ QUOTE ]

er... making 4 in all?


 

Posted

[ QUOTE ]
[ QUOTE ]
I'd probably go for an extra acc in lingering radiation

[/ QUOTE ]

er... making 4 in all?

[/ QUOTE ]

Exactly

I took Super Speed before my first respec because I would take Hasten anyway. And I hated the lack of vertical movement in areas whse lvl range were bigger than mine. Then I decided to take Hover and Fly for 2 reasons: vertical movement and KB mitigation. Although AM gives some good resistance (NOT protection) to some mezzes, it doesnt protect you from KB.

Besides, I prefer not to slot my lvl 49 power, so Super Speed is a good choice.


 

Posted

thanks everyone for your responses. I will have a play on the test server i think.

V.


 

Posted

Oddly I've never felt the need to overslot for Acc on my Rad/Rad for two reasons. Aim for the times when I'm not defence debuffing. Defence debuffing all the time.

I have 1 acc in each power that will take them and that is really all I need.

I dont have my build at work but can post it tomorrow(you'll want more slots in RI than mine as mine has just the 3 HOs in it but other than that it should be helpful)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'd probably go for an extra acc in lingering radiation

[/ QUOTE ]

er... making 4 in all?

[/ QUOTE ]

Exactly


[/ QUOTE ]

I was refering to the build that Boris posted not the one that Fu posted.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I'd probably go for an extra acc in lingering radiation

[/ QUOTE ]

er... making 4 in all?

[/ QUOTE ]

Exactly


[/ QUOTE ]

I was refering to the build that Boris posted not the one that Fu posted.

[/ QUOTE ]

ahhhh... you replied to Fu


 

Posted

My current path for my Rad/Rad looks very offendary.

No leaderships on this one, she is not PvP, her contribution in damage can wipe assaults contribution. I am AoE def debuff heavy to also say stuff Tactics plus the less toggles and the more damage per end the better. Fallout is my Vengeance btw. The heal aura is rubbish but i see it pseudo stacking well with everything else overall unlike with Empathy heal aura. Also unlike Empathy, Radiation should be less reactive and so can afford to be more offendery.

This is a french server toon so don't worry people . I dont recharge anchor powers or put much Rechg into heal aura because its an either learn not to drop anchors or plant!

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: New Trina
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(5) EndRdx(23) EndRdx(46)
01) --> Neutrino Bolt==> Range(1)
02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(3) TH_DeBuf(3) EndRdx(21)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(7) Rechg(7) EndMod(9) EndMod(11) EndMod(11)
06) --> Enervating Field==> EndRdx(6) EndRdx(9)
08) --> Mutation==> Rechg(8)
10) --> Combat Jumping==> Jump(10)
12) --> Lingering Radiation==> Rechg(12) Rechg(13) Rechg(13) Acc(15) Acc(15) EndRdx(46)
14) --> Super Jump==> EndRdx(14)
16) --> Hasten==> Rechg(16) Rechg(17) Rechg(17)
18) --> Choking Cloud==> EndRdx(18) EndRdx(19) EndRdx(19)
20) --> Acrobatics==> EndRdx(20) EndRdx(21)
22) --> Electron Haze==> Acc(22) EndRdx(23) Dmg(43) Dmg(43) Dmg(46)
24) --> Aim==> Rechg(24) Rechg(25) Rechg(25)
26) --> Fallout==> Dmg(26) Dmg(27) Dmg(27) TH_DeBuf(31) TH_DeBuf(31) TH_DeBuf(34)
28) --> Cosmic Burst==> Acc(28) EndRdx(29) Dmg(29) Dmg(37) Dmg(37)
30) --> Proton Volley==> Acc(30) EndRdx(31) Dmg(40) Dmg(42) Dmg(43)
32) --> EM Pulse==> Rechg(32) Rechg(33) Rechg(33) Acc(33) EndMod(34) EndMod(34)
35) --> Neutron Bomb==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Atomic Blast==> Rechg(38) Rechg(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Irradiate==> Acc(47) EndRdx(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Rush==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Vigilance==> Empty(1)
---------------------------------------------

No fitness pool as you can see. I am expecting on having vigilance work for me alot. Range on Neutrino Bolt for an experiment later on.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
My current path for my Rad/Rad looks very offendary.
<snip>
01) --> Neutrino Bolt==> Range(1)


[/ QUOTE ]
Err... That's not anything remotely resembling an offender.

If you want to be just moderately offendery as a /Rad Defender you need a decently slotted Neutrino Bolt (1 Acc/3 Dam). It is to /Rad as RI & EF are to Rad/.

You should also seriously consider swapping Irradiate for Electron Haze, random knockback does not play nice with anchors.


 

Posted

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: SchrodingersCat
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiation Infection==> EnzymExp(1)EnzymExp(7)EnzymExp(9)
01) --> Neutrino Bolt==> Acc(1)
02) --> Accelerate Metabolism==> EndMod(2)EndMod(3)EndMod(3)Rechg(5)Rechg(5)Rechg(7)
04) --> Radiant Aura==> Heal(4)Heal(9)Heal(19)Rechg(46)
06) --> Enervating Field==> EndRdx(6)EndRdx(50)
08) --> Recall Friend==> Rechg(8)
10) --> Electron Haze==> Acc(10)Dmg(11)Dmg(11)Dmg(13)Rechg(37)Rechg(40)
12) --> Lingering Radiation==> Acc(12)Rechg(13)Rechg(17)Rechg(19)
14) --> Teleport==> EndRdx(14)Range(15)Range(15)Range(17)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Choking Cloud==> EndRdx(22)EndRdx(23)EndRdx(23)Hold(25)Hold(25)Hold(27)
24) --> Aim==> Rechg(24)Rechg(27)Rechg(37)
26) --> Mutation==> Rechg(26)
28) --> Cosmic Burst==> Acc(28)CentiExp(29)CentiExp(29)Dmg(31)Rechg(31)Rechg(34)
30) --> Hasten==> Rechg(30)Rechg(31)Rechg(37)
32) --> EM Pulse==> Acc(32)Hold(33)Hold(33)Hold(33)Rechg(34)Rechg(34)
35) --> Neutron Bomb==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(43)Rechg(46)
38) --> Atomic Blast==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)Rechg(40)
41) --> Thunder Strike==> Rechg(41)Dmg(42)Dmg(42)NucleExp(42)Rechg(43)Rechg(43)
44) --> Charged Armor==> EndRdx(44)EndRdx(45)DmgRes(45)DmgRes(45)DmgRes(46)
47) --> Power Sink==> Rechg(47)Rechg(48)Rechg(48)EndMod(48)EndMod(50)EndMod(50)
49) --> Super Speed==> Run(49)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Quick==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
[ QUOTE ]
My current path for my Rad/Rad looks very offendary.
<snip>
01) --> Neutrino Bolt==> Range(1)


[/ QUOTE ]
Err... That's not anything remotely resembling an offender.

If you want to be just moderately offendery as a /Rad Defender you need a decently slotted Neutrino Bolt (1 Acc/3 Dam). It is to /Rad as RI & EF are to Rad/.

You should also seriously consider swapping Irradiate for Electron Haze, random knockback does not play nice with anchors.

[/ QUOTE ]

Neutrino bolt would take slots that are far more important elsewhere. I have to take neutrino bolt which strangely i dont object to at all and so slotted it with range as a pulling mechanism (low end = low base dam = low "hate") with the other attacks mostly giving me AoE dps or atleast better high burst.

I get Irraditate later, but with Electron Haze its not random kb as its a cone attack. My AR uses Buckshot (Cone KB) but would say sod ya if ya told her to get M30 grenade (AoE KB). I btw KB to walls but I think i used the calculator on that one to decide which of the 2 id get first. Its tricky to decide which is best cos kb can reposition but i think ill go with ya on it but the "Neutrino bolt is to /Rad as RI & EF are to Rad" bit i dont understand.

Am interested in debuff side mostly.

@Cynic

32) --> EM Pulse==> Acc(32) Hold(33) Hold(33) Hold(33) Rechg(34) Rechg(34)

there is a 22.5 sec mag 3 hold on this and i base a fight duration on 20 seconds, is it definately worth holds? EMP arrow on my trick archer id say yes but thats a different set entirely (no heal etc).


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If you're interested in the debuff side then Irradiate is more use to you than Electron Haze as is has a stomping (~37% I believe I can't remember the exact figure off the top of my head) defence debuff on it compared to most of the rest of the set (Cosmic Burst's is also quite good).

People advocate Neutrino Bolt as the best thing since slice bread because it's DoT if you keep spamming it is alright, despite being a very low damage attack. I would say it depends how much you're in a situation where you're repeatedly spamming your lowest damage attack as to how useful it is. I personally use it very little on my Kin, although obviously I'm stacking up my own recharge on my better attacks to a larger degree than you can on rad.


 

Posted

Am looking for an Acc/Mez HO to silence that question from my own mind


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
but with Electron Haze its not random kb as its a cone attack.

[/ QUOTE ]
It's random in the way that not everything is knocked back, only about 40% of the targets. Makes it possible to push your anchor away from the rest of your targets, or the other way around. It's only really useful (to Rad/Rad) as part of an AoE combo. Do not think it will work half as well as Buckshot.

Neutrino Bolt is too good to pass up, especially when compared to Electron Haze. It doesn't take long to activate, it recharges failry fast, it's light on endurance (when used alone) and it deals good damage over time. You actually don't even need any other /Rad powers for your single target purposes, Cosmic Burst is a good additional punch though (and it does offer a Disorient). Not slotting NB is like leaving RI with only the initial slot, useful but not as good as it could be. Not using it is like not using EF, you'll deal noticably less damage.

EM Pulse is more of an Oh [censored] power than it is a regular workhorse. You'll rarely need it outside unwanted aggro situations, in such a situation you risk taking longer than 20 seconds to defeat your opponents.


 

Posted

[ QUOTE ]

there is a 22.5 sec mag 3 hold on this and i base a fight duration on 20 seconds, is it definately worth holds? EMP arrow on my trick archer id say yes but thats a different set entirely (no heal etc).

[/ QUOTE ]

Times when you want to use this aren't likely to be your typical fight. It's an emergency power.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

Irradiate or electron haze, tbh most people do get enough tohit and acc within their own builds so ppl do not worry about def debuffing. Ill change it though, i was expecting slightly more dps from electron haze due to better damage, recharge, less end cost and likelihood of no more than 10 targets anyway.

The Neutrino bolt i recognise if spammed is great dps on a ST but I just cant see myself doing that + wanna test it for cleaner pulls.

Ill do another build at the weekend.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If I was anything but Rad/Rad I'd probably take irradiate, but RI keeps the defence low enough that it's not really needed.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I suggest both of you try Irradiate with equal slotting and compare it to Electron Haze (respec on the Training Room).


 

Posted

I suggest you throw electron haze out the window. Bloody aweful power - thin cone, unpredictable knockback, long animation.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

[ QUOTE ]
I suggest both of you try Irradiate with equal slotting and compare it to Electron Haze (respec on the Training Room).

[/ QUOTE ]

I would do slightly more damage over time with electron haze but do less -def debuff than irradiate. I did have both in my build anyway but as you say RI is a good def debuff also but even so for the better extra def debuff and without kb it maybe worth swapping them around. Electron Haze to me is equivalent to 10 neutrino bolts at once (taking into account action time) but is potentially worth 20 neutrino bolts for a quarter the endurance. Irradiate hits 16 but is slightly less damaging and of greater recharge than Electron Haze and works out potentially less damaging over time.

Irradiate does have a very nice def debuff to it, that if i was a non def debuffing primary id especially benefit from it. RI i didnt slot for def debuff knowing i'd stack it later anyway with Irradiate and/or Haze.

The arc angle of Electron Haze is the same as buckshot and so i know i am very ok with that but a range would be beneficial.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: New Trina
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiant Aura==> Heal(1) Heal(5) Heal(5) EndRdx(23) Rechg(23)
01) --> Neutrino Bolt==> Range(1)
02) --> Radiation Infection==> TH_DeBuf(2) TH_DeBuf(3) TH_DeBuf(3) EndRdx(21)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(7) Rechg(7) EndMod(9) EndMod(11) EndMod(11)
06) --> Enervating Field==> EndRdx(6) EndRdx(9)
08) --> Mutation==> Rechg(8)
10) --> Combat Jumping==> Jump(10)
12) --> Lingering Radiation==> Rechg(12) Rechg(13) Rechg(13) Acc(15) Acc(15)
14) --> Super Jump==> EndRdx(14)
16) --> Hasten==> Rechg(16) Rechg(17) Rechg(17)
18) --> Choking Cloud==> EndRdx(18) EndRdx(19) EndRdx(19)
20) --> Acrobatics==> EndRdx(20) EndRdx(21)
22) --> Irradiate==> Acc(22) EndRdx(43) Dmg(43) Dmg(46) Dmg(46)
24) --> Aim==> Rechg(24) Rechg(25) Rechg(25)
26) --> Fallout==> Dmg(26) Dmg(27) Dmg(27) TH_DeBuf(31) TH_DeBuf(31) TH_DeBuf(34)
28) --> Cosmic Burst==> Acc(28) EndRdx(29) Dmg(29) Dmg(37) Dmg(37)
30) --> Proton Volley==> Acc(30) EndRdx(31) Dmg(40) Dmg(42) Dmg(43)
32) --> EM Pulse==> Rechg(32) Rechg(33) Rechg(33) Acc(33) EndMod(34) EndMod(34)
35) --> Neutron Bomb==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Atomic Blast==> Rechg(38) Rechg(39) Rechg(39) Dmg(39) Dmg(40) Dmg(40)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Electron Haze==> Acc(44) EndRdx(45) Dmg(45) Dmg(45) Dmg(48) Range(48)easier to add range at this lvl
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(50)
49) --> Temp Invulnerability==> DmgRes(49) DmgRes(50) DmgRes(50)
---------------------------------------------
01) --> Power Slide==> Empty(1)
01) --> Power Rush==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Vigilance==> Empty(1)
---------------------------------------------

Is no stamina an issue do you think?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[quote}Irradiate does have a very nice def debuff to it, that if i was a non def debuffing primary id especially benefit from it.

[/ QUOTE ]

I think Rad is the primary that benefits most from the def debuff from Irradiate because of the awesome synergy it offers with Choking Cloud.

--
@Tenebra


 

Posted

If I didn't have RI running I might need iradiate to get CC working, but if I wasn't using RI I wouldn't be much of a rad defender.

I have tried both in my build and I find Electron Haze more usefull. I might put Irradiate in for Neutron Bomb next respec but I had to try Neutron Bomb out.

I've done about 8 respecs on my defender since creation (and all since level 30) so I think I'm getting close to perfect for my play style


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]


Is no stamina an issue do you think?

[/ QUOTE ]

Well... Yes. On my Rad/Rad, I couldn't wait for the moment I'd get Stamina. My toggles, however slotted for END RED, kept shutting off because of no endurance. As a Rad, your strongest point is the use of your two EBAOE debuffing toggles; if you want to be able to do something else, however (like shooting someone with the Sniper attack of the set, Proton Volley), instead of just staying there and let your debuffs do it all, you'll need stamina all the way.
I wouldn't drop Stamina on a Rad for any reason.