Rad Rad Defender advice
Have you tried this?
Click Here
It wont have you going from Grant Invis to Phase Shift or give you 3 more slots than you can actually have (or is that bad editing?)
This may take awhile to fully connect also: Click here bud!
Do your homework using these sources and make any changes and then we can see if anyone has anything insightful and i say that cos every source may have figures but thats not the end all.
Regarding endurance of my planned build: Accelerate Metabolism is down 30 seconds in every 150 cos its hastened and sped up by itself. But AM on top of base end recovery is slightly better than Stamina on top of base recovery but anyway for 1/5th of the time its like i will be stamina less and but in the final build id have conserve power perhaps to say something about that which is up almost 50% of the time or I could be feeling Vigilance which is an endurance discount.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Have you tried this?
Click Here
It wont have you going from Grant Invis to Phase Shift or give you 3 more slots than you can actually have (or is that bad editing?)
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Man, this is disappointing.
I didn't want to use the coldfront editor because it requires a MS environment to function... But it looks like all other planners out there simply do not work. I'll have to surrender to MS, it seems.
The nofuture one would be cool... but it doesn't have the concealment pool (forgot somewhere?) and doesn't let you place slots at the moment.
BTW I felt it was strange that it was letting me take phase shift after just grant invis, but given my horrible memory I just assumed that I was wrong... while I see that was the builder.
I'll re-work it and re-post it as soon as I can. thanks for pointing it out though.
Concerning Endurance: remember that Vigilance only kicks in when your team is in danger (low on health) as far as I can remember. I don't see it as a very useful power for Rads, rads are not healers... But I may very well be wrong. I don't have time to make precise calculations, I am speaking out of firsthand impressions.
I remade the build. And while I was at it, I swapped Psy with the Power Mastery pool, re-thinking about the character concept I eventually decided that it fits better.
However, here is the new build:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: Nuclear Lad
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
---------------------------------------------
01) --> Radiant Aura==> Heal(1) Heal(3) Rechg(11) Heal(17) Rechg(34) Rechg(43)
01) --> Neutrino Bolt==> Dmg(1) Acc(3) Dmg(7) Dmg(13) Acc(46)
02) --> Radiation Infection==> DefDeBuf(2) TH_DeBuf(5) DefDeBuf(11) TH_DeBuf(17) DefDeBuf(19) TH_DeBuf(31)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) EndMod(9) EndMod(21) Rechg(21) EndMod(23)
06) --> Enervating Field==> EndRdx(6) EndRdx(7)
08) --> Irradiate==> Dmg(8) DefDeBuf(9) DefDeBuf(27) Acc(29) Dmg(43)
10) --> Hover==> Fly(10)
12) --> Lingering Radiation==> Acc(12) Rechg(13) Rechg(19) Rechg(40) Acc(40)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Mutation==> Rechg(16)
18) --> Swift==> Run(18)
20) --> Health==> Heal(20)
22) --> Proton Volley==> Dmg(22) Acc(23) Dmg(27) Dmg(29) Rechg(37) Acc(43)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
26) --> Recall Friend==> Range(26)
28) --> Aim==> Rechg(28) Rechg(37) Rechg(37)
30) --> Cosmic Burst==> Dmg(30) Dmg(31) Acc(31) Rechg(33) DisDur(39) Acc(42)
32) --> EM Pulse==> EndMod(32) Acc(33) EndMod(33) Hold(34) EndMod(34) Hold(36)
35) --> Neutron Bomb==> Hold(35) Acc(36) Dmg(36) Acc(39) Dmg(39) Rechg(40)
38) --> Grant Invisibility==> DefBuf(38)
41) --> Conserve Power==> Rechg(41) Rechg(42) Rechg(42)
44) --> Power Build Up==> Rechg(44) TH_Buf(45) Rechg(45) TH_Buf(45) Rechg(46) TH_Buf(46)
47) --> Temp Invulnerability==> EndRdx(47) EndRdx(48) DmgRes(48) DmgRes(48)
49) --> Total Focus==> Dmg(49) Dmg(50) Rechg(50) DisDur(50)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Dmg(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Rechg(2)
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Thanks for your patience
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I didn't want to use the coldfront editor because it requires a MS environment to function... But it looks like all other planners out there simply do not work. I'll have to surrender to MS, it seems.
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Sorry, it will help with all toons tho . On ya build Id imagine Irradiate will stack well enough on radiation infection so that you can minimise how much def debuff is needed and put more end slotting in but! I aint no pro Rad so I best leave the advice to those that are.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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16) --> Mutation==> Rechg(16)
18) --> Swift==> Run(18)
20) --> Health==> Heal(20)
22) --> Proton Volley==> Dmg(22) Acc(23) Dmg(27) Dmg(29) Rechg(37) Acc(43)
24) --> Stamina==> EndMod(24) EndMod(25) EndMod(25)
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I'd personally do those levels (if I were taking Mut & Volley) as:
16 Swift
18 Health
20 Stamina
22 Proton Volley
24 Mutation
Stamina will make more of a difference than PV or Mutation. Being able to use RI & EF along with other powers without running out of Endurance is very useful. Awakens can easily be used until 24 and PV takes a long time to execute where you can't react to anything that may happen (unless you interrupt it and waste the spent End).
And using a Flight in swift instead of a Run may let you drop a Flight from Fly and it will also improve Hover.
I'd also swap one DefDebuff in Irradiate for a Dam and the other for an EndRed. Base Irradiate debuff + RI debuff is more than enough against almost anything.
Thanks for the advice
I was uncertain as well as to when to take stamina, I think I'll move it to lev. 22 and take proton volley on 24 when I respec. I'll keep Mutation to 20 though, because I basically use my Rad/Rad only in Task Forces with my SG, and since these TF are always against lots of purples ( I prefer to have a non-interruptible rez power that is so much better than a wakie, like Mutation actually is.
Advice on slots is REALLY appreciated, if you have more comments, well... Bring it on
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Advice on slots is REALLY appreciated, if you have more comments, well... Bring it on
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If you really want to 6 slot Radiant Aura I'd suggest 2 Heal/2 Recharge/2 EndRed, the 3rd Heal and Recharge will not give as much of an efficiency boost as 2 EndRed. We're talking about 1 second or so recharge and at most 45 Health (2 Rech/Heal vs 3 Rech/Heal) off vs a ~5 Endurance discount (~40%).
ToHit Buffs in PBU are likely a waste outside PvP against +Def characters, you're already doing nasty things to your opponents Def with just RI slotted the way you have. The 3 slots could then be spent on adding an EndRed to Enervating Field, Neutrino Bolt and Irradiate.
Neutron Bomb shouldn't accept Hold enhancements (Atomic Blast should), so I guess that's a bug in the planner. Use a Dam instead and swap the DisDur in Cosmic Burst for a Dam too.
Note, 3 Dam slotting depends on Kinetics availability or lack thereof and your desire to deal decent damage. If you always have 1-2 Kins on your team after Fulcrum Shift is available you'll need less damage slotting. The makeup of your SG/usual team and the size of your SG is of course the important factors here. I'm almost always arguing from a generalist perspective and prefer to make a character that can function in most teams.
Thanks Torch, you're giving me a big, big hand here. I'll try to sort out the slots the way you suggested
Just one question. Do you find the need for ENDRED slots to be so prominent even with 3-slotted stamina? I'm asking since at level 26 this doesn't seem the case (I basically never run out of endurance), but from your suggestions I suspect that things can change at higher levels, is this the case?
Again, thanks a lot ^__^
Choking Cloud causes its own end issues, even 3 slotted with end reds its fairly heavy, and AM not being perma means that for a period of time you're low. As cloud isn't in your build you might be alright. Electron Haze is a bit hungry though seemed to get worse at higher levels but I guess I just used it more
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
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Thanks Torch, you're giving me a big, big hand here. I'll try to sort out the slots the way you suggested
Just one question. Do you find the need for ENDRED slots to be so prominent even with 3-slotted stamina? I'm asking since at level 26 this doesn't seem the case (I basically never run out of endurance), but from your suggestions I suspect that things can change at higher levels, is this the case?
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You've yet to grab Cosmic Burst or Neutron Bomb, more powers to cycle means more endurance spent unless you deliberately slow yourself down/use big hitters sparingly.
Of course, my own Rad/Rad is a Super Speeder and Hasten does increase the endurance consumption noticably. Not only through the end crash but also due to more costly powers being more readily available. I can easily play so that I have absolutely zero endurance problems and still be defeating opponents, it's just a matter of mood and desire.
By the way, this is my build for Nuclear Lad (currently lev 26):
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: Nuclead Lad
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Radiation Blast
+---------------------------------------------
01 => Neutrino Bolt ==>
Damage(1), Accuracy(3),Damage(7), Damage(17), Defense DeBuff(40), Range(46)
01 => Radiant Aura ==>
Heal(1), Heal(3), Attack Rate(9), Heal(31), Attack Rate(40), Attack Rate(43)
02 => Radiation Infection ==>
/Defense DeBuff(2), ToHit DeBuffs(5), Defense DeBuff(7), ToHit DeBuffs(17), Defense DeBuff(25), ToHit DeBuffs(25)
04 => Accelerate Metabolism ==>
Attack Rate(4), Attack Rate(5), Attack Rate(9), Endurance Modification(21), Endurance Modification(21), Endurance Modification(34)
06 => Enervating Field ==>
Endurance Cost(6), Endurance Cost(11), Endurance Cost(46)
08 => Irradiate ==>
Defense DeBuff(8), Accuracy(11), Defense DeBuff(19), Defense DeBuff(27), Damage(40), Damage(40)
10 => Hover ==>
Flight Speed(10)
12 => Lingering Radiation ==> Accuracy(12), Attack Rate(13), Attack Rate(13), Attack Rate(19), Accuracy(34)
14 => Fly ==>
Flight Speed(14), Flight Speed(15), Flight Speed(15)
16 => Mutation ==>
Attack Rate(16)
18 => Swift ==>
Flight Speed(18)
20 => Health ==>
Heal(20)
22 => Stamina ==>
Endurance Modification(22), Endurance Modification(23), Endurance Modification(23)
24 => Proton Volley ==> Damage(24), Accuracy(27), Damage(29), Attack Rate(29), Damage(31), Accuracy(37)
26 => Recall Friend ==> Range(26)
28 => Aim ==>
Attack Rate(28), Attack Rate(37), Attack Rate(39)
30 => Cosmic Burst ==> Damage(30), Accuracy(31), Damage(33), Damage(39), Attack Rate(40), Disorient Duration(40)
32 => EM Pulse ==>
Endurance Modification(32), Endurance Modification(33), Accuracy(33), Hold Duration(34), Hold Duration(36), Endurance Modification(37)
35 => Neutron Bomb ==> Damage(35), Accuracy(36), Damage(36), Attack Rate(39), Accuracy(42), Damage(50)
38 => Grant Invisibility ==>
Defense Buff(38), Defense Buff(40), Defense Buff(50)
41 => Dominate ==>
Hold Duration(41), Hold Duration(42), Damage(42), Accuracy(43), Hold Duration(43), Damage(46)
44 => Mind Over Body ==>
/Damage Resistance(44), Damage Resistance(45), Damage Resistance(45), Endurance Cost(45), Attack Rate(48)
47 => Telekinesis ==>
Endurance Cost(47), Endurance Cost(48), Attack Rate(48), Attack Rate(50)
49 => Phase Shift ==>
Attack Rate(49)
+---------------------------------------------
I'd be glad if someone could share his thought and what's right and what's not in your opinion, since I neve played after 26th level so I don't have a precise idea of powers selectable after that (I checked out the guides on the forums, and that's all).
Please mind that some choices are for concept: primarily, the Concealment pool, but also the Epic one. And while I wouldn't take concealment out, I am more than willing to accept ideas on the Epic. I'd like to keep the Psy Mastery pool, but if you think that it REALLY sucks, I might change it with Body Mastery...
I'm anxious to read your opinions