Beginner's Guide?
* there is no dishonor in dying. you'll do a lot of it.
* 2 accuracies in a power is a good start.
* when you keep dying a lot, think about why you do, and try to learn from that.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
*Movement is they key to survival
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* 2 accuracies in a power is a good start.
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How about 1 + FA?
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*Movement is they key to survival
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With regard to the "why do I die" bit, I think the fact that movement is key would be the answer there... and I guess the solution is to carry a lot of Break Frees?
(Last time, I got slowed until I couldn't do anything, and then killed.)
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Posts are OOC unless noted to be IC, or in an IC thread.
*Super jump is hard to surpress its very needed.
*Slows are less efficant on super jump so consider going with super jump.
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*Super jump is hard to surpress its very needed.
*Slows are less efficant on super jump so consider going with super jump.
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Air Superiority will trash Superjump.
Almost nothing I can think of works on Teleport.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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*Super jump is hard to surpress its very needed.
*Slows are less efficant on super jump so consider going with super jump.
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Air Superiority will trash Superjump.
Almost nothing I can think of works on Teleport.
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Air Sup doesnt do -jump but webnades (bought from arena store) and various other powers do . . . I think its worth taking sj and ss on pretty much every toon so guard against slows and -jump respectively (acrobatics too on squishies).
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
no it wont. sill . only webnades, quicksand, tar patch, liquify will.
Coulda sword in had -Jump.
Can you name anything with -Teleport? (Genuine question.)
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The Bees in the hive nothing else.
but its hard to chase someone with teleport. that's why not a lot of people use it
Yes, but this is a beginner's guide. Beginners will intially be running away, not chasing.
Well, I will.
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I like the way that you've gone "Give me advice!" and then argued with every single person who's replied so far, but hey.
SS+SJ is pretty much the single best travel power combo for PvP. On characters which don't need Acrobatics, though, it's sometimes better to go with 3 slots in Hurdle and 3 in Combat Jumping for unsupressed movement.
Learn to kite. Staying in melee means death, even for a scrapper. If you can stay as far away as possible at all times, you'll survive longer and win more fights. Learn to jump as you fire your attacks, so the animation which would normally root you plays as you move through the air. Practice enough so that you get a feel of exactly how close to something you have to be to hit it with a melee attack (just FYI, it's not toe-to-toe).
You cannot kite with teleport. Teleport is not a good power in PvP on anything apart from maybe defenders, and even then they're generally better off with SS and SJ.
One more thing: Regeneration (the effect, not the powerset) is basically null and void in PvP since anyone who wants to kill your scrapper will be trying to burst damage him rather than DPS him. +regen powers like Health, IH and Fast Healing don't help against an energy melee stalker who can kill you in less than four seconds after firing build-up. Your click heals (Reconstruction and Dull Pain) are what you should be relying on, above everything else.
Last but not least: DON'T STAND STILL EVER. STANDING STILL WILL GET YOU AS'D AND STALKERS BASICALLY CAN'T PULL OFF AS'S ON MOVING TARGETS.
I've got more:
Learn everything. When you're entering a PvP zone, you need to know EXACTLY what every power, in every powerset does. Even if you can't check builds on villains any more, it means that you know what you're likely to come up against if you see someone running towards you with big red pom-poms. While the AT symbol gives you a rough idea of what they're likely to try and do, it doesn't give you the whole idea. This also goes for arena fights. Check the builds beforehand, and you're likely to be able to figure out what tactics they're going to use.
Two accuracies is a must. Yes, even for people with Focused Accuracy, Targetting Drone, Tactics or any other +tohit power. Tohit is not the same as accuracy, and should not be treated as such. Besides, if you're relying on FA you're pretty screwed if you try and PvP anywhere apart from high-level arena and RV.
I'd turn upto the PVP night on the Test server tonight matey best place to learn in my experiance. The people who turn up are more than willing to help out new players intrested in PvP and its a more controled enviroment than the zones giving you a chance to team with good players who know there stuff
You can look at other hero's powers and see them in action and most will be happy to explain why they build or play the toon the way they do.
Be warned how ever you WILL die or feel very impotant the first few matches you fight in. But pick yourself up dust yourself down and learn and you'll have fun and be able to pick up some good contacts and tactics for zonal PvP to.
Just by running away all the time you deny the enemy points. Helping defeat the other team and working with your team mates is the other side of it.
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I like the way that you've gone "Give me advice!" and then argued with every single person who's replied so far, but hey.
SS+SJ is pretty much the single best travel power combo for PvP. On characters which don't need Acrobatics, though, it's sometimes better to go with 3 slots in Hurdle and 3 in Combat Jumping for unsupressed movement.
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Because I want to understand the points made. You're explaining them. I hate doing things by rote without knowing why. Sometimes things are done because they always have been and explaining them shows up flaws in the concept.
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Even if you can't check builds on villains any more
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That did change. I was wondering why I suddenly couldn't see powersets on enemy targets.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Be warned how ever you WILL die or feel very impotant the first few matches you fight in.
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Just so no one else bothers to mention this: I have no problem with being squished in PvP. No debt, and I know full well I'm not very good at it, so I only feel like I've 'failed' if I die really quickly.
It needs saying, because some people see it as a terrible thing, but I don't get that attitude. Maybe not being a PvPer, I make more of a concious choice to enter the zones and offer myself up as a sacrifice. *shrug*
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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It needs saying, because some people see it as a terrible thing, but I don't get that attitude. Maybe not being a PvPer, I make more of a concious choice to enter the zones and offer myself up as a sacrifice. *shrug*
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Some PvPers do it to win and when they don't they get annoyed. The rest do it to have fun and only get annoyed when its dull and boring.
Question: Build Up, worth taking for a PvP Scrapper? I never normally do.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
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Question: Build Up, worth taking for a PvP Scrapper? I never normally do.
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Oh god yes. Seriously yes. You know what I said about burst damage earlier? To do that you NEED build up. Three recharges and three tohitbuffs standard.
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Oh god yes. Seriously yes.
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Phrases I never want to see Xanthus saying to Ravenswing: #7
But yes, for the love of God take Build Up with the above slotting - or 3 Hamidon Membrane Exposures if you have access to that kind of resource.
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Learn everything. When you're entering a PvP zone, you need to know EXACTLY what every power, in every powerset does.
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I just want to reinforce this. I run across a lot of people who take out completely the wrong target in a team, probably because they just don't realise what a threat certain powers are to them. Knowing who needs to be taken out first, or what tactics an arena team is likely to use, or what you can do to counter powers you're facing (even if the only counter is "RUN NOW"), then you'll do better.
Being an altoholic helps with this, because you'll have used a wide range of powers and know their effects. If you're not, though, you can easily pick these things up from a combination of just playing, and from guides, or hero planner programs. Pay attention to your teammates' powers, and to powers of the people you fight. If someone absolutely destroys you in PvP and you have no idea why, ask them what sets they are, or what powers they just used. Also keep in mind that what they might be buffing their teammates with matters a lot, too. I use Sherk Silver's planner whenever I'm not sure about a power. I don't trust the numbers outright, but it'll generally give you at least the basics reliably.
To give you a head start, the other day, Syn and I killed you with a Kineticist and a Thermal - two Corruptors. Siphon Speed was what slowed you (and your recharge), I'd most likely used the web grenade-like power from my patrol pool to stop you jumping, and then I hit you with Heat Exhaustion (-regen -dmg -recovery -endurance) and Melt Armor (-res -def). I'd guess Syn likely drained some of your endurance, too. The end result of that combination of powers is that you die pretty quickly with the -res and -def, but even if you tried to get away it would be difficult, and if you tried to fight much, you'd run out of endurance.
Oh yeah, that brings me to another tip... kill the buffers and debuffers. And as someone has already said, movement is key. Don't sit still and be a huge target. Don't stay still once you're attacked. A load of debuffs is all the more lethal dropped on you at the same time, especially if you then stay in range for the follow-up attacks - you can let debuffs wear off by just managing to get out of range and kiting the enemy/ies around for a bit.
This is also where SJ/SS comes in handy - in the situation I've used as an example, even slowed with Siphon Speed, you'd have had some hope of getting away with Super Speed, especially given you were near the hero base at the time. And yes, you can get away with TP, but that's about all you can do with it, and you're never going to learn to PvP just TPing around the map. If you ever take it for a PvP toon, count on it as an escape power, and maybe a long-distance travel power, but nothing else. The other travel powers can all be used whilst fighting. Fly, for the record, is just generally too slow to be worthwhile, and there are a lot of -fly powers around. It's nice for chasing others fliers with, and aerial battles, and it's the easiest travel power to maneuver with, but it's worth getting used to fighting whilst bouncing around instead.
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* 2 accuracies in a power is a good start.
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How about 1 + FA?
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You can never have too much accuracy in PVP, but have to balance the enhancements with damage and other things though. I never make any character that has accuracy enhancements less than 2 in a power.
FA is great, but better still put toHits to build up as well. (go with Xan's slotting).
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*Movement is they key to survival
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With regard to the "why do I die" bit, I think the fact that movement is key would be the answer there... and I guess the solution is to carry a lot of Break Frees?
(Last time, I got slowed until I couldn't do anything, and then killed.)
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Hmm have you told us your powersets yet? But indeed, movement is the key to succesful PVP. Commonly accepted best combo is combat jumping + hurdle (no suppression combat movement) with superspeed+superjump for the rest.
There is simply too much stuff that does -fly (especially webgrenades that you can buy at arena shops and zone vendors) and teleport is too hard to use. You'll never catch anyone moving with jump and superspeed with it.
You have to learn when to run and when to attack. Only experience fighting other characters and powersets gives this. Dont be afraid to try PVP, cause indeed, you lose nothing when defeated by another player. If you lose, try to figure out why and what did the other person do better and what can you do about it. If youre unsure what power was used, ask us
When you attack, its best to do the biggest amount of damage you can, in shortest time possible. When you are not doing this, you kite instead, ie attack while trying to keep yourself at safe distance. With melee attacks this happens by queueing your attack and jumping past the enemy. The instant youre close enough the attack will trigger. You will still end up away from enemy (hopefully) that makes counterattacking harder for him/her. etc.
Hmm I have been thinking about making a beginners intro guide to PVP..
ps. If you got slowed, lot of -speed powers do not prevent jumping as well. If you have snow storm, lingering radiation etc you can still superjump to safety. If you are webnaded, you superspeed away. Tar patch is the only power offhand that I remember having both -jump and -speed in the same power.. However, while there is no 100% defense against movement impairing effects (if you dont count teleport), overall you are still best off with superspeed and leaping. Especially if you are a scrapper = damagedealer -> often chasing people.
* When you first go to zones, check that you have the option to receive communication from the other side enabled (Menu - Options - General - Chat, private and broadcast)
* Like Hammer said, When you are in shock of "what the hell just happened", ask. The opposing player most likely will feel a bit proud and tell you how he managed to bring you down and sometimes give you some tips how to avoid it in the future (I do this if someone asks, more fun to fight people who have a fighting chance).
* When you're outnumbered, it doesn't mean you're outgunned. Wait around, pick on a stray (someone who decides to scout the zone a bit instead of staying with the main group), or use the enemy mobs to your advantage (the RV arch-villains especially are great for causing chaos in a big team chasing you)
* There is nothing wrong in teaming. One-on-one pvp is flawed in the game anyway.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
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This is also where SJ/SS comes in handy - in the situation I've used as an example, even slowed with Siphon Speed, you'd have had some hope of getting away with Super Speed,
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Not to mention superjump, combat jumping and hurdle are unaffected by siphon speed.
Is there a Beginner's Guide to PvP in CoX anywhere?
I'm probably never going to be that good, but having some clue might be nice.
Or is it that no one trusts the others to produce one?
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.