Few Modifications too my Fire/Rad Build
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Firefighter Frank
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
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01) Char -Acc - Acc - Hold - Hold - Rechg - Rechg
01) Radiant Aura -Heal - Heal - Heal try to add 1-2 Rechg if you can
02) Radiation Infection -TH_DeBuf - TH_DeBuf - TH_DeBuf try to add 1-2 Def_Debuf and 1 EndRdx
04) Fire Cages -Acc - Acc - Immob - Immob - Immob - Rechg I would slot 2 Acc 1 EndRdx just to set up Containment
06) Accelerate Metabolism -EndMod - EndMod - EndMod - Rechg - Rechg - Rechg
08) Hot Feet -Acc - Acc - Dmg - Dmg Slot 3 Dmg 2 EndRdx 1 Acc
10) Enervating Field -EndRdx - EndRdx
12) Hover -Fly
14) Fly -Fly - Fly - Fly
16) Mutation -Rechg - Rechg - Rechg wouldn't bother with more than 1 Rechg unless you're in a team full of Fire blasters
18) Flashfire -Acc - Acc - DisDur - DisDur - Rechg - Rechg
20) Lingering Radiation -Rechg - Rechg - Rechg needs 2 Acc and if you can afford, a Slow
22) Swift -Fly
24) Hurdle -Jump
26) Stamina -EndRdx - EndMod - EndMod I assume the first is EndMod
28) Cinders -Acc - Acc - Hold - Hold - Rechg - Rechg
30) Choking Cloud -EndRdx - EndRdx - Hold - Hold - Rechg - Rechg don't really like this power much because of its low accuracy, but if you take it, slot 3 EndRdx, 3 Hold
32) Fire Imps -Acc - Dmg - Dmg - Dmg - Rechg - Rechg I would slot 2 Acc and drop the Recharges
35) Hasten -Rechg - Rechg - Rechg
38) EM Pulse -Acc - EndMod - EndMod - Hold - Hold - Rechg needs 2 Acc and preferably 2-3 Rechgs. EndMods is nice if you're teaming with someone else who can drain endurance (and/or block recovery), otherwise, stick to Holds
41) Hibernate -Rechg - Rechg - EndMod - EndMod - Heal - Heal slot 3 Rech 1 Heal, that's enough for PvE really
44) Frozen Armor -DefBuf - DefBuf - DefBuf needs 1-2 EndRdx
47) Ice Storm -Rechg - Rechg slot 3 Dmg 3 Rechg
49) Ice Blast -Acc - Acc not that useful at 49, would just use 1 Acc if you really want it and slot up Ice Storm
Any advice/comments are appreciated
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CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
About slotting:
I would add a couple of rech at least to radiant aura.
Fire cages far too slotted, you will want it mainly to create quick containment, and its base duration and recharge is very good. 2 acc and save the rest of the slots (maybe add 1 endrdx if you spare slots).
Hot feet, if possible, 3 endrdx 3 dmg.
Take off 2 slots from mutation, 1 recharge is pretty good already.
Lingering Rad is not autohit. Any reason why you haven't slotted for acc there? 2 acc 3 rech (+1 endrdx if spare slots).
Guess 1 endrdx in stamina was a typo.
I'd add at least 1 more acc in imps now that they have been nerfed. Actually mine are 3 acc 3 dmg, although it's for pvp reasons mainly.
EM Pulse (and this is a really personal preference) I'd go for 2 acc 2 rech 2 hold. 1 acc seems pretty untrusworthy for an aoe hold.
About powers:
I'd try to fit hasten in much earlier. Prolly at 16, switching places with mutation.
Choking cloud seems unworthy on a troller for me . Demands too much end (trying to combine it with hot feet and debuffs is a nightmare) and its hold is... weak in the best of cases.
I'd either go for primal (conserve power and power boost for heals and debuffs) or fire (extra damage) epics. But never for ice ones on a fire/rad
Anyway, my 2 cents
yeah my Hero Planner is kinda buggy atm =/ I only took choking cloud because I didn't know what else to pick... any suggestions?
(I'll be dropping the teleportation pool from my last build)
P.S. if I did decide to take the Fire Mastery how would it be slotted?
Fire Ball -Acc - Acc - Dmg - Dmg - Rechg - Rechg
Fire Blast -Acc - Acc - Dmg - Dmg - Rechg - Rechg
Fire Shield -DmgRes - DmgRes
Consume -Acc - Acc - EndMod - EndMod
possibly?
Unless you PvP there's no need to slot Hot Feet for accuracy as it's autohit. I recommend 3xEndRed, 3xDamage.
You won't be able to fully slot all the Fire Epic powers so I would focus on Fire Ball (2 acc 3 dmg 1 rchg) and the shield (3 Dmgres, 1-2 EndRdx). See how you're doing with endurance then decide if you need Consume (2 acc 2 EndMod would be OK). In terms of an extra power (instead of Choking Cloud), try Smoke or Bonfire on Test and see if you like them. Neither is a must-have, but both can be of use in some situations (Smoke for the -perception and Bonfire for using in doorways or corners). You might even consider the single-target immob (Ring of Fire) which does decent damage and is useful against AVs now that you're in the 40s (Containment). Hot Feet has been changed and afaik (and confirmed in nofuture) is no longer auto-hit in PvE so I would slot an Acc unless you run Tactics.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Er, NoFuture says that it is autohit for foes.
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Er, NoFuture says that it is autohit for foes.
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7.65 Fire Damage if (Attack does not miss [Autohit overridden])
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Source: http://nofuture.org.uk/cox/power/Con...rol/Hot%20Feet
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Er, NoFuture says that it is autohit for foes.
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7.65 Fire Damage if (Attack does not miss [Autohit overridden])
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Source: http://nofuture.org.uk/cox/power/Con...rol/Hot%20Feet
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Since theres been no official notes about this I would suspect this only applies to PvP. Autohit in PvE, needs a tohitcheck in PvP?
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
I'm almost sure it was changed back when Smoke was (for PvP). The database could be wrong, but it clearly shows when powers behave differently in PvE/PvP (see Smoke for example).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Im playing mine with 3 dmg and 3 endrdx and no miss so far.
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Er, NoFuture says that it is autohit for foes.
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7.65 Fire Damage if (Attack does not miss [Autohit overridden])
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Source: http://nofuture.org.uk/cox/power/Con...rol/Hot%20Feet
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Since theres been no official notes about this I would suspect this only applies to PvP. Autohit in PvE, needs a tohitcheck in PvP?
[/ QUOTE ]But that's taken from the "If target = Critter" part, not from vs. player. Also, it's identical to what the damabase lists for smoke against players.
I seem to recall that the slow part is auto-hit but the damage now requires a to-hit check (although it has high accuracy).
Actually, just found this here (Dec 05):
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Combined (CoH and CoV)
Powers
* Mud Pots and Hot Feet Damage is no longer Auto-Hit. The damage portion of these powers now require To-Hit checks, while the Debuff portion remains Auto-Hit. These powers both allow Accuracy Enhancements to be slotted now. However, the text on these powers still indicates that they auto-hit. This is incorrect and will be corrected in a future update.
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Doesn't say anything about it being PvP only.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
uuuh just a minor note I was more of planning to make this more of a PvE build? since theres no Capture the Flag events in CoH yet (I'm still hoping the kind devs will make us some!) I dont do PvP so I'm more looking for PvE advice
imo bonfire ever since its animation and power changes it means nothing to me, before it was like a brother almost to Ice Controllers ^^ so the choice narrows it down to either Smoke or Ring of Fire since I already tried out smoke when I was in the lower levels having an single target imob might be kinda handy... so now it just narrows it down to either Smoke or Ring of Fire
EDIT: Latest build
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Firefighter Frank
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
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01) Char -Acc - Acc - Hold - Hold - Rechg - Rechg
01) Radiant Aura -Heal - Heal - Heal - Rechg - Rechg
02) Fire Cages -Acc - Acc - Immob - EndRdx
04) Radiation Infection -TH_DeBuf - TH_DeBuf - TH_DeBuf - DefDeBuf
06) Accelerate Metabolism -Rechg - Rechg - Rechg - EndMod - EndMod - EndMod
08) Hot Feet -Dmg - Dmg - Dmg - EndRdx - EndRdx - Acc
10) Enervating Field -EndRdx - EndRdx
12) Hover -Fly
14) Fly -Fly - Fly - Fly
16) Hasten -Rechg - Rechg - Rechg
18) Flashfire -Acc - Acc - DisDur - DisDur - Rechg - Rechg
20) Lingering Radiation -Acc - Acc - Rechg - Rechg - Rechg
22) Swift -Fly
24) Hurdle -Jump
26) Stamina -EndMod - EndMod - EndMod
28) Cinders -Acc - Acc - Acc - Hold - Hold - Rechg
30) Mutation -Rechg
32) Fire Imps -Acc - Acc - Dmg - Dmg
35) Ring of Fire -Acc - Acc - Immob - EndRdx
38) EM Pulse -Acc - Acc - Hold - Hold - Rechg - Rechg
41) Hibernate -Rechg - Rechg - Rechg - Heal
44) Frozen Armor -DefBuf - DefBuf - EndRdx
47) Ice Storm -Dmg - Dmg - Dmg - Rechg - Rechg - Rechg
49) Ice Blast -Acc
That build needs conserve power imo. Power boost stacks nicely with debuffs, holds, heal and immobs.
One more dmg on imps please.
One more endrdx on EF, it's draining even with 3 on.
No need for immob slots on fire cages, it's just to create
containment quickly, and although in very rare occasions you will need to cast it twice on a mob, it's perma with the base duration.
Slot ring of fire for dmg or skip the power.
I'd switch the acc on hot feet for 1 endrdx.
You were advised to take out Choking cloud however I find it very useful as another hold which if one of my two other holds miss gets me out of a lot of problems solo with bosses than when I try and run without it. Not very concise I know however if you team with other Rads (with CC) then it's a very useful power. (and I don't have stamina )
Also before you have imps your best attack under containment is your 'hot feet' no sense in not cashing in on your melee positioning by not taking another PbAoE power.
Saying all this smoke is very useful and has a -toHit debuff too- great for getting imps in and not taking any aggro yourself.
Ever thought of playing this toon in a superteam? (what server you on?)
edit - sorry posted reply to wrong person - however this is my build, which although is designed for superteaming, does very well on unyielding solo. Remember that to be a success solo, even with stamina, is the art of knowing which powers to use when, and not assuming that because to have a toggle that you should always have it running. Sounds crazy I know but I play slightly differently when I'm teamed with 8 stacked perma AMs and when I solo.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: ScarRad1
Level: 50
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
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01) --> Char==> Acc(1)Acc(3)Hold(25)Hold(34)Hold(48)
01) --> Radiant Aura==> Heal(1)Heal(7)Heal(23)EndRdx(50)
02) --> Fire Cages==> Acc(2)Acc(3)Immob(7)Dmg(40)Dmg(50)
04) --> Accelerate Metabolism==> Rechg(4)Rechg(5)Rechg(5)EndMod(11)EndMod(17)EndMod(27)
06) --> Smoke==> TH_DeBuf(6)
08) --> Hot Feet==> Dmg(8)EndRdx(9)Dmg(9)EndRdx(11)Dmg(34)EndRdx(37)
10) --> Combat Jumping==> EndRdx(10)
12) --> Flashfire==> Acc(12)Acc(13)DisDur(13)DisDur(15)DisDur(19)Rechg(36)
14) --> Super Jump==> Jump(14)Jump(15)
16) --> Maneuvers==> EndRdx(16)EndRdx(17)
18) --> Tactics==> EndRdx(18)EndRdx(19)TH_Buf(50)
20) --> Acrobatics==> EndRdx(20)EndRdx(21)EndRdx(21)
22) --> Radiation Infection==> EndRdx(22)EndRdx(23)TH_DeBuf(25)DefDeBuf(31)EndRdx(43)
24) --> Mutation==> Rechg(24)
26) --> Enervating Field==> EndRdx(26)EndRdx(27)EndRdx(46)
28) --> Choking Cloud==> EndRdx(28)Hold(29)EndRdx(29)Hold(31)EndRdx(37)Hold(37)
30) --> Lingering Radiation==> Acc(30)Acc(31)Rechg(34)Slow(46)
32) --> Fire Imps==> Acc(32)Dmg(33)Dmg(33)Dmg(33)
35) --> Hasten==> Rechg(35)Rechg(36)Rechg(36)
38) --> Cinders==> Acc(38)Acc(39)Hold(39)Hold(39)Rechg(40)Rechg(40)
41) --> Fire Ball==> Acc(41)Acc(42)Dmg(42)Dmg(42)Dmg(43)EndRdx(43)
44) --> Fire Shield==> EndRdx(44)DmgRes(45)EndRdx(45)DmgRes(45)DmgRes(46)
47) --> Consume==> Acc(47)EndMod(48)EndMod(48)
49) --> Recall Friend==> IntRdx(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Firefighter Frank
Archetype: Controller
Primary: Fire Control
Secondary: Radiation Emission
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01) Char -Acc - Acc - Hold - Hold - Rechg - Rechg
01) Radiant Aura -Heal - Heal - Heal
02) Radiation Infection -TH_DeBuf - TH_DeBuf - TH_DeBuf
04) Fire Cages -Acc - Acc - Immob - Immob - Immob - Rechg
06) Accelerate Metabolism -EndMod - EndMod - EndMod - Rechg - Rechg - Rechg
08) Hot Feet -Acc - Acc - Dmg - Dmg
10) Enervating Field -EndRdx - EndRdx
12) Hover -Fly
14) Fly -Fly - Fly - Fly
16) Mutation -Rechg - Rechg - Rechg
18) Flashfire -Acc - Acc - DisDur - DisDur - Rechg - Rechg
20) Lingering Radiation -Rechg - Rechg - Rechg
22) Swift -Fly
24) Hurdle -Jump
26) Stamina -EndRdx - EndMod - EndMod
28) Cinders -Acc - Acc - Hold - Hold - Rechg - Rechg
30) Choking Cloud -EndRdx - EndRdx - Hold - Hold - Rechg - Rechg
32) Fire Imps -Acc - Dmg - Dmg - Dmg - Rechg - Rechg
35) Hasten -Rechg - Rechg - Rechg
38) EM Pulse -Acc - EndMod - EndMod - Hold - Hold - Rechg
41) Hibernate -Rechg - Rechg - EndMod - EndMod - Heal - Heal
44) Frozen Armor -DefBuf - DefBuf - DefBuf
47) Ice Storm -Rechg - Rechg
49) Ice Blast -Acc - Acc
Any advice/comments are appreciated