Pyschic Offender
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Scrappers seem to critical against bosses a lot more than 10% of the time, although that could just be my perception. Thunderous Blast is hardly part of the standard attack chain. Add to the fact your blaster is a lot squishier and probably isn't just using attacks, unlike the scrapper who will probably attack pretty much constantly. The Blaster I would imagine would use both Tesla Cage and Shiver in their attack chain, both of which have long animations, and may also use Ice Patch, although that'd be less likely in a team situation. Factoring everything together, there really shouldn't be a great deal in it.
[/ QUOTE ]Of course, this won't be happening under normal situation. I just proved that it can happen.
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Elec/Ice:
Lightning Bolt -> Ball Lightning -> Frozen Fists -> Ice Sword -> Freezing touch -> Thunderous Blast
10,93 seconds animation time, ~648 damage at L50.
BS/***:
Hack -> Slash -> Slice -> Disembowel -> Head Splitter
11,21 seconds animation time, ~527,39 damage at L50.
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Against what?
[/ QUOTE ]Even level foe with no resistances.
MaX, fix your location I doubt it is correct
Ok had 1 sec of more time to look at it (cos i am playing) and TBs at the end of the blasters attack chain???...thats not a sustainable damage power for an attack chain thats a peak damage power!
I think you'd need to have atleast a 10 min attack chain thats min/maxxed adding up all potential numbers able to hit too eek results out taking into account what you can get to an end bar, how long end rec takes and then decide who has most raw damage potential and then on who has most survivability to conduct so much damage before defeat. Tankers arent very threatening to foes because of their damage output but they maybe in terms of how much damage they can do before they fall but nah i never bother going into it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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I think you'd need to have atleast a 10 min attack chain thats min/maxxed adding up all potential numbers able to hit too eek results out taking into account what you can get to an end bar, how long end rec takes and then decide who has most raw damage potential and then on who has most survivability to conduct so much damage before defeat.
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Where as I think you would get a better idea playing the game and seeing how the sets work, not crunching out 10 minutes worth of hypothetical numbers. Blasters, Defenders and Controllers, are just not as simple as "run up and hit it and use the optimal pre-calculated attack chain for the best DPS", you really do have to approach them with a certain flexibility, or you'll spend a lot of time looking at the floor from very close up, particularly with Blasters.
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I think you'd need to have atleast a 10 min attack chain thats min/maxxed adding up all potential numbers able to hit too eek results out taking into account what you can get to an end bar, how long end rec takes and then decide who has most raw damage potential and then on who has most survivability to conduct so much damage before defeat.
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Where as I think you would get a better idea playing the game and seeing how the sets work, not crunching out 10 minutes worth of hypothetical numbers. Blasters, Defenders and Controllers, are just not as simple as "run up and hit it and use the optimal pre-calculated attack chain for the best DPS", you really do have to approach them with a certain flexibility, or you'll spend a lot of time looking at the floor from very close up, particularly with Blasters.
[/ QUOTE ]That depends on whether the aggro is controlled or not, really.
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I think you'd need to have atleast a 10 min attack chain thats min/maxxed adding up all potential numbers able to hit too eek results out taking into account what you can get to an end bar, how long end rec takes and then decide who has most raw damage potential and then on who has most survivability to conduct so much damage before defeat.
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Where as I think you would get a better idea playing the game and seeing how the sets work, not crunching out 10 minutes worth of hypothetical numbers. Blasters, Defenders and Controllers, are just not as simple as "run up and hit it and use the optimal pre-calculated attack chain for the best DPS", you really do have to approach them with a certain flexibility, or you'll spend a lot of time looking at the floor from very close up, particularly with Blasters.
[/ QUOTE ]That depends on whether the aggro is controlled or not, really.
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You'd still have to be wary of mobs area attacks.
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you really do have to approach them with a certain flexibility, or you'll spend a lot of time looking at the floor from very close up, particularly with Blasters.
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So your suggesting we need to do that to calculate what AT and what powerset of what AT has the most potential damage output?
or did ya not get the jist of the communication?
Really the damage output type that most people need to worry about is on a ST say on an AV or in PVP. When it comes to multiple targets providing you hit over a certain amount you get good damage per end and however often you do it the better it gets.
I was looking at a claws scrapper build last night that was heading towards just that thing with multiple targets but i said that realistically i wouldnt get that type of damage output out and so would go for another persons suggestion which less slotted towards aoe dps and more end friendly.
I must get a toon past lvl 1...
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
No, I am saying that at a certain point number crunching becomes obsolete if you don't consider how the AT plays in addition to the figures.
If all you're worried about is single target damage against an AV or another person in PvP you're discounting a large proportion of the game, and in some character's cases a large proportion of the powers available.
Elec/Ice has single target holds, a sleep, a questionably useful end drain, a PB placable knockdown, and a fantastic slow power, which, incidentally, if you can survive long enough, really doesn't sit well with Regen Scrappers for example, and will bugger up someone's single target attack chain pretty nicely. It also gets four (pretty substandard by blaster standards) single target attacks, five if you count the snipe, and comes with sufficient endurance issues you wont be wanting to use AOEs as part of a single target attack chain unless someone is boosting your end regen.
Broadsword/Regen gets a bloody great sword, and a variety of self healing/survival type powers, and a great endurance recovery power.
That is why I don't think a direct comparison of ST damage over time is a good way to compare the two character types.
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It also gets four (pretty substandard by blaster standards) single target attacks, five if you count the snipe
[/ QUOTE ]C-bolts, L-bolt, Zapp, Chilblain, F-fists, I-sword, F-touch, and voltaic sentinel if you want to count that as well. So that makes 7/8
*sigh*
Voltaic Sentinal is a low damage pet, Chillblain is an immobilise and Freezing Touch is a hold (as is Tesla Cage which you seems to have slipped through the net), all of which I know you're well aware of.
Which leaves four single target attacks, plus a snipe.
Yes, I know the holds and the immobilise do some damage in addition to their primary functions, that does not, to my mind, make them attacks.
We were just comparing potential OVwyx.
Potential: as in possible in opposed to actual.
I hope ya get the jist now
One persons powers acting against another is probably often seen by everyone.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Voltaic Sentinal is a low damage pet, Chillblain is an immobilise and Freezing Touch is a hold (as is Tesla Cage which you seems to have slipped through the net), all of which I know you're well aware of.
Which leaves four single target attacks, plus a snipe.
Yes, I know the holds and the immobilise do some damage in addition to their primary functions, that does not, to my mind, make them attacks.
[/ QUOTE ]Chilblain is better DPA (Per animation) AND DPS than Charged bolts. That means that unless you care about the 30 feet longer range C-bolts has, it's more viable to use Chilblain in the attack chain (Although it is slightly higher on endurance cost). Freezing touch is also quite high DPA, and decent DPS. Tesla cage I left out because it's damage is so small it's not viable as an attack.
thats some extensive and irrelevant thread hijacking.....
**Acceptable "support" responses**
Its your fault
Its your computers fault
Its your ISPs fault
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2) people who dont have an empath shouldnt point pointy forks (but i dont know if you have one or not.. but i think not).
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Just to defend myself (not revisited this thread in an age), I do have an Empath - my 2nd highest toon on Defiant as a matter of fact, at level 32. Don't presume I'm pointing fingers, please.
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4) /empaths are controllers first and foremost who can easily have their action times making their reaction times look bad.
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/empaths are usually just really crappy Empaths, and even worse Controllers - from experience. Every now and again one will stun me into speechlessness by not being immensely dire.
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5) if people are missing much needed powers you should of spotted that before starting.
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Before starting what? Should I give everyone a template build to work from whenever I join a team, if it doesn't have with what I perceive to be the 'right' powers? Should I only invite people after they've given me their exact build? Even being the big ol' cynic that I am, I like to give people at least a few missions leeway before I decide whether or not to continue teaming with them. If I didn't team with anyone who was missing 'much needed powers', I'd be left teaming with about 13 people across 2 servers.
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i dont need to sound so defensive as you've never teamed with mine.
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No, you don't. Then again, I don't know if I've teamed with you; I tend to avoid PuGs though, so probably not. From playing an empath (both in PvE and PvP now) I have pretty high standards of what I expect from them - Fort being cycled well to whom has most need/best use of it, CM being applied to those without mez protection in high-mez situations, and careful application of RAs with minimal disturbance to the pace of the team.
/necro-derail (ftw)
@Synaesthetix
"Here, take some more bees with you. You may need them."
Union: FU//LoUD
"that Syn is that that" - Mothers Love
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Is it possible to build a viable character around Psychic blast or will I just be a poor man's blaster? I want to bring something to the team, but want to be focused on damage over buffs/heals. Does anyone have any suggestions on what would be a good primary for this or any other general tips?
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If you don't want to be focusing on buffs too much, I wouldn't bother with Kin as people have been discussing, as everyone will just be shouting at you for SB... and if you don't take much from Kin early on, you'll be pretty useless to the team until you get Transference and Fulcrum Shift.
Try Rad/Psy if you've not made your character yet - lovely debuffs, useful to every team, and the damage is reasonable. You don't have to focus on buffing or healing, and the debuffs can be largely toggle on and get blasting. It's not hard to make a nice build where you have a good few blasts but also have the important powers from Rad (the toggles and Lingering Rad are the real must-haves, and the toggles will help you do more damage, as will Accelerate Metabolism). Also nice for PvP, if you ever do any.
I had a Rad/Psy myself, and I have to say it's one of the most fun characters I've played.
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I do have an Empath - my 2nd highest toon on Defiant as a matter of fact, at level 32. Don't presume I'm pointing fingers, please.
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Well i do apologise, first i thought i knew some of ya toons and then never would of thought ya make an empath but in any case that would make ya a bit of a critic to others especially those spamming heal aura waiting for ppl to say things like zzz but because of their standpoint are sometimes held/slept themselves.
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/empaths are usually just really crappy Empaths, and even worse Controllers - from experience. Every now and again one will stun me into speechlessness by not being immensely dire.
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well they would be really crappy empaths and that cant be helped as for the rest MWV although those throwing an aoe immob on a mob thats not aggro controlled or herded need shooting .
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5) if people are missing much needed powers you should of spotted that before starting.
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Before starting what? Should I give everyone a template build to work from whenever I join a team, if it doesn't have with what I perceive to be the 'right' powers? Should I only invite people after they've given me their exact build? Even being the big ol' cynic that I am, I like to give people at least a few missions leeway before I decide whether or not to continue teaming with them. If I didn't team with anyone who was missing 'much needed powers', I'd be left teaming with about 13 people across 2 servers.
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Before starting the mission, i tend to check what people have atleast to get some idea of what i can do and cant do and if there is time even read badges. 6 debt badges means I better becareful around this guy at any level. I dont like defeat, heroes imo should look out for eachother and assist eachother.
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i dont need to sound so defensive as you've never teamed with mine.
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No, you don't. Then again, I don't know if I've teamed with you; I tend to avoid PuGs though, so probably not. From playing an empath (both in PvE and PvP now) I have pretty high standards of what I expect from them - Fort being cycled well to whom has most need/best use of it, CM being applied to those without mez protection in high-mez situations, and careful application of RAs with minimal disturbance to the pace of the team.
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I do agree with ya, i dont avoid PuGs and i rarely team with SG despite being a leader of some. I do find some of these closed door sgs nothing special. I think inbreeding of SG teams can lead to limitations as far as what you can and will learn from other people (although rare) but i do find some knowledge of some people in some so-called good SGs limited. My empath would of cm'd ya permanently, never likes to chat (everyone may as well be on ignore), and is never afk and if you played like an idiot i might of given ya fort (if no one less idiotic needs it) but normally its to tank and controller and anyone else in the ****. Due to what ya can and cant do as an empath people shouldnt split teams, shouldnt make blocked targets of themselves and if they are relying on buffs check for it as **** happens and stop to buff up before an AV. The amount of tanks in PuGs who are just "i can tank him so its okay" are horrendous, they jump into melee and so does everyone else who are unbuffed and its them that cant take the aoes or the cones (but thats PuGs for ya). No empath can provide the heal aura of a kin as there is only so much heal versus damage possible but that just means people may need to play a bit differently.
Sorry for minor derail.
Oh and the amount of times i have had to ask for fort with my tank before i go and get another group herded bugs me.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Elec/Ice:
Lightning Bolt -> Ball Lightning -> Frozen Fists -> Ice Sword -> Freezing touch -> Thunderous Blast
10,93 seconds animation time, ~648 damage at L50.
BS/***:
Hack -> Slash -> Slice -> Disembowel -> Head Splitter
11,21 seconds animation time, ~527,39 damage at L50.
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Against what?